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https://github.com/ergochat/ergo.git
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72726a39b8
- load config sub files relative to config file dir - load config file by name - expect bcrypt for passwords - -genpasswd for generating config-file-safe passwords - block client thread while checking passwords (PASS and OPER)
258 lines
4.6 KiB
Go
258 lines
4.6 KiB
Go
package irc
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import (
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"fmt"
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"log"
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"net"
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"time"
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)
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func IsNickname(nick string) bool {
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return NicknameExpr.MatchString(nick)
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}
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type Client struct {
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atime time.Time
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awayMessage string
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channels ChannelSet
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commands chan editableCommand
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ctime time.Time
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flags map[UserMode]bool
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hasQuit bool
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hops uint
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hostname string
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idleTimer *time.Timer
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loginTimer *time.Timer
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nick string
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phase Phase
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quitTimer *time.Timer
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realname string
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server *Server
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socket *Socket
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username string
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}
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func NewClient(server *Server, conn net.Conn) *Client {
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now := time.Now()
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client := &Client{
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atime: now,
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channels: make(ChannelSet),
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commands: make(chan editableCommand),
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ctime: now,
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flags: make(map[UserMode]bool),
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phase: server.InitPhase(),
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server: server,
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}
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client.socket = NewSocket(conn, client.commands)
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client.loginTimer = time.AfterFunc(LOGIN_TIMEOUT, client.connectionTimeout)
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go client.run()
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return client
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}
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//
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// command goroutine
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//
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func (client *Client) run() {
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for command := range client.commands {
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command.SetClient(client)
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checkPass, ok := command.(checkPasswordCommand)
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if ok {
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checkPass.LoadPassword(client.server)
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checkPass.CheckPassword()
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}
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client.server.commands <- command
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}
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}
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//
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// idle timer goroutine
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//
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func (client *Client) connectionIdle() {
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client.server.idle <- client
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}
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//
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// quit timer goroutine
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//
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func (client *Client) connectionTimeout() {
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client.server.timeout <- client
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}
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//
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// server goroutine
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//
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func (client *Client) Active() {
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client.atime = time.Now()
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}
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func (client *Client) Touch() {
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if client.quitTimer != nil {
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client.quitTimer.Stop()
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}
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if client.idleTimer == nil {
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client.idleTimer = time.AfterFunc(IDLE_TIMEOUT, client.connectionIdle)
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} else {
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client.idleTimer.Reset(IDLE_TIMEOUT)
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}
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}
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func (client *Client) Idle() {
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client.Reply(RplPing(client))
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if client.quitTimer == nil {
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client.quitTimer = time.AfterFunc(QUIT_TIMEOUT, client.connectionTimeout)
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} else {
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client.quitTimer.Reset(QUIT_TIMEOUT)
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}
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}
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func (client *Client) Register() {
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client.phase = Normal
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client.loginTimer.Stop()
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client.Touch()
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}
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func (client *Client) destroy() {
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// clean up channels
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for channel := range client.channels {
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channel.Quit(client)
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}
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// clean up server
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client.server.clients.Remove(client)
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// clean up self
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if client.loginTimer != nil {
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client.loginTimer.Stop()
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}
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if client.idleTimer != nil {
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client.idleTimer.Stop()
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}
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if client.quitTimer != nil {
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client.quitTimer.Stop()
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}
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client.socket.Close()
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if DEBUG_CLIENT {
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log.Printf("%s: destroyed", client)
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}
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}
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func (client *Client) IdleTime() time.Duration {
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return time.Since(client.atime)
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}
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func (client *Client) SignonTime() int64 {
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return client.ctime.Unix()
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}
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func (client *Client) IdleSeconds() uint64 {
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return uint64(client.IdleTime().Seconds())
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}
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func (client *Client) HasNick() bool {
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return client.nick != ""
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}
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func (client *Client) HasUsername() bool {
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return client.username != ""
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}
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// <mode>
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func (c *Client) ModeString() (str string) {
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for flag := range c.flags {
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str += flag.String()
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}
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if len(str) > 0 {
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str = "+" + str
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}
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return
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}
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func (c *Client) UserHost() string {
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username := "*"
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if c.HasUsername() {
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username = c.username
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}
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return fmt.Sprintf("%s!%s@%s", c.Nick(), username, c.hostname)
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}
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func (c *Client) Nick() string {
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if c.HasNick() {
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return c.nick
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}
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return "*"
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}
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func (c *Client) Id() string {
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return c.UserHost()
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}
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func (c *Client) String() string {
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return c.Id()
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}
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func (client *Client) Friends() ClientSet {
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friends := make(ClientSet)
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friends.Add(client)
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for channel := range client.channels {
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for member := range channel.members {
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friends.Add(member)
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}
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}
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return friends
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}
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func (client *Client) SetNickname(nickname string) {
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client.nick = nickname
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client.server.clients.Add(client)
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}
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func (client *Client) ChangeNickname(nickname string) {
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// Make reply before changing nick to capture original source id.
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reply := RplNick(client, nickname)
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client.server.clients.Remove(client)
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client.nick = nickname
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client.server.clients.Add(client)
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for friend := range client.Friends() {
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friend.Reply(reply)
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}
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}
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func (client *Client) Reply(reply string) {
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client.socket.Write(reply)
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}
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func (client *Client) Quit(message string) {
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if client.hasQuit {
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return
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}
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client.Reply(RplError("connection closed"))
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client.hasQuit = true
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friends := client.Friends()
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friends.Remove(client)
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client.destroy()
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if len(friends) > 0 {
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reply := RplQuit(client, message)
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for friend := range friends {
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friend.Reply(reply)
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}
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}
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}
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