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ergo/irc/roleplay.go
Alex Jaspersen 504659abb5 Add +M (only registered/voice can speak) chanmode.
Add chanmode preventing speech to error message.

Fixes #1182.
2020-09-21 16:05:00 -07:00

134 lines
4.2 KiB
Go

// Copyright (c) 2016-2017 Daniel Oaks <daniel@danieloaks.net>
// released under the MIT license
package irc
import (
"fmt"
"strings"
"github.com/oragono/oragono/irc/history"
"github.com/oragono/oragono/irc/modes"
"github.com/oragono/oragono/irc/utils"
)
const (
npcNickMask = "*%s*!%s@npc.fakeuser.invalid"
sceneNickMask = "=Scene=!%s@npc.fakeuser.invalid"
)
func sendRoleplayMessage(server *Server, client *Client, source string, targetString string, isScene, isAction bool, messageParts []string, rb *ResponseBuffer) {
config := server.Config()
if !config.Roleplay.Enabled {
rb.Add(nil, client.server.name, ERR_CANNOTSENDRP, targetString, client.t("Roleplaying has been disabled by the server administrators"))
return
}
if config.Roleplay.RequireOper && !client.HasRoleCapabs("roleplay") {
rb.Add(nil, client.server.name, ERR_CANNOTSENDRP, targetString, client.t("Insufficient privileges"))
return
}
var sourceMask string
if isScene {
sourceMask = fmt.Sprintf(sceneNickMask, client.Nick())
} else {
cfSource, cfSourceErr := CasefoldName(source)
skelSource, skelErr := Skeleton(source)
if cfSourceErr != nil || skelErr != nil ||
restrictedCasefoldedNicks.Has(cfSource) || restrictedSkeletons.Has(skelSource) {
rb.Add(nil, client.server.name, ERR_CANNOTSENDRP, targetString, client.t("Invalid roleplay name"))
return
}
sourceMask = fmt.Sprintf(npcNickMask, source, client.Nick())
}
// block attempts to send CTCP messages to Tor clients
if len(messageParts) > 0 && len(messageParts[0]) > 0 && messageParts[0][0] == '\x01' {
return
}
var buf strings.Builder
if isAction {
buf.WriteString("\x01ACTION ")
}
for i, part := range messageParts {
buf.WriteString(part)
if i != len(messageParts)-1 {
buf.WriteByte(' ')
}
}
if config.Roleplay.addSuffix {
buf.WriteString(" (")
buf.WriteString(client.Nick())
buf.WriteString(")")
}
splitMessage := utils.MakeMessage(buf.String())
target, cerr := CasefoldChannel(targetString)
if cerr == nil {
channel := server.channels.Get(target)
if channel == nil {
rb.Add(nil, server.name, ERR_NOSUCHCHANNEL, client.nick, targetString, client.t("No such channel"))
return
}
targetString = channel.Name()
if canSpeak, mode := channel.CanSpeak(client); !canSpeak {
rb.Add(nil, client.server.name, ERR_CANNOTSENDTOCHAN, targetString, fmt.Sprintf(client.t("Cannot send to channel (+%s)"), mode))
return
}
if !channel.flags.HasMode(modes.ChanRoleplaying) {
rb.Add(nil, client.server.name, ERR_CANNOTSENDRP, targetString, client.t("Channel doesn't have roleplaying mode available"))
return
}
if config.Roleplay.RequireChanops && !channel.ClientIsAtLeast(client, modes.ChannelOperator) {
rb.Add(nil, client.server.name, ERR_CANNOTSENDRP, targetString, client.t("Insufficient privileges"))
return
}
for _, member := range channel.Members() {
for _, session := range member.Sessions() {
// see discussion on #865: clients do not understand how to do local echo
// of roleplay commands, so send them a copy whether they have echo-message
// or not
if rb.session == session {
rb.AddSplitMessageFromClient(sourceMask, "", nil, "PRIVMSG", targetString, splitMessage)
} else {
session.sendSplitMsgFromClientInternal(false, sourceMask, "*", nil, "PRIVMSG", targetString, splitMessage)
}
}
}
channel.AddHistoryItem(history.Item{
Type: history.Privmsg,
Message: splitMessage,
Nick: sourceMask,
}, client.Account())
} else {
target, err := CasefoldName(targetString)
user := server.clients.Get(target)
if err != nil || user == nil {
rb.Add(nil, server.name, ERR_NOSUCHNICK, client.nick, target, client.t("No such nick"))
return
}
if !user.HasMode(modes.UserRoleplaying) {
rb.Add(nil, client.server.name, ERR_CANNOTSENDRP, user.nick, client.t("User doesn't have roleplaying mode enabled"))
return
}
cnick := client.Nick()
tnick := user.Nick()
for _, session := range user.Sessions() {
session.sendSplitMsgFromClientInternal(false, sourceMask, "*", nil, "PRIVMSG", tnick, splitMessage)
}
if away, awayMessage := user.Away(); away {
//TODO(dan): possibly implement cooldown of away notifications to users
rb.Add(nil, server.name, RPL_AWAY, cnick, tnick, awayMessage)
}
}
}