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mirror of https://github.com/ergochat/ergo.git synced 2024-11-26 05:49:25 +01:00
ergo/irc/client.go
Daniel Oaks 300d02bd9c channel: Kill a race condition that locked up the server.
Specifically, if you joined a channel while someone else was trying to part. the Join method would grab the lock, the Quit method would queue to grab the lock, the Join method would unlock and then try to regrab the lock, and it would get into a situation where nobody would have the lock and everyone would be waiting for it.

This caused weird oddities with clients.
2017-03-26 22:11:09 +10:00

609 lines
16 KiB
Go

// Copyright (c) 2012-2014 Jeremy Latt
// Copyright (c) 2014-2015 Edmund Huber
// Copyright (c) 2016- Daniel Oaks <daniel@danieloaks.net>
// released under the MIT license
package irc
import (
"errors"
"fmt"
"log"
"net"
"runtime/debug"
"strconv"
"strings"
"time"
"github.com/DanielOaks/girc-go/ircmsg"
"github.com/DanielOaks/go-ident"
)
const (
IDLE_TIMEOUT = time.Minute + time.Second*30 // how long before a client is considered idle
QUIT_TIMEOUT = time.Minute // how long after idle before a client is kicked
IdentTimeoutSeconds = 5
)
var (
TIMEOUT_STATED_SECONDS = strconv.Itoa(int((IDLE_TIMEOUT + QUIT_TIMEOUT).Seconds()))
ErrNickAlreadySet = errors.New("Nickname is already set")
)
// Client is an IRC client.
type Client struct {
account *ClientAccount
atime time.Time
authorized bool
awayMessage string
capabilities CapabilitySet
capState CapState
capVersion CapVersion
certfp string
channels ChannelSet
class *OperClass
ctime time.Time
flags map[Mode]bool
isDestroyed bool
isQuitting bool
hasQuit bool
hops int
hostname string
rawHostname string
vhost string
idleTimer *time.Timer
monitoring map[string]bool
nick string
nickCasefolded string
nickMaskString string // cache for nickmask string since it's used with lots of replies
nickMaskCasefolded string
operName string
quitTimer *time.Timer
quitMessageSent bool
realname string
registered bool
saslInProgress bool
saslMechanism string
saslValue string
server *Server
socket *Socket
username string
whoisLine string
}
// NewClient returns a client with all the appropriate info setup.
func NewClient(server *Server, conn net.Conn, isTLS bool) *Client {
now := time.Now()
socket := NewSocket(conn, server.MaxSendQBytes)
go socket.RunSocketWriter()
client := &Client{
atime: now,
authorized: server.password == nil,
capabilities: make(CapabilitySet),
capState: CapNone,
capVersion: Cap301,
channels: make(ChannelSet),
ctime: now,
flags: make(map[Mode]bool),
monitoring: make(map[string]bool),
server: server,
socket: &socket,
account: &NoAccount,
nick: "*", // * is used until actual nick is given
nickCasefolded: "*",
nickMaskString: "*", // * is used until actual nick is given
}
if isTLS {
client.flags[TLS] = true
// error is not useful to us here anyways so we can ignore it
client.certfp, _ = client.socket.CertFP()
}
if server.checkIdent {
_, serverPortString, err := net.SplitHostPort(conn.LocalAddr().String())
serverPort, _ := strconv.Atoi(serverPortString)
if err != nil {
log.Fatal(err)
}
clientHost, clientPortString, err := net.SplitHostPort(conn.RemoteAddr().String())
clientPort, _ := strconv.Atoi(clientPortString)
if err != nil {
log.Fatal(err)
}
client.Notice("*** Looking up your username")
resp, err := ident.Query(clientHost, serverPort, clientPort, IdentTimeoutSeconds)
if err == nil {
username := resp.Identifier
_, err := CasefoldName(username) // ensure it's a valid username
if err == nil {
client.Notice("*** Found your username")
client.username = username
// we don't need to updateNickMask here since nickMask is not used for anything yet
} else {
client.Notice("*** Got a malformed username, ignoring")
}
} else {
client.Notice("*** Could not find your username")
}
}
client.Touch()
go client.run()
return client
}
//
// command goroutine
//
func (client *Client) maxlens() (int, int) {
maxlenTags := 512
maxlenRest := 512
if client.capabilities[MessageTags] {
maxlenTags = 4096
}
if client.capabilities[MaxLine] {
if client.server.limits.LineLen.Tags > maxlenTags {
maxlenTags = client.server.limits.LineLen.Tags
}
maxlenRest = client.server.limits.LineLen.Rest
}
return maxlenTags, maxlenRest
}
func (client *Client) run() {
var err error
var isExiting bool
var line string
var msg ircmsg.IrcMessage
// Set the hostname for this client
client.rawHostname = AddrLookupHostname(client.socket.conn.RemoteAddr())
//TODO(dan): Make this a socketreactor from ircbnc
for {
line, err = client.socket.Read()
if err != nil {
client.Quit("connection closed")
break
}
maxlenTags, maxlenRest := client.maxlens()
client.server.logger.Debug("userinput ", client.nick, "<- ", line)
msg, err = ircmsg.ParseLineMaxLen(line, maxlenTags, maxlenRest)
if err == ircmsg.ErrorLineIsEmpty {
continue
} else if err != nil {
client.Quit("received malformed line")
break
}
cmd, exists := Commands[msg.Command]
if !exists {
if len(msg.Command) > 0 {
client.Send(nil, client.server.name, ERR_UNKNOWNCOMMAND, client.nick, msg.Command, "Unknown command")
} else {
client.Send(nil, client.server.name, ERR_UNKNOWNCOMMAND, client.nick, "lastcmd", "No command given")
}
continue
}
isExiting = cmd.Run(client.server, client, msg)
if isExiting || client.isQuitting {
break
}
}
// ensure client connection gets closed
client.destroy()
}
//
// quit timer goroutine
//
func (client *Client) connectionTimeout() {
client.Quit(fmt.Sprintf("Ping timeout: %s seconds", TIMEOUT_STATED_SECONDS))
client.isQuitting = true
}
//
// idle timer goroutine
//
func (client *Client) connectionIdle() {
client.server.idle <- client
}
//
// server goroutine
//
// Active marks the client as 'active' (i.e. the user should be there).
func (client *Client) Active() {
client.atime = time.Now()
}
// Touch marks the client as alive.
func (client *Client) Touch() {
if client.quitTimer != nil {
client.quitTimer.Stop()
}
if client.idleTimer == nil {
client.idleTimer = time.AfterFunc(IDLE_TIMEOUT, client.connectionIdle)
} else {
client.idleTimer.Reset(IDLE_TIMEOUT)
}
}
// Idle resets the timeout handlers and sends the client a PING.
func (client *Client) Idle() {
client.Send(nil, "", "PING", client.nick)
if client.quitTimer == nil {
client.quitTimer = time.AfterFunc(QUIT_TIMEOUT, client.connectionTimeout)
} else {
client.quitTimer.Reset(QUIT_TIMEOUT)
}
}
// Register sets the client details as appropriate when entering the network.
func (client *Client) Register() {
if client.registered {
return
}
client.registered = true
client.Touch()
client.updateNickMask()
client.alertMonitors()
}
// IdleTime returns how long this client's been idle.
func (client *Client) IdleTime() time.Duration {
return time.Since(client.atime)
}
// SignonTime returns this client's signon time as a unix timestamp.
func (client *Client) SignonTime() int64 {
return client.ctime.Unix()
}
// IdleSeconds returns the number of seconds this client's been idle.
func (client *Client) IdleSeconds() uint64 {
return uint64(client.IdleTime().Seconds())
}
// HasNick returns true if the client's nickname is set (used in registration).
func (client *Client) HasNick() bool {
return client.nick != "" && client.nick != "*"
}
// HasNick returns true if the client's username is set (used in registration).
func (client *Client) HasUsername() bool {
return client.username != "" && client.username != "*"
}
// HasCapabs returns true if client has the given (role) capabilities.
func (client *Client) HasCapabs(capabs ...string) bool {
if client.class == nil {
return false
}
for _, capab := range capabs {
if !client.class.Capabilities[capab] {
return false
}
}
return true
}
// <mode>
func (c *Client) ModeString() (str string) {
str = "+"
for flag := range c.flags {
str += flag.String()
}
return
}
// Friends refers to clients that share a channel with this client.
func (client *Client) Friends(Capabilities ...Capability) ClientSet {
friends := make(ClientSet)
// make sure that I have the right caps
hasCaps := true
for _, Cap := range Capabilities {
if !client.capabilities[Cap] {
hasCaps = false
break
}
}
if hasCaps {
friends.Add(client)
}
for channel := range client.channels {
channel.membersMutex.RLock()
for member := range channel.members {
// make sure they have all the required caps
for _, Cap := range Capabilities {
if !member.capabilities[Cap] {
continue
}
}
friends.Add(member)
}
channel.membersMutex.RUnlock()
}
return friends
}
// updateNick updates the casefolded nickname.
func (client *Client) updateNick() {
casefoldedName, err := CasefoldName(client.nick)
if err != nil {
log.Println(fmt.Sprintf("ERROR: Nick [%s] couldn't be casefolded... this should never happen. Printing stacktrace.", client.nick))
debug.PrintStack()
}
client.nickCasefolded = casefoldedName
}
// updateNickMask updates the casefolded nickname and nickmask.
func (client *Client) updateNickMask() {
client.updateNick()
if len(client.vhost) > 0 {
client.hostname = client.vhost
} else {
client.hostname = client.rawHostname
}
client.nickMaskString = fmt.Sprintf("%s!%s@%s", client.nick, client.username, client.hostname)
nickMaskCasefolded, err := Casefold(client.nickMaskString)
if err != nil {
log.Println(fmt.Sprintf("ERROR: Nickmask [%s] couldn't be casefolded... this should never happen. Printing stacktrace.", client.nickMaskString))
debug.PrintStack()
}
client.nickMaskCasefolded = nickMaskCasefolded
}
// AllNickmasks returns all the possible nickmasks for the client.
func (client *Client) AllNickmasks() []string {
var masks []string
var mask string
var err error
if len(client.vhost) > 0 {
mask, err = Casefold(fmt.Sprintf("%s!%s@%s", client.nick, client.username, client.vhost))
if err == nil {
masks = append(masks, mask)
}
}
mask, err = Casefold(fmt.Sprintf("%s!%s@%s", client.nick, client.username, client.rawHostname))
if err == nil {
masks = append(masks, mask)
}
mask2, err := Casefold(fmt.Sprintf("%s!%s@%s", client.nick, client.username, IPString(client.socket.conn.RemoteAddr())))
if err == nil && mask2 != mask {
masks = append(masks, mask2)
}
return masks
}
// SetNickname sets the very first nickname for the client.
func (client *Client) SetNickname(nickname string) error {
if client.HasNick() {
client.server.logger.Error("nick", fmt.Sprintf("%s nickname already set, something is wrong with server consistency", client.nickMaskString))
return ErrNickAlreadySet
}
err := client.server.clients.Add(client, nickname)
if err == nil {
client.nick = nickname
client.updateNick()
}
return err
}
// ChangeNickname changes the existing nickname of the client.
func (client *Client) ChangeNickname(nickname string) error {
origNickMask := client.nickMaskString
err := client.server.clients.Replace(client.nick, nickname, client)
if err == nil {
client.server.logger.Debug("nick", fmt.Sprintf("%s changed nickname to %s", client.nick, nickname))
client.server.whoWas.Append(client)
client.nick = nickname
client.updateNickMask()
for friend := range client.Friends() {
friend.Send(nil, origNickMask, "NICK", nickname)
}
}
return err
}
func (client *Client) Quit(message string) {
if !client.quitMessageSent {
client.Send(nil, client.nickMaskString, "QUIT", message)
client.Send(nil, "", "ERROR", message)
client.quitMessageSent = true
}
}
// destroy gets rid of a client, removes them from server lists etc.
func (client *Client) destroy() {
if client.isDestroyed {
return
}
client.server.logger.Debug("quit", fmt.Sprintf("%s is no longer on the server", client.nick))
// send quit/error message to client if they haven't been sent already
client.Quit("Connection closed")
client.isDestroyed = true
client.server.whoWas.Append(client)
friends := client.Friends()
friends.Remove(client)
// remove from connection limits
ipaddr := net.ParseIP(IPString(client.socket.conn.RemoteAddr()))
// this check shouldn't be required but eh
if ipaddr != nil {
client.server.connectionLimitsMutex.Lock()
client.server.connectionLimits.RemoveClient(ipaddr)
client.server.connectionLimitsMutex.Unlock()
}
// remove from opers list
_, exists := client.server.currentOpers[client]
if exists {
delete(client.server.currentOpers, client)
}
// alert monitors
for _, mClient := range client.server.monitoring[client.nickCasefolded] {
mClient.Send(nil, client.server.name, RPL_MONOFFLINE, mClient.nick, client.nick)
}
// remove my monitors
client.clearMonitorList()
// clean up channels
for channel := range client.channels {
channel.Quit(client, &friends)
}
// clean up server
client.server.clients.Remove(client)
// clean up self
if client.idleTimer != nil {
client.idleTimer.Stop()
}
if client.quitTimer != nil {
client.quitTimer.Stop()
}
client.socket.Close()
// send quit messages to friends
for friend := range friends {
//TODO(dan): store quit message in user, if exists use that instead here
friend.Send(nil, client.nickMaskString, "QUIT", "Exited")
}
}
// SendSplitMsgFromClient sends an IRC PRIVMSG/NOTICE coming from a specific client.
// Adds account-tag to the line as well.
func (client *Client) SendSplitMsgFromClient(msgid string, from *Client, tags *map[string]ircmsg.TagValue, command, target string, message SplitMessage) {
if client.capabilities[MaxLine] {
client.SendFromClient(msgid, from, tags, command, target, message.ForMaxLine)
} else {
for _, str := range message.For512 {
client.SendFromClient(msgid, from, tags, command, target, str)
}
}
}
// SendFromClient sends an IRC line coming from a specific client.
// Adds account-tag to the line as well.
func (client *Client) SendFromClient(msgid string, from *Client, tags *map[string]ircmsg.TagValue, command string, params ...string) error {
// attach account-tag
if client.capabilities[AccountTag] && from.account != &NoAccount {
if tags == nil {
tags = ircmsg.MakeTags("account", from.account.Name)
} else {
(*tags)["account"] = ircmsg.MakeTagValue(from.account.Name)
}
}
// attach message-id
if len(msgid) > 0 && client.capabilities[MessageIDs] {
if tags == nil {
tags = ircmsg.MakeTags("draft/msgid", msgid)
} else {
(*tags)["draft/msgid"] = ircmsg.MakeTagValue(msgid)
}
}
return client.Send(tags, from.nickMaskString, command, params...)
}
var (
// these are all the output commands that MUST have their last param be a trailing.
// this is needed because silly clients like to treat trailing as separate from the
// other params in messages.
commandsThatMustUseTrailing = map[string]bool{
"PRIVMSG": true,
"NOTICE": true,
RPL_WHOISCHANNELS: true,
RPL_USERHOST: true,
}
)
// Send sends an IRC line to the client.
func (client *Client) Send(tags *map[string]ircmsg.TagValue, prefix string, command string, params ...string) error {
// attach server-time
if client.capabilities[ServerTime] {
t := time.Now().UTC().Format("2006-01-02T15:04:05.999Z")
if tags == nil {
tags = ircmsg.MakeTags("time", t)
} else {
(*tags)["time"] = ircmsg.MakeTagValue(t)
}
}
// force trailing
var usedSpaceHack bool
if commandsThatMustUseTrailing[strings.ToUpper(command)] && len(params) > 0 {
lastParam := params[len(params)-1]
if !strings.Contains(lastParam, " ") {
params[len(params)-1] = lastParam + " "
usedSpaceHack = true
}
}
// send out the message
message := ircmsg.MakeMessage(tags, prefix, command, params...)
maxlenTags, maxlenRest := client.maxlens()
line, err := message.LineMaxLen(maxlenTags, maxlenRest)
if err != nil {
// try not to fail quietly - especially useful when running tests, as a note to dig deeper
// log.Println("Error assembling message:")
// spew.Dump(message)
// debug.PrintStack()
message = ircmsg.MakeMessage(nil, client.server.name, ERR_UNKNOWNERROR, "*", "Error assembling message for sending")
line, _ := message.Line()
client.socket.Write(line)
return err
}
// strip space hack if we used it
if usedSpaceHack {
line = line[:len(line)-3] + "\r\n"
}
client.server.logger.Debug("useroutput", client.nick, " ->", strings.TrimRight(line, "\r\n"))
client.socket.Write(line)
return nil
}
// Notice sends the client a notice from the server.
func (client *Client) Notice(text string) {
client.Send(nil, client.server.name, "NOTICE", client.nick, text)
}