ergo/irc/client.go

292 lines
5.2 KiB
Go

package irc
import (
"fmt"
"log"
"net"
"strings"
"time"
)
func IsNickname(nick string) bool {
return NicknameExpr.MatchString(nick)
}
type Client struct {
atime time.Time
awayMessage string
channels ChannelSet
ctime time.Time
doneWriting chan bool
flags map[UserMode]bool
hasQuit bool
hops uint
hostname string
idleTimer *time.Timer
loginTimer *time.Timer
nick string
phase Phase
quitTimer *time.Timer
realname string
replies chan string
server *Server
socket *Socket
username string
}
func NewClient(server *Server, conn net.Conn) *Client {
now := time.Now()
client := &Client{
atime: now,
channels: make(ChannelSet),
ctime: now,
doneWriting: make(chan bool),
flags: make(map[UserMode]bool),
hostname: AddrLookupHostname(conn.RemoteAddr()),
phase: server.InitPhase(),
server: server,
socket: NewSocket(conn),
replies: make(chan string),
}
client.loginTimer = time.AfterFunc(LOGIN_TIMEOUT, client.connectionTimeout)
go client.readCommands()
go client.writeReplies()
return client
}
//
// socket read gorountine
//
func (client *Client) readCommands() {
for {
line, err := client.socket.Read()
if err != nil {
break
}
msg, err := ParseCommand(line)
if err != nil {
switch err {
case NotEnoughArgsError:
parts := strings.SplitN(line, " ", 2)
client.ErrNeedMoreParams(parts[0])
}
continue
}
msg.SetClient(client)
client.server.commands <- msg
}
client.connectionClosed()
}
func (client *Client) connectionClosed() {
msg := &QuitCommand{
message: "connection closed",
}
msg.SetClient(client)
client.server.commands <- msg
}
//
// reply writing goroutine
//
func (client *Client) writeReplies() {
for reply := range client.replies {
client.socket.Write(reply)
}
client.socket.Close()
client.doneWriting <- true
}
//
// idle timer goroutine
//
func (client *Client) connectionIdle() {
client.server.idle <- client
}
//
// quit timer goroutine
//
func (client *Client) connectionTimeout() {
msg := &QuitCommand{
message: "connection timeout",
}
msg.SetClient(client)
client.server.commands <- msg
}
//
// server goroutine
//
func (client *Client) Active() {
client.atime = time.Now()
}
func (client *Client) Touch() {
if client.quitTimer != nil {
client.quitTimer.Stop()
}
if client.idleTimer == nil {
client.idleTimer = time.AfterFunc(IDLE_TIMEOUT, client.connectionIdle)
} else {
client.idleTimer.Reset(IDLE_TIMEOUT)
}
}
func (client *Client) Idle() {
client.replies <- RplPing(client.server, client)
if client.quitTimer == nil {
client.quitTimer = time.AfterFunc(QUIT_TIMEOUT, client.connectionTimeout)
} else {
client.quitTimer.Reset(QUIT_TIMEOUT)
}
}
func (client *Client) Register() {
client.phase = Normal
client.loginTimer.Stop()
client.Touch()
}
func (client *Client) destroy() {
// clean up self
close(client.replies)
<-client.doneWriting
client.loginTimer.Stop()
if client.idleTimer != nil {
client.idleTimer.Stop()
}
if client.quitTimer != nil {
client.quitTimer.Stop()
}
// clean up channels
for channel := range client.channels {
channel.Quit(client)
}
// clean up server
client.server.clients.Remove(client)
if DEBUG_CLIENT {
log.Printf("%s: destroyed", client)
}
}
func (client *Client) IdleTime() time.Duration {
return time.Since(client.atime)
}
func (client *Client) SignonTime() int64 {
return client.ctime.Unix()
}
func (client *Client) IdleSeconds() uint64 {
return uint64(client.IdleTime().Seconds())
}
func (client *Client) HasNick() bool {
return client.nick != ""
}
func (client *Client) HasUsername() bool {
return client.username != ""
}
// <mode>
func (c *Client) ModeString() (str string) {
for flag := range c.flags {
str += flag.String()
}
if len(str) > 0 {
str = "+" + str
}
return
}
func (c *Client) UserHost() string {
username := "*"
if c.HasUsername() {
username = c.username
}
return fmt.Sprintf("%s!%s@%s", c.Nick(), username, c.hostname)
}
func (c *Client) Nick() string {
if c.HasNick() {
return c.nick
}
return "*"
}
func (c *Client) Id() string {
return c.UserHost()
}
func (c *Client) String() string {
return c.Id()
}
func (client *Client) Friends() ClientSet {
friends := make(ClientSet)
friends.Add(client)
for channel := range client.channels {
for member := range channel.members {
friends.Add(member)
}
}
return friends
}
func (client *Client) SetNickname(nickname string) {
client.nick = nickname
client.server.clients.Add(client)
}
func (client *Client) ChangeNickname(nickname string) {
// Make reply before changing nick to capture original source id.
reply := RplNick(client, nickname)
client.server.clients.Remove(client)
client.nick = nickname
client.server.clients.Add(client)
for friend := range client.Friends() {
friend.replies <- reply
}
}
func (client *Client) Quit(message string) {
if client.hasQuit {
return
}
client.replies <- RplError(client.server, "connection closed")
client.hasQuit = true
friends := client.Friends()
friends.Remove(client)
client.destroy()
if len(friends) > 0 {
reply := RplQuit(client, message)
for friend := range friends {
friend.replies <- reply
}
}
}