mirror of
https://github.com/ergochat/ergo.git
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274 lines
6.2 KiB
Go
274 lines
6.2 KiB
Go
// Copyright 2020 Joshua J Baker. All rights reserved.
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// Use of this source code is governed by an MIT-style
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// license that can be found in the LICENSE file.
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package btree
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type BTree struct {
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base *BTreeG[any]
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}
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// New returns a new BTree
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func New(less func(a, b any) bool) *BTree {
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if less == nil {
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panic("nil less")
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}
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return &BTree{
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base: NewBTreeG(less),
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}
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}
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// NewNonConcurrent returns a new BTree which is not safe for concurrent
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// write operations by multiple goroutines.
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//
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// This is useful for when you do not need the BTree to manage the locking,
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// but would rather do it yourself.
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func NewNonConcurrent(less func(a, b any) bool) *BTree {
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if less == nil {
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panic("nil less")
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}
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return &BTree{
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base: NewBTreeGOptions(less,
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Options{
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NoLocks: true,
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}),
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}
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}
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// Less is a convenience function that performs a comparison of two items
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// using the same "less" function provided to New.
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func (tr *BTree) Less(a, b any) bool {
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return tr.base.Less(a, b)
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}
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// Set or replace a value for a key
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// Returns the value for the replaced item or nil if the key was not found.
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func (tr *BTree) Set(item any) (prev any) {
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return tr.SetHint(item, nil)
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}
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// SetHint sets or replace a value for a key using a path hint
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// Returns the value for the replaced item or nil if the key was not found.
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func (tr *BTree) SetHint(item any, hint *PathHint) (prev any) {
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if item == nil {
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panic("nil item")
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}
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v, ok := tr.base.SetHint(item, hint)
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if !ok {
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return nil
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}
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return v
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}
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// Get a value for key.
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// Returns nil if the key was not found.
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func (tr *BTree) Get(key any) any {
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return tr.GetHint(key, nil)
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}
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// GetHint gets a value for key using a path hint.
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// Returns nil if the item was not found.
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func (tr *BTree) GetHint(key any, hint *PathHint) (value any) {
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if key == nil {
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return nil
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}
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v, ok := tr.base.GetHint(key, hint)
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if !ok {
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return nil
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}
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return v
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}
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// Len returns the number of items in the tree
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func (tr *BTree) Len() int {
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return tr.base.Len()
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}
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// Delete an item for a key.
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// Returns the deleted value or nil if the key was not found.
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func (tr *BTree) Delete(key any) (prev any) {
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return tr.DeleteHint(key, nil)
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}
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// DeleteHint deletes a value for a key using a path hint
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// Returns the deleted value or nil if the key was not found.
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func (tr *BTree) DeleteHint(key any, hint *PathHint) (prev any) {
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if key == nil {
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return nil
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}
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v, ok := tr.base.DeleteHint(key, nil)
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if !ok {
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return nil
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}
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return v
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}
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// Ascend the tree within the range [pivot, last]
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// Pass nil for pivot to scan all item in ascending order
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// Return false to stop iterating
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func (tr *BTree) Ascend(pivot any, iter func(item any) bool) {
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if pivot == nil {
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tr.base.Scan(iter)
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} else {
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tr.base.Ascend(pivot, iter)
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}
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}
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// Descend the tree within the range [pivot, first]
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// Pass nil for pivot to scan all item in descending order
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// Return false to stop iterating
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func (tr *BTree) Descend(pivot any, iter func(item any) bool) {
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if pivot == nil {
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tr.base.Reverse(iter)
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} else {
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tr.base.Descend(pivot, iter)
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}
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}
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// Load is for bulk loading pre-sorted items
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// If the load replaces and existing item then the value for the replaced item
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// is returned.
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func (tr *BTree) Load(item any) (prev any) {
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if item == nil {
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panic("nil item")
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}
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v, ok := tr.base.Load(item)
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if !ok {
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return nil
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}
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return v
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}
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// Min returns the minimum item in tree.
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// Returns nil if the tree has no items.
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func (tr *BTree) Min() any {
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v, ok := tr.base.Min()
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if !ok {
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return nil
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}
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return v
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}
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// Max returns the maximum item in tree.
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// Returns nil if the tree has no items.
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func (tr *BTree) Max() any {
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v, ok := tr.base.Max()
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if !ok {
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return nil
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}
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return v
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}
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// PopMin removes the minimum item in tree and returns it.
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// Returns nil if the tree has no items.
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func (tr *BTree) PopMin() any {
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v, ok := tr.base.PopMin()
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if !ok {
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return nil
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}
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return v
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}
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// PopMax removes the maximum item in tree and returns it.
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// Returns nil if the tree has no items.
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func (tr *BTree) PopMax() any {
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v, ok := tr.base.PopMax()
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if !ok {
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return nil
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}
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return v
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}
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// GetAt returns the value at index.
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// Return nil if the tree is empty or the index is out of bounds.
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func (tr *BTree) GetAt(index int) any {
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v, ok := tr.base.GetAt(index)
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if !ok {
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return nil
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}
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return v
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}
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// DeleteAt deletes the item at index.
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// Return nil if the tree is empty or the index is out of bounds.
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func (tr *BTree) DeleteAt(index int) any {
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v, ok := tr.base.DeleteAt(index)
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if !ok {
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return nil
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}
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return v
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}
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// Height returns the height of the tree.
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// Returns zero if tree has no items.
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func (tr *BTree) Height() int {
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return tr.base.Height()
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}
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// Walk iterates over all items in tree, in order.
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// The items param will contain one or more items.
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func (tr *BTree) Walk(iter func(items []any)) {
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tr.base.Walk(func(items []any) bool {
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iter(items)
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return true
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})
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}
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// Copy the tree. This is a copy-on-write operation and is very fast because
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// it only performs a shadowed copy.
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func (tr *BTree) Copy() *BTree {
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return &BTree{base: tr.base.Copy()}
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}
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type Iter struct {
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base GenericIter[any]
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}
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// Iter returns a read-only iterator.
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// The Release method must be called finished with iterator.
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func (tr *BTree) Iter() Iter {
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return Iter{tr.base.Iter()}
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}
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// Seek to item greater-or-equal-to key.
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// Returns false if there was no item found.
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func (iter *Iter) Seek(key any) bool {
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return iter.base.Seek(key)
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}
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// First moves iterator to first item in tree.
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// Returns false if the tree is empty.
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func (iter *Iter) First() bool {
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return iter.base.First()
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}
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// Last moves iterator to last item in tree.
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// Returns false if the tree is empty.
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func (iter *Iter) Last() bool {
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return iter.base.Last()
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}
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// First moves iterator to first item in tree.
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// Returns false if the tree is empty.
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func (iter *Iter) Release() {
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iter.base.Release()
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}
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// Next moves iterator to the next item in iterator.
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// Returns false if the tree is empty or the iterator is at the end of
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// the tree.
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func (iter *Iter) Next() bool {
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return iter.base.Next()
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}
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// Prev moves iterator to the previous item in iterator.
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// Returns false if the tree is empty or the iterator is at the beginning of
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// the tree.
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func (iter *Iter) Prev() bool {
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return iter.base.Prev()
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}
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// Item returns the current iterator item.
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func (iter *Iter) Item() any {
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return iter.base.Item()
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}
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