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mirror of https://github.com/ergochat/ergo.git synced 2024-11-10 22:19:31 +01:00
ergo/irc/channel.go
Daniel Oaks 300d02bd9c channel: Kill a race condition that locked up the server.
Specifically, if you joined a channel while someone else was trying to part. the Join method would grab the lock, the Quit method would queue to grab the lock, the Join method would unlock and then try to regrab the lock, and it would get into a situation where nobody would have the lock and everyone would be waiting for it.

This caused weird oddities with clients.
2017-03-26 22:11:09 +10:00

721 lines
20 KiB
Go

// Copyright (c) 2012-2014 Jeremy Latt
// Copyright (c) 2014-2015 Edmund Huber
// Copyright (c) 2016- Daniel Oaks <daniel@danieloaks.net>
// released under the MIT license
package irc
import (
"fmt"
"log"
"strconv"
"time"
"sync"
"github.com/DanielOaks/girc-go/ircmsg"
"github.com/tidwall/buntdb"
)
type Channel struct {
flags ModeSet
lists map[Mode]*UserMaskSet
key string
membersMutex sync.RWMutex
members MemberSet
name string
nameCasefolded string
server *Server
createdTime time.Time
topic string
topicSetBy string
topicSetTime time.Time
userLimit uint64
}
// NewChannel creates a new channel from a `Server` and a `name`
// string, which must be unique on the server.
func NewChannel(s *Server, name string, addDefaultModes bool) *Channel {
casefoldedName, err := CasefoldChannel(name)
if err != nil {
log.Println(fmt.Sprintf("ERROR: Channel name is bad: [%s]", name), err.Error())
return nil
}
channel := &Channel{
flags: make(ModeSet),
lists: map[Mode]*UserMaskSet{
BanMask: NewUserMaskSet(),
ExceptMask: NewUserMaskSet(),
InviteMask: NewUserMaskSet(),
},
members: make(MemberSet),
name: name,
nameCasefolded: casefoldedName,
server: s,
}
if addDefaultModes {
for _, mode := range DefaultChannelModes {
channel.flags[mode] = true
}
}
s.channels.Add(channel)
return channel
}
func (channel *Channel) IsEmpty() bool {
channel.membersMutex.RLock()
defer channel.membersMutex.RUnlock()
return channel.isEmptyNoMutex()
}
func (channel *Channel) isEmptyNoMutex() bool {
return len(channel.members) == 0
}
func (channel *Channel) Names(client *Client) {
channel.membersMutex.RLock()
defer channel.membersMutex.RUnlock()
channel.namesNoMutex(client)
}
func (channel *Channel) namesNoMutex(client *Client) {
currentNicks := channel.nicksNoMutex(client)
// assemble and send replies
maxNamLen := 480 - len(client.server.name) - len(client.nick)
var buffer string
for _, nick := range currentNicks {
if buffer == "" {
buffer += nick
continue
}
if len(buffer)+1+len(nick) > maxNamLen {
client.Send(nil, client.server.name, RPL_NAMREPLY, client.nick, "=", channel.name, buffer)
buffer = nick
continue
}
buffer += " "
buffer += nick
}
client.Send(nil, client.server.name, RPL_NAMREPLY, client.nick, "=", channel.name, buffer)
client.Send(nil, client.server.name, RPL_ENDOFNAMES, client.nick, channel.name, "End of NAMES list")
}
// ClientIsAtLeast returns whether the client has at least the given channel privilege.
func (channel *Channel) ClientIsAtLeast(client *Client, permission Mode) bool {
channel.membersMutex.RLock()
defer channel.membersMutex.RUnlock()
return channel.clientIsAtLeastNoMutex(client, permission)
}
func (channel *Channel) clientIsAtLeastNoMutex(client *Client, permission Mode) bool {
// requires RLock()
// get voice, since it's not a part of ChannelPrivModes
if channel.members.HasMode(client, permission) {
return true
}
// check regular modes
for _, mode := range ChannelPrivModes {
if channel.members.HasMode(client, mode) {
return true
}
if mode == permission {
break
}
}
return false
}
// Prefixes returns a list of prefixes for the given set of channel modes.
func (modes ModeSet) Prefixes(isMultiPrefix bool) string {
var prefixes string
// add prefixes in order from highest to lowest privs
for _, mode := range ChannelPrivModes {
if modes[mode] {
prefixes += ChannelModePrefixes[mode]
}
}
if modes[Voice] {
prefixes += ChannelModePrefixes[Voice]
}
if !isMultiPrefix && len(prefixes) > 1 {
prefixes = string(prefixes[0])
}
return prefixes
}
func (channel *Channel) nicksNoMutex(target *Client) []string {
isMultiPrefix := (target != nil) && target.capabilities[MultiPrefix]
isUserhostInNames := (target != nil) && target.capabilities[UserhostInNames]
nicks := make([]string, len(channel.members))
i := 0
for client, modes := range channel.members {
nicks[i] += modes.Prefixes(isMultiPrefix)
if isUserhostInNames {
nicks[i] += client.nickMaskString
} else {
nicks[i] += client.nick
}
i += 1
}
return nicks
}
func (channel *Channel) Id() string {
return channel.name
}
func (channel *Channel) Nick() string {
return channel.name
}
// <mode> <mode params>
func (channel *Channel) modeStringNoLock(client *Client) (str string) {
// RLock()
isMember := client.flags[Operator] || channel.members.Has(client)
// RUnlock()
showKey := isMember && (channel.key != "")
showUserLimit := channel.userLimit > 0
// flags with args
if showKey {
str += Key.String()
}
if showUserLimit {
str += UserLimit.String()
}
// flags
for mode := range channel.flags {
str += mode.String()
}
str = "+" + str
// args for flags with args: The order must match above to keep
// positional arguments in place.
if showKey {
str += " " + channel.key
}
if showUserLimit {
str += " " + strconv.FormatUint(channel.userLimit, 10)
}
return str
}
func (channel *Channel) IsFull() bool {
return (channel.userLimit > 0) && (uint64(len(channel.members)) >= channel.userLimit)
}
func (channel *Channel) CheckKey(key string) bool {
return (channel.key == "") || (channel.key == key)
}
func (channel *Channel) Join(client *Client, key string) {
channel.membersMutex.Lock()
defer channel.membersMutex.Unlock()
if channel.members.Has(client) {
// already joined, no message needs to be sent
return
}
if channel.IsFull() {
client.Send(nil, client.server.name, ERR_CHANNELISFULL, channel.name, "Cannot join channel (+l)")
return
}
if !channel.CheckKey(key) {
client.Send(nil, client.server.name, ERR_BADCHANNELKEY, channel.name, "Cannot join channel (+k)")
return
}
isInvited := channel.lists[InviteMask].Match(client.nickMaskCasefolded)
if channel.flags[InviteOnly] && !isInvited {
client.Send(nil, client.server.name, ERR_INVITEONLYCHAN, channel.name, "Cannot join channel (+i)")
return
}
if channel.lists[BanMask].Match(client.nickMaskCasefolded) &&
!isInvited &&
!channel.lists[ExceptMask].Match(client.nickMaskCasefolded) {
client.Send(nil, client.server.name, ERR_BANNEDFROMCHAN, channel.name, "Cannot join channel (+b)")
return
}
client.server.logger.Debug("join", fmt.Sprintf("%s joined channel %s", client.nick, channel.name))
for member := range channel.members {
if member.capabilities[ExtendedJoin] {
member.Send(nil, client.nickMaskString, "JOIN", channel.name, client.account.Name, client.realname)
} else {
member.Send(nil, client.nickMaskString, "JOIN", channel.name)
}
}
client.channels.Add(channel)
channel.members.Add(client)
var givenMode *Mode
if len(channel.members) == 1 {
client.server.registeredChannelsMutex.Lock()
defer client.server.registeredChannelsMutex.Unlock()
client.server.store.Update(func(tx *buntdb.Tx) error {
chanReg := client.server.loadChannelNoMutex(tx, channel.nameCasefolded)
if chanReg == nil {
channel.createdTime = time.Now()
channel.members[client][ChannelOperator] = true
givenMode = &ChannelOperator
} else {
// we should only do this on registered channels
if client.account != nil && client.account.Name == chanReg.Founder {
channel.members[client][ChannelFounder] = true
givenMode = &ChannelFounder
}
channel.topic = chanReg.Topic
channel.topicSetBy = chanReg.TopicSetBy
channel.topicSetTime = chanReg.TopicSetTime
channel.name = chanReg.Name
channel.createdTime = chanReg.RegisteredAt
for _, mask := range chanReg.Banlist {
channel.lists[BanMask].Add(mask)
}
for _, mask := range chanReg.Exceptlist {
channel.lists[ExceptMask].Add(mask)
}
for _, mask := range chanReg.Invitelist {
channel.lists[InviteMask].Add(mask)
}
}
return nil
})
}
if client.capabilities[ExtendedJoin] {
client.Send(nil, client.nickMaskString, "JOIN", channel.name, client.account.Name, client.realname)
} else {
client.Send(nil, client.nickMaskString, "JOIN", channel.name)
}
channel.getTopicNoMutex(client) // we already have Lock
channel.namesNoMutex(client)
if givenMode != nil {
client.Send(nil, client.server.name, "MODE", channel.name, fmt.Sprintf("+%v", *givenMode), client.nick)
}
}
func (channel *Channel) Part(client *Client, message string) {
channel.membersMutex.Lock()
defer channel.membersMutex.Unlock()
if !channel.members.Has(client) {
client.Send(nil, client.server.name, ERR_NOTONCHANNEL, channel.name, "You're not on that channel")
return
}
for member := range channel.members {
member.Send(nil, client.nickMaskString, "PART", channel.name, message)
}
channel.quitNoMutex(client)
client.server.logger.Debug("part", fmt.Sprintf("%s left channel %s", client.nick, channel.name))
}
func (channel *Channel) GetTopic(client *Client) {
channel.membersMutex.RLock()
defer channel.membersMutex.RUnlock()
channel.getTopicNoMutex(client)
}
func (channel *Channel) getTopicNoMutex(client *Client) {
if !channel.members.Has(client) {
client.Send(nil, client.server.name, ERR_NOTONCHANNEL, client.nick, channel.name, "You're not on that channel")
return
}
if channel.topic == "" {
client.Send(nil, client.server.name, RPL_NOTOPIC, client.nick, channel.name, "No topic is set")
return
}
client.Send(nil, client.server.name, RPL_TOPIC, client.nick, channel.name, channel.topic)
client.Send(nil, client.server.name, RPL_TOPICTIME, client.nick, channel.name, channel.topicSetBy, strconv.FormatInt(channel.topicSetTime.Unix(), 10))
}
func (channel *Channel) SetTopic(client *Client, topic string) {
channel.membersMutex.RLock()
defer channel.membersMutex.RUnlock()
if !(client.flags[Operator] || channel.members.Has(client)) {
client.Send(nil, client.server.name, ERR_NOTONCHANNEL, channel.name, "You're not on that channel")
return
}
if channel.flags[OpOnlyTopic] && !channel.ClientIsAtLeast(client, ChannelOperator) {
client.Send(nil, client.server.name, ERR_CHANOPRIVSNEEDED, channel.name, "You're not a channel operator")
return
}
if len(topic) > client.server.limits.TopicLen {
topic = topic[:client.server.limits.TopicLen]
}
channel.topic = topic
channel.topicSetBy = client.nickMaskString
channel.topicSetTime = time.Now()
for member := range channel.members {
member.Send(nil, client.nickMaskString, "TOPIC", channel.name, channel.topic)
}
// update saved channel topic for registered chans
client.server.registeredChannelsMutex.Lock()
defer client.server.registeredChannelsMutex.Unlock()
client.server.store.Update(func(tx *buntdb.Tx) error {
chanInfo := client.server.loadChannelNoMutex(tx, channel.nameCasefolded)
if chanInfo == nil {
return nil
}
chanInfo.Topic = topic
chanInfo.TopicSetBy = client.nickMaskString
chanInfo.TopicSetTime = time.Now()
client.server.saveChannelNoMutex(tx, channel.nameCasefolded, *chanInfo)
return nil
})
}
func (channel *Channel) CanSpeak(client *Client) bool {
channel.membersMutex.RLock()
defer channel.membersMutex.RUnlock()
if client.flags[Operator] {
return true
}
if channel.flags[NoOutside] && !channel.members.Has(client) {
return false
}
if channel.flags[Moderated] && !(channel.members.HasMode(client, Voice) ||
channel.members.HasMode(client, ChannelOperator)) {
return false
}
return true
}
// TagMsg sends a tag message to everyone in this channel who can accept them.
func (channel *Channel) TagMsg(msgid string, minPrefix *Mode, clientOnlyTags *map[string]ircmsg.TagValue, client *Client) {
channel.sendMessage(msgid, "TAGMSG", []Capability{MessageTags}, minPrefix, clientOnlyTags, client, nil)
}
func (channel *Channel) sendMessage(msgid, cmd string, requiredCaps []Capability, minPrefix *Mode, clientOnlyTags *map[string]ircmsg.TagValue, client *Client, message *string) {
if !channel.CanSpeak(client) {
client.Send(nil, client.server.name, ERR_CANNOTSENDTOCHAN, channel.name, "Cannot send to channel")
return
}
channel.membersMutex.RLock()
defer channel.membersMutex.RUnlock()
// for STATUSMSG
var minPrefixMode Mode
if minPrefix != nil {
minPrefixMode = *minPrefix
}
for member := range channel.members {
if minPrefix != nil && !channel.ClientIsAtLeast(member, minPrefixMode) {
// STATUSMSG
continue
}
if member == client && !client.capabilities[EchoMessage] {
continue
}
canReceive := true
for _, capName := range requiredCaps {
if !member.capabilities[capName] {
canReceive = false
}
}
if !canReceive {
continue
}
var messageTagsToUse *map[string]ircmsg.TagValue
if member.capabilities[MessageTags] {
messageTagsToUse = clientOnlyTags
}
if message == nil {
member.SendFromClient(msgid, client, messageTagsToUse, cmd, channel.name)
} else {
member.SendFromClient(msgid, client, messageTagsToUse, cmd, channel.name, *message)
}
}
}
// SplitPrivMsg sends a private message to everyone in this channel.
func (channel *Channel) SplitPrivMsg(msgid string, minPrefix *Mode, clientOnlyTags *map[string]ircmsg.TagValue, client *Client, message SplitMessage) {
channel.sendSplitMessage(msgid, "PRIVMSG", minPrefix, clientOnlyTags, client, &message)
}
// SplitNotice sends a private message to everyone in this channel.
func (channel *Channel) SplitNotice(msgid string, minPrefix *Mode, clientOnlyTags *map[string]ircmsg.TagValue, client *Client, message SplitMessage) {
channel.sendSplitMessage(msgid, "NOTICE", minPrefix, clientOnlyTags, client, &message)
}
func (channel *Channel) sendSplitMessage(msgid, cmd string, minPrefix *Mode, clientOnlyTags *map[string]ircmsg.TagValue, client *Client, message *SplitMessage) {
if !channel.CanSpeak(client) {
client.Send(nil, client.server.name, ERR_CANNOTSENDTOCHAN, channel.name, "Cannot send to channel")
return
}
channel.membersMutex.RLock()
defer channel.membersMutex.RUnlock()
// for STATUSMSG
var minPrefixMode Mode
if minPrefix != nil {
minPrefixMode = *minPrefix
}
for member := range channel.members {
if minPrefix != nil && !channel.ClientIsAtLeast(member, minPrefixMode) {
// STATUSMSG
continue
}
if member == client && !client.capabilities[EchoMessage] {
continue
}
var tagsToUse *map[string]ircmsg.TagValue
if member.capabilities[MessageTags] {
tagsToUse = clientOnlyTags
}
if message == nil {
member.SendFromClient(msgid, client, tagsToUse, cmd, channel.name)
} else {
member.SendSplitMsgFromClient(msgid, client, tagsToUse, cmd, channel.name, *message)
}
}
}
func (channel *Channel) applyModeFlag(client *Client, mode Mode,
op ModeOp) bool {
if !channel.ClientIsAtLeast(client, ChannelOperator) {
client.Send(nil, client.server.name, ERR_CHANOPRIVSNEEDED, channel.name, "You're not a channel operator")
return false
}
switch op {
case Add:
if channel.flags[mode] {
return false
}
channel.flags[mode] = true
return true
case Remove:
if !channel.flags[mode] {
return false
}
delete(channel.flags, mode)
return true
}
return false
}
func (channel *Channel) applyModeMemberNoMutex(client *Client, mode Mode,
op ModeOp, nick string) *ModeChange {
// requires Lock()
if nick == "" {
//TODO(dan): shouldn't this be handled before it reaches this function?
client.Send(nil, client.server.name, ERR_NEEDMOREPARAMS, "MODE", "Not enough parameters")
return nil
}
casefoldedName, err := CasefoldName(nick)
target := channel.server.clients.Get(casefoldedName)
if err != nil || target == nil {
client.Send(nil, client.server.name, ERR_NOSUCHNICK, nick, "No such nick")
return nil
}
if !channel.members.Has(target) {
client.Send(nil, client.server.name, ERR_USERNOTINCHANNEL, client.nick, channel.name, "They aren't on that channel")
return nil
}
switch op {
case Add:
if channel.members[target][mode] {
return nil
}
channel.members[target][mode] = true
return &ModeChange{
op: Add,
mode: mode,
arg: nick,
}
case Remove:
if !channel.members[target][mode] {
return nil
}
channel.members[target][mode] = false
return &ModeChange{
op: Remove,
mode: mode,
arg: nick,
}
}
return nil
}
func (channel *Channel) ShowMaskList(client *Client, mode Mode) {
// choose appropriate modes
var rpllist, rplendoflist string
if mode == BanMask {
rpllist = RPL_BANLIST
rplendoflist = RPL_ENDOFBANLIST
} else if mode == ExceptMask {
rpllist = RPL_EXCEPTLIST
rplendoflist = RPL_ENDOFEXCEPTLIST
} else if mode == InviteMask {
rpllist = RPL_INVITELIST
rplendoflist = RPL_ENDOFINVITELIST
}
// send out responses
for mask := range channel.lists[mode].masks {
client.Send(nil, client.server.name, rpllist, client.nick, channel.name, mask)
}
client.Send(nil, client.server.name, rplendoflist, client.nick, channel.name, "End of list")
}
func (channel *Channel) applyModeMask(client *Client, mode Mode, op ModeOp, mask string) bool {
list := channel.lists[mode]
if list == nil {
// This should never happen, but better safe than panicky.
return false
}
if (op == List) || (mask == "") {
channel.ShowMaskList(client, mode)
return false
}
if !channel.ClientIsAtLeast(client, ChannelOperator) {
client.Send(nil, client.server.name, ERR_CHANOPRIVSNEEDED, channel.name, "You're not a channel operator")
return false
}
if op == Add {
return list.Add(mask)
}
if op == Remove {
return list.Remove(mask)
}
return false
}
// Quit removes the given client from the channel, and also updates friends with the latest client list.
func (channel *Channel) Quit(client *Client, friends *ClientSet) {
channel.membersMutex.Lock()
defer channel.membersMutex.Unlock()
channel.quitNoMutex(client)
for friend := range channel.members {
friends.Add(friend)
}
}
func (channel *Channel) quitNoMutex(client *Client) {
channel.members.Remove(client)
client.channels.Remove(channel)
if channel.isEmptyNoMutex() {
channel.server.channels.Remove(channel)
}
}
func (channel *Channel) kickNoMutex(client *Client, target *Client, comment string) {
// needs a Lock()
if !(client.flags[Operator] || channel.members.Has(client)) {
client.Send(nil, client.server.name, ERR_NOTONCHANNEL, channel.name, "You're not on that channel")
return
}
if !channel.clientIsAtLeastNoMutex(client, ChannelOperator) {
client.Send(nil, client.server.name, ERR_CANNOTSENDTOCHAN, channel.name, "Cannot send to channel")
return
}
if !channel.members.Has(target) {
client.Send(nil, client.server.name, ERR_USERNOTINCHANNEL, client.nick, channel.name, "They aren't on that channel")
return
}
if len(comment) > client.server.limits.KickLen {
comment = comment[:client.server.limits.KickLen]
}
for member := range channel.members {
member.Send(nil, client.nickMaskString, "KICK", channel.name, target.nick, comment)
}
channel.quitNoMutex(target)
}
func (channel *Channel) Invite(invitee *Client, inviter *Client) {
if channel.flags[InviteOnly] && !channel.ClientIsAtLeast(inviter, ChannelOperator) {
inviter.Send(nil, inviter.server.name, ERR_CHANOPRIVSNEEDED, channel.name, "You're not a channel operator")
return
}
channel.membersMutex.RLock()
defer channel.membersMutex.RUnlock()
if !channel.members.Has(inviter) {
inviter.Send(nil, inviter.server.name, ERR_NOTONCHANNEL, channel.name, "You're not on that channel")
return
}
//TODO(dan): handle this more nicely, keep a list of last X invited channels on invitee rather than explicitly modifying the invite list?
if channel.flags[InviteOnly] {
channel.lists[InviteMask].Add(invitee.nickMaskCasefolded)
}
// send invite-notify
for member := range channel.members {
if member.capabilities[InviteNotify] && member != inviter && member != invitee && channel.ClientIsAtLeast(member, Halfop) {
member.Send(nil, inviter.nickMaskString, "INVITE", invitee.nick, channel.name)
}
}
//TODO(dan): should inviter.server.name here be inviter.nickMaskString ?
inviter.Send(nil, inviter.server.name, RPL_INVITING, invitee.nick, channel.name)
invitee.Send(nil, inviter.nickMaskString, "INVITE", invitee.nick, channel.name)
if invitee.flags[Away] {
inviter.Send(nil, inviter.server.name, RPL_AWAY, invitee.nick, invitee.awayMessage)
}
}