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ergo/irc/client.go
2020-08-10 17:33:24 -04:00

1913 lines
57 KiB
Go

// Copyright (c) 2012-2014 Jeremy Latt
// Copyright (c) 2014-2015 Edmund Huber
// Copyright (c) 2016-2017 Daniel Oaks <daniel@danieloaks.net>
// released under the MIT license
package irc
import (
"fmt"
"net"
"runtime/debug"
"strconv"
"strings"
"sync"
"sync/atomic"
"time"
"github.com/goshuirc/irc-go/ircfmt"
"github.com/goshuirc/irc-go/ircmsg"
ident "github.com/oragono/go-ident"
"github.com/oragono/oragono/irc/caps"
"github.com/oragono/oragono/irc/connection_limits"
"github.com/oragono/oragono/irc/history"
"github.com/oragono/oragono/irc/modes"
"github.com/oragono/oragono/irc/sno"
"github.com/oragono/oragono/irc/utils"
)
const (
// maximum line length not including tags; don't change this for a public server
MaxLineLen = 512
// IdentTimeout is how long before our ident (username) check times out.
IdentTimeout = time.Second + 500*time.Millisecond
IRCv3TimestampFormat = utils.IRCv3TimestampFormat
// limit the number of device IDs a client can use, as a DoS mitigation
maxDeviceIDsPerClient = 64
// controls how often often we write an autoreplay-missed client's
// deviceid->lastseentime mapping to the database
lastSeenWriteInterval = time.Hour
)
const (
// RegisterTimeout is how long clients have to register before we disconnect them
RegisterTimeout = time.Minute
// DefaultIdleTimeout is how long without traffic before we send the client a PING
DefaultIdleTimeout = time.Minute + 30*time.Second
// For Tor clients, we send a PING at least every 30 seconds, as a workaround for this bug
// (single-onion circuits will close unless the client sends data once every 60 seconds):
// https://bugs.torproject.org/29665
TorIdleTimeout = time.Second * 30
// This is how long a client gets without sending any message, including the PONG to our
// PING, before we disconnect them:
DefaultTotalTimeout = 2*time.Minute + 30*time.Second
// Resumeable clients (clients who have negotiated caps.Resume) get longer:
ResumeableTotalTimeout = 3*time.Minute + 30*time.Second
// round off the ping interval by this much, see below:
PingCoalesceThreshold = time.Second
)
// ResumeDetails is a place to stash data at various stages of
// the resume process: when handling the RESUME command itself,
// when completing the registration, and when rejoining channels.
type ResumeDetails struct {
PresentedToken string
Timestamp time.Time
HistoryIncomplete bool
}
// Client is an IRC client.
type Client struct {
account string
accountName string // display name of the account: uncasefolded, '*' if not logged in
accountRegDate time.Time
accountSettings AccountSettings
away bool
autoAway bool
awayMessage string
brbTimer BrbTimer
channels ChannelSet
ctime time.Time
destroyed bool
modes modes.ModeSet
hostname string
invitedTo utils.StringSet
isSTSOnly bool
languages []string
lastActive time.Time // last time they sent a command that wasn't PONG or similar
lastSeen map[string]time.Time // maps device ID (including "") to time of last received command
lastSeenLastWrite time.Time // last time `lastSeen` was written to the datastore
loginThrottle connection_limits.GenericThrottle
nick string
nickCasefolded string
nickMaskCasefolded string
nickMaskString string // cache for nickmask string since it's used with lots of replies
oper *Oper
preregNick string
proxiedIP net.IP // actual remote IP if using the PROXY protocol
rawHostname string
cloakedHostname string
realname string
realIP net.IP
registered bool
registrationTimer *time.Timer
resumeID string
server *Server
skeleton string
sessions []*Session
stateMutex sync.RWMutex // tier 1
alwaysOn bool
username string
vhost string
history history.Buffer
dirtyBits uint
writerSemaphore utils.Semaphore // tier 1.5
}
type saslStatus struct {
mechanism string
value string
}
func (s *saslStatus) Clear() {
*s = saslStatus{}
}
// what stage the client is at w.r.t. the PASS command:
type serverPassStatus uint
const (
serverPassUnsent serverPassStatus = iota
serverPassSuccessful
serverPassFailed
)
// Session is an individual client connection to the server (TCP connection
// and associated per-connection data, such as capabilities). There is a
// many-one relationship between sessions and clients.
type Session struct {
client *Client
deviceID string
ctime time.Time
lastActive time.Time // last non-CTCP PRIVMSG sent; updates publicly visible idle time
lastTouch time.Time // last line sent; updates timer for idle timeouts
idleTimer *time.Timer
pingSent bool // we sent PING to a putatively idle connection and we're waiting for PONG
socket *Socket
realIP net.IP
proxiedIP net.IP
rawHostname string
isTor bool
fakelag Fakelag
deferredFakelagCount int
destroyed uint32
certfp string
sasl saslStatus
passStatus serverPassStatus
batchCounter uint32
quitMessage string
capabilities caps.Set
capState caps.State
capVersion caps.Version
registrationMessages int
resumeID string
resumeDetails *ResumeDetails
zncPlaybackTimes *zncPlaybackTimes
autoreplayMissedSince time.Time
batch MultilineBatch
}
// MultilineBatch tracks the state of a client-to-server multiline batch.
type MultilineBatch struct {
label string // this is the first param to BATCH (the "reference tag")
command string
target string
responseLabel string // this is the value of the labeled-response tag sent with BATCH
message utils.SplitMessage
lenBytes int
tags map[string]string
}
// Starts a multiline batch, failing if there's one already open
func (s *Session) StartMultilineBatch(label, target, responseLabel string, tags map[string]string) (err error) {
if s.batch.label != "" {
return errInvalidMultilineBatch
}
s.batch.label, s.batch.target, s.batch.responseLabel, s.batch.tags = label, target, responseLabel, tags
s.fakelag.Suspend()
return
}
// Closes a multiline batch unconditionally; returns the batch and whether
// it was validly terminated (pass "" as the label if you don't care about the batch)
func (s *Session) EndMultilineBatch(label string) (batch MultilineBatch, err error) {
batch = s.batch
s.batch = MultilineBatch{}
s.fakelag.Unsuspend()
// heuristics to estimate how much data they used while fakelag was suspended
fakelagBill := (batch.lenBytes / MaxLineLen) + 1
fakelagBillLines := (batch.message.LenLines() * 60) / MaxLineLen
if fakelagBill < fakelagBillLines {
fakelagBill = fakelagBillLines
}
s.deferredFakelagCount = fakelagBill
if batch.label == "" || batch.label != label || !batch.message.ValidMultiline() {
err = errInvalidMultilineBatch
return
}
batch.message.SetTime()
return
}
// sets the session quit message, if there isn't one already
func (sd *Session) SetQuitMessage(message string) (set bool) {
if message == "" {
message = "Connection closed"
}
if sd.quitMessage == "" {
sd.quitMessage = message
return true
} else {
return false
}
}
func (s *Session) IP() net.IP {
if s.proxiedIP != nil {
return s.proxiedIP
}
return s.realIP
}
// returns whether the session was actively destroyed (for example, by ping
// timeout or NS GHOST).
// avoids a race condition between asynchronous idle-timing-out of sessions,
// and a condition that allows implicit BRB on connection errors (since
// destroy()'s socket.Close() appears to socket.Read() as a connection error)
func (session *Session) Destroyed() bool {
return atomic.LoadUint32(&session.destroyed) == 1
}
// sets the timed-out flag
func (session *Session) SetDestroyed() {
atomic.StoreUint32(&session.destroyed, 1)
}
// returns whether the client supports a smart history replay cap,
// and therefore autoreplay-on-join and similar should be suppressed
func (session *Session) HasHistoryCaps() bool {
return session.capabilities.Has(caps.Chathistory) || session.capabilities.Has(caps.ZNCPlayback)
}
// generates a batch ID. the uniqueness requirements for this are fairly weak:
// any two batch IDs that are active concurrently (either through interleaving
// or nesting) on an individual session connection need to be unique.
// this allows ~4 billion such batches which should be fine.
func (session *Session) generateBatchID() string {
id := atomic.AddUint32(&session.batchCounter, 1)
return strconv.FormatInt(int64(id), 32)
}
// WhoWas is the subset of client details needed to answer a WHOWAS query
type WhoWas struct {
nick string
nickCasefolded string
username string
hostname string
realname string
}
// ClientDetails is a standard set of details about a client
type ClientDetails struct {
WhoWas
nickMask string
nickMaskCasefolded string
account string
accountName string
}
// RunClient sets up a new client and runs its goroutine.
func (server *Server) RunClient(conn IRCConn) {
wConn := conn.UnderlyingConn()
var isBanned bool
var banMsg string
realIP := utils.AddrToIP(wConn.RemoteAddr())
var proxiedIP net.IP
if wConn.Config.Tor {
// cover up details of the tor proxying infrastructure (not a user privacy concern,
// but a hardening measure):
proxiedIP = utils.IPv4LoopbackAddress
isBanned, banMsg = server.checkTorLimits()
} else {
ipToCheck := realIP
if wConn.ProxiedIP != nil {
proxiedIP = wConn.ProxiedIP
ipToCheck = proxiedIP
}
isBanned, banMsg = server.checkBans(ipToCheck)
}
if isBanned {
// this might not show up properly on some clients,
// but our objective here is just to close the connection out before it has a load impact on us
conn.WriteLine([]byte(fmt.Sprintf(errorMsg, banMsg)))
conn.Close()
return
}
server.logger.Info("connect-ip", fmt.Sprintf("Client connecting: real IP %v, proxied IP %v", realIP, proxiedIP))
now := time.Now().UTC()
config := server.Config()
// give them 1k of grace over the limit:
socket := NewSocket(conn, config.Server.MaxSendQBytes)
client := &Client{
lastActive: now,
channels: make(ChannelSet),
ctime: now,
isSTSOnly: wConn.Config.STSOnly,
languages: server.Languages().Default(),
loginThrottle: connection_limits.GenericThrottle{
Duration: config.Accounts.LoginThrottling.Duration,
Limit: config.Accounts.LoginThrottling.MaxAttempts,
},
server: server,
accountName: "*",
nick: "*", // * is used until actual nick is given
nickCasefolded: "*",
nickMaskString: "*", // * is used until actual nick is given
realIP: realIP,
proxiedIP: proxiedIP,
}
client.writerSemaphore.Initialize(1)
client.history.Initialize(config.History.ClientLength, time.Duration(config.History.AutoresizeWindow))
client.brbTimer.Initialize(client)
session := &Session{
client: client,
socket: socket,
capVersion: caps.Cap301,
capState: caps.NoneState,
ctime: now,
lastActive: now,
realIP: realIP,
proxiedIP: proxiedIP,
isTor: wConn.Config.Tor,
}
client.sessions = []*Session{session}
session.resetFakelag()
if wConn.Secure {
client.SetMode(modes.TLS, true)
}
if wConn.Config.TLSConfig != nil {
// error is not useful to us here anyways so we can ignore it
session.certfp, _ = utils.GetCertFP(wConn.Conn, RegisterTimeout)
}
if session.isTor {
session.rawHostname = config.Server.TorListeners.Vhost
client.rawHostname = session.rawHostname
} else {
if config.Server.CheckIdent {
client.doIdentLookup(wConn.Conn)
}
}
client.registrationTimer = time.AfterFunc(RegisterTimeout, client.handleRegisterTimeout)
server.stats.Add()
client.run(session)
}
func (server *Server) AddAlwaysOnClient(account ClientAccount, chnames []string, lastSeen map[string]time.Time, uModes modes.Modes, realname string) {
now := time.Now().UTC()
config := server.Config()
if lastSeen == nil && account.Settings.AutoreplayMissed {
lastSeen = map[string]time.Time{"": now}
}
client := &Client{
lastSeen: lastSeen,
lastActive: now,
channels: make(ChannelSet),
ctime: now,
languages: server.Languages().Default(),
server: server,
// TODO figure out how to set these on reattach?
username: "~user",
rawHostname: server.name,
realIP: utils.IPv4LoopbackAddress,
alwaysOn: true,
realname: realname,
}
client.SetMode(modes.TLS, true)
for _, m := range uModes {
client.SetMode(m, true)
}
client.writerSemaphore.Initialize(1)
client.history.Initialize(0, 0)
client.brbTimer.Initialize(client)
server.accounts.Login(client, account)
client.resizeHistory(config)
_, err, _ := server.clients.SetNick(client, nil, account.Name)
if err != nil {
server.logger.Error("internal", "could not establish always-on client", account.Name, err.Error())
return
} else {
server.logger.Debug("accounts", "established always-on client", account.Name)
}
// XXX set this last to avoid confusing SetNick:
client.registered = true
for _, chname := range chnames {
// XXX we're using isSajoin=true, to make these joins succeed even without channel key
// this is *probably* ok as long as the persisted memberships are accurate
server.channels.Join(client, chname, "", true, nil)
}
if persistenceEnabled(config.Accounts.Multiclient.AutoAway, client.accountSettings.AutoAway) {
client.autoAway = true
client.away = true
client.awayMessage = client.t("User is currently disconnected")
}
}
func (client *Client) resizeHistory(config *Config) {
status, _ := client.historyStatus(config)
if status == HistoryEphemeral {
client.history.Resize(config.History.ClientLength, time.Duration(config.History.AutoresizeWindow))
} else {
client.history.Resize(0, 0)
}
}
// resolve an IP to an IRC-ready hostname, using reverse DNS, forward-confirming if necessary,
// and sending appropriate notices to the client
func (client *Client) lookupHostname(session *Session, overwrite bool) {
if session.isTor {
return
} // else: even if cloaking is enabled, look up the real hostname to show to operators
config := client.server.Config()
ip := session.realIP
if session.proxiedIP != nil {
ip = session.proxiedIP
}
ipString := ip.String()
var hostname, candidate string
if config.Server.lookupHostnames {
session.Notice("*** Looking up your hostname...")
names, err := net.LookupAddr(ipString)
if err == nil && 0 < len(names) {
candidate = strings.TrimSuffix(names[0], ".")
}
if utils.IsHostname(candidate) {
if config.Server.ForwardConfirmHostnames {
addrs, err := net.LookupHost(candidate)
if err == nil {
for _, addr := range addrs {
if addr == ipString {
hostname = candidate // successful forward confirmation
break
}
}
}
} else {
hostname = candidate
}
}
}
if hostname != "" {
session.Notice("*** Found your hostname")
} else {
if config.Server.lookupHostnames {
session.Notice("*** Couldn't look up your hostname")
}
hostname = utils.IPStringToHostname(ipString)
}
session.rawHostname = hostname
cloakedHostname := config.Server.Cloaks.ComputeCloak(ip)
client.stateMutex.Lock()
defer client.stateMutex.Unlock()
// update the hostname if this is a new connection or a resume, but not if it's a reattach
if overwrite || client.rawHostname == "" {
client.rawHostname = hostname
client.cloakedHostname = cloakedHostname
client.updateNickMaskNoMutex()
}
}
func (client *Client) doIdentLookup(conn net.Conn) {
localTCPAddr, ok := conn.LocalAddr().(*net.TCPAddr)
if !ok {
return
}
serverPort := localTCPAddr.Port
remoteTCPAddr, ok := conn.RemoteAddr().(*net.TCPAddr)
if !ok {
return
}
clientPort := remoteTCPAddr.Port
client.Notice(client.t("*** Looking up your username"))
resp, err := ident.Query(remoteTCPAddr.IP.String(), serverPort, clientPort, IdentTimeout)
if err == nil {
err := client.SetNames(resp.Identifier, "", true)
if err == nil {
client.Notice(client.t("*** Found your username"))
// we don't need to updateNickMask here since nickMask is not used for anything yet
} else {
client.Notice(client.t("*** Got a malformed username, ignoring"))
}
} else {
client.Notice(client.t("*** Could not find your username"))
}
}
type AuthOutcome uint
const (
authSuccess AuthOutcome = iota
authFailPass
authFailTorSaslRequired
authFailSaslRequired
)
func (client *Client) isAuthorized(server *Server, config *Config, session *Session) AuthOutcome {
saslSent := client.account != ""
// PASS requirement
if (config.Server.passwordBytes != nil) && session.passStatus != serverPassSuccessful && !(config.Accounts.SkipServerPassword && saslSent) {
return authFailPass
}
// Tor connections may be required to authenticate with SASL
if session.isTor && config.Server.TorListeners.RequireSasl && !saslSent {
return authFailTorSaslRequired
}
// finally, enforce require-sasl
if !saslSent && (config.Accounts.RequireSasl.Enabled || server.Defcon() <= 2) &&
!utils.IPInNets(session.IP(), config.Accounts.RequireSasl.exemptedNets) {
return authFailSaslRequired
}
return authSuccess
}
func (session *Session) resetFakelag() {
var flc FakelagConfig = session.client.server.Config().Fakelag
flc.Enabled = flc.Enabled && !session.client.HasRoleCapabs("nofakelag")
session.fakelag.Initialize(flc)
}
// IP returns the IP address of this client.
func (client *Client) IP() net.IP {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
if client.proxiedIP != nil {
return client.proxiedIP
}
return client.realIP
}
// IPString returns the IP address of this client as a string.
func (client *Client) IPString() string {
ip := client.IP().String()
if 0 < len(ip) && ip[0] == ':' {
ip = "0" + ip
}
return ip
}
// t returns the translated version of the given string, based on the languages configured by the client.
func (client *Client) t(originalString string) string {
languageManager := client.server.Config().languageManager
if !languageManager.Enabled() {
return originalString
}
return languageManager.Translate(client.Languages(), originalString)
}
// main client goroutine: read lines and execute the corresponding commands
// `proxyLine` is the PROXY-before-TLS line, if there was one
func (client *Client) run(session *Session) {
defer func() {
if r := recover(); r != nil {
client.server.logger.Error("internal",
fmt.Sprintf("Client caused panic: %v\n%s", r, debug.Stack()))
if client.server.Config().Debug.recoverFromErrors {
client.server.logger.Error("internal", "Disconnecting client and attempting to recover")
} else {
panic(r)
}
}
// ensure client connection gets closed
client.destroy(session)
}()
isReattach := client.Registered()
if isReattach {
client.Touch(session)
if session.resumeDetails != nil {
session.playResume()
session.resumeDetails = nil
client.brbTimer.Disable()
client.SetAway(false, "") // clear BRB message if any
} else {
client.playReattachMessages(session)
}
}
firstLine := !isReattach
for {
var invalidUtf8 bool
line, err := session.socket.Read()
if err == errInvalidUtf8 {
invalidUtf8 = true // handle as normal, including labeling
} else if err != nil {
quitMessage := "connection closed"
if err == errReadQ {
quitMessage = "readQ exceeded"
}
client.Quit(quitMessage, session)
// since the client did not actually send us a QUIT,
// give them a chance to resume if applicable:
if !session.Destroyed() {
client.brbTimer.Enable()
}
break
}
if client.server.logger.IsLoggingRawIO() {
client.server.logger.Debug("userinput", client.nick, "<- ", line)
}
// special-cased handling of PROXY protocol, see `handleProxyCommand` for details:
if firstLine {
firstLine = false
if strings.HasPrefix(line, "PROXY") {
err = handleProxyCommand(client.server, client, session, line)
if err != nil {
break
} else {
continue
}
}
}
if client.registered {
touches := session.deferredFakelagCount + 1
session.deferredFakelagCount = 0
for i := 0; i < touches; i++ {
session.fakelag.Touch()
}
} else {
// DoS hardening, #505
session.registrationMessages++
if client.server.Config().Limits.RegistrationMessages < session.registrationMessages {
client.Send(nil, client.server.name, ERR_UNKNOWNERROR, "*", client.t("You have sent too many registration messages"))
break
}
}
msg, err := ircmsg.ParseLineStrict(line, true, MaxLineLen)
if err == ircmsg.ErrorLineIsEmpty {
continue
} else if err == ircmsg.ErrorLineTooLong {
session.Send(nil, client.server.name, ERR_INPUTTOOLONG, client.Nick(), client.t("Input line too long"))
continue
} else if err != nil {
client.Quit(client.t("Received malformed line"), session)
break
}
cmd, exists := Commands[msg.Command]
if !exists {
cmd = unknownCommand
} else if invalidUtf8 {
cmd = invalidUtf8Command
}
isExiting := cmd.Run(client.server, client, session, msg)
if isExiting {
break
} else if session.client != client {
// bouncer reattach
go session.client.run(session)
break
}
}
}
func (client *Client) playReattachMessages(session *Session) {
client.server.playRegistrationBurst(session)
hasHistoryCaps := session.HasHistoryCaps()
for _, channel := range session.client.Channels() {
channel.playJoinForSession(session)
// clients should receive autoreplay-on-join lines, if applicable:
if hasHistoryCaps {
continue
}
// if they negotiated znc.in/playback or chathistory, they will receive nothing,
// because those caps disable autoreplay-on-join and they haven't sent the relevant
// *playback PRIVMSG or CHATHISTORY command yet
rb := NewResponseBuffer(session)
channel.autoReplayHistory(client, rb, "")
rb.Send(true)
}
if !session.autoreplayMissedSince.IsZero() && !hasHistoryCaps {
rb := NewResponseBuffer(session)
zncPlayPrivmsgs(client, rb, "*", time.Now().UTC(), session.autoreplayMissedSince)
rb.Send(true)
}
session.autoreplayMissedSince = time.Time{}
}
//
// idle, quit, timers and timeouts
//
// Touch indicates that we received a line from the client (so the connection is healthy
// at this time, modulo network latency and fakelag).
func (client *Client) Touch(session *Session) {
var markDirty bool
now := time.Now().UTC()
client.stateMutex.Lock()
if client.accountSettings.AutoreplayMissed || session.deviceID != "" {
client.setLastSeen(now, session.deviceID)
if now.Sub(client.lastSeenLastWrite) > lastSeenWriteInterval {
markDirty = true
client.lastSeenLastWrite = now
}
}
client.updateIdleTimer(session, now)
client.stateMutex.Unlock()
if markDirty {
client.markDirty(IncludeLastSeen)
}
}
func (client *Client) setLastSeen(now time.Time, deviceID string) {
if client.lastSeen == nil {
client.lastSeen = make(map[string]time.Time)
}
client.lastSeen[deviceID] = now
// evict the least-recently-used entry if necessary
if maxDeviceIDsPerClient < len(client.lastSeen) {
var minLastSeen time.Time
var minClientId string
for deviceID, lastSeen := range client.lastSeen {
if minLastSeen.IsZero() || lastSeen.Before(minLastSeen) {
minClientId, minLastSeen = deviceID, lastSeen
}
}
delete(client.lastSeen, minClientId)
}
}
func (client *Client) updateIdleTimer(session *Session, now time.Time) {
session.lastTouch = now
session.pingSent = false
if session.idleTimer == nil {
pingTimeout := DefaultIdleTimeout
if session.isTor {
pingTimeout = TorIdleTimeout
}
session.idleTimer = time.AfterFunc(pingTimeout, session.handleIdleTimeout)
}
}
func (session *Session) handleIdleTimeout() {
totalTimeout := DefaultTotalTimeout
if session.capabilities.Has(caps.Resume) {
totalTimeout = ResumeableTotalTimeout
}
pingTimeout := DefaultIdleTimeout
if session.isTor {
pingTimeout = TorIdleTimeout
}
session.client.stateMutex.Lock()
now := time.Now()
timeUntilDestroy := session.lastTouch.Add(totalTimeout).Sub(now)
timeUntilPing := session.lastTouch.Add(pingTimeout).Sub(now)
shouldDestroy := session.pingSent && timeUntilDestroy <= 0
// XXX this should really be time <= 0, but let's do some hacky timer coalescing:
// a typical idling client will do nothing other than respond immediately to our pings,
// so we'll PING at t=0, they'll respond at t=0.05, then we'll wake up at t=90 and find
// that we need to PING again at t=90.05. Rather than wake up again, just send it now:
shouldSendPing := !session.pingSent && timeUntilPing <= PingCoalesceThreshold
if !shouldDestroy {
if shouldSendPing {
session.pingSent = true
}
// check in again at the minimum of these 3 possible intervals:
// 1. the ping timeout (assuming we PING and they reply immediately with PONG)
// 2. the next time we would send PING (if they don't send any more lines)
// 3. the next time we would destroy (if they don't send any more lines)
nextTimeout := pingTimeout
if PingCoalesceThreshold < timeUntilPing && timeUntilPing < nextTimeout {
nextTimeout = timeUntilPing
}
if 0 < timeUntilDestroy && timeUntilDestroy < nextTimeout {
nextTimeout = timeUntilDestroy
}
session.idleTimer.Stop()
session.idleTimer.Reset(nextTimeout)
}
session.client.stateMutex.Unlock()
if shouldDestroy {
session.client.Quit(fmt.Sprintf("Ping timeout: %v", totalTimeout), session)
session.client.destroy(session)
} else if shouldSendPing {
session.Ping()
}
}
func (session *Session) stopIdleTimer() {
session.client.stateMutex.Lock()
defer session.client.stateMutex.Unlock()
if session.idleTimer != nil {
session.idleTimer.Stop()
}
}
// Ping sends the client a PING message.
func (session *Session) Ping() {
session.Send(nil, "", "PING", session.client.Nick())
}
// tryResume tries to resume if the client asked us to.
func (session *Session) tryResume() (success bool) {
var oldResumeID string
defer func() {
if success {
// "On a successful request, the server [...] terminates the old client's connection"
oldSession := session.client.GetSessionByResumeID(oldResumeID)
if oldSession != nil {
session.client.destroy(oldSession)
}
} else {
session.resumeDetails = nil
}
}()
client := session.client
server := client.server
config := server.Config()
oldClient, oldResumeID := server.resumeManager.VerifyToken(client, session.resumeDetails.PresentedToken)
if oldClient == nil {
session.Send(nil, server.name, "FAIL", "RESUME", "INVALID_TOKEN", client.t("Cannot resume connection, token is not valid"))
return
}
resumeAllowed := config.Server.AllowPlaintextResume || (oldClient.HasMode(modes.TLS) && client.HasMode(modes.TLS))
if !resumeAllowed {
session.Send(nil, server.name, "FAIL", "RESUME", "INSECURE_SESSION", client.t("Cannot resume connection, old and new clients must have TLS"))
return
}
err := server.clients.Resume(oldClient, session)
if err != nil {
session.Send(nil, server.name, "FAIL", "RESUME", "CANNOT_RESUME", client.t("Cannot resume connection"))
return
}
success = true
client.server.logger.Debug("quit", fmt.Sprintf("%s is being resumed", oldClient.Nick()))
return
}
// playResume is called from the session's fresh goroutine after a resume;
// it sends notifications to friends, then plays the registration burst and replays
// stored history to the session
func (session *Session) playResume() {
client := session.client
server := client.server
config := server.Config()
friends := make(ClientSet)
var oldestLostMessage time.Time
// work out how much time, if any, is not covered by history buffers
// assume that a persistent buffer covers the whole resume period
for _, channel := range client.Channels() {
for _, member := range channel.Members() {
friends.Add(member)
}
status, _ := channel.historyStatus(config)
if status == HistoryEphemeral {
lastDiscarded := channel.history.LastDiscarded()
if oldestLostMessage.Before(lastDiscarded) {
oldestLostMessage = lastDiscarded
}
}
}
cHistoryStatus, _ := client.historyStatus(config)
if cHistoryStatus == HistoryEphemeral {
lastDiscarded := client.history.LastDiscarded()
if oldestLostMessage.Before(lastDiscarded) {
oldestLostMessage = lastDiscarded
}
}
_, privmsgSeq, _ := server.GetHistorySequence(nil, client, "*")
if privmsgSeq != nil {
privmsgs, _, _ := privmsgSeq.Between(history.Selector{}, history.Selector{}, config.History.ClientLength)
for _, item := range privmsgs {
sender := server.clients.Get(stripMaskFromNick(item.Nick))
if sender != nil {
friends.Add(sender)
}
}
}
timestamp := session.resumeDetails.Timestamp
gap := oldestLostMessage.Sub(timestamp)
session.resumeDetails.HistoryIncomplete = gap > 0 || timestamp.IsZero()
gapSeconds := int(gap.Seconds()) + 1 // round up to avoid confusion
details := client.Details()
oldNickmask := details.nickMask
client.lookupHostname(session, true)
hostname := client.Hostname() // may be a vhost
timestampString := timestamp.Format(IRCv3TimestampFormat)
// send quit/resume messages to friends
for friend := range friends {
if friend == client {
continue
}
for _, fSession := range friend.Sessions() {
if fSession.capabilities.Has(caps.Resume) {
if !session.resumeDetails.HistoryIncomplete {
fSession.Send(nil, oldNickmask, "RESUMED", hostname, "ok")
} else if session.resumeDetails.HistoryIncomplete && !timestamp.IsZero() {
fSession.Send(nil, oldNickmask, "RESUMED", hostname, timestampString)
} else {
fSession.Send(nil, oldNickmask, "RESUMED", hostname)
}
} else {
if !session.resumeDetails.HistoryIncomplete {
fSession.Send(nil, oldNickmask, "QUIT", friend.t("Client reconnected"))
} else if session.resumeDetails.HistoryIncomplete && !timestamp.IsZero() {
fSession.Send(nil, oldNickmask, "QUIT", fmt.Sprintf(friend.t("Client reconnected (up to %d seconds of message history lost)"), gapSeconds))
} else {
fSession.Send(nil, oldNickmask, "QUIT", friend.t("Client reconnected (message history may have been lost)"))
}
}
}
}
if session.resumeDetails.HistoryIncomplete {
if !timestamp.IsZero() {
session.Send(nil, client.server.name, "WARN", "RESUME", "HISTORY_LOST", fmt.Sprintf(client.t("Resume may have lost up to %d seconds of history"), gapSeconds))
} else {
session.Send(nil, client.server.name, "WARN", "RESUME", "HISTORY_LOST", client.t("Resume may have lost some message history"))
}
}
session.Send(nil, client.server.name, "RESUME", "SUCCESS", details.nick)
server.playRegistrationBurst(session)
for _, channel := range client.Channels() {
channel.Resume(session, timestamp)
}
// replay direct PRIVSMG history
if !timestamp.IsZero() && privmsgSeq != nil {
after := history.Selector{Time: timestamp}
items, complete, _ := privmsgSeq.Between(after, history.Selector{}, config.History.ZNCMax)
if len(items) != 0 {
rb := NewResponseBuffer(session)
client.replayPrivmsgHistory(rb, items, "", complete)
rb.Send(true)
}
}
session.resumeDetails = nil
}
func (client *Client) replayPrivmsgHistory(rb *ResponseBuffer, items []history.Item, target string, complete bool) {
var batchID string
details := client.Details()
nick := details.nick
if target == "" {
target = nick
}
batchID = rb.StartNestedHistoryBatch(target)
allowTags := rb.session.capabilities.Has(caps.EventPlayback)
for _, item := range items {
var command string
switch item.Type {
case history.Privmsg:
command = "PRIVMSG"
case history.Notice:
command = "NOTICE"
case history.Tagmsg:
if allowTags {
command = "TAGMSG"
} else {
continue
}
default:
continue
}
var tags map[string]string
if allowTags {
tags = item.Tags
}
// XXX: Params[0] is the message target. if the source of this message is an in-memory
// buffer, then it's "" for an incoming message and the recipient's nick for an outgoing
// message. if the source of the message is mysql, then mysql only sees one copy of the
// message, and it's the version with the recipient's nick filled in. so this is an
// incoming message if Params[0] (the recipient's nick) equals the client's nick:
if item.Params[0] == "" || item.Params[0] == nick {
rb.AddSplitMessageFromClient(item.Nick, item.AccountName, tags, command, nick, item.Message)
} else {
// this message was sent *from* the client to another nick; the target is item.Params[0]
// substitute client's current nickmask in case client changed nick
rb.AddSplitMessageFromClient(details.nickMask, item.AccountName, tags, command, item.Params[0], item.Message)
}
}
rb.EndNestedBatch(batchID)
if !complete {
rb.Add(nil, "HistServ", "NOTICE", nick, client.t("Some additional message history may have been lost"))
}
}
// IdleTime returns how long this client's been idle.
func (client *Client) IdleTime() time.Duration {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
return time.Since(client.lastActive)
}
// SignonTime returns this client's signon time as a unix timestamp.
func (client *Client) SignonTime() int64 {
return client.ctime.Unix()
}
// IdleSeconds returns the number of seconds this client's been idle.
func (client *Client) IdleSeconds() uint64 {
return uint64(client.IdleTime().Seconds())
}
// SetNames sets the client's ident and realname.
func (client *Client) SetNames(username, realname string, fromIdent bool) error {
limit := client.server.Config().Limits.IdentLen
if !fromIdent {
limit -= 1 // leave room for the prepended ~
}
if limit < len(username) {
username = username[:limit]
}
if !isIdent(username) {
return errInvalidUsername
}
if !fromIdent {
username = "~" + username
}
client.stateMutex.Lock()
defer client.stateMutex.Unlock()
if client.username == "" {
client.username = username
}
if client.realname == "" {
client.realname = realname
}
return nil
}
// HasRoleCapabs returns true if client has the given (role) capabilities.
func (client *Client) HasRoleCapabs(capabs ...string) bool {
oper := client.Oper()
if oper == nil {
return false
}
for _, capab := range capabs {
if !oper.Class.Capabilities.Has(capab) {
return false
}
}
return true
}
// ModeString returns the mode string for this client.
func (client *Client) ModeString() (str string) {
return "+" + client.modes.String()
}
// Friends refers to clients that share a channel with this client.
func (client *Client) Friends(capabs ...caps.Capability) (result map[*Session]empty) {
result = make(map[*Session]empty)
// look at the client's own sessions
addFriendsToSet(result, client, capabs...)
for _, channel := range client.Channels() {
for _, member := range channel.Members() {
addFriendsToSet(result, member, capabs...)
}
}
return
}
// helper for Friends
func addFriendsToSet(set map[*Session]empty, client *Client, capabs ...caps.Capability) {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
for _, session := range client.sessions {
if session.capabilities.HasAll(capabs...) {
set[session] = empty{}
}
}
}
func (client *Client) SetOper(oper *Oper) {
client.stateMutex.Lock()
defer client.stateMutex.Unlock()
client.oper = oper
// operators typically get a vhost, update the nickmask
client.updateNickMaskNoMutex()
}
// XXX: CHGHOST requires prefix nickmask to have original hostname,
// this is annoying to do correctly
func (client *Client) sendChghost(oldNickMask string, vhost string) {
details := client.Details()
for fClient := range client.Friends(caps.ChgHost) {
fClient.sendFromClientInternal(false, time.Time{}, "", oldNickMask, details.accountName, nil, "CHGHOST", details.username, vhost)
}
}
// choose the correct vhost to display
func (client *Client) getVHostNoMutex() string {
// hostserv vhost OR operclass vhost OR nothing (i.e., normal rdns hostmask)
if client.vhost != "" {
return client.vhost
} else if client.oper != nil {
return client.oper.Vhost
} else {
return ""
}
}
// SetVHost updates the client's hostserv-based vhost
func (client *Client) SetVHost(vhost string) (updated bool) {
client.stateMutex.Lock()
defer client.stateMutex.Unlock()
updated = (client.vhost != vhost)
client.vhost = vhost
if updated {
client.updateNickMaskNoMutex()
}
return
}
// SetNick gives the client a nickname and marks it as registered, if necessary
func (client *Client) SetNick(nick, nickCasefolded, skeleton string) (success bool) {
client.stateMutex.Lock()
defer client.stateMutex.Unlock()
if client.destroyed {
return false
} else if !client.registered {
// XXX test this before setting it to avoid annoying the race detector
client.registered = true
if client.registrationTimer != nil {
client.registrationTimer.Stop()
client.registrationTimer = nil
}
}
client.nick = nick
client.nickCasefolded = nickCasefolded
client.skeleton = skeleton
client.updateNickMaskNoMutex()
return true
}
// updateNickMaskNoMutex updates the casefolded nickname and nickmask, not acquiring any mutexes.
func (client *Client) updateNickMaskNoMutex() {
if client.nick == "*" {
return // pre-registration, don't bother generating the hostname
}
client.hostname = client.getVHostNoMutex()
if client.hostname == "" {
client.hostname = client.cloakedHostname
if client.hostname == "" {
client.hostname = client.rawHostname
}
}
cfhostname := strings.ToLower(client.hostname)
client.nickMaskString = fmt.Sprintf("%s!%s@%s", client.nick, client.username, client.hostname)
client.nickMaskCasefolded = fmt.Sprintf("%s!%s@%s", client.nickCasefolded, strings.ToLower(client.username), cfhostname)
}
// AllNickmasks returns all the possible nickmasks for the client.
func (client *Client) AllNickmasks() (masks []string) {
client.stateMutex.RLock()
nick := client.nickCasefolded
username := client.username
rawHostname := client.rawHostname
cloakedHostname := client.cloakedHostname
vhost := client.getVHostNoMutex()
client.stateMutex.RUnlock()
username = strings.ToLower(username)
if len(vhost) > 0 {
cfvhost := strings.ToLower(vhost)
masks = append(masks, fmt.Sprintf("%s!%s@%s", nick, username, cfvhost))
}
var rawhostmask string
cfrawhost := strings.ToLower(rawHostname)
rawhostmask = fmt.Sprintf("%s!%s@%s", nick, username, cfrawhost)
masks = append(masks, rawhostmask)
if cloakedHostname != "" {
masks = append(masks, fmt.Sprintf("%s!%s@%s", nick, username, cloakedHostname))
}
ipmask := fmt.Sprintf("%s!%s@%s", nick, username, client.IPString())
if ipmask != rawhostmask {
masks = append(masks, ipmask)
}
return
}
// LoggedIntoAccount returns true if this client is logged into an account.
func (client *Client) LoggedIntoAccount() bool {
return client.Account() != ""
}
// Quit sets the given quit message for the client.
// (You must ensure separately that destroy() is called, e.g., by returning `true` from
// the command handler or calling it yourself.)
func (client *Client) Quit(message string, session *Session) {
setFinalData := func(sess *Session) {
message := sess.quitMessage
var finalData []byte
// #364: don't send QUIT lines to unregistered clients
if client.registered {
quitMsg := ircmsg.MakeMessage(nil, client.nickMaskString, "QUIT", message)
finalData, _ = quitMsg.LineBytesStrict(false, MaxLineLen)
}
errorMsg := ircmsg.MakeMessage(nil, "", "ERROR", message)
errorMsgBytes, _ := errorMsg.LineBytesStrict(false, MaxLineLen)
finalData = append(finalData, errorMsgBytes...)
sess.socket.SetFinalData(finalData)
}
client.stateMutex.Lock()
defer client.stateMutex.Unlock()
var sessions []*Session
if session != nil {
sessions = []*Session{session}
} else {
sessions = client.sessions
}
for _, session := range sessions {
if session.SetQuitMessage(message) {
setFinalData(session)
}
}
}
// destroy gets rid of a client, removes them from server lists etc.
// if `session` is nil, destroys the client unconditionally, removing all sessions;
// otherwise, destroys one specific session, only destroying the client if it
// has no more sessions.
func (client *Client) destroy(session *Session) {
config := client.server.Config()
var sessionsToDestroy []*Session
var saveLastSeen bool
client.stateMutex.Lock()
details := client.detailsNoMutex()
brbState := client.brbTimer.state
brbAt := client.brbTimer.brbAt
wasReattach := session != nil && session.client != client
sessionRemoved := false
registered := client.registered
// XXX a temporary (reattaching) client can be marked alwaysOn when it logs in,
// but then the session attaches to another client and we need to clean it up here
alwaysOn := registered && client.alwaysOn
var remainingSessions int
if session == nil {
sessionsToDestroy = client.sessions
client.sessions = nil
remainingSessions = 0
} else {
sessionRemoved, remainingSessions = client.removeSession(session)
if sessionRemoved {
sessionsToDestroy = []*Session{session}
}
}
// save last seen if applicable:
if alwaysOn {
if client.accountSettings.AutoreplayMissed {
saveLastSeen = true
} else {
for _, session := range sessionsToDestroy {
if session.deviceID != "" {
saveLastSeen = true
break
}
}
}
}
// should we destroy the whole client this time?
// BRB is not respected if this is a destroy of the whole client (i.e., session == nil)
brbEligible := session != nil && brbState == BrbEnabled
shouldDestroy := !client.destroyed && remainingSessions == 0 && !brbEligible && !alwaysOn
// decrement stats on a true destroy, or for the removal of the last connected session
// of an always-on client
shouldDecrement := shouldDestroy || (alwaysOn && len(sessionsToDestroy) != 0 && len(client.sessions) == 0)
if shouldDestroy {
// if it's our job to destroy it, don't let anyone else try
client.destroyed = true
}
if saveLastSeen {
client.dirtyBits |= IncludeLastSeen
}
autoAway := false
var awayMessage string
if alwaysOn && !client.away && remainingSessions == 0 &&
persistenceEnabled(config.Accounts.Multiclient.AutoAway, client.accountSettings.AutoAway) {
autoAway = true
client.autoAway = true
client.away = true
awayMessage = config.languageManager.Translate(client.languages, `User is currently disconnected`)
client.awayMessage = awayMessage
}
if client.registrationTimer != nil {
// unconditionally stop; if the client is still unregistered it must be destroyed
client.registrationTimer.Stop()
}
client.stateMutex.Unlock()
// XXX there is no particular reason to persist this state here rather than
// any other place: it would be correct to persist it after every `Touch`. However,
// I'm not comfortable introducing that many database writes, and I don't want to
// design a throttle.
if saveLastSeen {
client.wakeWriter()
}
// destroy all applicable sessions:
var quitMessage string
for _, session := range sessionsToDestroy {
if session.client != client {
// session has been attached to a new client; do not destroy it
continue
}
session.stopIdleTimer()
// send quit/error message to client if they haven't been sent already
client.Quit("", session)
quitMessage = session.quitMessage
session.SetDestroyed()
session.socket.Close()
// clean up monitor state
client.server.monitorManager.RemoveAll(session)
// remove from connection limits
var source string
if session.isTor {
client.server.torLimiter.RemoveClient()
source = "tor"
} else {
ip := session.realIP
if session.proxiedIP != nil {
ip = session.proxiedIP
}
client.server.connectionLimiter.RemoveClient(ip)
source = ip.String()
}
client.server.logger.Info("connect-ip", fmt.Sprintf("disconnecting session of %s from %s", details.nick, source))
}
// decrement stats if we have no more sessions, even if the client will not be destroyed
if shouldDecrement {
invisible := client.HasMode(modes.Invisible)
operator := client.HasMode(modes.LocalOperator) || client.HasMode(modes.Operator)
client.server.stats.Remove(registered, invisible, operator)
}
if autoAway {
dispatchAwayNotify(client, true, awayMessage)
}
if !shouldDestroy {
return
}
splitQuitMessage := utils.MakeMessage(quitMessage)
quitItem := history.Item{
Type: history.Quit,
Nick: details.nickMask,
AccountName: details.accountName,
Message: splitQuitMessage,
}
var channels []*Channel
// use a defer here to avoid writing to mysql while holding the destroy semaphore:
defer func() {
for _, channel := range channels {
channel.AddHistoryItem(quitItem, details.account)
}
}()
// see #235: deduplicating the list of PART recipients uses (comparatively speaking)
// a lot of RAM, so limit concurrency to avoid thrashing
client.server.semaphores.ClientDestroy.Acquire()
defer client.server.semaphores.ClientDestroy.Release()
if !wasReattach {
client.server.logger.Debug("quit", fmt.Sprintf("%s is no longer on the server", details.nick))
}
if registered {
client.server.whoWas.Append(client.WhoWas())
}
client.server.resumeManager.Delete(client)
// alert monitors
if registered {
client.server.monitorManager.AlertAbout(details.nick, details.nickCasefolded, false)
}
// clean up channels
// (note that if this is a reattach, client has no channels and therefore no friends)
friends := make(ClientSet)
channels = client.Channels()
for _, channel := range channels {
channel.Quit(client)
for _, member := range channel.Members() {
friends.Add(member)
}
}
friends.Remove(client)
// clean up server
client.server.clients.Remove(client)
// clean up self
client.brbTimer.Disable()
client.server.accounts.Logout(client)
// this happens under failure to return from BRB
if quitMessage == "" {
if brbState == BrbDead && !brbAt.IsZero() {
awayMessage := client.AwayMessage()
if awayMessage == "" {
awayMessage = "Disconnected" // auto-BRB
}
quitMessage = fmt.Sprintf("%s [%s ago]", awayMessage, time.Since(brbAt).Truncate(time.Second).String())
}
}
if quitMessage == "" {
quitMessage = "Exited"
}
for friend := range friends {
friend.sendFromClientInternal(false, splitQuitMessage.Time, splitQuitMessage.Msgid, details.nickMask, details.accountName, nil, "QUIT", quitMessage)
}
if registered {
client.server.snomasks.Send(sno.LocalQuits, fmt.Sprintf(ircfmt.Unescape("%s$r exited the network"), details.nick))
}
}
// SendSplitMsgFromClient sends an IRC PRIVMSG/NOTICE coming from a specific client.
// Adds account-tag to the line as well.
func (session *Session) sendSplitMsgFromClientInternal(blocking bool, nickmask, accountName string, tags map[string]string, command, target string, message utils.SplitMessage) {
if message.Is512() {
session.sendFromClientInternal(blocking, message.Time, message.Msgid, nickmask, accountName, tags, command, target, message.Message)
} else {
if session.capabilities.Has(caps.Multiline) {
for _, msg := range session.composeMultilineBatch(nickmask, accountName, tags, command, target, message) {
session.SendRawMessage(msg, blocking)
}
} else {
msgidSent := false // send msgid on the first nonblank line
for _, messagePair := range message.Split {
if len(messagePair.Message) == 0 {
continue
}
var msgid string
if !msgidSent {
msgidSent = true
msgid = message.Msgid
}
session.sendFromClientInternal(blocking, message.Time, msgid, nickmask, accountName, tags, command, target, messagePair.Message)
}
}
}
}
// Sends a line with `nickmask` as the prefix, adding `time` and `account` tags if supported
func (client *Client) sendFromClientInternal(blocking bool, serverTime time.Time, msgid string, nickmask, accountName string, tags map[string]string, command string, params ...string) (err error) {
for _, session := range client.Sessions() {
err_ := session.sendFromClientInternal(blocking, serverTime, msgid, nickmask, accountName, tags, command, params...)
if err_ != nil {
err = err_
}
}
return
}
func (session *Session) sendFromClientInternal(blocking bool, serverTime time.Time, msgid string, nickmask, accountName string, tags map[string]string, command string, params ...string) (err error) {
msg := ircmsg.MakeMessage(tags, nickmask, command, params...)
// attach account-tag
if session.capabilities.Has(caps.AccountTag) && accountName != "*" {
msg.SetTag("account", accountName)
}
// attach message-id
if msgid != "" && session.capabilities.Has(caps.MessageTags) {
msg.SetTag("msgid", msgid)
}
// attach server-time
session.setTimeTag(&msg, serverTime)
return session.SendRawMessage(msg, blocking)
}
func (session *Session) composeMultilineBatch(fromNickMask, fromAccount string, tags map[string]string, command, target string, message utils.SplitMessage) (result []ircmsg.IrcMessage) {
batchID := session.generateBatchID()
batchStart := ircmsg.MakeMessage(tags, fromNickMask, "BATCH", "+"+batchID, caps.MultilineBatchType, target)
batchStart.SetTag("time", message.Time.Format(IRCv3TimestampFormat))
batchStart.SetTag("msgid", message.Msgid)
if session.capabilities.Has(caps.AccountTag) && fromAccount != "*" {
batchStart.SetTag("account", fromAccount)
}
result = append(result, batchStart)
for _, msg := range message.Split {
message := ircmsg.MakeMessage(nil, fromNickMask, command, target, msg.Message)
message.SetTag("batch", batchID)
if msg.Concat {
message.SetTag(caps.MultilineConcatTag, "")
}
result = append(result, message)
}
result = append(result, ircmsg.MakeMessage(nil, fromNickMask, "BATCH", "-"+batchID))
return
}
var (
// these are all the output commands that MUST have their last param be a trailing.
// this is needed because dumb clients like to treat trailing params separately from the
// other params in messages.
commandsThatMustUseTrailing = map[string]bool{
"PRIVMSG": true,
"NOTICE": true,
RPL_WHOISCHANNELS: true,
RPL_USERHOST: true,
// mirc's handling of RPL_NAMREPLY is broken:
// https://forums.mirc.com/ubbthreads.php/topics/266939/re-nick-list
RPL_NAMREPLY: true,
}
)
// SendRawMessage sends a raw message to the client.
func (session *Session) SendRawMessage(message ircmsg.IrcMessage, blocking bool) error {
// use dumb hack to force the last param to be a trailing param if required
config := session.client.server.Config()
if config.Server.Compatibility.forceTrailing && commandsThatMustUseTrailing[message.Command] {
message.ForceTrailing()
}
// assemble message
line, err := message.LineBytesStrict(false, MaxLineLen)
if err != nil {
errorParams := []string{"Error assembling message for sending", err.Error(), message.Command}
errorParams = append(errorParams, message.Params...)
session.client.server.logger.Error("internal", errorParams...)
message = ircmsg.MakeMessage(nil, session.client.server.name, ERR_UNKNOWNERROR, "*", "Error assembling message for sending")
line, _ := message.LineBytesStrict(false, 0)
if blocking {
session.socket.BlockingWrite(line)
} else {
session.socket.Write(line)
}
return err
}
if session.client.server.logger.IsLoggingRawIO() {
logline := string(line[:len(line)-2]) // strip "\r\n"
session.client.server.logger.Debug("useroutput", session.client.Nick(), " ->", logline)
}
if blocking {
return session.socket.BlockingWrite(line)
} else {
return session.socket.Write(line)
}
}
// Send sends an IRC line to the client.
func (client *Client) Send(tags map[string]string, prefix string, command string, params ...string) (err error) {
for _, session := range client.Sessions() {
err_ := session.Send(tags, prefix, command, params...)
if err_ != nil {
err = err_
}
}
return
}
func (session *Session) Send(tags map[string]string, prefix string, command string, params ...string) (err error) {
msg := ircmsg.MakeMessage(tags, prefix, command, params...)
session.setTimeTag(&msg, time.Time{})
return session.SendRawMessage(msg, false)
}
func (session *Session) setTimeTag(msg *ircmsg.IrcMessage, serverTime time.Time) {
if session.capabilities.Has(caps.ServerTime) && !msg.HasTag("time") {
if serverTime.IsZero() {
serverTime = time.Now()
}
msg.SetTag("time", serverTime.UTC().Format(IRCv3TimestampFormat))
}
}
// Notice sends the client a notice from the server.
func (client *Client) Notice(text string) {
client.Send(nil, client.server.name, "NOTICE", client.Nick(), text)
}
func (session *Session) Notice(text string) {
session.Send(nil, session.client.server.name, "NOTICE", session.client.Nick(), text)
}
// `simulated` is for the fake join of an always-on client
// (we just read the channel name from the database, there's no need to write it back)
func (client *Client) addChannel(channel *Channel, simulated bool) (err error) {
config := client.server.Config()
client.stateMutex.Lock()
alwaysOn := client.alwaysOn
if client.destroyed {
err = errClientDestroyed
} else if client.oper == nil && len(client.channels) >= config.Channels.MaxChannelsPerClient {
err = errTooManyChannels
} else {
client.channels[channel] = empty{} // success
}
client.stateMutex.Unlock()
if err == nil && alwaysOn && !simulated {
client.markDirty(IncludeChannels)
}
return
}
func (client *Client) removeChannel(channel *Channel) {
client.stateMutex.Lock()
delete(client.channels, channel)
alwaysOn := client.alwaysOn
client.stateMutex.Unlock()
if alwaysOn {
client.markDirty(IncludeChannels)
}
}
// Records that the client has been invited to join an invite-only channel
func (client *Client) Invite(casefoldedChannel string) {
client.stateMutex.Lock()
defer client.stateMutex.Unlock()
if client.invitedTo == nil {
client.invitedTo = make(utils.StringSet)
}
client.invitedTo.Add(casefoldedChannel)
}
// Checks that the client was invited to join a given channel
func (client *Client) CheckInvited(casefoldedChannel string) (invited bool) {
client.stateMutex.Lock()
defer client.stateMutex.Unlock()
invited = client.invitedTo.Has(casefoldedChannel)
// joining an invited channel "uses up" your invite, so you can't rejoin on kick
delete(client.invitedTo, casefoldedChannel)
return
}
// Implements auto-oper by certfp (scans for an auto-eligible operator block that matches
// the client's cert, then applies it).
func (client *Client) attemptAutoOper(session *Session) {
if session.certfp == "" || client.HasMode(modes.Operator) {
return
}
for _, oper := range client.server.Config().operators {
if oper.Auto && oper.Pass == nil && oper.Certfp != "" && oper.Certfp == session.certfp {
rb := NewResponseBuffer(session)
applyOper(client, oper, rb)
rb.Send(true)
return
}
}
}
func (client *Client) checkLoginThrottle() (throttled bool, remainingTime time.Duration) {
client.stateMutex.Lock()
defer client.stateMutex.Unlock()
return client.loginThrottle.Touch()
}
func (client *Client) historyStatus(config *Config) (status HistoryStatus, target string) {
if !config.History.Enabled {
return HistoryDisabled, ""
}
client.stateMutex.RLock()
target = client.account
historyStatus := client.accountSettings.DMHistory
client.stateMutex.RUnlock()
if target == "" {
return HistoryEphemeral, ""
}
status = historyEnabled(config.History.Persistent.DirectMessages, historyStatus)
if status != HistoryPersistent {
target = ""
}
return
}
func (client *Client) handleRegisterTimeout() {
client.Quit(fmt.Sprintf("Registration timeout: %v", RegisterTimeout), nil)
client.destroy(nil)
}
func (client *Client) copyLastSeen() (result map[string]time.Time) {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
result = make(map[string]time.Time, len(client.lastSeen))
for id, lastSeen := range client.lastSeen {
result[id] = lastSeen
}
return
}
// these are bit flags indicating what part of the client status is "dirty"
// and needs to be read from memory and written to the db
const (
IncludeChannels uint = 1 << iota
IncludeLastSeen
IncludeUserModes
IncludeRealname
)
func (client *Client) markDirty(dirtyBits uint) {
client.stateMutex.Lock()
alwaysOn := client.alwaysOn
client.dirtyBits = client.dirtyBits | dirtyBits
client.stateMutex.Unlock()
if alwaysOn {
client.wakeWriter()
}
}
func (client *Client) wakeWriter() {
if client.writerSemaphore.TryAcquire() {
go client.writeLoop()
}
}
func (client *Client) writeLoop() {
for {
client.performWrite(0)
client.writerSemaphore.Release()
client.stateMutex.RLock()
isDirty := client.dirtyBits != 0
client.stateMutex.RUnlock()
if !isDirty || !client.writerSemaphore.TryAcquire() {
return
}
}
}
func (client *Client) performWrite(additionalDirtyBits uint) {
client.stateMutex.Lock()
dirtyBits := client.dirtyBits | additionalDirtyBits
client.dirtyBits = 0
account := client.account
client.stateMutex.Unlock()
if account == "" {
client.server.logger.Error("internal", "attempting to persist logged-out client", client.Nick())
return
}
if (dirtyBits & IncludeChannels) != 0 {
channels := client.Channels()
channelNames := make([]string, len(channels))
for i, channel := range channels {
channelNames[i] = channel.Name()
}
client.server.accounts.saveChannels(account, channelNames)
}
if (dirtyBits & IncludeLastSeen) != 0 {
client.server.accounts.saveLastSeen(account, client.copyLastSeen())
}
if (dirtyBits & IncludeUserModes) != 0 {
uModes := make(modes.Modes, 0, len(modes.SupportedUserModes))
for _, m := range modes.SupportedUserModes {
switch m {
case modes.Operator, modes.ServerNotice:
// these can't be persisted because they depend on the operator block
default:
if client.HasMode(m) {
uModes = append(uModes, m)
}
}
}
client.server.accounts.saveModes(account, uModes)
}
if (dirtyBits & IncludeRealname) != 0 {
client.server.accounts.saveRealname(account, client.realname)
}
}
// Blocking store; see Channel.Store and Socket.BlockingWrite
func (client *Client) Store(dirtyBits uint) (err error) {
defer func() {
client.stateMutex.Lock()
isDirty := client.dirtyBits != 0
client.stateMutex.Unlock()
if isDirty {
client.wakeWriter()
}
}()
client.writerSemaphore.Acquire()
defer client.writerSemaphore.Release()
client.performWrite(dirtyBits)
return nil
}