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ergo/irc/client.go
Shivaram Lingamneni 9b74c47b74 rename some getters
Rename getters in conformance with the "Effective Go" styleguide recommendation:
https://golang.org/doc/effective_go.html#Getters
2017-11-03 02:36:55 -04:00

702 lines
19 KiB
Go

// Copyright (c) 2012-2014 Jeremy Latt
// Copyright (c) 2014-2015 Edmund Huber
// Copyright (c) 2016-2017 Daniel Oaks <daniel@danieloaks.net>
// released under the MIT license
package irc
import (
"errors"
"fmt"
"log"
"net"
"runtime/debug"
"strconv"
"strings"
"sync"
"sync/atomic"
"time"
"github.com/goshuirc/irc-go/ircfmt"
"github.com/goshuirc/irc-go/ircmsg"
ident "github.com/oragono/go-ident"
"github.com/oragono/oragono/irc/caps"
"github.com/oragono/oragono/irc/sno"
"github.com/oragono/oragono/irc/utils"
)
const (
// IdentTimeoutSeconds is how many seconds before our ident (username) check times out.
IdentTimeoutSeconds = 1.5
)
var (
// ErrNickAlreadySet is a weird error that's sent when the server's consistency has been compromised.
ErrNickAlreadySet = errors.New("Nickname is already set")
)
// Client is an IRC client.
type Client struct {
account *ClientAccount
atime time.Time
authorized bool
awayMessage string
capabilities *caps.Set
capState CapState
capVersion caps.Version
certfp string
channels ChannelSet
class *OperClass
ctime time.Time
exitedSnomaskSent bool
flags map[Mode]bool
hasQuit bool
hops int
hostname string
idletimer *IdleTimer
isDestroyed bool
isQuitting bool
maxlenTags uint32
maxlenRest uint32
nick string
nickCasefolded string
nickMaskCasefolded string
nickMaskString string // cache for nickmask string since it's used with lots of replies
operName string
proxiedIP string // actual remote IP if using the PROXY protocol
quitMessage string
rawHostname string
realname string
registered bool
saslInProgress bool
saslMechanism string
saslValue string
server *Server
socket *Socket
stateMutex sync.RWMutex // generic protection for mutable state
username string
vhost string
whoisLine string
}
// NewClient returns a client with all the appropriate info setup.
func NewClient(server *Server, conn net.Conn, isTLS bool) *Client {
now := time.Now()
socket := NewSocket(conn, server.MaxSendQBytes)
go socket.RunSocketWriter()
client := &Client{
atime: now,
authorized: server.Password() == nil,
capabilities: caps.NewSet(),
capState: CapNone,
capVersion: caps.Cap301,
channels: make(ChannelSet),
ctime: now,
flags: make(map[Mode]bool),
server: server,
socket: &socket,
account: &NoAccount,
nick: "*", // * is used until actual nick is given
nickCasefolded: "*",
nickMaskString: "*", // * is used until actual nick is given
}
client.recomputeMaxlens()
if isTLS {
client.flags[TLS] = true
// error is not useful to us here anyways so we can ignore it
client.certfp, _ = client.socket.CertFP()
}
if server.checkIdent {
_, serverPortString, err := net.SplitHostPort(conn.LocalAddr().String())
serverPort, _ := strconv.Atoi(serverPortString)
if err != nil {
log.Fatal(err)
}
clientHost, clientPortString, err := net.SplitHostPort(conn.RemoteAddr().String())
clientPort, _ := strconv.Atoi(clientPortString)
if err != nil {
log.Fatal(err)
}
client.Notice("*** Looking up your username")
resp, err := ident.Query(clientHost, serverPort, clientPort, IdentTimeoutSeconds)
if err == nil {
username := resp.Identifier
_, err := CasefoldName(username) // ensure it's a valid username
if err == nil {
client.Notice("*** Found your username")
client.username = username
// we don't need to updateNickMask here since nickMask is not used for anything yet
} else {
client.Notice("*** Got a malformed username, ignoring")
}
} else {
client.Notice("*** Could not find your username")
}
}
go client.run()
return client
}
// IP returns the IP address of this client.
func (client *Client) IP() net.IP {
if client.proxiedIP != "" {
return net.ParseIP(client.proxiedIP)
}
return net.ParseIP(utils.IPString(client.socket.conn.RemoteAddr()))
}
// IPString returns the IP address of this client as a string.
func (client *Client) IPString() string {
if client.proxiedIP != "" {
return client.proxiedIP
}
ip := client.IP().String()
if 0 < len(ip) && ip[0] == ':' {
ip = "0" + ip
}
return ip
}
//
// command goroutine
//
func (client *Client) recomputeMaxlens() (int, int) {
maxlenTags := 512
maxlenRest := 512
if client.capabilities.Has(caps.MessageTags) {
maxlenTags = 4096
}
if client.capabilities.Has(caps.MaxLine) {
limits := client.server.Limits()
if limits.LineLen.Tags > maxlenTags {
maxlenTags = limits.LineLen.Tags
}
maxlenRest = limits.LineLen.Rest
}
atomic.StoreUint32(&client.maxlenTags, uint32(maxlenTags))
atomic.StoreUint32(&client.maxlenRest, uint32(maxlenRest))
return maxlenTags, maxlenRest
}
// allow these negotiated length limits to be read without locks; this is a convenience
// so that Client.Send doesn't have to acquire any Client locks
func (client *Client) maxlens() (int, int) {
return int(atomic.LoadUint32(&client.maxlenTags)), int(atomic.LoadUint32(&client.maxlenRest))
}
func (client *Client) run() {
var err error
var isExiting bool
var line string
var msg ircmsg.IrcMessage
defer func() {
if r := recover(); r != nil {
client.server.logger.Error("internal",
fmt.Sprintf("Client caused panic: %v\n%s", r, debug.Stack()))
if client.server.RecoverFromErrors() {
client.server.logger.Error("internal", "Disconnecting client and attempting to recover")
} else {
panic(r)
}
}
// ensure client connection gets closed
client.destroy()
}()
client.idletimer = NewIdleTimer(client)
client.idletimer.Start()
// Set the hostname for this client
// (may be overridden by a later PROXY command from stunnel)
client.rawHostname = utils.AddrLookupHostname(client.socket.conn.RemoteAddr())
for {
maxlenTags, maxlenRest := client.recomputeMaxlens()
line, err = client.socket.Read()
if err != nil {
client.Quit("connection closed")
break
}
client.server.logger.Debug("userinput ", client.nick, "<- ", line)
msg, err = ircmsg.ParseLineMaxLen(line, maxlenTags, maxlenRest)
if err == ircmsg.ErrorLineIsEmpty {
continue
} else if err != nil {
client.Quit("received malformed line")
break
}
cmd, exists := Commands[msg.Command]
if !exists {
if len(msg.Command) > 0 {
client.Send(nil, client.server.name, ERR_UNKNOWNCOMMAND, client.nick, msg.Command, "Unknown command")
} else {
client.Send(nil, client.server.name, ERR_UNKNOWNCOMMAND, client.nick, "lastcmd", "No command given")
}
continue
}
isExiting = cmd.Run(client.server, client, msg)
if isExiting || client.isQuitting {
break
}
}
}
//
// idle, quit, timers and timeouts
//
// Active updates when the client was last 'active' (i.e. the user should be sitting in front of their client).
func (client *Client) Active() {
client.atime = time.Now()
}
// Touch marks the client as alive (as it it has a connection to us and we
// can receive messages from it).
func (client *Client) Touch() {
client.idletimer.Touch()
}
// Ping sends the client a PING message.
func (client *Client) Ping() {
client.Send(nil, "", "PING", client.nick)
}
//
// server goroutine
//
// Register sets the client details as appropriate when entering the network.
func (client *Client) Register() {
client.stateMutex.Lock()
alreadyRegistered := client.registered
client.registered = true
client.stateMutex.Unlock()
if alreadyRegistered {
return
}
client.Touch()
client.updateNickMask("")
client.server.monitorManager.AlertAbout(client, true)
}
// IdleTime returns how long this client's been idle.
func (client *Client) IdleTime() time.Duration {
return time.Since(client.atime)
}
// SignonTime returns this client's signon time as a unix timestamp.
func (client *Client) SignonTime() int64 {
return client.ctime.Unix()
}
// IdleSeconds returns the number of seconds this client's been idle.
func (client *Client) IdleSeconds() uint64 {
return uint64(client.IdleTime().Seconds())
}
// HasNick returns true if the client's nickname is set (used in registration).
func (client *Client) HasNick() bool {
return client.nick != "" && client.nick != "*"
}
// HasUsername returns true if the client's username is set (used in registration).
func (client *Client) HasUsername() bool {
return client.username != "" && client.username != "*"
}
// HasRoleCapabs returns true if client has the given (role) capabilities.
func (client *Client) HasRoleCapabs(capabs ...string) bool {
if client.class == nil {
return false
}
for _, capab := range capabs {
if !client.class.Capabilities[capab] {
return false
}
}
return true
}
// ModeString returns the mode string for this client.
func (client *Client) ModeString() (str string) {
str = "+"
for flag := range client.flags {
str += flag.String()
}
return
}
// Friends refers to clients that share a channel with this client.
func (client *Client) Friends(capabs ...caps.Capability) ClientSet {
friends := make(ClientSet)
// make sure that I have the right caps
hasCaps := true
for _, capab := range capabs {
if !client.capabilities.Has(capab) {
hasCaps = false
break
}
}
if hasCaps {
friends.Add(client)
}
for _, channel := range client.Channels() {
for _, member := range channel.Members() {
// make sure they have all the required caps
hasCaps = true
for _, capab := range capabs {
if !member.capabilities.Has(capab) {
hasCaps = false
break
}
}
if hasCaps {
friends.Add(member)
}
}
}
return friends
}
// updateNick updates `nick` and `nickCasefolded`.
func (client *Client) updateNick(nick string) {
casefoldedName, err := CasefoldName(nick)
if err != nil {
log.Println(fmt.Sprintf("ERROR: Nick [%s] couldn't be casefolded... this should never happen. Printing stacktrace.", client.nick))
debug.PrintStack()
}
client.stateMutex.Lock()
client.nick = nick
client.nickCasefolded = casefoldedName
client.stateMutex.Unlock()
}
// updateNickMask updates the casefolded nickname and nickmask.
func (client *Client) updateNickMask(nick string) {
// on "", just regenerate the nickmask etc.
// otherwise, update the actual nick
if nick != "" {
client.updateNick(nick)
}
client.stateMutex.Lock()
if len(client.vhost) > 0 {
client.hostname = client.vhost
} else {
client.hostname = client.rawHostname
}
nickMaskString := fmt.Sprintf("%s!%s@%s", client.nick, client.username, client.hostname)
nickMaskCasefolded, err := Casefold(nickMaskString)
if err != nil {
log.Println(fmt.Sprintf("ERROR: Nickmask [%s] couldn't be casefolded... this should never happen. Printing stacktrace.", client.nickMaskString))
debug.PrintStack()
}
client.nickMaskString = nickMaskString
client.nickMaskCasefolded = nickMaskCasefolded
client.stateMutex.Unlock()
}
// AllNickmasks returns all the possible nickmasks for the client.
func (client *Client) AllNickmasks() []string {
var masks []string
var mask string
var err error
if len(client.vhost) > 0 {
mask, err = Casefold(fmt.Sprintf("%s!%s@%s", client.nick, client.username, client.vhost))
if err == nil {
masks = append(masks, mask)
}
}
mask, err = Casefold(fmt.Sprintf("%s!%s@%s", client.nick, client.username, client.rawHostname))
if err == nil {
masks = append(masks, mask)
}
mask2, err := Casefold(fmt.Sprintf("%s!%s@%s", client.nick, client.username, utils.IPString(client.socket.conn.RemoteAddr())))
if err == nil && mask2 != mask {
masks = append(masks, mask2)
}
return masks
}
// SetNickname sets the very first nickname for the client.
func (client *Client) SetNickname(nickname string) error {
if client.HasNick() {
client.server.logger.Error("nick", fmt.Sprintf("%s nickname already set, something is wrong with server consistency", client.nickMaskString))
return ErrNickAlreadySet
}
err := client.server.clients.Add(client, nickname)
if err == nil {
client.updateNick(nickname)
}
return err
}
// ChangeNickname changes the existing nickname of the client.
func (client *Client) ChangeNickname(nickname string) error {
origNickMask := client.nickMaskString
err := client.server.clients.Replace(client.nick, nickname, client)
if err == nil {
client.server.logger.Debug("nick", fmt.Sprintf("%s changed nickname to %s", client.nick, nickname))
client.server.snomasks.Send(sno.LocalNicks, fmt.Sprintf(ircfmt.Unescape("$%s$r changed nickname to %s"), client.nick, nickname))
client.server.whoWas.Append(client)
client.updateNickMask(nickname)
for friend := range client.Friends() {
friend.Send(nil, origNickMask, "NICK", nickname)
}
}
return err
}
// LoggedIntoAccount returns true if this client is logged into an account.
func (client *Client) LoggedIntoAccount() bool {
return client.account != nil && client.account != &NoAccount
}
// RplISupport outputs our ISUPPORT lines to the client. This is used on connection and in VERSION responses.
func (client *Client) RplISupport() {
for _, tokenline := range client.server.ISupport().CachedReply {
// ugly trickery ahead
client.Send(nil, client.server.name, RPL_ISUPPORT, append([]string{client.nick}, tokenline...)...)
}
}
// Quit sets the given quit message for the client and tells the client to quit out.
func (client *Client) Quit(message string) {
client.stateMutex.Lock()
alreadyQuit := client.isQuitting
if !alreadyQuit {
client.isQuitting = true
client.quitMessage = message
}
client.stateMutex.Unlock()
if alreadyQuit {
return
}
quitMsg := ircmsg.MakeMessage(nil, client.nickMaskString, "QUIT", message)
quitLine, _ := quitMsg.Line()
errorMsg := ircmsg.MakeMessage(nil, "", "ERROR", message)
errorLine, _ := errorMsg.Line()
client.socket.SetFinalData(quitLine + errorLine)
}
// destroy gets rid of a client, removes them from server lists etc.
func (client *Client) destroy() {
// allow destroy() to execute at most once
client.stateMutex.Lock()
isDestroyed := client.isDestroyed
client.isDestroyed = true
client.stateMutex.Unlock()
if isDestroyed {
return
}
client.server.logger.Debug("quit", fmt.Sprintf("%s is no longer on the server", client.nick))
// send quit/error message to client if they haven't been sent already
client.Quit("Connection closed")
client.server.whoWas.Append(client)
friends := client.Friends()
friends.Remove(client)
// remove from connection limits
ipaddr := client.IP()
// this check shouldn't be required but eh
if ipaddr != nil {
client.server.connectionLimiter.RemoveClient(ipaddr)
}
// alert monitors
client.server.monitorManager.AlertAbout(client, false)
// clean up monitor state
client.server.monitorManager.RemoveAll(client)
// clean up channels
for _, channel := range client.Channels() {
channel.Quit(client)
for _, member := range channel.Members() {
friends.Add(member)
}
}
// clean up server
client.server.clients.Remove(client)
// clean up self
if client.idletimer != nil {
client.idletimer.Stop()
}
client.socket.Close()
// send quit messages to friends
for friend := range friends {
if client.quitMessage == "" {
client.quitMessage = "Exited"
}
friend.Send(nil, client.nickMaskString, "QUIT", client.quitMessage)
}
if !client.exitedSnomaskSent {
client.server.snomasks.Send(sno.LocalQuits, fmt.Sprintf(ircfmt.Unescape("%s$r exited the network"), client.nick))
}
}
// SendSplitMsgFromClient sends an IRC PRIVMSG/NOTICE coming from a specific client.
// Adds account-tag to the line as well.
func (client *Client) SendSplitMsgFromClient(msgid string, from *Client, tags *map[string]ircmsg.TagValue, command, target string, message SplitMessage) {
if client.capabilities.Has(caps.MaxLine) {
client.SendFromClient(msgid, from, tags, command, target, message.ForMaxLine)
} else {
for _, str := range message.For512 {
client.SendFromClient(msgid, from, tags, command, target, str)
}
}
}
// SendFromClient sends an IRC line coming from a specific client.
// Adds account-tag to the line as well.
func (client *Client) SendFromClient(msgid string, from *Client, tags *map[string]ircmsg.TagValue, command string, params ...string) error {
// attach account-tag
if client.capabilities.Has(caps.AccountTag) && from.account != &NoAccount {
if tags == nil {
tags = ircmsg.MakeTags("account", from.account.Name)
} else {
(*tags)["account"] = ircmsg.MakeTagValue(from.account.Name)
}
}
// attach message-id
if len(msgid) > 0 && client.capabilities.Has(caps.MessageTags) {
if tags == nil {
tags = ircmsg.MakeTags("draft/msgid", msgid)
} else {
(*tags)["draft/msgid"] = ircmsg.MakeTagValue(msgid)
}
}
return client.Send(tags, from.nickMaskString, command, params...)
}
var (
// these are all the output commands that MUST have their last param be a trailing.
// this is needed because silly clients like to treat trailing as separate from the
// other params in messages.
commandsThatMustUseTrailing = map[string]bool{
"PRIVMSG": true,
"NOTICE": true,
RPL_WHOISCHANNELS: true,
RPL_USERHOST: true,
}
)
// Send sends an IRC line to the client.
func (client *Client) Send(tags *map[string]ircmsg.TagValue, prefix string, command string, params ...string) error {
// attach server-time
if client.capabilities.Has(caps.ServerTime) {
t := time.Now().UTC().Format("2006-01-02T15:04:05.999Z")
if tags == nil {
tags = ircmsg.MakeTags("time", t)
} else {
(*tags)["time"] = ircmsg.MakeTagValue(t)
}
}
// force trailing, if message requires it
var usedTrailingHack bool
if commandsThatMustUseTrailing[strings.ToUpper(command)] && len(params) > 0 {
lastParam := params[len(params)-1]
// to force trailing, we ensure the final param contains a space
if !strings.Contains(lastParam, " ") {
params[len(params)-1] = lastParam + " "
usedTrailingHack = true
}
}
// send out the message
message := ircmsg.MakeMessage(tags, prefix, command, params...)
maxlenTags, maxlenRest := client.maxlens()
line, err := message.LineMaxLen(maxlenTags, maxlenRest)
if err != nil {
// try not to fail quietly - especially useful when running tests, as a note to dig deeper
// log.Println("Error assembling message:")
// spew.Dump(message)
// debug.PrintStack()
message = ircmsg.MakeMessage(nil, client.server.name, ERR_UNKNOWNERROR, "*", "Error assembling message for sending")
line, _ := message.Line()
client.socket.Write(line)
return err
}
// is we used the trailing hack, we need to strip the final space we appended earlier
if usedTrailingHack {
line = line[:len(line)-3] + "\r\n"
}
client.server.logger.Debug("useroutput", client.nick, " ->", strings.TrimRight(line, "\r\n"))
client.socket.Write(line)
return nil
}
// Notice sends the client a notice from the server.
func (client *Client) Notice(text string) {
limit := 400
if client.capabilities.Has(caps.MaxLine) {
limit = client.server.Limits().LineLen.Rest - 110
}
lines := wordWrap(text, limit)
for _, line := range lines {
client.Send(nil, client.server.name, "NOTICE", client.nick, line)
}
}
func (client *Client) addChannel(channel *Channel) {
client.stateMutex.Lock()
client.channels[channel] = true
client.stateMutex.Unlock()
}
func (client *Client) removeChannel(channel *Channel) {
client.stateMutex.Lock()
delete(client.channels, channel)
client.stateMutex.Unlock()
}