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https://github.com/ergochat/ergo.git
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112 lines
2.1 KiB
Go
112 lines
2.1 KiB
Go
// Copyright (c) 2012-2014 Jeremy Latt
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// Copyright (c) 2014-2015 Edmund Huber
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// released under the MIT license
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package irc
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type TheaterClient Name
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func (c TheaterClient) Id() Name {
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return Name(c)
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}
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func (c TheaterClient) Nick() Name {
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return Name(c)
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}
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/*
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func (m *TheaterIdentifyCommand) LoadPassword(s *Server) {
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m.hash = s.theaters[m.channel]
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}
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func (m *TheaterIdentifyCommand) HandleServer(s *Server) {
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client := m.Client()
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if !m.channel.IsChannel() {
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client.ErrNoSuchChannel(m.channel)
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return
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}
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channel := s.channels.Get(m.channel)
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if channel == nil {
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client.ErrNoSuchChannel(m.channel)
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return
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}
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if (m.hash == nil) || (m.err != nil) {
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client.ErrPasswdMismatch()
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return
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}
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if channel.members.AnyHasMode(Theater) {
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client.Reply(RplNotice(s, client, "someone else is +T in this channel"))
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return
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}
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channel.members[client][Theater] = true
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}
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type TheaterPrivMsgCommand struct {
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BaseCommand
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channel Name
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asNick Name
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message Text
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}
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func (m *TheaterPrivMsgCommand) HandleServer(s *Server) {
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client := m.Client()
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if !m.channel.IsChannel() {
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client.ErrNoSuchChannel(m.channel)
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return
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}
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channel := s.channels.Get(m.channel)
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if channel == nil {
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client.ErrNoSuchChannel(m.channel)
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return
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}
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if !channel.members.HasMode(client, Theater) {
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client.Reply(RplNotice(s, client, "you are not +T"))
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return
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}
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reply := RplPrivMsg(TheaterClient(m.asNick), channel, m.message)
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for member := range channel.members {
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member.Reply(reply)
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}
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}
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type TheaterActionCommand struct {
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BaseCommand
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channel Name
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asNick Name
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action CTCPText
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}
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func (m *TheaterActionCommand) HandleServer(s *Server) {
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client := m.Client()
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if !m.channel.IsChannel() {
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client.ErrNoSuchChannel(m.channel)
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return
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}
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channel := s.channels.Get(m.channel)
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if channel == nil {
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client.ErrNoSuchChannel(m.channel)
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return
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}
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if !channel.members.HasMode(client, Theater) {
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client.Reply(RplNotice(s, client, "you are not +T"))
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return
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}
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reply := RplCTCPAction(TheaterClient(m.asNick), channel, m.action)
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for member := range channel.members {
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member.Reply(reply)
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}
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}
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*/
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