mirror of
https://github.com/ergochat/ergo.git
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534 lines
14 KiB
Go
534 lines
14 KiB
Go
// Copyright (c) 2012-2014 Jeremy Latt
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// Copyright (c) 2014-2015 Edmund Huber
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// Copyright (c) 2016- Daniel Oaks <daniel@danieloaks.net>
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// released under the MIT license
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package irc
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import (
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"fmt"
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"log"
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"strconv"
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"time"
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"github.com/DanielOaks/girc-go/ircmsg"
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)
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type Channel struct {
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flags ChannelModeSet
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lists map[ChannelMode]*UserMaskSet
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key string
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members MemberSet
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name string
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nameCasefolded string
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server *Server
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createdTime time.Time
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topic string
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topicSetBy string
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topicSetTime time.Time
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userLimit uint64
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}
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// NewChannel creates a new channel from a `Server` and a `name`
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// string, which must be unique on the server.
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func NewChannel(s *Server, name string, addDefaultModes bool) *Channel {
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casefoldedName, err := CasefoldChannel(name)
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if err != nil {
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log.Println(fmt.Sprintf("ERROR: Channel name is bad: [%s]", name), err.Error())
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return nil
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}
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channel := &Channel{
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flags: make(ChannelModeSet),
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lists: map[ChannelMode]*UserMaskSet{
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BanMask: NewUserMaskSet(),
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ExceptMask: NewUserMaskSet(),
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InviteMask: NewUserMaskSet(),
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},
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members: make(MemberSet),
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name: name,
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nameCasefolded: casefoldedName,
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server: s,
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}
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if addDefaultModes {
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for _, mode := range DefaultChannelModes {
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channel.flags[mode] = true
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}
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}
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s.channels.Add(channel)
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return channel
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}
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func (channel *Channel) IsEmpty() bool {
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return len(channel.members) == 0
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}
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func (channel *Channel) Names(client *Client) {
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currentNicks := channel.Nicks(client)
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// assemble and send replies
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maxNamLen := 480 - len(client.server.name) - len(client.nick)
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var buffer string
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for _, nick := range currentNicks {
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if buffer == "" {
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buffer += nick
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continue
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}
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if len(buffer)+1+len(nick) > maxNamLen {
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client.Send(nil, client.server.name, RPL_NAMREPLY, client.nick, "=", channel.name, buffer)
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buffer = nick
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continue
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}
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buffer += " "
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buffer += nick
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}
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client.Send(nil, client.server.name, RPL_NAMREPLY, client.nick, "=", channel.name, buffer)
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client.Send(nil, client.server.name, RPL_ENDOFNAMES, client.nick, channel.name, "End of NAMES list")
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}
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// ClientIsAtLeast returns whether the client has at least the given channel privilege.
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func (channel *Channel) ClientIsAtLeast(client *Client, permission ChannelMode) bool {
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// get voice, since it's not a part of ChannelPrivModes
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if channel.members.HasMode(client, permission) {
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return true
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}
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// check regular modes
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for _, mode := range ChannelPrivModes {
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if channel.members.HasMode(client, mode) {
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return true
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}
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if mode == permission {
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break
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}
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}
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return false
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}
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// Prefixes returns a list of prefixes for the given set of channel modes.
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func (modes ChannelModeSet) Prefixes(isMultiPrefix bool) string {
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var prefixes string
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// add prefixes in order from highest to lowest privs
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for _, mode := range ChannelPrivModes {
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if modes[mode] {
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prefixes += ChannelModePrefixes[mode]
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}
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}
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if modes[Voice] {
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prefixes += ChannelModePrefixes[Voice]
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}
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if !isMultiPrefix && len(prefixes) > 1 {
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prefixes = string(prefixes[0])
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}
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return prefixes
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}
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func (channel *Channel) Nicks(target *Client) []string {
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isMultiPrefix := (target != nil) && target.capabilities[MultiPrefix]
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isUserhostInNames := (target != nil) && target.capabilities[UserhostInNames]
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nicks := make([]string, len(channel.members))
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i := 0
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for client, modes := range channel.members {
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nicks[i] += modes.Prefixes(isMultiPrefix)
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if isUserhostInNames {
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nicks[i] += client.nickMaskString
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} else {
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nicks[i] += client.nick
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}
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i += 1
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}
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return nicks
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}
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func (channel *Channel) Id() string {
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return channel.name
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}
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func (channel *Channel) Nick() string {
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return channel.name
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}
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// <mode> <mode params>
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func (channel *Channel) ModeString(client *Client) (str string) {
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isMember := client.flags[Operator] || channel.members.Has(client)
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showKey := isMember && (channel.key != "")
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showUserLimit := channel.userLimit > 0
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// flags with args
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if showKey {
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str += Key.String()
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}
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if showUserLimit {
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str += UserLimit.String()
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}
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// flags
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for mode := range channel.flags {
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str += mode.String()
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}
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str = "+" + str
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// args for flags with args: The order must match above to keep
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// positional arguments in place.
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if showKey {
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str += " " + channel.key
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}
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if showUserLimit {
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str += " " + strconv.FormatUint(channel.userLimit, 10)
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}
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return str
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}
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func (channel *Channel) IsFull() bool {
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return (channel.userLimit > 0) &&
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(uint64(len(channel.members)) >= channel.userLimit)
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}
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func (channel *Channel) CheckKey(key string) bool {
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return (channel.key == "") || (channel.key == key)
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}
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func (channel *Channel) Join(client *Client, key string) {
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if channel.members.Has(client) {
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// already joined, no message?
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return
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}
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if channel.IsFull() {
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client.Send(nil, client.server.name, ERR_CHANNELISFULL, channel.name, "Cannot join channel (+l)")
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return
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}
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if !channel.CheckKey(key) {
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client.Send(nil, client.server.name, ERR_BADCHANNELKEY, channel.name, "Cannot join channel (+k)")
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return
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}
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isInvited := channel.lists[InviteMask].Match(client.nickMaskCasefolded)
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if channel.flags[InviteOnly] && !isInvited {
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client.Send(nil, client.server.name, ERR_INVITEONLYCHAN, channel.name, "Cannot join channel (+i)")
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return
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}
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if channel.lists[BanMask].Match(client.nickMaskCasefolded) &&
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!isInvited &&
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!channel.lists[ExceptMask].Match(client.nickMaskCasefolded) {
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client.Send(nil, client.server.name, ERR_BANNEDFROMCHAN, channel.name, "Cannot join channel (+b)")
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return
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}
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for member := range channel.members {
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if member.capabilities[ExtendedJoin] {
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member.Send(nil, client.nickMaskString, "JOIN", channel.name, client.account.Name, client.realname)
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} else {
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member.Send(nil, client.nickMaskString, "JOIN", channel.name)
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}
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}
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client.channels.Add(channel)
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channel.members.Add(client)
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if len(channel.members) == 1 {
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channel.createdTime = time.Now()
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channel.members[client][ChannelFounder] = true
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channel.members[client][ChannelOperator] = true
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}
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if client.capabilities[ExtendedJoin] {
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client.Send(nil, client.nickMaskString, "JOIN", channel.name, client.account.Name, client.realname)
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} else {
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client.Send(nil, client.nickMaskString, "JOIN", channel.name)
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}
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channel.GetTopic(client)
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channel.Names(client)
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}
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func (channel *Channel) Part(client *Client, message string) {
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if !channel.members.Has(client) {
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client.Send(nil, client.server.name, ERR_NOTONCHANNEL, channel.name, "You're not on that channel")
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return
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}
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for member := range channel.members {
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member.Send(nil, client.nickMaskString, "PART", channel.name, message)
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}
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channel.Quit(client)
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}
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func (channel *Channel) GetTopic(client *Client) {
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if !channel.members.Has(client) {
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client.Send(nil, client.server.name, ERR_NOTONCHANNEL, client.nick, channel.name, "You're not on that channel")
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return
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}
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if channel.topic == "" {
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client.Send(nil, client.server.name, RPL_NOTOPIC, client.nick, channel.name, "No topic is set")
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return
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}
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client.Send(nil, client.server.name, RPL_TOPIC, client.nick, channel.name, channel.topic)
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client.Send(nil, client.server.name, RPL_TOPICTIME, client.nick, channel.name, channel.topicSetBy, strconv.FormatInt(channel.topicSetTime.Unix(), 10))
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}
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func (channel *Channel) SetTopic(client *Client, topic string) {
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if !(client.flags[Operator] || channel.members.Has(client)) {
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client.Send(nil, client.server.name, ERR_NOTONCHANNEL, channel.name, "You're not on that channel")
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return
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}
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if channel.flags[OpOnlyTopic] && !channel.ClientIsAtLeast(client, ChannelOperator) {
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client.Send(nil, client.server.name, ERR_CHANOPRIVSNEEDED, channel.name, "You're not a channel operator")
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return
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}
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if len(topic) > client.server.limits.TopicLen {
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topic = topic[:client.server.limits.TopicLen]
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}
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channel.topic = topic
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channel.topicSetBy = client.nick
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channel.topicSetTime = time.Now()
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for member := range channel.members {
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member.Send(nil, client.nickMaskString, "TOPIC", channel.name, channel.topic)
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}
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}
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func (channel *Channel) CanSpeak(client *Client) bool {
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if client.flags[Operator] {
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return true
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}
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if channel.flags[NoOutside] && !channel.members.Has(client) {
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return false
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}
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if channel.flags[Moderated] && !(channel.members.HasMode(client, Voice) ||
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channel.members.HasMode(client, ChannelOperator)) {
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return false
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}
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return true
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}
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// PrivMsg sends a private message to everyone in this channel.
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func (channel *Channel) PrivMsg(minPrefix *ChannelMode, clientOnlyTags *map[string]ircmsg.TagValue, client *Client, message string) {
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if !channel.CanSpeak(client) {
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client.Send(nil, client.server.name, ERR_CANNOTSENDTOCHAN, channel.name, "Cannot send to channel")
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return
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}
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// for STATUSMSG
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var minPrefixMode ChannelMode
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if minPrefix != nil {
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minPrefixMode = *minPrefix
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}
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for member := range channel.members {
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if minPrefix != nil && !channel.ClientIsAtLeast(member, minPrefixMode) {
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// STATUSMSG
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continue
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}
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if member == client && !client.capabilities[EchoMessage] {
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continue
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}
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if member.capabilities[MessageTags] {
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member.SendFromClient(client, clientOnlyTags, client.nickMaskString, "PRIVMSG", channel.name, message)
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} else {
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member.SendFromClient(client, nil, client.nickMaskString, "PRIVMSG", channel.name, message)
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}
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}
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}
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func (channel *Channel) applyModeFlag(client *Client, mode ChannelMode,
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op ModeOp) bool {
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if !channel.ClientIsAtLeast(client, ChannelOperator) {
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client.Send(nil, client.server.name, ERR_CHANOPRIVSNEEDED, channel.name, "You're not a channel operator")
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return false
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}
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switch op {
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case Add:
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if channel.flags[mode] {
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return false
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}
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channel.flags[mode] = true
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return true
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case Remove:
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if !channel.flags[mode] {
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return false
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}
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delete(channel.flags, mode)
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return true
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}
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return false
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}
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func (channel *Channel) applyModeMember(client *Client, mode ChannelMode,
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op ModeOp, nick string) *ChannelModeChange {
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if nick == "" {
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//TODO(dan): shouldn't this be handled before it reaches this function?
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client.Send(nil, client.server.name, ERR_NEEDMOREPARAMS, "MODE", "Not enough parameters")
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return nil
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}
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casefoldedName, err := CasefoldName(nick)
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target := channel.server.clients.Get(casefoldedName)
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if err != nil || target == nil {
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client.Send(nil, client.server.name, ERR_NOSUCHNICK, nick, "No such nick")
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return nil
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}
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if !channel.members.Has(target) {
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client.Send(nil, client.server.name, ERR_USERNOTINCHANNEL, client.nick, channel.name, "They aren't on that channel")
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return nil
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}
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switch op {
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case Add:
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if channel.members[target][mode] {
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return nil
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}
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channel.members[target][mode] = true
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return &ChannelModeChange{
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op: Add,
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mode: mode,
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arg: nick,
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}
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case Remove:
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if !channel.members[target][mode] {
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return nil
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}
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channel.members[target][mode] = false
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return &ChannelModeChange{
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op: Remove,
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mode: mode,
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arg: nick,
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}
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}
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return nil
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}
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func (channel *Channel) ShowMaskList(client *Client, mode ChannelMode) {
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//TODO(dan): WE NEED TO fiX this PROPERLY
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log.Fatal("Implement ShowMaskList")
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/*
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for lmask := range channel.lists[mode].masks {
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client.RplMaskList(mode, channel, lmask)
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}
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client.RplEndOfMaskList(mode, channel)*/
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}
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func (channel *Channel) applyModeMask(client *Client, mode ChannelMode, op ModeOp, mask string) bool {
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list := channel.lists[mode]
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if list == nil {
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// This should never happen, but better safe than panicky.
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return false
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}
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if (op == List) || (mask == "") {
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channel.ShowMaskList(client, mode)
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return false
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}
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if !channel.ClientIsAtLeast(client, ChannelOperator) {
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client.Send(nil, client.server.name, ERR_CHANOPRIVSNEEDED, channel.name, "You're not a channel operator")
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return false
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}
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if op == Add {
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return list.Add(mask)
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}
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if op == Remove {
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return list.Remove(mask)
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}
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return false
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}
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func (channel *Channel) Notice(client *Client, message string) {
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if !channel.CanSpeak(client) {
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client.Send(nil, client.server.name, ERR_CANNOTSENDTOCHAN, channel.name, "Cannot send to channel")
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return
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}
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for member := range channel.members {
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if member == client {
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continue
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}
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member.SendFromClient(client, nil, client.nickMaskString, "NOTICE", channel.name, message)
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}
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}
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func (channel *Channel) Quit(client *Client) {
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channel.members.Remove(client)
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client.channels.Remove(channel)
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if channel.IsEmpty() {
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channel.server.channels.Remove(channel)
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}
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}
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func (channel *Channel) Kick(client *Client, target *Client, comment string) {
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if !(client.flags[Operator] || channel.members.Has(client)) {
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client.Send(nil, client.server.name, ERR_NOTONCHANNEL, channel.name, "You're not on that channel")
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return
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}
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if !channel.ClientIsAtLeast(client, ChannelOperator) {
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client.Send(nil, client.server.name, ERR_CANNOTSENDTOCHAN, channel.name, "Cannot send to channel")
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return
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}
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if !channel.members.Has(target) {
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client.Send(nil, client.server.name, ERR_USERNOTINCHANNEL, client.nick, channel.name, "They aren't on that channel")
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return
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}
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if len(comment) > client.server.limits.KickLen {
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comment = comment[:client.server.limits.KickLen]
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}
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for member := range channel.members {
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member.Send(nil, client.nickMaskString, "KICK", channel.name, target.nick, comment)
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}
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channel.Quit(target)
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}
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func (channel *Channel) Invite(invitee *Client, inviter *Client) {
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if channel.flags[InviteOnly] && !channel.ClientIsAtLeast(inviter, ChannelOperator) {
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inviter.Send(nil, inviter.server.name, ERR_CHANOPRIVSNEEDED, channel.name, "You're not a channel operator")
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return
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}
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if !channel.members.Has(inviter) {
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inviter.Send(nil, inviter.server.name, ERR_NOTONCHANNEL, channel.name, "You're not on that channel")
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return
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}
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//TODO(dan): handle this more nicely, keep a list of last X invited channels on invitee rather than explicitly modifying the invite list?
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if channel.flags[InviteOnly] {
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channel.lists[InviteMask].Add(invitee.nickMaskCasefolded)
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}
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// send invite-notify
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for member := range channel.members {
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if member.capabilities[InviteNotify] && member != inviter && member != invitee && channel.ClientIsAtLeast(member, Halfop) {
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member.Send(nil, inviter.nickMaskString, "INVITE", invitee.nick, channel.name)
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}
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}
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//TODO(dan): should inviter.server.name here be inviter.nickMaskString ?
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inviter.Send(nil, inviter.server.name, RPL_INVITING, invitee.nick, channel.name)
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invitee.Send(nil, inviter.nickMaskString, "INVITE", invitee.nick, channel.name)
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if invitee.flags[Away] {
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inviter.Send(nil, inviter.server.name, RPL_AWAY, invitee.nick, invitee.awayMessage)
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}
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}
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