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ergo/irc/roleplay.go
2018-04-22 19:36:15 -04:00

76 lines
2.2 KiB
Go

// Copyright (c) 2016-2017 Daniel Oaks <daniel@danieloaks.net>
// released under the MIT license
package irc
import (
"fmt"
"github.com/oragono/oragono/irc/caps"
"github.com/oragono/oragono/irc/modes"
)
const (
npcNickMask = "*%s*!%s@npc.fakeuser.invalid"
sceneNickMask = "=Scene=!%s@npc.fakeuser.invalid"
)
func sendRoleplayMessage(server *Server, client *Client, source string, targetString string, isAction bool, message string, rb *ResponseBuffer) {
if isAction {
message = fmt.Sprintf("\x01ACTION %s (%s)\x01", message, client.nick)
} else {
message = fmt.Sprintf("%s (%s)", message, client.nick)
}
target, cerr := CasefoldChannel(targetString)
if cerr == nil {
channel := server.channels.Get(target)
if channel == nil {
rb.Add(nil, server.name, ERR_NOSUCHCHANNEL, client.nick, targetString, client.t("No such channel"))
return
}
if !channel.CanSpeak(client) {
rb.Add(nil, client.server.name, ERR_CANNOTSENDTOCHAN, channel.name, client.t("Cannot send to channel"))
return
}
if !channel.flags.HasMode(modes.ChanRoleplaying) {
rb.Add(nil, client.server.name, ERR_CANNOTSENDRP, channel.name, client.t("Channel doesn't have roleplaying mode available"))
return
}
for _, member := range channel.Members() {
if member == client && !client.capabilities.Has(caps.EchoMessage) {
continue
}
if member == client {
rb.Add(nil, source, "PRIVMSG", channel.name, message)
} else {
member.Send(nil, source, "PRIVMSG", channel.name, message)
}
}
} else {
target, err := CasefoldName(targetString)
user := server.clients.Get(target)
if err != nil || user == nil {
rb.Add(nil, server.name, ERR_NOSUCHNICK, client.nick, target, client.t("No such nick"))
return
}
if !user.HasMode(modes.UserRoleplaying) {
rb.Add(nil, client.server.name, ERR_CANNOTSENDRP, user.nick, client.t("User doesn't have roleplaying mode enabled"))
return
}
user.Send(nil, source, "PRIVMSG", user.nick, message)
if client.capabilities.Has(caps.EchoMessage) {
rb.Add(nil, source, "PRIVMSG", user.nick, message)
}
if user.HasMode(modes.Away) {
//TODO(dan): possibly implement cooldown of away notifications to users
rb.Add(nil, server.name, RPL_AWAY, user.nick, user.awayMessage)
}
}
}