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ergo/irc/getters.go
Shivaram Lingamneni 70b20750aa fix #1531
AWAY status should be tracked per-session:

1. With auto-away enabled, away status is aggregated across sessions
   (if any session is not away, the client is not away, else use
   the away status that was set most recently)
2. With auto-away disabled, we get the legacy behavior where AWAY
   applies directly to the client
2021-03-18 02:53:18 -04:00

598 lines
15 KiB
Go

// Copyright (c) 2017 Shivaram Lingamneni <slingamn@cs.stanford.edu>
// released under the MIT license
package irc
import (
"net"
"sync/atomic"
"time"
"unsafe"
"github.com/oragono/oragono/irc/languages"
"github.com/oragono/oragono/irc/modes"
"github.com/oragono/oragono/irc/utils"
)
func (server *Server) Config() (config *Config) {
return (*Config)(atomic.LoadPointer(&server.config))
}
func (server *Server) SetConfig(config *Config) {
atomic.StorePointer(&server.config, unsafe.Pointer(config))
}
func (server *Server) ChannelRegistrationEnabled() bool {
return server.Config().Channels.Registration.Enabled
}
func (server *Server) GetOperator(name string) (oper *Oper) {
name, err := CasefoldName(name)
if err != nil {
return
}
return server.Config().operators[name]
}
func (server *Server) Languages() (lm *languages.Manager) {
return server.Config().languageManager
}
func (server *Server) Defcon() uint32 {
return atomic.LoadUint32(&server.defcon)
}
func (server *Server) SetDefcon(defcon uint32) {
atomic.StoreUint32(&server.defcon, defcon)
}
func (client *Client) Sessions() (sessions []*Session) {
client.stateMutex.RLock()
sessions = client.sessions
client.stateMutex.RUnlock()
return
}
func (client *Client) GetSessionByResumeID(resumeID string) (result *Session) {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
for _, session := range client.sessions {
if session.resumeID == resumeID {
return session
}
}
return
}
type SessionData struct {
ctime time.Time
atime time.Time
ip net.IP
hostname string
certfp string
deviceID string
connInfo string
sessionID int64
}
func (client *Client) AllSessionData(currentSession *Session, hasPrivs bool) (data []SessionData, currentIndex int) {
currentIndex = -1
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
data = make([]SessionData, len(client.sessions))
for i, session := range client.sessions {
if session == currentSession {
currentIndex = i
}
data[i] = SessionData{
atime: session.lastActive,
ctime: session.ctime,
hostname: session.rawHostname,
certfp: session.certfp,
deviceID: session.deviceID,
sessionID: session.sessionID,
}
if session.proxiedIP != nil {
data[i].ip = session.proxiedIP
} else {
data[i].ip = session.realIP
}
if hasPrivs {
data[i].connInfo = utils.DescribeConn(session.socket.conn.UnderlyingConn().Conn)
}
}
return
}
func (client *Client) AddSession(session *Session) (success bool, numSessions int, lastSeen time.Time, back bool) {
config := client.server.Config()
client.stateMutex.Lock()
defer client.stateMutex.Unlock()
// client may be dying and ineligible to receive another session
if client.destroyed {
return
}
// success, attach the new session to the client
session.client = client
session.sessionID = client.nextSessionID
client.nextSessionID++
newSessions := make([]*Session, len(client.sessions)+1)
copy(newSessions, client.sessions)
newSessions[len(newSessions)-1] = session
if client.accountSettings.AutoreplayMissed || session.deviceID != "" {
lastSeen = client.lastSeen[session.deviceID]
client.setLastSeen(time.Now().UTC(), session.deviceID)
}
client.sessions = newSessions
// TODO(#1551) there should be a cap to opt out of this behavior on a session
if persistenceEnabled(config.Accounts.Multiclient.AutoAway, client.accountSettings.AutoAway) {
client.awayMessage = ""
if len(client.sessions) == 1 {
back = true
}
}
return true, len(client.sessions), lastSeen, back
}
func (client *Client) removeSession(session *Session) (success bool, length int) {
if len(client.sessions) == 0 {
return
}
sessions := make([]*Session, 0, len(client.sessions)-1)
for _, currentSession := range client.sessions {
if session == currentSession {
success = true
} else {
sessions = append(sessions, currentSession)
}
}
client.sessions = sessions
length = len(sessions)
return
}
func (session *Session) SetResumeID(resumeID string) {
session.client.stateMutex.Lock()
session.resumeID = resumeID
session.client.stateMutex.Unlock()
}
func (client *Client) Nick() string {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
return client.nick
}
func (client *Client) NickMaskString() string {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
return client.nickMaskString
}
func (client *Client) NickCasefolded() string {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
return client.nickCasefolded
}
func (client *Client) NickMaskCasefolded() string {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
return client.nickMaskCasefolded
}
func (client *Client) Username() string {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
return client.username
}
func (client *Client) Hostname() string {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
return client.hostname
}
func (client *Client) Away() (result bool, message string) {
client.stateMutex.Lock()
message = client.awayMessage
client.stateMutex.Unlock()
result = client.awayMessage != ""
return
}
func (session *Session) SetAway(awayMessage string) {
client := session.client
config := client.server.Config()
client.stateMutex.Lock()
defer client.stateMutex.Unlock()
session.awayMessage = awayMessage
session.awayAt = time.Now().UTC()
autoAway := client.registered && client.alwaysOn && persistenceEnabled(config.Accounts.Multiclient.AutoAway, client.accountSettings.AutoAway)
if autoAway {
client.setAutoAwayNoMutex(config)
} else {
client.awayMessage = awayMessage
}
return
}
func (client *Client) setAutoAwayNoMutex(config *Config) {
// aggregate the away statuses of the individual sessions:
var globalAwayState string
var awaySetAt time.Time
for _, cSession := range client.sessions {
if cSession.awayMessage == "" {
// a session is active, we are not auto-away
client.awayMessage = ""
return
} else if cSession.awayAt.After(awaySetAt) {
// choose the latest available away message from any session
globalAwayState = cSession.awayMessage
awaySetAt = cSession.awayAt
}
}
if awaySetAt.IsZero() {
// no sessions, enable auto-away
client.awayMessage = config.languageManager.Translate(client.languages, `User is currently disconnected`)
} else {
client.awayMessage = globalAwayState
}
}
func (client *Client) AlwaysOn() (alwaysOn bool) {
client.stateMutex.RLock()
alwaysOn = client.registered && client.alwaysOn
client.stateMutex.RUnlock()
return
}
// uniqueIdentifiers returns the strings for which the server enforces per-client
// uniqueness/ownership; no two clients can have colliding casefolded nicks or
// skeletons.
func (client *Client) uniqueIdentifiers() (nickCasefolded string, skeleton string) {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
return client.nickCasefolded, client.skeleton
}
func (client *Client) ResumeID() string {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
return client.resumeID
}
func (client *Client) SetResumeID(id string) {
client.stateMutex.Lock()
defer client.stateMutex.Unlock()
client.resumeID = id
}
func (client *Client) Oper() *Oper {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
return client.oper
}
func (client *Client) Registered() (result bool) {
// `registered` is only written from the client's own goroutine, but may be
// read from other goroutines; therefore, the client's own goroutine may read
// the value without synchronization, but must write it with synchronization,
// and other goroutines must read it with synchronization
client.stateMutex.RLock()
result = client.registered
client.stateMutex.RUnlock()
return
}
func (client *Client) RawHostname() (result string) {
client.stateMutex.Lock()
result = client.rawHostname
client.stateMutex.Unlock()
return
}
func (client *Client) AwayMessage() (result string) {
client.stateMutex.RLock()
result = client.awayMessage
client.stateMutex.RUnlock()
return
}
func (client *Client) Account() string {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
return client.account
}
func (client *Client) AccountName() string {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
return client.accountName
}
func (client *Client) Login(account ClientAccount) {
alwaysOn := persistenceEnabled(client.server.Config().Accounts.Multiclient.AlwaysOn, account.Settings.AlwaysOn)
client.stateMutex.Lock()
defer client.stateMutex.Unlock()
client.account = account.NameCasefolded
client.accountName = account.Name
client.accountSettings = account.Settings
// mark always-on here: it will not be respected until the client is registered
client.alwaysOn = alwaysOn
client.accountRegDate = account.RegisteredAt
return
}
func (client *Client) setAccountName(name string) {
// XXX this assumes validation elsewhere
client.stateMutex.Lock()
defer client.stateMutex.Unlock()
client.accountName = name
}
func (client *Client) setCloakedHostname(cloak string) {
client.stateMutex.Lock()
defer client.stateMutex.Unlock()
client.cloakedHostname = cloak
client.updateNickMaskNoMutex()
}
func (client *Client) CloakedHostname() string {
client.stateMutex.Lock()
defer client.stateMutex.Unlock()
return client.cloakedHostname
}
func (client *Client) historyCutoff() (cutoff time.Time) {
client.stateMutex.Lock()
if client.account != "" {
cutoff = client.accountRegDate
} else {
cutoff = client.ctime
}
client.stateMutex.Unlock()
return
}
func (client *Client) Logout() {
client.stateMutex.Lock()
client.account = ""
client.accountName = "*"
client.alwaysOn = false
client.accountRegDate = time.Time{}
client.accountSettings = AccountSettings{}
client.stateMutex.Unlock()
}
func (client *Client) AccountSettings() (result AccountSettings) {
client.stateMutex.RLock()
result = client.accountSettings
client.stateMutex.RUnlock()
return
}
func (client *Client) SetAccountSettings(settings AccountSettings) {
// we mark dirty if the client is transitioning to always-on
var becameAlwaysOn bool
alwaysOn := persistenceEnabled(client.server.Config().Accounts.Multiclient.AlwaysOn, settings.AlwaysOn)
client.stateMutex.Lock()
if client.registered {
// only allow the client to become always-on if their nick equals their account name
alwaysOn = alwaysOn && client.nick == client.accountName
becameAlwaysOn = (!client.alwaysOn && alwaysOn)
client.alwaysOn = alwaysOn
}
client.accountSettings = settings
client.stateMutex.Unlock()
if becameAlwaysOn {
client.markDirty(IncludeAllAttrs)
}
}
func (client *Client) Languages() (languages []string) {
client.stateMutex.RLock()
languages = client.languages
client.stateMutex.RUnlock()
return languages
}
func (client *Client) SetLanguages(languages []string) {
client.stateMutex.Lock()
client.languages = languages
client.stateMutex.Unlock()
}
func (client *Client) HasMode(mode modes.Mode) bool {
// client.flags has its own synch
return client.modes.HasMode(mode)
}
func (client *Client) SetMode(mode modes.Mode, on bool) bool {
return client.modes.SetMode(mode, on)
}
func (client *Client) SetRealname(realname string) {
client.stateMutex.Lock()
client.realname = realname
alwaysOn := client.registered && client.alwaysOn
client.stateMutex.Unlock()
if alwaysOn {
client.markDirty(IncludeRealname)
}
}
func (client *Client) Channels() (result []*Channel) {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
length := len(client.channels)
result = make([]*Channel, length)
i := 0
for channel := range client.channels {
result[i] = channel
i++
}
return
}
func (client *Client) NumChannels() int {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
return len(client.channels)
}
func (client *Client) WhoWas() (result WhoWas) {
return client.Details().WhoWas
}
func (client *Client) Details() (result ClientDetails) {
client.stateMutex.RLock()
defer client.stateMutex.RUnlock()
return client.detailsNoMutex()
}
func (client *Client) detailsNoMutex() (result ClientDetails) {
result.nick = client.nick
result.nickCasefolded = client.nickCasefolded
result.username = client.username
result.hostname = client.hostname
result.realname = client.realname
result.nickMask = client.nickMaskString
result.nickMaskCasefolded = client.nickMaskCasefolded
result.account = client.account
result.accountName = client.accountName
return
}
func (client *Client) UpdateActive(session *Session) {
now := time.Now().UTC()
client.stateMutex.Lock()
defer client.stateMutex.Unlock()
client.lastActive = now
session.lastActive = now
}
func (client *Client) Realname() string {
client.stateMutex.RLock()
result := client.realname
client.stateMutex.RUnlock()
return result
}
func (client *Client) IsExpiredAlwaysOn(config *Config) (result bool) {
client.stateMutex.Lock()
defer client.stateMutex.Unlock()
return client.checkAlwaysOnExpirationNoMutex(config, false)
}
func (client *Client) checkAlwaysOnExpirationNoMutex(config *Config, ignoreRegistration bool) (result bool) {
if !((client.registered || ignoreRegistration) && client.alwaysOn) {
return false
}
deadline := time.Duration(config.Accounts.Multiclient.AlwaysOnExpiration)
if deadline == 0 {
return false
}
now := time.Now()
for _, ts := range client.lastSeen {
if now.Sub(ts) < deadline {
return false
}
}
return true
}
func (channel *Channel) Name() string {
channel.stateMutex.RLock()
defer channel.stateMutex.RUnlock()
return channel.name
}
func (channel *Channel) NameCasefolded() string {
channel.stateMutex.RLock()
defer channel.stateMutex.RUnlock()
return channel.nameCasefolded
}
func (channel *Channel) Rename(name, nameCasefolded string) {
channel.stateMutex.Lock()
channel.name = name
if channel.nameCasefolded != nameCasefolded {
channel.nameCasefolded = nameCasefolded
if channel.registeredFounder != "" {
channel.registeredTime = time.Now().UTC()
}
}
channel.stateMutex.Unlock()
}
func (channel *Channel) Members() (result []*Client) {
channel.stateMutex.RLock()
defer channel.stateMutex.RUnlock()
return channel.membersCache
}
func (channel *Channel) setUserLimit(limit int) {
channel.stateMutex.Lock()
channel.userLimit = limit
channel.stateMutex.Unlock()
}
func (channel *Channel) setKey(key string) {
channel.stateMutex.Lock()
defer channel.stateMutex.Unlock()
channel.key = key
}
func (channel *Channel) Founder() string {
channel.stateMutex.RLock()
defer channel.stateMutex.RUnlock()
return channel.registeredFounder
}
func (channel *Channel) HighestUserMode(client *Client) (result modes.Mode) {
channel.stateMutex.RLock()
clientModes := channel.members[client].modes
channel.stateMutex.RUnlock()
return clientModes.HighestChannelUserMode()
}
func (channel *Channel) Settings() (result ChannelSettings) {
channel.stateMutex.RLock()
result = channel.settings
channel.stateMutex.RUnlock()
return result
}
func (channel *Channel) SetSettings(settings ChannelSettings) {
channel.stateMutex.Lock()
channel.settings = settings
channel.stateMutex.Unlock()
channel.MarkDirty(IncludeSettings)
}
func (channel *Channel) setForward(forward string) {
channel.stateMutex.Lock()
channel.forward = forward
channel.stateMutex.Unlock()
}
func (channel *Channel) Ctime() (ctime time.Time) {
channel.stateMutex.RLock()
ctime = channel.createdTime
channel.stateMutex.RUnlock()
return
}
func (channel *Channel) getAmode(cfaccount string) (result modes.Mode) {
channel.stateMutex.RLock()
defer channel.stateMutex.RUnlock()
return channel.accountToUMode[cfaccount]
}