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0
mirror of https://github.com/ergochat/ergo.git synced 2024-11-22 20:09:41 +01:00
ergo/irc/getters.go
Shivaram Lingamneni 51f279289d fix #1345
Store the channel-user modes of always-on clients along with their
channel memberships, restore them on server startup. This will coexist
alongside /CS AMODE, which autoapplies modes to clients on join regardless
of their always-on status.
2020-12-02 15:31:49 -05:00

520 lines
13 KiB
Go

// Copyright (c) 2017 Shivaram Lingamneni <slingamn@cs.stanford.edu>
// released under the MIT license
package irc
import (
"net"
"sync/atomic"
"time"
"unsafe"
"github.com/oragono/oragono/irc/languages"
"github.com/oragono/oragono/irc/modes"
"github.com/oragono/oragono/irc/utils"
)
func (server *Server) Config() (config *Config) {
return (*Config)(atomic.LoadPointer(&server.config))
}
func (server *Server) SetConfig(config *Config) {
atomic.StorePointer(&server.config, unsafe.Pointer(config))
}
func (server *Server) ChannelRegistrationEnabled() bool {
return server.Config().Channels.Registration.Enabled
}
func (server *Server) GetOperator(name string) (oper *Oper) {
name, err := CasefoldName(name)
if err != nil {
return
}
return server.Config().operators[name]
}
func (server *Server) Languages() (lm *languages.Manager) {
return server.Config().languageManager
}
func (server *Server) Defcon() uint32 {
return atomic.LoadUint32(&server.defcon)
}
func (server *Server) SetDefcon(defcon uint32) {
atomic.StoreUint32(&server.defcon, defcon)
}
func (client *Client) Sessions() (sessions []*Session) {
client.stateMutex.RLock()
sessions = client.sessions
client.stateMutex.RUnlock()
return
}
func (client *Client) GetSessionByResumeID(resumeID string) (result *Session) {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
for _, session := range client.sessions {
if session.resumeID == resumeID {
return session
}
}
return
}
type SessionData struct {
ctime time.Time
atime time.Time
ip net.IP
hostname string
certfp string
deviceID string
connInfo string
sessionID int64
}
func (client *Client) AllSessionData(currentSession *Session, hasPrivs bool) (data []SessionData, currentIndex int) {
currentIndex = -1
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
data = make([]SessionData, len(client.sessions))
for i, session := range client.sessions {
if session == currentSession {
currentIndex = i
}
data[i] = SessionData{
atime: session.lastActive,
ctime: session.ctime,
hostname: session.rawHostname,
certfp: session.certfp,
deviceID: session.deviceID,
sessionID: session.sessionID,
}
if session.proxiedIP != nil {
data[i].ip = session.proxiedIP
} else {
data[i].ip = session.realIP
}
if hasPrivs {
data[i].connInfo = utils.DescribeConn(session.socket.conn.UnderlyingConn().Conn)
}
}
return
}
func (client *Client) AddSession(session *Session) (success bool, numSessions int, lastSeen time.Time, back bool) {
client.stateMutex.Lock()
defer client.stateMutex.Unlock()
// client may be dying and ineligible to receive another session
if client.destroyed {
return
}
// success, attach the new session to the client
session.client = client
session.sessionID = client.nextSessionID
client.nextSessionID++
newSessions := make([]*Session, len(client.sessions)+1)
copy(newSessions, client.sessions)
newSessions[len(newSessions)-1] = session
if client.accountSettings.AutoreplayMissed || session.deviceID != "" {
lastSeen = client.lastSeen[session.deviceID]
client.setLastSeen(time.Now().UTC(), session.deviceID)
}
client.sessions = newSessions
if client.autoAway {
back = true
client.autoAway = false
client.away = false
client.awayMessage = ""
}
return true, len(client.sessions), lastSeen, back
}
func (client *Client) removeSession(session *Session) (success bool, length int) {
if len(client.sessions) == 0 {
return
}
sessions := make([]*Session, 0, len(client.sessions)-1)
for _, currentSession := range client.sessions {
if session == currentSession {
success = true
} else {
sessions = append(sessions, currentSession)
}
}
client.sessions = sessions
length = len(sessions)
return
}
func (session *Session) SetResumeID(resumeID string) {
session.client.stateMutex.Lock()
session.resumeID = resumeID
session.client.stateMutex.Unlock()
}
func (client *Client) Nick() string {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
return client.nick
}
func (client *Client) NickMaskString() string {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
return client.nickMaskString
}
func (client *Client) NickCasefolded() string {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
return client.nickCasefolded
}
func (client *Client) NickMaskCasefolded() string {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
return client.nickMaskCasefolded
}
func (client *Client) Username() string {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
return client.username
}
func (client *Client) Hostname() string {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
return client.hostname
}
func (client *Client) Away() (result bool, message string) {
client.stateMutex.Lock()
result, message = client.away, client.awayMessage
client.stateMutex.Unlock()
return
}
func (client *Client) SetAway(away bool, awayMessage string) (changed bool) {
client.stateMutex.Lock()
changed = away != client.away
client.away = away
client.awayMessage = awayMessage
client.stateMutex.Unlock()
return
}
func (client *Client) AlwaysOn() (alwaysOn bool) {
client.stateMutex.RLock()
alwaysOn = client.registered && client.alwaysOn
client.stateMutex.RUnlock()
return
}
// uniqueIdentifiers returns the strings for which the server enforces per-client
// uniqueness/ownership; no two clients can have colliding casefolded nicks or
// skeletons.
func (client *Client) uniqueIdentifiers() (nickCasefolded string, skeleton string) {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
return client.nickCasefolded, client.skeleton
}
func (client *Client) ResumeID() string {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
return client.resumeID
}
func (client *Client) SetResumeID(id string) {
client.stateMutex.Lock()
defer client.stateMutex.Unlock()
client.resumeID = id
}
func (client *Client) Oper() *Oper {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
return client.oper
}
func (client *Client) Registered() (result bool) {
// `registered` is only written from the client's own goroutine, but may be
// read from other goroutines; therefore, the client's own goroutine may read
// the value without synchronization, but must write it with synchronization,
// and other goroutines must read it with synchronization
client.stateMutex.RLock()
result = client.registered
client.stateMutex.RUnlock()
return
}
func (client *Client) RawHostname() (result string) {
client.stateMutex.Lock()
result = client.rawHostname
client.stateMutex.Unlock()
return
}
func (client *Client) AwayMessage() (result string) {
client.stateMutex.RLock()
result = client.awayMessage
client.stateMutex.RUnlock()
return
}
func (client *Client) SetAwayMessage(message string) {
client.stateMutex.Lock()
client.awayMessage = message
client.stateMutex.Unlock()
}
func (client *Client) Account() string {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
return client.account
}
func (client *Client) AccountName() string {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
return client.accountName
}
func (client *Client) Login(account ClientAccount) {
alwaysOn := persistenceEnabled(client.server.Config().Accounts.Multiclient.AlwaysOn, account.Settings.AlwaysOn)
client.stateMutex.Lock()
defer client.stateMutex.Unlock()
client.account = account.NameCasefolded
client.accountName = account.Name
client.accountSettings = account.Settings
// mark always-on here: it will not be respected until the client is registered
client.alwaysOn = alwaysOn
client.accountRegDate = account.RegisteredAt
return
}
func (client *Client) setAccountName(name string) {
// XXX this assumes validation elsewhere
client.stateMutex.Lock()
defer client.stateMutex.Unlock()
client.accountName = name
}
func (client *Client) historyCutoff() (cutoff time.Time) {
client.stateMutex.Lock()
if client.account != "" {
cutoff = client.accountRegDate
} else {
cutoff = client.ctime
}
client.stateMutex.Unlock()
return
}
func (client *Client) Logout() {
client.stateMutex.Lock()
client.account = ""
client.accountName = "*"
client.alwaysOn = false
client.accountRegDate = time.Time{}
client.accountSettings = AccountSettings{}
client.stateMutex.Unlock()
}
func (client *Client) AccountSettings() (result AccountSettings) {
client.stateMutex.RLock()
result = client.accountSettings
client.stateMutex.RUnlock()
return
}
func (client *Client) SetAccountSettings(settings AccountSettings) {
// we mark dirty if the client is transitioning to always-on
var becameAlwaysOn, autoreplayMissedDisabled bool
alwaysOn := persistenceEnabled(client.server.Config().Accounts.Multiclient.AlwaysOn, settings.AlwaysOn)
client.stateMutex.Lock()
if client.registered {
// only allow the client to become always-on if their nick equals their account name
alwaysOn = alwaysOn && client.nick == client.accountName
autoreplayMissedDisabled = (client.accountSettings.AutoreplayMissed && !settings.AutoreplayMissed)
becameAlwaysOn = (!client.alwaysOn && alwaysOn)
client.alwaysOn = alwaysOn
if autoreplayMissedDisabled {
// clear the lastSeen entry for the default session, but not for device IDs
delete(client.lastSeen, "")
}
}
client.accountSettings = settings
client.stateMutex.Unlock()
if becameAlwaysOn {
client.markDirty(IncludeAllAttrs)
} else if autoreplayMissedDisabled {
client.markDirty(IncludeLastSeen)
}
}
func (client *Client) Languages() (languages []string) {
client.stateMutex.RLock()
languages = client.languages
client.stateMutex.RUnlock()
return languages
}
func (client *Client) SetLanguages(languages []string) {
client.stateMutex.Lock()
client.languages = languages
client.stateMutex.Unlock()
}
func (client *Client) HasMode(mode modes.Mode) bool {
// client.flags has its own synch
return client.modes.HasMode(mode)
}
func (client *Client) SetMode(mode modes.Mode, on bool) bool {
return client.modes.SetMode(mode, on)
}
func (client *Client) SetRealname(realname string) {
client.stateMutex.Lock()
client.realname = realname
alwaysOn := client.registered && client.alwaysOn
client.stateMutex.Unlock()
if alwaysOn {
client.markDirty(IncludeRealname)
}
}
func (client *Client) Channels() (result []*Channel) {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
length := len(client.channels)
result = make([]*Channel, length)
i := 0
for channel := range client.channels {
result[i] = channel
i++
}
return
}
func (client *Client) NumChannels() int {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
return len(client.channels)
}
func (client *Client) WhoWas() (result WhoWas) {
return client.Details().WhoWas
}
func (client *Client) Details() (result ClientDetails) {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
return client.detailsNoMutex()
}
func (client *Client) detailsNoMutex() (result ClientDetails) {
result.nick = client.nick
result.nickCasefolded = client.nickCasefolded
result.username = client.username
result.hostname = client.hostname
result.realname = client.realname
result.nickMask = client.nickMaskString
result.nickMaskCasefolded = client.nickMaskCasefolded
result.account = client.account
result.accountName = client.accountName
return
}
func (client *Client) UpdateActive(session *Session) {
now := time.Now().UTC()
client.stateMutex.Lock()
defer client.stateMutex.Unlock()
client.lastActive = now
session.lastActive = now
}
func (client *Client) Realname() string {
client.stateMutex.RLock()
result := client.realname
client.stateMutex.RUnlock()
return result
}
func (channel *Channel) Name() string {
channel.stateMutex.RLock()
defer channel.stateMutex.RUnlock()
return channel.name
}
func (channel *Channel) NameCasefolded() string {
channel.stateMutex.RLock()
defer channel.stateMutex.RUnlock()
return channel.nameCasefolded
}
func (channel *Channel) Rename(name, nameCasefolded string) {
channel.stateMutex.Lock()
channel.name = name
if channel.nameCasefolded != nameCasefolded {
channel.nameCasefolded = nameCasefolded
if channel.registeredFounder != "" {
channel.registeredTime = time.Now().UTC()
}
}
channel.stateMutex.Unlock()
}
func (channel *Channel) Members() (result []*Client) {
channel.stateMutex.RLock()
defer channel.stateMutex.RUnlock()
return channel.membersCache
}
func (channel *Channel) setUserLimit(limit int) {
channel.stateMutex.Lock()
channel.userLimit = limit
channel.stateMutex.Unlock()
}
func (channel *Channel) setKey(key string) {
channel.stateMutex.Lock()
defer channel.stateMutex.Unlock()
channel.key = key
}
func (channel *Channel) Founder() string {
channel.stateMutex.RLock()
defer channel.stateMutex.RUnlock()
return channel.registeredFounder
}
func (channel *Channel) HighestUserMode(client *Client) (result modes.Mode) {
channel.stateMutex.RLock()
clientModes := channel.members[client]
channel.stateMutex.RUnlock()
return clientModes.HighestChannelUserMode()
}
func (channel *Channel) Settings() (result ChannelSettings) {
channel.stateMutex.RLock()
result = channel.settings
channel.stateMutex.RUnlock()
return result
}
func (channel *Channel) SetSettings(settings ChannelSettings) {
channel.stateMutex.Lock()
channel.settings = settings
channel.stateMutex.Unlock()
channel.MarkDirty(IncludeSettings)
}