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ergo/irc/client.go
2014-03-20 05:05:18 +01:00

281 lines
5.6 KiB
Go

package irc
import (
"fmt"
"net"
"time"
)
const (
LOGIN_TIMEOUT = time.Minute / 2 // how long the client has to login
IDLE_TIMEOUT = time.Minute // how long before a client is considered idle
QUIT_TIMEOUT = time.Minute // how long after idle before a client is kicked
)
type Client struct {
atime time.Time
authorized bool
awayMessage Text
capabilities CapabilitySet
capState CapState
channels ChannelSet
commands chan Command
ctime time.Time
flags map[UserMode]bool
hasQuit bool
hops uint
hostname Name
idleTimer *time.Timer
loginTimer *time.Timer
nick Name
quitTimer *time.Timer
realname Text
registered bool
server *Server
socket *Socket
username Name
theaterChannels []*Channel
}
func NewClient(server *Server, conn net.Conn) *Client {
now := time.Now()
client := &Client{
atime: now,
authorized: server.password == nil,
capState: CapNone,
capabilities: make(CapabilitySet),
channels: make(ChannelSet),
commands: make(chan Command),
ctime: now,
flags: make(map[UserMode]bool),
server: server,
}
client.socket = NewSocket(conn, client.commands)
client.loginTimer = time.AfterFunc(LOGIN_TIMEOUT, client.connectionTimeout)
go client.run()
return client
}
//
// command goroutine
//
func (client *Client) run() {
for command := range client.commands {
command.SetClient(client)
checkPass, ok := command.(checkPasswordCommand)
if ok {
checkPass.LoadPassword(client.server)
// Block the client thread while handling a potentially expensive
// password bcrypt operation. Since the server is single-threaded
// for commands, we don't want the server to perform the bcrypt,
// blocking anyone else from sending commands until it
// completes. This could be a form of DoS if handled naively.
checkPass.CheckPassword()
}
client.server.commands <- command
}
}
func (client *Client) connectionTimeout() {
client.commands <- &QuitCommand{
message: "connection timeout",
}
}
//
// idle timer goroutine
//
func (client *Client) connectionIdle() {
client.server.idle <- client
}
//
// server goroutine
//
func (client *Client) Active() {
client.atime = time.Now()
}
func (client *Client) Touch() {
if client.quitTimer != nil {
client.quitTimer.Stop()
}
if client.idleTimer == nil {
client.idleTimer = time.AfterFunc(IDLE_TIMEOUT, client.connectionIdle)
} else {
client.idleTimer.Reset(IDLE_TIMEOUT)
}
}
func (client *Client) Idle() {
client.Reply(RplPing(client))
if client.quitTimer == nil {
client.quitTimer = time.AfterFunc(QUIT_TIMEOUT, client.connectionTimeout)
} else {
client.quitTimer.Reset(QUIT_TIMEOUT)
}
}
func (client *Client) Register() {
if client.registered {
return
}
client.registered = true
client.loginTimer.Stop()
client.Touch()
}
func (client *Client) destroy() {
// clean up channels
for channel := range client.channels {
channel.Quit(client)
}
// clean up server
client.server.clients.Remove(client)
// clean up self
if client.loginTimer != nil {
client.loginTimer.Stop()
}
if client.idleTimer != nil {
client.idleTimer.Stop()
}
if client.quitTimer != nil {
client.quitTimer.Stop()
}
client.socket.Close()
Log.debug.Printf("%s: destroyed", client)
}
func (client *Client) IdleTime() time.Duration {
return time.Since(client.atime)
}
func (client *Client) SignonTime() int64 {
return client.ctime.Unix()
}
func (client *Client) IdleSeconds() uint64 {
return uint64(client.IdleTime().Seconds())
}
func (client *Client) HasNick() bool {
return client.nick != ""
}
func (client *Client) HasUsername() bool {
return client.username != ""
}
// <mode>
func (c *Client) ModeString() (str string) {
for flag := range c.flags {
str += flag.String()
}
if len(str) > 0 {
str = "+" + str
}
return
}
func (c *Client) UserHost() Name {
username := "*"
if c.HasUsername() {
username = c.username.String()
}
return Name(fmt.Sprintf("%s!%s@%s", c.Nick(), username, c.hostname))
}
func (c *Client) Nick() Name {
if c.HasNick() {
return c.nick
}
return Name("*")
}
func (c *Client) Id() Name {
return c.UserHost()
}
func (c *Client) String() string {
return c.Id().String()
}
func (client *Client) Friends() ClientSet {
friends := make(ClientSet)
friends.Add(client)
for channel := range client.channels {
for member := range channel.members {
friends.Add(member)
}
}
return friends
}
func (client *Client) SetNickname(nickname Name) {
if client.HasNick() {
Log.error.Printf("%s nickname already set!", client)
return
}
client.nick = nickname
client.server.clients.Add(client)
}
func (client *Client) ChangeNickname(nickname Name) {
// Make reply before changing nick to capture original source id.
reply := RplNick(client, nickname)
client.server.clients.Remove(client)
client.server.whoWas.Append(client)
client.nick = nickname
client.server.clients.Add(client)
for friend := range client.Friends() {
friend.Reply(reply)
}
}
func (client *Client) Reply(reply string, args ...interface{}) {
if len(args) > 0 {
reply = fmt.Sprintf(reply, args...)
}
client.socket.Write(reply)
}
func (client *Client) Quit(message Text) {
if client.hasQuit {
return
}
for _, channel := range client.theaterChannels {
delete(channel.flags, Theater)
}
client.Reply(RplError("connection closed"))
client.hasQuit = true
client.server.whoWas.Append(client)
friends := client.Friends()
friends.Remove(client)
client.destroy()
if len(friends) > 0 {
reply := RplQuit(client, message)
for friend := range friends {
friend.Reply(reply)
}
}
}