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78 lines
2.3 KiB
Go
78 lines
2.3 KiB
Go
// Copyright (c) 2016-2017 Daniel Oaks <daniel@danieloaks.net>
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// released under the MIT license
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package irc
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import (
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"fmt"
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"github.com/oragono/oragono/irc/caps"
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"github.com/oragono/oragono/irc/modes"
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)
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const (
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npcNickMask = "*%s*!%s@npc.fakeuser.invalid"
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sceneNickMask = "=Scene=!%s@npc.fakeuser.invalid"
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)
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func sendRoleplayMessage(server *Server, client *Client, source string, targetString string, isAction bool, message string, rb *ResponseBuffer) {
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if isAction {
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message = fmt.Sprintf("\x01ACTION %s (%s)\x01", message, client.nick)
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} else {
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message = fmt.Sprintf("%s (%s)", message, client.nick)
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}
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target, cerr := CasefoldChannel(targetString)
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if cerr == nil {
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channel := server.channels.Get(target)
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if channel == nil {
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rb.Add(nil, server.name, ERR_NOSUCHCHANNEL, client.nick, targetString, client.t("No such channel"))
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return
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}
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if !channel.CanSpeak(client) {
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rb.Add(nil, client.server.name, ERR_CANNOTSENDTOCHAN, channel.name, client.t("Cannot send to channel"))
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return
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}
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if !channel.flags.HasMode(modes.ChanRoleplaying) {
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rb.Add(nil, client.server.name, ERR_CANNOTSENDRP, channel.name, client.t("Channel doesn't have roleplaying mode available"))
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return
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}
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for _, member := range channel.Members() {
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if member == client && !client.capabilities.Has(caps.EchoMessage) {
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continue
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}
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if member == client {
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rb.Add(nil, source, "PRIVMSG", channel.name, message)
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} else {
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member.Send(nil, source, "PRIVMSG", channel.name, message)
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}
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}
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} else {
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target, err := CasefoldName(targetString)
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user := server.clients.Get(target)
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if err != nil || user == nil {
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rb.Add(nil, server.name, ERR_NOSUCHNICK, client.nick, target, client.t("No such nick"))
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return
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}
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if !user.HasMode(modes.UserRoleplaying) {
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rb.Add(nil, client.server.name, ERR_CANNOTSENDRP, user.nick, client.t("User doesn't have roleplaying mode enabled"))
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return
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}
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cnick := client.Nick()
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tnick := user.Nick()
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user.Send(nil, source, "PRIVMSG", tnick, message)
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if client.capabilities.Has(caps.EchoMessage) {
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rb.Add(nil, source, "PRIVMSG", tnick, message)
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}
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if user.HasMode(modes.Away) {
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//TODO(dan): possibly implement cooldown of away notifications to users
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rb.Add(nil, server.name, RPL_AWAY, cnick, tnick, user.AwayMessage())
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}
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}
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}
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