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181 lines
4.8 KiB
Go
181 lines
4.8 KiB
Go
// Copyright (c) 2017 Shivaram Lingamneni <slingamn@cs.stanford.edu>
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// released under the MIT license
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package irc
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import (
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"errors"
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"sync"
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)
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var (
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InvalidChannelName = errors.New("Invalid channel name")
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NoSuchChannel = errors.New("No such channel")
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ChannelNameInUse = errors.New("Channel name in use")
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)
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type channelManagerEntry struct {
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channel *Channel
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// this is a refcount for joins, so we can avoid a race where we incorrectly
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// think the channel is empty (without holding a lock across the entire Channel.Join()
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// call)
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pendingJoins int
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}
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// ChannelManager keeps track of all the channels on the server,
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// providing synchronization for creation of new channels on first join,
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// cleanup of empty channels on last part, and renames.
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type ChannelManager struct {
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sync.RWMutex // tier 2
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chans map[string]*channelManagerEntry
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}
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// NewChannelManager returns a new ChannelManager.
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func NewChannelManager() *ChannelManager {
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return &ChannelManager{
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chans: make(map[string]*channelManagerEntry),
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}
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}
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// Get returns an existing channel with name equivalent to `name`, or nil
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func (cm *ChannelManager) Get(name string) *Channel {
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name, err := CasefoldChannel(name)
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if err == nil {
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cm.RLock()
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defer cm.RUnlock()
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entry := cm.chans[name]
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if entry != nil {
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return entry.channel
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}
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}
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return nil
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}
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// Join causes `client` to join the channel named `name`, creating it if necessary.
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func (cm *ChannelManager) Join(client *Client, name string, key string) error {
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server := client.server
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casefoldedName, err := CasefoldChannel(name)
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if err != nil || len(casefoldedName) > server.Limits().ChannelLen {
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return NoSuchChannel
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}
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cm.Lock()
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entry := cm.chans[casefoldedName]
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if entry == nil {
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// XXX give up the lock to check for a registration, then check again
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// to see if we need to create the channel. we could solve this by doing LoadChannel
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// outside the lock initially on every join, so this is best thought of as an
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// optimization to avoid that.
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cm.Unlock()
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info := client.server.channelRegistry.LoadChannel(casefoldedName)
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cm.Lock()
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entry = cm.chans[casefoldedName]
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if entry == nil {
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entry = &channelManagerEntry{
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channel: NewChannel(server, name, true, info),
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pendingJoins: 0,
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}
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cm.chans[casefoldedName] = entry
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}
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}
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entry.pendingJoins += 1
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cm.Unlock()
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entry.channel.Join(client, key)
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cm.maybeCleanup(entry, true)
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return nil
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}
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func (cm *ChannelManager) maybeCleanup(entry *channelManagerEntry, afterJoin bool) {
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cm.Lock()
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defer cm.Unlock()
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if entry.channel == nil {
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return
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}
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if afterJoin {
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entry.pendingJoins -= 1
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}
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// TODO(slingamn) right now, registered channels cannot be cleaned up.
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// this is because once ChannelManager becomes the source of truth about a channel,
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// we can't move the source of truth back to the database unless we do an ACID
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// store while holding the ChannelManager's Lock(). This is pending more decisions
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// about where the database transaction lock fits into the overall lock model.
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if !entry.channel.IsRegistered() && entry.channel.IsEmpty() && entry.pendingJoins == 0 {
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// reread the name, handling the case where the channel was renamed
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casefoldedName := entry.channel.NameCasefolded()
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delete(cm.chans, casefoldedName)
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// invalidate the entry (otherwise, a subsequent cleanup attempt could delete
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// a valid, distinct entry under casefoldedName):
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entry.channel = nil
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}
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}
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// Part parts `client` from the channel named `name`, deleting it if it's empty.
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func (cm *ChannelManager) Part(client *Client, name string, message string) error {
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casefoldedName, err := CasefoldChannel(name)
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if err != nil {
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return NoSuchChannel
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}
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cm.RLock()
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entry := cm.chans[casefoldedName]
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cm.RUnlock()
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if entry == nil {
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return NoSuchChannel
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}
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entry.channel.Part(client, message)
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cm.maybeCleanup(entry, false)
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return nil
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}
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// Rename renames a channel (but does not notify the members)
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func (cm *ChannelManager) Rename(name string, newname string) error {
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cfname, err := CasefoldChannel(name)
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if err != nil {
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return NoSuchChannel
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}
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cfnewname, err := CasefoldChannel(newname)
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if err != nil {
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return InvalidChannelName
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}
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cm.Lock()
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defer cm.Unlock()
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if cm.chans[cfnewname] != nil {
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return ChannelNameInUse
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}
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entry := cm.chans[cfname]
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if entry == nil {
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return NoSuchChannel
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}
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delete(cm.chans, cfname)
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cm.chans[cfnewname] = entry
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entry.channel.setName(newname)
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entry.channel.setNameCasefolded(cfnewname)
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return nil
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}
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// Len returns the number of channels
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func (cm *ChannelManager) Len() int {
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cm.RLock()
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defer cm.RUnlock()
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return len(cm.chans)
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}
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// Channels returns a slice containing all current channels
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func (cm *ChannelManager) Channels() (result []*Channel) {
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cm.RLock()
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defer cm.RUnlock()
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for _, entry := range cm.chans {
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result = append(result, entry.channel)
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}
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return
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}
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