mirror of
https://github.com/ergochat/ergo.git
synced 2024-11-29 23:49:25 +01:00
253 lines
6.3 KiB
Go
253 lines
6.3 KiB
Go
// Copyright (c) 2012-2014 Jeremy Latt
|
|
// Copyright (c) 2016-2017 Daniel Oaks <daniel@danieloaks.net>
|
|
// released under the MIT license
|
|
|
|
package irc
|
|
|
|
import (
|
|
"errors"
|
|
"io"
|
|
"strings"
|
|
"sync"
|
|
|
|
"github.com/oragono/oragono/irc/utils"
|
|
)
|
|
|
|
var (
|
|
errSendQExceeded = errors.New("SendQ exceeded")
|
|
|
|
sendQExceededMessage = []byte("\r\nERROR :SendQ Exceeded\r\n")
|
|
)
|
|
|
|
// Socket represents an IRC socket.
|
|
type Socket struct {
|
|
sync.Mutex
|
|
|
|
conn IRCConn
|
|
|
|
maxSendQBytes int
|
|
|
|
// this is a trylock enforcing that only one goroutine can write to `conn` at a time
|
|
writerSemaphore utils.Semaphore
|
|
|
|
buffers [][]byte
|
|
totalLength int
|
|
closed bool
|
|
sendQExceeded bool
|
|
finalData []byte // what to send when we die
|
|
finalized bool
|
|
}
|
|
|
|
// NewSocket returns a new Socket.
|
|
func NewSocket(conn IRCConn, maxSendQBytes int) *Socket {
|
|
result := Socket{
|
|
conn: conn,
|
|
maxSendQBytes: maxSendQBytes,
|
|
}
|
|
result.writerSemaphore.Initialize(1)
|
|
return &result
|
|
}
|
|
|
|
// Close stops a Socket from being able to send/receive any more data.
|
|
func (socket *Socket) Close() {
|
|
socket.Lock()
|
|
socket.closed = true
|
|
socket.Unlock()
|
|
|
|
socket.wakeWriter()
|
|
}
|
|
|
|
// Read returns a single IRC line from a Socket.
|
|
func (socket *Socket) Read() (string, error) {
|
|
if socket.IsClosed() {
|
|
return "", io.EOF
|
|
}
|
|
|
|
lineBytes, err := socket.conn.ReadLine()
|
|
|
|
// convert bytes to string
|
|
line := string(lineBytes)
|
|
|
|
// read last message properly (such as ERROR/QUIT/etc), just fail next reads/writes
|
|
if err == io.EOF {
|
|
socket.Close()
|
|
}
|
|
|
|
if err == io.EOF && strings.TrimSpace(line) != "" {
|
|
// don't do anything
|
|
} else if err != nil {
|
|
return "", err
|
|
}
|
|
|
|
return line, nil
|
|
}
|
|
|
|
// Write sends the given string out of Socket. Requirements:
|
|
// 1. MUST NOT block for macroscopic amounts of time
|
|
// 2. MUST NOT reorder messages
|
|
// 3. MUST provide mutual exclusion for socket.conn.Write
|
|
// 4. SHOULD NOT tie up additional goroutines, beyond the one blocked on socket.conn.Write
|
|
func (socket *Socket) Write(data []byte) (err error) {
|
|
if len(data) == 0 {
|
|
return
|
|
}
|
|
|
|
socket.Lock()
|
|
if socket.closed {
|
|
err = io.EOF
|
|
} else {
|
|
prospectiveLen := socket.totalLength + len(data)
|
|
if prospectiveLen > socket.maxSendQBytes {
|
|
socket.sendQExceeded = true
|
|
socket.closed = true
|
|
err = errSendQExceeded
|
|
} else {
|
|
socket.buffers = append(socket.buffers, data)
|
|
socket.totalLength = prospectiveLen
|
|
}
|
|
}
|
|
socket.Unlock()
|
|
|
|
socket.wakeWriter()
|
|
return
|
|
}
|
|
|
|
// BlockingWrite sends the given string out of Socket. Requirements:
|
|
// 1. MUST block until the message is sent
|
|
// 2. MUST bypass sendq (calls to BlockingWrite cannot, on their own, cause a sendq overflow)
|
|
// 3. MUST provide mutual exclusion for socket.conn.Write
|
|
// 4. MUST respect the same ordering guarantees as Write (i.e., if a call to Write that sends
|
|
// message m1 happens-before a call to BlockingWrite that sends message m2,
|
|
// m1 must be sent on the wire before m2
|
|
// Callers MUST be writing to the client's socket from the client's own goroutine;
|
|
// other callers must use the nonblocking Write call instead. Otherwise, a client
|
|
// with a slow/unreliable connection risks stalling the progress of the system as a whole.
|
|
func (socket *Socket) BlockingWrite(data []byte) (err error) {
|
|
if len(data) == 0 {
|
|
return
|
|
}
|
|
|
|
// after releasing the semaphore, we must check for fresh data, same as `send`
|
|
defer func() {
|
|
if socket.readyToWrite() {
|
|
socket.wakeWriter()
|
|
}
|
|
}()
|
|
|
|
// blocking acquire of the trylock
|
|
socket.writerSemaphore.Acquire()
|
|
defer socket.writerSemaphore.Release()
|
|
|
|
// first, flush any buffered data, to preserve the ordering guarantees
|
|
closed := socket.performWrite()
|
|
if closed {
|
|
return io.EOF
|
|
}
|
|
|
|
err = socket.conn.WriteLine(data)
|
|
if err != nil {
|
|
socket.finalize()
|
|
}
|
|
return
|
|
}
|
|
|
|
// wakeWriter starts the goroutine that actually performs the write, without blocking
|
|
func (socket *Socket) wakeWriter() {
|
|
if socket.writerSemaphore.TryAcquire() {
|
|
// acquired the trylock; send() will release it
|
|
go socket.send()
|
|
}
|
|
// else: do nothing, the holder will check for more data after releasing it
|
|
}
|
|
|
|
// SetFinalData sets the final data to send when the SocketWriter closes.
|
|
func (socket *Socket) SetFinalData(data []byte) {
|
|
socket.Lock()
|
|
defer socket.Unlock()
|
|
socket.finalData = data
|
|
}
|
|
|
|
// IsClosed returns whether the socket is closed.
|
|
func (socket *Socket) IsClosed() bool {
|
|
socket.Lock()
|
|
defer socket.Unlock()
|
|
return socket.closed
|
|
}
|
|
|
|
// is there data to write?
|
|
func (socket *Socket) readyToWrite() bool {
|
|
socket.Lock()
|
|
defer socket.Unlock()
|
|
// on the first time observing socket.closed, we still have to write socket.finalData
|
|
return !socket.finalized && (socket.totalLength > 0 || socket.closed)
|
|
}
|
|
|
|
// send actually writes messages to socket.Conn; it may block
|
|
func (socket *Socket) send() {
|
|
for {
|
|
// we are holding the trylock: actually do the write
|
|
socket.performWrite()
|
|
// surrender the trylock, avoiding a race where a write comes in after we've
|
|
// checked readyToWrite() and it returned false, but while we still hold the trylock:
|
|
socket.writerSemaphore.Release()
|
|
// check if more data came in while we held the trylock:
|
|
if !socket.readyToWrite() {
|
|
return
|
|
}
|
|
if !socket.writerSemaphore.TryAcquire() {
|
|
// failed to acquire; exit and wait for the holder to observe readyToWrite()
|
|
// after releasing it
|
|
return
|
|
}
|
|
// got the lock again, loop back around and write
|
|
}
|
|
}
|
|
|
|
// write the contents of the buffer, then see if we need to close
|
|
// returns whether we closed
|
|
func (socket *Socket) performWrite() (closed bool) {
|
|
// retrieve the buffered data, clear the buffer
|
|
socket.Lock()
|
|
buffers := socket.buffers
|
|
socket.buffers = nil
|
|
socket.totalLength = 0
|
|
closed = socket.closed
|
|
socket.Unlock()
|
|
|
|
var err error
|
|
if 0 < len(buffers) {
|
|
err = socket.conn.WriteLines(buffers)
|
|
}
|
|
|
|
closed = closed || err != nil
|
|
if closed {
|
|
socket.finalize()
|
|
}
|
|
return
|
|
}
|
|
|
|
// mark closed and send final data. you must be holding the semaphore to call this:
|
|
func (socket *Socket) finalize() {
|
|
// mark the socket closed (if someone hasn't already), then write error lines
|
|
socket.Lock()
|
|
socket.closed = true
|
|
finalized := socket.finalized
|
|
socket.finalized = true
|
|
finalData := socket.finalData
|
|
if socket.sendQExceeded {
|
|
finalData = sendQExceededMessage
|
|
}
|
|
socket.Unlock()
|
|
|
|
if finalized {
|
|
return
|
|
}
|
|
|
|
if len(finalData) != 0 {
|
|
socket.conn.WriteLine(finalData)
|
|
}
|
|
|
|
// close the connection
|
|
socket.conn.Close()
|
|
}
|