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8fb5a38851
1. Implement persistent channel keys (#208) 2. Persist changes to registered channel modes 3. Backend changes for persisting operator status (partial #198)
289 lines
6.7 KiB
Go
289 lines
6.7 KiB
Go
// Copyright (c) 2017 Shivaram Lingamneni <slingamn@cs.stanford.edu>
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// released under the MIT license
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package irc
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import (
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"github.com/oragono/oragono/irc/isupport"
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"github.com/oragono/oragono/irc/modes"
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"sync/atomic"
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)
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func (server *Server) MaxSendQBytes() int {
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return int(atomic.LoadUint32(&server.maxSendQBytes))
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}
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func (server *Server) SetMaxSendQBytes(m int) {
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atomic.StoreUint32(&server.maxSendQBytes, uint32(m))
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}
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func (server *Server) ISupport() *isupport.List {
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server.configurableStateMutex.RLock()
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defer server.configurableStateMutex.RUnlock()
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return server.isupport
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}
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func (server *Server) Limits() Limits {
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server.configurableStateMutex.RLock()
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defer server.configurableStateMutex.RUnlock()
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return server.limits
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}
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func (server *Server) Password() []byte {
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server.configurableStateMutex.RLock()
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defer server.configurableStateMutex.RUnlock()
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return server.password
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}
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func (server *Server) RecoverFromErrors() bool {
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server.configurableStateMutex.RLock()
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defer server.configurableStateMutex.RUnlock()
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return server.recoverFromErrors
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}
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func (server *Server) ProxyAllowedFrom() []string {
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server.configurableStateMutex.RLock()
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defer server.configurableStateMutex.RUnlock()
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return server.proxyAllowedFrom
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}
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func (server *Server) WebIRCConfig() []webircConfig {
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server.configurableStateMutex.RLock()
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defer server.configurableStateMutex.RUnlock()
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return server.webirc
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}
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func (server *Server) DefaultChannelModes() modes.Modes {
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server.configurableStateMutex.RLock()
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defer server.configurableStateMutex.RUnlock()
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return server.defaultChannelModes
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}
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func (server *Server) ChannelRegistrationEnabled() bool {
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server.configurableStateMutex.RLock()
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defer server.configurableStateMutex.RUnlock()
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return server.channelRegistrationEnabled
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}
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func (server *Server) AccountConfig() *AccountConfig {
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server.configurableStateMutex.RLock()
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defer server.configurableStateMutex.RUnlock()
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if server.config == nil {
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return nil
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}
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return &server.config.Accounts
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}
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func (server *Server) FakelagConfig() *FakelagConfig {
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server.configurableStateMutex.RLock()
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defer server.configurableStateMutex.RUnlock()
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if server.config == nil {
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return nil
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}
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return &server.config.Fakelag
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}
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func (client *Client) Nick() string {
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client.stateMutex.RLock()
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defer client.stateMutex.RUnlock()
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return client.nick
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}
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func (client *Client) NickMaskString() string {
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client.stateMutex.RLock()
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defer client.stateMutex.RUnlock()
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return client.nickMaskString
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}
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func (client *Client) NickCasefolded() string {
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client.stateMutex.RLock()
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defer client.stateMutex.RUnlock()
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return client.nickCasefolded
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}
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func (client *Client) Username() string {
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client.stateMutex.RLock()
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defer client.stateMutex.RUnlock()
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return client.username
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}
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func (client *Client) Hostname() string {
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client.stateMutex.RLock()
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defer client.stateMutex.RUnlock()
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return client.hostname
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}
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func (client *Client) Realname() string {
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client.stateMutex.RLock()
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defer client.stateMutex.RUnlock()
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return client.realname
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}
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func (client *Client) Registered() bool {
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client.stateMutex.RLock()
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defer client.stateMutex.RUnlock()
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return client.registered
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}
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func (client *Client) Destroyed() bool {
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client.stateMutex.RLock()
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defer client.stateMutex.RUnlock()
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return client.isDestroyed
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}
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func (client *Client) Account() string {
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client.stateMutex.RLock()
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defer client.stateMutex.RUnlock()
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return client.account
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}
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func (client *Client) AccountName() string {
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client.stateMutex.RLock()
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defer client.stateMutex.RUnlock()
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if client.accountName == "" {
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return "*"
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}
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return client.accountName
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}
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func (client *Client) SetAccountName(account string) (changed bool) {
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var casefoldedAccount string
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var err error
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if account != "" {
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if casefoldedAccount, err = CasefoldName(account); err != nil {
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return
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}
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}
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client.stateMutex.Lock()
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defer client.stateMutex.Unlock()
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changed = client.account != casefoldedAccount
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client.account = casefoldedAccount
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client.accountName = account
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return
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}
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func (client *Client) Authorized() bool {
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client.stateMutex.RLock()
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defer client.stateMutex.RUnlock()
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return client.authorized
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}
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func (client *Client) SetAuthorized(authorized bool) {
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client.stateMutex.Lock()
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defer client.stateMutex.Unlock()
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client.authorized = authorized
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}
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func (client *Client) PreregNick() string {
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client.stateMutex.RLock()
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defer client.stateMutex.RUnlock()
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return client.preregNick
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}
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func (client *Client) SetPreregNick(preregNick string) {
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client.stateMutex.Lock()
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defer client.stateMutex.Unlock()
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client.preregNick = preregNick
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}
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func (client *Client) HasMode(mode modes.Mode) bool {
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client.stateMutex.RLock()
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defer client.stateMutex.RUnlock()
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return client.flags[mode]
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}
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func (client *Client) Channels() (result []*Channel) {
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client.stateMutex.RLock()
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defer client.stateMutex.RUnlock()
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length := len(client.channels)
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result = make([]*Channel, length)
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i := 0
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for channel := range client.channels {
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result[i] = channel
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i++
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}
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return
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}
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func (channel *Channel) Name() string {
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channel.stateMutex.RLock()
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defer channel.stateMutex.RUnlock()
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return channel.name
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}
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func (channel *Channel) setName(name string) {
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channel.stateMutex.Lock()
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defer channel.stateMutex.Unlock()
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channel.name = name
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}
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func (channel *Channel) NameCasefolded() string {
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channel.stateMutex.RLock()
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defer channel.stateMutex.RUnlock()
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return channel.nameCasefolded
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}
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func (channel *Channel) setNameCasefolded(nameCasefolded string) {
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channel.stateMutex.Lock()
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defer channel.stateMutex.Unlock()
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channel.nameCasefolded = nameCasefolded
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}
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func (channel *Channel) Members() (result []*Client) {
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channel.stateMutex.RLock()
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defer channel.stateMutex.RUnlock()
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return channel.membersCache
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}
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func (channel *Channel) UserLimit() uint64 {
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channel.stateMutex.RLock()
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defer channel.stateMutex.RUnlock()
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return channel.userLimit
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}
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func (channel *Channel) setUserLimit(limit uint64) {
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channel.stateMutex.Lock()
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channel.userLimit = limit
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channel.stateMutex.Unlock()
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}
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func (channel *Channel) Key() string {
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channel.stateMutex.RLock()
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defer channel.stateMutex.RUnlock()
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return channel.key
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}
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func (channel *Channel) setKey(key string) {
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channel.stateMutex.Lock()
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defer channel.stateMutex.Unlock()
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channel.key = key
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}
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func (channel *Channel) HasMode(mode modes.Mode) bool {
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channel.stateMutex.RLock()
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defer channel.stateMutex.RUnlock()
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return channel.flags[mode]
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}
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func (channel *Channel) Founder() string {
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channel.stateMutex.RLock()
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defer channel.stateMutex.RUnlock()
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return channel.registeredFounder
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}
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// set a channel mode, return whether it was already set
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func (channel *Channel) setMode(mode modes.Mode, enable bool) (already bool) {
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channel.stateMutex.Lock()
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already = (channel.flags[mode] == enable)
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if !already {
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if enable {
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channel.flags[mode] = true
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} else {
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delete(channel.flags, mode)
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}
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}
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channel.stateMutex.Unlock()
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return
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}
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