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300d02bd9c
Specifically, if you joined a channel while someone else was trying to part. the Join method would grab the lock, the Quit method would queue to grab the lock, the Join method would unlock and then try to regrab the lock, and it would get into a situation where nobody would have the lock and everyone would be waiting for it. This caused weird oddities with clients.
609 lines
16 KiB
Go
609 lines
16 KiB
Go
// Copyright (c) 2012-2014 Jeremy Latt
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// Copyright (c) 2014-2015 Edmund Huber
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// Copyright (c) 2016- Daniel Oaks <daniel@danieloaks.net>
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// released under the MIT license
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package irc
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import (
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"errors"
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"fmt"
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"log"
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"net"
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"runtime/debug"
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"strconv"
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"strings"
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"time"
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"github.com/DanielOaks/girc-go/ircmsg"
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"github.com/DanielOaks/go-ident"
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)
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const (
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IDLE_TIMEOUT = time.Minute + time.Second*30 // how long before a client is considered idle
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QUIT_TIMEOUT = time.Minute // how long after idle before a client is kicked
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IdentTimeoutSeconds = 5
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)
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var (
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TIMEOUT_STATED_SECONDS = strconv.Itoa(int((IDLE_TIMEOUT + QUIT_TIMEOUT).Seconds()))
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ErrNickAlreadySet = errors.New("Nickname is already set")
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)
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// Client is an IRC client.
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type Client struct {
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account *ClientAccount
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atime time.Time
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authorized bool
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awayMessage string
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capabilities CapabilitySet
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capState CapState
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capVersion CapVersion
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certfp string
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channels ChannelSet
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class *OperClass
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ctime time.Time
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flags map[Mode]bool
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isDestroyed bool
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isQuitting bool
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hasQuit bool
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hops int
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hostname string
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rawHostname string
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vhost string
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idleTimer *time.Timer
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monitoring map[string]bool
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nick string
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nickCasefolded string
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nickMaskString string // cache for nickmask string since it's used with lots of replies
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nickMaskCasefolded string
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operName string
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quitTimer *time.Timer
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quitMessageSent bool
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realname string
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registered bool
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saslInProgress bool
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saslMechanism string
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saslValue string
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server *Server
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socket *Socket
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username string
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whoisLine string
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}
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// NewClient returns a client with all the appropriate info setup.
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func NewClient(server *Server, conn net.Conn, isTLS bool) *Client {
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now := time.Now()
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socket := NewSocket(conn, server.MaxSendQBytes)
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go socket.RunSocketWriter()
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client := &Client{
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atime: now,
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authorized: server.password == nil,
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capabilities: make(CapabilitySet),
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capState: CapNone,
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capVersion: Cap301,
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channels: make(ChannelSet),
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ctime: now,
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flags: make(map[Mode]bool),
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monitoring: make(map[string]bool),
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server: server,
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socket: &socket,
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account: &NoAccount,
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nick: "*", // * is used until actual nick is given
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nickCasefolded: "*",
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nickMaskString: "*", // * is used until actual nick is given
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}
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if isTLS {
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client.flags[TLS] = true
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// error is not useful to us here anyways so we can ignore it
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client.certfp, _ = client.socket.CertFP()
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}
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if server.checkIdent {
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_, serverPortString, err := net.SplitHostPort(conn.LocalAddr().String())
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serverPort, _ := strconv.Atoi(serverPortString)
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if err != nil {
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log.Fatal(err)
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}
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clientHost, clientPortString, err := net.SplitHostPort(conn.RemoteAddr().String())
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clientPort, _ := strconv.Atoi(clientPortString)
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if err != nil {
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log.Fatal(err)
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}
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client.Notice("*** Looking up your username")
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resp, err := ident.Query(clientHost, serverPort, clientPort, IdentTimeoutSeconds)
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if err == nil {
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username := resp.Identifier
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_, err := CasefoldName(username) // ensure it's a valid username
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if err == nil {
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client.Notice("*** Found your username")
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client.username = username
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// we don't need to updateNickMask here since nickMask is not used for anything yet
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} else {
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client.Notice("*** Got a malformed username, ignoring")
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}
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} else {
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client.Notice("*** Could not find your username")
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}
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}
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client.Touch()
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go client.run()
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return client
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}
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//
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// command goroutine
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//
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func (client *Client) maxlens() (int, int) {
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maxlenTags := 512
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maxlenRest := 512
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if client.capabilities[MessageTags] {
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maxlenTags = 4096
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}
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if client.capabilities[MaxLine] {
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if client.server.limits.LineLen.Tags > maxlenTags {
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maxlenTags = client.server.limits.LineLen.Tags
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}
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maxlenRest = client.server.limits.LineLen.Rest
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}
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return maxlenTags, maxlenRest
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}
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func (client *Client) run() {
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var err error
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var isExiting bool
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var line string
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var msg ircmsg.IrcMessage
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// Set the hostname for this client
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client.rawHostname = AddrLookupHostname(client.socket.conn.RemoteAddr())
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//TODO(dan): Make this a socketreactor from ircbnc
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for {
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line, err = client.socket.Read()
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if err != nil {
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client.Quit("connection closed")
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break
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}
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maxlenTags, maxlenRest := client.maxlens()
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client.server.logger.Debug("userinput ", client.nick, "<- ", line)
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msg, err = ircmsg.ParseLineMaxLen(line, maxlenTags, maxlenRest)
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if err == ircmsg.ErrorLineIsEmpty {
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continue
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} else if err != nil {
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client.Quit("received malformed line")
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break
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}
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cmd, exists := Commands[msg.Command]
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if !exists {
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if len(msg.Command) > 0 {
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client.Send(nil, client.server.name, ERR_UNKNOWNCOMMAND, client.nick, msg.Command, "Unknown command")
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} else {
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client.Send(nil, client.server.name, ERR_UNKNOWNCOMMAND, client.nick, "lastcmd", "No command given")
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}
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continue
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}
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isExiting = cmd.Run(client.server, client, msg)
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if isExiting || client.isQuitting {
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break
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}
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}
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// ensure client connection gets closed
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client.destroy()
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}
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//
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// quit timer goroutine
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//
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func (client *Client) connectionTimeout() {
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client.Quit(fmt.Sprintf("Ping timeout: %s seconds", TIMEOUT_STATED_SECONDS))
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client.isQuitting = true
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}
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//
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// idle timer goroutine
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//
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func (client *Client) connectionIdle() {
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client.server.idle <- client
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}
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//
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// server goroutine
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//
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// Active marks the client as 'active' (i.e. the user should be there).
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func (client *Client) Active() {
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client.atime = time.Now()
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}
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// Touch marks the client as alive.
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func (client *Client) Touch() {
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if client.quitTimer != nil {
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client.quitTimer.Stop()
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}
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if client.idleTimer == nil {
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client.idleTimer = time.AfterFunc(IDLE_TIMEOUT, client.connectionIdle)
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} else {
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client.idleTimer.Reset(IDLE_TIMEOUT)
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}
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}
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// Idle resets the timeout handlers and sends the client a PING.
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func (client *Client) Idle() {
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client.Send(nil, "", "PING", client.nick)
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if client.quitTimer == nil {
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client.quitTimer = time.AfterFunc(QUIT_TIMEOUT, client.connectionTimeout)
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} else {
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client.quitTimer.Reset(QUIT_TIMEOUT)
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}
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}
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// Register sets the client details as appropriate when entering the network.
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func (client *Client) Register() {
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if client.registered {
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return
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}
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client.registered = true
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client.Touch()
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client.updateNickMask()
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client.alertMonitors()
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}
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// IdleTime returns how long this client's been idle.
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func (client *Client) IdleTime() time.Duration {
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return time.Since(client.atime)
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}
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// SignonTime returns this client's signon time as a unix timestamp.
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func (client *Client) SignonTime() int64 {
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return client.ctime.Unix()
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}
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// IdleSeconds returns the number of seconds this client's been idle.
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func (client *Client) IdleSeconds() uint64 {
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return uint64(client.IdleTime().Seconds())
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}
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// HasNick returns true if the client's nickname is set (used in registration).
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func (client *Client) HasNick() bool {
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return client.nick != "" && client.nick != "*"
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}
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// HasNick returns true if the client's username is set (used in registration).
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func (client *Client) HasUsername() bool {
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return client.username != "" && client.username != "*"
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}
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// HasCapabs returns true if client has the given (role) capabilities.
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func (client *Client) HasCapabs(capabs ...string) bool {
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if client.class == nil {
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return false
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}
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for _, capab := range capabs {
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if !client.class.Capabilities[capab] {
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return false
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}
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}
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return true
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}
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// <mode>
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func (c *Client) ModeString() (str string) {
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str = "+"
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for flag := range c.flags {
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str += flag.String()
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}
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return
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}
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// Friends refers to clients that share a channel with this client.
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func (client *Client) Friends(Capabilities ...Capability) ClientSet {
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friends := make(ClientSet)
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// make sure that I have the right caps
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hasCaps := true
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for _, Cap := range Capabilities {
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if !client.capabilities[Cap] {
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hasCaps = false
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break
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}
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}
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if hasCaps {
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friends.Add(client)
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}
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for channel := range client.channels {
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channel.membersMutex.RLock()
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for member := range channel.members {
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// make sure they have all the required caps
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for _, Cap := range Capabilities {
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if !member.capabilities[Cap] {
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continue
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}
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}
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friends.Add(member)
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}
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channel.membersMutex.RUnlock()
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}
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return friends
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}
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// updateNick updates the casefolded nickname.
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func (client *Client) updateNick() {
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casefoldedName, err := CasefoldName(client.nick)
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if err != nil {
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log.Println(fmt.Sprintf("ERROR: Nick [%s] couldn't be casefolded... this should never happen. Printing stacktrace.", client.nick))
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debug.PrintStack()
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}
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client.nickCasefolded = casefoldedName
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}
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// updateNickMask updates the casefolded nickname and nickmask.
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func (client *Client) updateNickMask() {
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client.updateNick()
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if len(client.vhost) > 0 {
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client.hostname = client.vhost
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} else {
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client.hostname = client.rawHostname
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}
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client.nickMaskString = fmt.Sprintf("%s!%s@%s", client.nick, client.username, client.hostname)
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nickMaskCasefolded, err := Casefold(client.nickMaskString)
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if err != nil {
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log.Println(fmt.Sprintf("ERROR: Nickmask [%s] couldn't be casefolded... this should never happen. Printing stacktrace.", client.nickMaskString))
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debug.PrintStack()
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}
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client.nickMaskCasefolded = nickMaskCasefolded
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}
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// AllNickmasks returns all the possible nickmasks for the client.
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func (client *Client) AllNickmasks() []string {
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var masks []string
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var mask string
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var err error
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if len(client.vhost) > 0 {
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mask, err = Casefold(fmt.Sprintf("%s!%s@%s", client.nick, client.username, client.vhost))
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if err == nil {
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masks = append(masks, mask)
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}
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}
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mask, err = Casefold(fmt.Sprintf("%s!%s@%s", client.nick, client.username, client.rawHostname))
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if err == nil {
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masks = append(masks, mask)
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}
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mask2, err := Casefold(fmt.Sprintf("%s!%s@%s", client.nick, client.username, IPString(client.socket.conn.RemoteAddr())))
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if err == nil && mask2 != mask {
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masks = append(masks, mask2)
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}
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return masks
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}
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// SetNickname sets the very first nickname for the client.
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func (client *Client) SetNickname(nickname string) error {
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if client.HasNick() {
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client.server.logger.Error("nick", fmt.Sprintf("%s nickname already set, something is wrong with server consistency", client.nickMaskString))
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return ErrNickAlreadySet
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}
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err := client.server.clients.Add(client, nickname)
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if err == nil {
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client.nick = nickname
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client.updateNick()
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}
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return err
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}
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// ChangeNickname changes the existing nickname of the client.
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func (client *Client) ChangeNickname(nickname string) error {
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origNickMask := client.nickMaskString
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err := client.server.clients.Replace(client.nick, nickname, client)
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if err == nil {
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client.server.logger.Debug("nick", fmt.Sprintf("%s changed nickname to %s", client.nick, nickname))
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client.server.whoWas.Append(client)
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client.nick = nickname
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client.updateNickMask()
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for friend := range client.Friends() {
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friend.Send(nil, origNickMask, "NICK", nickname)
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}
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}
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return err
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}
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func (client *Client) Quit(message string) {
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if !client.quitMessageSent {
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client.Send(nil, client.nickMaskString, "QUIT", message)
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client.Send(nil, "", "ERROR", message)
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client.quitMessageSent = true
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}
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}
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// destroy gets rid of a client, removes them from server lists etc.
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func (client *Client) destroy() {
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if client.isDestroyed {
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return
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}
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client.server.logger.Debug("quit", fmt.Sprintf("%s is no longer on the server", client.nick))
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// send quit/error message to client if they haven't been sent already
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client.Quit("Connection closed")
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client.isDestroyed = true
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client.server.whoWas.Append(client)
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friends := client.Friends()
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friends.Remove(client)
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// remove from connection limits
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ipaddr := net.ParseIP(IPString(client.socket.conn.RemoteAddr()))
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// this check shouldn't be required but eh
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if ipaddr != nil {
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client.server.connectionLimitsMutex.Lock()
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client.server.connectionLimits.RemoveClient(ipaddr)
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client.server.connectionLimitsMutex.Unlock()
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}
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// remove from opers list
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_, exists := client.server.currentOpers[client]
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if exists {
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delete(client.server.currentOpers, client)
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}
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// alert monitors
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for _, mClient := range client.server.monitoring[client.nickCasefolded] {
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mClient.Send(nil, client.server.name, RPL_MONOFFLINE, mClient.nick, client.nick)
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}
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// remove my monitors
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client.clearMonitorList()
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// clean up channels
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for channel := range client.channels {
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channel.Quit(client, &friends)
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}
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// clean up server
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client.server.clients.Remove(client)
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// clean up self
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if client.idleTimer != nil {
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client.idleTimer.Stop()
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}
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if client.quitTimer != nil {
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client.quitTimer.Stop()
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}
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client.socket.Close()
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// send quit messages to friends
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for friend := range friends {
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//TODO(dan): store quit message in user, if exists use that instead here
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friend.Send(nil, client.nickMaskString, "QUIT", "Exited")
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}
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}
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// SendSplitMsgFromClient sends an IRC PRIVMSG/NOTICE coming from a specific client.
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// Adds account-tag to the line as well.
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func (client *Client) SendSplitMsgFromClient(msgid string, from *Client, tags *map[string]ircmsg.TagValue, command, target string, message SplitMessage) {
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if client.capabilities[MaxLine] {
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client.SendFromClient(msgid, from, tags, command, target, message.ForMaxLine)
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} else {
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for _, str := range message.For512 {
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client.SendFromClient(msgid, from, tags, command, target, str)
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}
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}
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}
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// SendFromClient sends an IRC line coming from a specific client.
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// Adds account-tag to the line as well.
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func (client *Client) SendFromClient(msgid string, from *Client, tags *map[string]ircmsg.TagValue, command string, params ...string) error {
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// attach account-tag
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if client.capabilities[AccountTag] && from.account != &NoAccount {
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if tags == nil {
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tags = ircmsg.MakeTags("account", from.account.Name)
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} else {
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(*tags)["account"] = ircmsg.MakeTagValue(from.account.Name)
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}
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}
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// attach message-id
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if len(msgid) > 0 && client.capabilities[MessageIDs] {
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if tags == nil {
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tags = ircmsg.MakeTags("draft/msgid", msgid)
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} else {
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(*tags)["draft/msgid"] = ircmsg.MakeTagValue(msgid)
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}
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}
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return client.Send(tags, from.nickMaskString, command, params...)
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}
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var (
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// these are all the output commands that MUST have their last param be a trailing.
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// this is needed because silly clients like to treat trailing as separate from the
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// other params in messages.
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commandsThatMustUseTrailing = map[string]bool{
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"PRIVMSG": true,
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"NOTICE": true,
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RPL_WHOISCHANNELS: true,
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|
RPL_USERHOST: true,
|
|
}
|
|
)
|
|
|
|
// Send sends an IRC line to the client.
|
|
func (client *Client) Send(tags *map[string]ircmsg.TagValue, prefix string, command string, params ...string) error {
|
|
// attach server-time
|
|
if client.capabilities[ServerTime] {
|
|
t := time.Now().UTC().Format("2006-01-02T15:04:05.999Z")
|
|
if tags == nil {
|
|
tags = ircmsg.MakeTags("time", t)
|
|
} else {
|
|
(*tags)["time"] = ircmsg.MakeTagValue(t)
|
|
}
|
|
}
|
|
|
|
// force trailing
|
|
var usedSpaceHack bool
|
|
if commandsThatMustUseTrailing[strings.ToUpper(command)] && len(params) > 0 {
|
|
lastParam := params[len(params)-1]
|
|
if !strings.Contains(lastParam, " ") {
|
|
params[len(params)-1] = lastParam + " "
|
|
usedSpaceHack = true
|
|
}
|
|
}
|
|
|
|
// send out the message
|
|
message := ircmsg.MakeMessage(tags, prefix, command, params...)
|
|
maxlenTags, maxlenRest := client.maxlens()
|
|
line, err := message.LineMaxLen(maxlenTags, maxlenRest)
|
|
if err != nil {
|
|
// try not to fail quietly - especially useful when running tests, as a note to dig deeper
|
|
// log.Println("Error assembling message:")
|
|
// spew.Dump(message)
|
|
// debug.PrintStack()
|
|
|
|
message = ircmsg.MakeMessage(nil, client.server.name, ERR_UNKNOWNERROR, "*", "Error assembling message for sending")
|
|
line, _ := message.Line()
|
|
client.socket.Write(line)
|
|
return err
|
|
}
|
|
|
|
// strip space hack if we used it
|
|
if usedSpaceHack {
|
|
line = line[:len(line)-3] + "\r\n"
|
|
}
|
|
|
|
client.server.logger.Debug("useroutput", client.nick, " ->", strings.TrimRight(line, "\r\n"))
|
|
|
|
client.socket.Write(line)
|
|
return nil
|
|
}
|
|
|
|
// Notice sends the client a notice from the server.
|
|
func (client *Client) Notice(text string) {
|
|
client.Send(nil, client.server.name, "NOTICE", client.nick, text)
|
|
}
|