mirror of
https://github.com/ergochat/ergo.git
synced 2024-11-29 23:49:25 +01:00
304 lines
7.6 KiB
Go
304 lines
7.6 KiB
Go
// Copyright (c) 2017 Shivaram Lingamneni <slingamn@cs.stanford.edu>
|
|
// released under the MIT license
|
|
|
|
package irc
|
|
|
|
import (
|
|
"fmt"
|
|
"sync"
|
|
"time"
|
|
|
|
"github.com/oragono/oragono/irc/caps"
|
|
)
|
|
|
|
const (
|
|
// RegisterTimeout is how long clients have to register before we disconnect them
|
|
RegisterTimeout = time.Minute
|
|
// DefaultIdleTimeout is how long without traffic before we send the client a PING
|
|
DefaultIdleTimeout = time.Minute + 30*time.Second
|
|
// For Tor clients, we send a PING at least every 30 seconds, as a workaround for this bug
|
|
// (single-onion circuits will close unless the client sends data once every 60 seconds):
|
|
// https://bugs.torproject.org/29665
|
|
TorIdleTimeout = time.Second * 30
|
|
// This is how long a client gets without sending any message, including the PONG to our
|
|
// PING, before we disconnect them:
|
|
DefaultTotalTimeout = 2*time.Minute + 30*time.Second
|
|
// Resumeable clients (clients who have negotiated caps.Resume) get longer:
|
|
ResumeableTotalTimeout = 3*time.Minute + 30*time.Second
|
|
)
|
|
|
|
// client idleness state machine
|
|
|
|
type TimerState uint
|
|
|
|
const (
|
|
TimerUnregistered TimerState = iota // client is unregistered
|
|
TimerActive // client is actively sending commands
|
|
TimerIdle // client is idle, we sent PING and are waiting for PONG
|
|
TimerDead // client was terminated
|
|
)
|
|
|
|
type IdleTimer struct {
|
|
sync.Mutex // tier 1
|
|
|
|
// immutable after construction
|
|
registerTimeout time.Duration
|
|
session *Session
|
|
|
|
// mutable
|
|
idleTimeout time.Duration
|
|
quitTimeout time.Duration
|
|
state TimerState
|
|
timer *time.Timer
|
|
}
|
|
|
|
// Initialize sets up an IdleTimer and starts counting idle time;
|
|
// if there is no activity from the client, it will eventually be stopped.
|
|
func (it *IdleTimer) Initialize(session *Session) {
|
|
it.session = session
|
|
it.registerTimeout = RegisterTimeout
|
|
it.idleTimeout, it.quitTimeout = it.recomputeDurations()
|
|
registered := session.client.Registered()
|
|
|
|
it.Lock()
|
|
defer it.Unlock()
|
|
if registered {
|
|
it.state = TimerActive
|
|
} else {
|
|
it.state = TimerUnregistered
|
|
}
|
|
it.resetTimeout()
|
|
}
|
|
|
|
// recomputeDurations recomputes the idle and quit durations, given the client's caps.
|
|
func (it *IdleTimer) recomputeDurations() (idleTimeout, quitTimeout time.Duration) {
|
|
totalTimeout := DefaultTotalTimeout
|
|
// if they have the resume cap, wait longer before pinging them out
|
|
// to give them a chance to resume their connection
|
|
if it.session.capabilities.Has(caps.Resume) {
|
|
totalTimeout = ResumeableTotalTimeout
|
|
}
|
|
|
|
idleTimeout = DefaultIdleTimeout
|
|
if it.session.isTor {
|
|
idleTimeout = TorIdleTimeout
|
|
}
|
|
|
|
quitTimeout = totalTimeout - idleTimeout
|
|
return
|
|
}
|
|
|
|
func (it *IdleTimer) Touch() {
|
|
idleTimeout, quitTimeout := it.recomputeDurations()
|
|
|
|
it.Lock()
|
|
defer it.Unlock()
|
|
it.idleTimeout, it.quitTimeout = idleTimeout, quitTimeout
|
|
// a touch transitions TimerUnregistered or TimerIdle into TimerActive
|
|
if it.state != TimerDead {
|
|
it.state = TimerActive
|
|
it.resetTimeout()
|
|
}
|
|
}
|
|
|
|
func (it *IdleTimer) processTimeout() {
|
|
idleTimeout, quitTimeout := it.recomputeDurations()
|
|
|
|
var previousState TimerState
|
|
func() {
|
|
it.Lock()
|
|
defer it.Unlock()
|
|
it.idleTimeout, it.quitTimeout = idleTimeout, quitTimeout
|
|
previousState = it.state
|
|
// TimerActive transitions to TimerIdle, all others to TimerDead
|
|
if it.state == TimerActive {
|
|
// send them a ping, give them time to respond
|
|
it.state = TimerIdle
|
|
it.resetTimeout()
|
|
} else {
|
|
it.state = TimerDead
|
|
}
|
|
}()
|
|
|
|
if previousState == TimerActive {
|
|
it.session.Ping()
|
|
} else {
|
|
it.session.client.Quit(it.quitMessage(previousState), it.session)
|
|
it.session.client.destroy(it.session)
|
|
}
|
|
}
|
|
|
|
// Stop stops counting idle time.
|
|
func (it *IdleTimer) Stop() {
|
|
if it == nil {
|
|
return
|
|
}
|
|
|
|
it.Lock()
|
|
defer it.Unlock()
|
|
it.state = TimerDead
|
|
it.resetTimeout()
|
|
}
|
|
|
|
func (it *IdleTimer) resetTimeout() {
|
|
if it.timer != nil {
|
|
it.timer.Stop()
|
|
}
|
|
var nextTimeout time.Duration
|
|
switch it.state {
|
|
case TimerUnregistered:
|
|
nextTimeout = it.registerTimeout
|
|
case TimerActive:
|
|
nextTimeout = it.idleTimeout
|
|
case TimerIdle:
|
|
nextTimeout = it.quitTimeout
|
|
case TimerDead:
|
|
return
|
|
}
|
|
if it.timer != nil {
|
|
it.timer.Reset(nextTimeout)
|
|
} else {
|
|
it.timer = time.AfterFunc(nextTimeout, it.processTimeout)
|
|
}
|
|
}
|
|
|
|
func (it *IdleTimer) quitMessage(state TimerState) string {
|
|
switch state {
|
|
case TimerUnregistered:
|
|
return fmt.Sprintf("Registration timeout: %v", it.registerTimeout)
|
|
case TimerIdle:
|
|
// how many seconds before registered clients are timed out (IdleTimeout plus QuitTimeout).
|
|
it.Lock()
|
|
defer it.Unlock()
|
|
return fmt.Sprintf("Ping timeout: %v", (it.idleTimeout + it.quitTimeout))
|
|
default:
|
|
// shouldn't happen
|
|
return ""
|
|
}
|
|
}
|
|
|
|
// BrbTimer is a timer on the client as a whole (not an individual session) for implementing
|
|
// the BRB command and related functionality (where a client can remain online without
|
|
// having any connected sessions).
|
|
|
|
type BrbState uint
|
|
|
|
const (
|
|
// BrbDisabled is the default state; the client will be disconnected if it has no sessions
|
|
BrbDisabled BrbState = iota
|
|
// BrbEnabled allows the client to remain online without sessions; if a timeout is
|
|
// reached, it will be removed
|
|
BrbEnabled
|
|
// BrbDead is the state of a client after its timeout has expired; it will be removed
|
|
// and therefore new sessions cannot be attached to it
|
|
BrbDead
|
|
)
|
|
|
|
type BrbTimer struct {
|
|
// XXX we use client.stateMutex for synchronization, so we can atomically test
|
|
// conditions that use both brbTimer.state and client.sessions. This code
|
|
// is tightly coupled with the rest of Client.
|
|
client *Client
|
|
|
|
state BrbState
|
|
brbAt time.Time
|
|
duration time.Duration
|
|
timer *time.Timer
|
|
}
|
|
|
|
func (bt *BrbTimer) Initialize(client *Client) {
|
|
bt.client = client
|
|
}
|
|
|
|
// attempts to enable BRB for a client, returns whether it succeeded
|
|
func (bt *BrbTimer) Enable() (success bool, duration time.Duration) {
|
|
// TODO make this configurable
|
|
duration = ResumeableTotalTimeout
|
|
|
|
bt.client.stateMutex.Lock()
|
|
defer bt.client.stateMutex.Unlock()
|
|
|
|
if !bt.client.registered || bt.client.alwaysOn || bt.client.resumeID == "" {
|
|
return
|
|
}
|
|
|
|
switch bt.state {
|
|
case BrbDisabled, BrbEnabled:
|
|
bt.state = BrbEnabled
|
|
bt.duration = duration
|
|
bt.resetTimeout()
|
|
// only track the earliest BRB, if multiple sessions are BRB'ing at once
|
|
// TODO(#524) this is inaccurate in case of an auto-BRB
|
|
if bt.brbAt.IsZero() {
|
|
bt.brbAt = time.Now().UTC()
|
|
}
|
|
success = true
|
|
default:
|
|
// BrbDead
|
|
success = false
|
|
}
|
|
return
|
|
}
|
|
|
|
// turns off BRB for a client and stops the timer; used on resume and during
|
|
// client teardown
|
|
func (bt *BrbTimer) Disable() (brbAt time.Time) {
|
|
bt.client.stateMutex.Lock()
|
|
defer bt.client.stateMutex.Unlock()
|
|
|
|
if bt.state == BrbEnabled {
|
|
bt.state = BrbDisabled
|
|
brbAt = bt.brbAt
|
|
bt.brbAt = time.Time{}
|
|
}
|
|
bt.resetTimeout()
|
|
return
|
|
}
|
|
|
|
func (bt *BrbTimer) resetTimeout() {
|
|
if bt.timer != nil {
|
|
bt.timer.Stop()
|
|
}
|
|
if bt.state != BrbEnabled {
|
|
return
|
|
}
|
|
if bt.timer == nil {
|
|
bt.timer = time.AfterFunc(bt.duration, bt.processTimeout)
|
|
} else {
|
|
bt.timer.Reset(bt.duration)
|
|
}
|
|
}
|
|
|
|
func (bt *BrbTimer) processTimeout() {
|
|
dead := false
|
|
defer func() {
|
|
if dead {
|
|
bt.client.Quit(bt.client.AwayMessage(), nil)
|
|
bt.client.destroy(nil)
|
|
}
|
|
}()
|
|
|
|
bt.client.stateMutex.Lock()
|
|
defer bt.client.stateMutex.Unlock()
|
|
|
|
if bt.client.alwaysOn {
|
|
return
|
|
}
|
|
|
|
switch bt.state {
|
|
case BrbDisabled, BrbEnabled:
|
|
if len(bt.client.sessions) == 0 {
|
|
// client never returned, quit them
|
|
bt.state = BrbDead
|
|
dead = true
|
|
} else {
|
|
// client resumed, reattached, or has another active session
|
|
bt.state = BrbDisabled
|
|
bt.brbAt = time.Time{}
|
|
}
|
|
case BrbDead:
|
|
dead = true // shouldn't be possible but whatever
|
|
}
|
|
bt.resetTimeout()
|
|
}
|