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333 lines
9.9 KiB
Go
333 lines
9.9 KiB
Go
// Copyright (c) 2016-2017 Daniel Oaks <daniel@danieloaks.net>
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// released under the MIT license
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package irc
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import (
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"bytes"
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"encoding/base64"
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"encoding/json"
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"errors"
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"fmt"
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"strconv"
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"strings"
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"time"
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"github.com/DanielOaks/girc-go/ircfmt"
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"github.com/DanielOaks/girc-go/ircmsg"
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"github.com/DanielOaks/oragono/irc/sno"
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"github.com/tidwall/buntdb"
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)
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const (
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keyAccountExists = "account.exists %s"
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keyAccountVerified = "account.verified %s"
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keyAccountName = "account.name %s" // stores the 'preferred name' of the account, not casemapped
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keyAccountRegTime = "account.registered.time %s"
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keyAccountCredentials = "account.credentials %s"
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keyCertToAccount = "account.creds.certfp %s"
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)
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var (
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// EnabledSaslMechanisms contains the SASL mechanisms that exist and that we support.
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// This can be moved to some other data structure/place if we need to load/unload mechs later.
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EnabledSaslMechanisms = map[string]func(*Server, *Client, string, []byte) bool{
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"PLAIN": authPlainHandler,
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"EXTERNAL": authExternalHandler,
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}
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// NoAccount is a placeholder which means that the user is not logged into an account.
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NoAccount = ClientAccount{
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Name: "*", // * is used until actual account name is set
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}
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// generic sasl fail error
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errSaslFail = errors.New("SASL failed")
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)
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// ClientAccount represents a user account.
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type ClientAccount struct {
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// Name of the account.
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Name string
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// RegisteredAt represents the time that the account was registered.
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RegisteredAt time.Time
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// Clients that are currently logged into this account (useful for notifications).
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Clients []*Client
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}
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// loadAccountCredentials loads an account's credentials from the store.
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func loadAccountCredentials(tx *buntdb.Tx, accountKey string) (*AccountCredentials, error) {
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credText, err := tx.Get(fmt.Sprintf(keyAccountCredentials, accountKey))
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if err != nil {
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return nil, err
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}
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var creds AccountCredentials
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err = json.Unmarshal([]byte(credText), &creds)
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if err != nil {
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return nil, err
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}
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return &creds, nil
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}
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// loadAccount loads an account from the store, note that the account must actually exist.
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func loadAccount(server *Server, tx *buntdb.Tx, accountKey string) *ClientAccount {
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name, _ := tx.Get(fmt.Sprintf(keyAccountName, accountKey))
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regTime, _ := tx.Get(fmt.Sprintf(keyAccountRegTime, accountKey))
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regTimeInt, _ := strconv.ParseInt(regTime, 10, 64)
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accountInfo := ClientAccount{
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Name: name,
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RegisteredAt: time.Unix(regTimeInt, 0),
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Clients: []*Client{},
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}
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server.accounts[accountKey] = &accountInfo
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return &accountInfo
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}
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// authenticateHandler parses the AUTHENTICATE command (for SASL authentication).
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func authenticateHandler(server *Server, client *Client, msg ircmsg.IrcMessage) bool {
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// sasl abort
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if !server.accountAuthenticationEnabled || len(msg.Params) == 1 && msg.Params[0] == "*" {
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if client.saslInProgress {
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client.Send(nil, server.name, ERR_SASLABORTED, client.nick, "SASL authentication aborted")
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} else {
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client.Send(nil, server.name, ERR_SASLFAIL, client.nick, "SASL authentication failed")
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}
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client.saslInProgress = false
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client.saslMechanism = ""
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client.saslValue = ""
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return false
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}
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// start new sasl session
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if !client.saslInProgress {
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mechanism := strings.ToUpper(msg.Params[0])
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_, mechanismIsEnabled := EnabledSaslMechanisms[mechanism]
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if mechanismIsEnabled {
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client.saslInProgress = true
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client.saslMechanism = mechanism
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client.Send(nil, server.name, "AUTHENTICATE", "+")
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} else {
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client.Send(nil, server.name, ERR_SASLFAIL, client.nick, "SASL authentication failed")
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}
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return false
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}
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// continue existing sasl session
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rawData := msg.Params[0]
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if len(rawData) > 400 {
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client.Send(nil, server.name, ERR_SASLTOOLONG, client.nick, "SASL message too long")
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client.saslInProgress = false
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client.saslMechanism = ""
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client.saslValue = ""
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return false
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} else if len(rawData) == 400 {
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client.saslValue += rawData
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// allow 4 'continuation' lines before rejecting for length
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if len(client.saslValue) > 400*4 {
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client.Send(nil, server.name, ERR_SASLFAIL, client.nick, "SASL authentication failed: Passphrase too long")
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client.saslInProgress = false
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client.saslMechanism = ""
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client.saslValue = ""
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return false
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}
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return false
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}
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if rawData != "+" {
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client.saslValue += rawData
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}
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var data []byte
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var err error
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if client.saslValue != "+" {
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data, err = base64.StdEncoding.DecodeString(client.saslValue)
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if err != nil {
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client.Send(nil, server.name, ERR_SASLFAIL, client.nick, "SASL authentication failed: Invalid b64 encoding")
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client.saslInProgress = false
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client.saslMechanism = ""
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client.saslValue = ""
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return false
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}
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}
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// call actual handler
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handler, handlerExists := EnabledSaslMechanisms[client.saslMechanism]
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// like 100% not required, but it's good to be safe I guess
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if !handlerExists {
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client.Send(nil, server.name, ERR_SASLFAIL, client.nick, "SASL authentication failed")
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client.saslInProgress = false
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client.saslMechanism = ""
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client.saslValue = ""
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return false
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}
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// let the SASL handler do its thing
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exiting := handler(server, client, client.saslMechanism, data)
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// wait 'til SASL is done before emptying the sasl vars
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client.saslInProgress = false
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client.saslMechanism = ""
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client.saslValue = ""
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return exiting
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}
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// authPlainHandler parses the SASL PLAIN mechanism.
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func authPlainHandler(server *Server, client *Client, mechanism string, value []byte) bool {
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splitValue := bytes.Split(value, []byte{'\000'})
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var accountKey, authzid string
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if len(splitValue) == 3 {
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accountKey = string(splitValue[0])
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authzid = string(splitValue[1])
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if accountKey == "" {
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accountKey = authzid
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} else if accountKey != authzid {
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client.Send(nil, server.name, ERR_SASLFAIL, client.nick, "SASL authentication failed: authcid and authzid should be the same")
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return false
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}
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} else {
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client.Send(nil, server.name, ERR_SASLFAIL, client.nick, "SASL authentication failed: Invalid auth blob")
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return false
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}
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// keep it the same as in the REG CREATE stage
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accountKey, err := CasefoldName(accountKey)
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if err != nil {
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client.Send(nil, server.name, ERR_SASLFAIL, client.nick, "SASL authentication failed: Bad account name")
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return false
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}
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// load and check acct data all in one update to prevent races.
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// as noted elsewhere, change to proper locking for Account type later probably
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err = server.store.Update(func(tx *buntdb.Tx) error {
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// confirm account is verified
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_, err = tx.Get(fmt.Sprintf(keyAccountVerified, accountKey))
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if err != nil {
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return errSaslFail
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}
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creds, err := loadAccountCredentials(tx, accountKey)
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if err != nil {
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return err
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}
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// ensure creds are valid
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password := string(splitValue[2])
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if len(creds.PassphraseHash) < 1 || len(creds.PassphraseSalt) < 1 || len(password) < 1 {
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return errSaslFail
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}
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err = server.passwords.CompareHashAndPassword(creds.PassphraseHash, creds.PassphraseSalt, password)
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// succeeded, load account info if necessary
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account, exists := server.accounts[accountKey]
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if !exists {
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account = loadAccount(server, tx, accountKey)
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}
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client.LoginToAccount(account)
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return err
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})
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if err != nil {
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client.Send(nil, server.name, ERR_SASLFAIL, client.nick, "SASL authentication failed")
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return false
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}
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client.successfulSaslAuth()
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return false
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}
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// LoginToAccount logs the client into the given account.
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func (client *Client) LoginToAccount(account *ClientAccount) {
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if client.account == account {
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// already logged into this acct, no changing necessary
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return
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} else if client.account != nil {
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// logout of existing acct
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var newClientAccounts []*Client
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for _, c := range account.Clients {
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if c != client {
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newClientAccounts = append(newClientAccounts, c)
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}
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}
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account.Clients = newClientAccounts
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}
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account.Clients = append(account.Clients, client)
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client.account = account
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client.server.snomasks.Send(sno.LocalAccounts, fmt.Sprintf(ircfmt.Unescape("Client $c[grey][$r%s$c[grey]] logged into account $c[grey][$r%s$c[grey]]"), client.nickMaskString, account.Name))
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}
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// authExternalHandler parses the SASL EXTERNAL mechanism.
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func authExternalHandler(server *Server, client *Client, mechanism string, value []byte) bool {
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if client.certfp == "" {
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client.Send(nil, server.name, ERR_SASLFAIL, client.nick, "SASL authentication failed, you are not connecting with a caertificate")
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return false
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}
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err := server.store.Update(func(tx *buntdb.Tx) error {
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// certfp lookup key
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accountKey, err := tx.Get(fmt.Sprintf(keyCertToAccount, client.certfp))
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if err != nil {
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return errSaslFail
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}
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// confirm account exists
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_, err = tx.Get(fmt.Sprintf(keyAccountExists, accountKey))
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if err != nil {
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return errSaslFail
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}
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// confirm account is verified
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_, err = tx.Get(fmt.Sprintf(keyAccountVerified, accountKey))
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if err != nil {
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return errSaslFail
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}
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// confirm the certfp in that account's credentials
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creds, err := loadAccountCredentials(tx, accountKey)
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if err != nil || creds.Certificate != client.certfp {
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return errSaslFail
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}
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// succeeded, load account info if necessary
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account, exists := server.accounts[accountKey]
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if !exists {
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account = loadAccount(server, tx, accountKey)
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}
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client.LoginToAccount(account)
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return nil
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})
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if err != nil {
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client.Send(nil, server.name, ERR_SASLFAIL, client.nick, "SASL authentication failed")
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return false
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}
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client.successfulSaslAuth()
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return false
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}
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// successfulSaslAuth means that a SASL auth attempt completed successfully, and is used to dispatch messages.
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func (client *Client) successfulSaslAuth() {
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client.Send(nil, client.server.name, RPL_LOGGEDIN, client.nick, client.nickMaskString, client.account.Name, fmt.Sprintf("You are now logged in as %s", client.account.Name))
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client.Send(nil, client.server.name, RPL_SASLSUCCESS, client.nick, "SASL authentication successful")
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// dispatch account-notify
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for friend := range client.Friends(AccountNotify) {
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friend.Send(nil, client.nickMaskString, "ACCOUNT", client.account.Name)
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}
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}
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