mirror of
https://github.com/ergochat/ergo.git
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51f279289d
Store the channel-user modes of always-on clients along with their channel memberships, restore them on server startup. This will coexist alongside /CS AMODE, which autoapplies modes to clients on join regardless of their always-on status.
520 lines
13 KiB
Go
520 lines
13 KiB
Go
// Copyright (c) 2017 Shivaram Lingamneni <slingamn@cs.stanford.edu>
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// released under the MIT license
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package irc
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import (
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"net"
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"sync/atomic"
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"time"
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"unsafe"
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"github.com/oragono/oragono/irc/languages"
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"github.com/oragono/oragono/irc/modes"
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"github.com/oragono/oragono/irc/utils"
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)
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func (server *Server) Config() (config *Config) {
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return (*Config)(atomic.LoadPointer(&server.config))
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}
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func (server *Server) SetConfig(config *Config) {
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atomic.StorePointer(&server.config, unsafe.Pointer(config))
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}
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func (server *Server) ChannelRegistrationEnabled() bool {
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return server.Config().Channels.Registration.Enabled
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}
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func (server *Server) GetOperator(name string) (oper *Oper) {
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name, err := CasefoldName(name)
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if err != nil {
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return
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}
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return server.Config().operators[name]
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}
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func (server *Server) Languages() (lm *languages.Manager) {
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return server.Config().languageManager
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}
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func (server *Server) Defcon() uint32 {
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return atomic.LoadUint32(&server.defcon)
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}
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func (server *Server) SetDefcon(defcon uint32) {
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atomic.StoreUint32(&server.defcon, defcon)
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}
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func (client *Client) Sessions() (sessions []*Session) {
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client.stateMutex.RLock()
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sessions = client.sessions
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client.stateMutex.RUnlock()
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return
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}
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func (client *Client) GetSessionByResumeID(resumeID string) (result *Session) {
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client.stateMutex.RLock()
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defer client.stateMutex.RUnlock()
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for _, session := range client.sessions {
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if session.resumeID == resumeID {
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return session
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}
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}
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return
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}
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type SessionData struct {
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ctime time.Time
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atime time.Time
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ip net.IP
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hostname string
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certfp string
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deviceID string
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connInfo string
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sessionID int64
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}
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func (client *Client) AllSessionData(currentSession *Session, hasPrivs bool) (data []SessionData, currentIndex int) {
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currentIndex = -1
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client.stateMutex.RLock()
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defer client.stateMutex.RUnlock()
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data = make([]SessionData, len(client.sessions))
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for i, session := range client.sessions {
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if session == currentSession {
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currentIndex = i
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}
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data[i] = SessionData{
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atime: session.lastActive,
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ctime: session.ctime,
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hostname: session.rawHostname,
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certfp: session.certfp,
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deviceID: session.deviceID,
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sessionID: session.sessionID,
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}
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if session.proxiedIP != nil {
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data[i].ip = session.proxiedIP
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} else {
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data[i].ip = session.realIP
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}
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if hasPrivs {
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data[i].connInfo = utils.DescribeConn(session.socket.conn.UnderlyingConn().Conn)
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}
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}
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return
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}
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func (client *Client) AddSession(session *Session) (success bool, numSessions int, lastSeen time.Time, back bool) {
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client.stateMutex.Lock()
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defer client.stateMutex.Unlock()
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// client may be dying and ineligible to receive another session
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if client.destroyed {
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return
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}
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// success, attach the new session to the client
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session.client = client
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session.sessionID = client.nextSessionID
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client.nextSessionID++
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newSessions := make([]*Session, len(client.sessions)+1)
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copy(newSessions, client.sessions)
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newSessions[len(newSessions)-1] = session
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if client.accountSettings.AutoreplayMissed || session.deviceID != "" {
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lastSeen = client.lastSeen[session.deviceID]
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client.setLastSeen(time.Now().UTC(), session.deviceID)
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}
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client.sessions = newSessions
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if client.autoAway {
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back = true
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client.autoAway = false
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client.away = false
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client.awayMessage = ""
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}
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return true, len(client.sessions), lastSeen, back
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}
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func (client *Client) removeSession(session *Session) (success bool, length int) {
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if len(client.sessions) == 0 {
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return
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}
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sessions := make([]*Session, 0, len(client.sessions)-1)
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for _, currentSession := range client.sessions {
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if session == currentSession {
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success = true
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} else {
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sessions = append(sessions, currentSession)
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}
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}
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client.sessions = sessions
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length = len(sessions)
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return
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}
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func (session *Session) SetResumeID(resumeID string) {
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session.client.stateMutex.Lock()
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session.resumeID = resumeID
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session.client.stateMutex.Unlock()
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}
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func (client *Client) Nick() string {
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client.stateMutex.RLock()
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defer client.stateMutex.RUnlock()
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return client.nick
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}
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func (client *Client) NickMaskString() string {
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client.stateMutex.RLock()
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defer client.stateMutex.RUnlock()
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return client.nickMaskString
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}
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func (client *Client) NickCasefolded() string {
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client.stateMutex.RLock()
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defer client.stateMutex.RUnlock()
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return client.nickCasefolded
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}
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func (client *Client) NickMaskCasefolded() string {
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client.stateMutex.RLock()
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defer client.stateMutex.RUnlock()
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return client.nickMaskCasefolded
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}
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func (client *Client) Username() string {
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client.stateMutex.RLock()
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defer client.stateMutex.RUnlock()
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return client.username
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}
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func (client *Client) Hostname() string {
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client.stateMutex.RLock()
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defer client.stateMutex.RUnlock()
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return client.hostname
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}
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func (client *Client) Away() (result bool, message string) {
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client.stateMutex.Lock()
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result, message = client.away, client.awayMessage
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client.stateMutex.Unlock()
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return
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}
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func (client *Client) SetAway(away bool, awayMessage string) (changed bool) {
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client.stateMutex.Lock()
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changed = away != client.away
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client.away = away
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client.awayMessage = awayMessage
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client.stateMutex.Unlock()
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return
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}
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func (client *Client) AlwaysOn() (alwaysOn bool) {
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client.stateMutex.RLock()
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alwaysOn = client.registered && client.alwaysOn
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client.stateMutex.RUnlock()
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return
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}
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// uniqueIdentifiers returns the strings for which the server enforces per-client
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// uniqueness/ownership; no two clients can have colliding casefolded nicks or
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// skeletons.
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func (client *Client) uniqueIdentifiers() (nickCasefolded string, skeleton string) {
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client.stateMutex.RLock()
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defer client.stateMutex.RUnlock()
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return client.nickCasefolded, client.skeleton
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}
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func (client *Client) ResumeID() string {
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client.stateMutex.RLock()
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defer client.stateMutex.RUnlock()
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return client.resumeID
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}
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func (client *Client) SetResumeID(id string) {
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client.stateMutex.Lock()
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defer client.stateMutex.Unlock()
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client.resumeID = id
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}
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func (client *Client) Oper() *Oper {
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client.stateMutex.RLock()
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defer client.stateMutex.RUnlock()
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return client.oper
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}
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func (client *Client) Registered() (result bool) {
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// `registered` is only written from the client's own goroutine, but may be
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// read from other goroutines; therefore, the client's own goroutine may read
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// the value without synchronization, but must write it with synchronization,
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// and other goroutines must read it with synchronization
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client.stateMutex.RLock()
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result = client.registered
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client.stateMutex.RUnlock()
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return
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}
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func (client *Client) RawHostname() (result string) {
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client.stateMutex.Lock()
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result = client.rawHostname
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client.stateMutex.Unlock()
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return
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}
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func (client *Client) AwayMessage() (result string) {
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client.stateMutex.RLock()
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result = client.awayMessage
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client.stateMutex.RUnlock()
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return
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}
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func (client *Client) SetAwayMessage(message string) {
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client.stateMutex.Lock()
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client.awayMessage = message
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client.stateMutex.Unlock()
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}
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func (client *Client) Account() string {
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client.stateMutex.RLock()
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defer client.stateMutex.RUnlock()
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return client.account
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}
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func (client *Client) AccountName() string {
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client.stateMutex.RLock()
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defer client.stateMutex.RUnlock()
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return client.accountName
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}
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func (client *Client) Login(account ClientAccount) {
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alwaysOn := persistenceEnabled(client.server.Config().Accounts.Multiclient.AlwaysOn, account.Settings.AlwaysOn)
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client.stateMutex.Lock()
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defer client.stateMutex.Unlock()
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client.account = account.NameCasefolded
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client.accountName = account.Name
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client.accountSettings = account.Settings
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// mark always-on here: it will not be respected until the client is registered
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client.alwaysOn = alwaysOn
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client.accountRegDate = account.RegisteredAt
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return
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}
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func (client *Client) setAccountName(name string) {
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// XXX this assumes validation elsewhere
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client.stateMutex.Lock()
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defer client.stateMutex.Unlock()
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client.accountName = name
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}
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func (client *Client) historyCutoff() (cutoff time.Time) {
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client.stateMutex.Lock()
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if client.account != "" {
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cutoff = client.accountRegDate
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} else {
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cutoff = client.ctime
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}
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client.stateMutex.Unlock()
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return
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}
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func (client *Client) Logout() {
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client.stateMutex.Lock()
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client.account = ""
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client.accountName = "*"
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client.alwaysOn = false
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client.accountRegDate = time.Time{}
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client.accountSettings = AccountSettings{}
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client.stateMutex.Unlock()
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}
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func (client *Client) AccountSettings() (result AccountSettings) {
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client.stateMutex.RLock()
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result = client.accountSettings
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client.stateMutex.RUnlock()
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return
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}
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func (client *Client) SetAccountSettings(settings AccountSettings) {
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// we mark dirty if the client is transitioning to always-on
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var becameAlwaysOn, autoreplayMissedDisabled bool
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alwaysOn := persistenceEnabled(client.server.Config().Accounts.Multiclient.AlwaysOn, settings.AlwaysOn)
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client.stateMutex.Lock()
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if client.registered {
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// only allow the client to become always-on if their nick equals their account name
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alwaysOn = alwaysOn && client.nick == client.accountName
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autoreplayMissedDisabled = (client.accountSettings.AutoreplayMissed && !settings.AutoreplayMissed)
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becameAlwaysOn = (!client.alwaysOn && alwaysOn)
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client.alwaysOn = alwaysOn
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if autoreplayMissedDisabled {
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// clear the lastSeen entry for the default session, but not for device IDs
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delete(client.lastSeen, "")
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}
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}
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client.accountSettings = settings
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client.stateMutex.Unlock()
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if becameAlwaysOn {
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client.markDirty(IncludeAllAttrs)
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} else if autoreplayMissedDisabled {
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client.markDirty(IncludeLastSeen)
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}
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}
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func (client *Client) Languages() (languages []string) {
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client.stateMutex.RLock()
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languages = client.languages
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client.stateMutex.RUnlock()
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return languages
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}
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func (client *Client) SetLanguages(languages []string) {
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client.stateMutex.Lock()
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client.languages = languages
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client.stateMutex.Unlock()
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}
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func (client *Client) HasMode(mode modes.Mode) bool {
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// client.flags has its own synch
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return client.modes.HasMode(mode)
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}
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func (client *Client) SetMode(mode modes.Mode, on bool) bool {
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return client.modes.SetMode(mode, on)
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}
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func (client *Client) SetRealname(realname string) {
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client.stateMutex.Lock()
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client.realname = realname
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alwaysOn := client.registered && client.alwaysOn
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client.stateMutex.Unlock()
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if alwaysOn {
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client.markDirty(IncludeRealname)
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}
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}
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func (client *Client) Channels() (result []*Channel) {
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client.stateMutex.RLock()
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defer client.stateMutex.RUnlock()
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length := len(client.channels)
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result = make([]*Channel, length)
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i := 0
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for channel := range client.channels {
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result[i] = channel
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i++
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}
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return
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}
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func (client *Client) NumChannels() int {
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client.stateMutex.RLock()
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defer client.stateMutex.RUnlock()
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return len(client.channels)
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}
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func (client *Client) WhoWas() (result WhoWas) {
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return client.Details().WhoWas
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}
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func (client *Client) Details() (result ClientDetails) {
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client.stateMutex.RLock()
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defer client.stateMutex.RUnlock()
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return client.detailsNoMutex()
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}
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func (client *Client) detailsNoMutex() (result ClientDetails) {
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result.nick = client.nick
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result.nickCasefolded = client.nickCasefolded
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result.username = client.username
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result.hostname = client.hostname
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result.realname = client.realname
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result.nickMask = client.nickMaskString
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result.nickMaskCasefolded = client.nickMaskCasefolded
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result.account = client.account
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result.accountName = client.accountName
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return
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}
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func (client *Client) UpdateActive(session *Session) {
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now := time.Now().UTC()
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client.stateMutex.Lock()
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defer client.stateMutex.Unlock()
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client.lastActive = now
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session.lastActive = now
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}
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func (client *Client) Realname() string {
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client.stateMutex.RLock()
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result := client.realname
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client.stateMutex.RUnlock()
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return result
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}
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func (channel *Channel) Name() string {
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channel.stateMutex.RLock()
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defer channel.stateMutex.RUnlock()
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return channel.name
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}
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func (channel *Channel) NameCasefolded() string {
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channel.stateMutex.RLock()
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defer channel.stateMutex.RUnlock()
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return channel.nameCasefolded
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}
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func (channel *Channel) Rename(name, nameCasefolded string) {
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channel.stateMutex.Lock()
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channel.name = name
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if channel.nameCasefolded != nameCasefolded {
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channel.nameCasefolded = nameCasefolded
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if channel.registeredFounder != "" {
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channel.registeredTime = time.Now().UTC()
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}
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}
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channel.stateMutex.Unlock()
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}
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func (channel *Channel) Members() (result []*Client) {
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channel.stateMutex.RLock()
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defer channel.stateMutex.RUnlock()
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return channel.membersCache
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}
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func (channel *Channel) setUserLimit(limit int) {
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channel.stateMutex.Lock()
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channel.userLimit = limit
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channel.stateMutex.Unlock()
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}
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func (channel *Channel) setKey(key string) {
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channel.stateMutex.Lock()
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defer channel.stateMutex.Unlock()
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channel.key = key
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}
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func (channel *Channel) Founder() string {
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channel.stateMutex.RLock()
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defer channel.stateMutex.RUnlock()
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return channel.registeredFounder
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}
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func (channel *Channel) HighestUserMode(client *Client) (result modes.Mode) {
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channel.stateMutex.RLock()
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clientModes := channel.members[client]
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channel.stateMutex.RUnlock()
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return clientModes.HighestChannelUserMode()
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}
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func (channel *Channel) Settings() (result ChannelSettings) {
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channel.stateMutex.RLock()
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result = channel.settings
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channel.stateMutex.RUnlock()
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return result
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}
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func (channel *Channel) SetSettings(settings ChannelSettings) {
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channel.stateMutex.Lock()
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channel.settings = settings
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channel.stateMutex.Unlock()
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channel.MarkDirty(IncludeSettings)
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}
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