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253 lines
6.3 KiB
Go
253 lines
6.3 KiB
Go
// Copyright (c) 2012-2014 Jeremy Latt
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// Copyright (c) 2016-2017 Daniel Oaks <daniel@danieloaks.net>
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// released under the MIT license
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package irc
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import (
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"errors"
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"io"
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"strings"
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"sync"
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"github.com/oragono/oragono/irc/utils"
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)
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var (
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errSendQExceeded = errors.New("SendQ exceeded")
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sendQExceededMessage = []byte("\r\nERROR :SendQ Exceeded\r\n")
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)
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// Socket represents an IRC socket.
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type Socket struct {
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sync.Mutex
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conn IRCConn
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maxSendQBytes int
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// this is a trylock enforcing that only one goroutine can write to `conn` at a time
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writerSemaphore utils.Semaphore
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buffers [][]byte
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totalLength int
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closed bool
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sendQExceeded bool
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finalData []byte // what to send when we die
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finalized bool
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}
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// NewSocket returns a new Socket.
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func NewSocket(conn IRCConn, maxSendQBytes int) *Socket {
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result := Socket{
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conn: conn,
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maxSendQBytes: maxSendQBytes,
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}
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result.writerSemaphore.Initialize(1)
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return &result
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}
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// Close stops a Socket from being able to send/receive any more data.
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func (socket *Socket) Close() {
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socket.Lock()
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socket.closed = true
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socket.Unlock()
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socket.wakeWriter()
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}
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// Read returns a single IRC line from a Socket.
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func (socket *Socket) Read() (string, error) {
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if socket.IsClosed() {
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return "", io.EOF
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}
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lineBytes, err := socket.conn.ReadLine()
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// convert bytes to string
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line := string(lineBytes)
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// read last message properly (such as ERROR/QUIT/etc), just fail next reads/writes
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if err == io.EOF {
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socket.Close()
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}
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if err == io.EOF && strings.TrimSpace(line) != "" {
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// don't do anything
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} else if err != nil {
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return "", err
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}
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return line, nil
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}
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// Write sends the given string out of Socket. Requirements:
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// 1. MUST NOT block for macroscopic amounts of time
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// 2. MUST NOT reorder messages
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// 3. MUST provide mutual exclusion for socket.conn.Write
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// 4. SHOULD NOT tie up additional goroutines, beyond the one blocked on socket.conn.Write
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func (socket *Socket) Write(data []byte) (err error) {
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if len(data) == 0 {
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return
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}
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socket.Lock()
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if socket.closed {
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err = io.EOF
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} else {
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prospectiveLen := socket.totalLength + len(data)
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if prospectiveLen > socket.maxSendQBytes {
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socket.sendQExceeded = true
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socket.closed = true
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err = errSendQExceeded
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} else {
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socket.buffers = append(socket.buffers, data)
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socket.totalLength = prospectiveLen
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}
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}
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socket.Unlock()
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socket.wakeWriter()
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return
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}
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// BlockingWrite sends the given string out of Socket. Requirements:
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// 1. MUST block until the message is sent
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// 2. MUST bypass sendq (calls to BlockingWrite cannot, on their own, cause a sendq overflow)
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// 3. MUST provide mutual exclusion for socket.conn.Write
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// 4. MUST respect the same ordering guarantees as Write (i.e., if a call to Write that sends
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// message m1 happens-before a call to BlockingWrite that sends message m2,
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// m1 must be sent on the wire before m2
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// Callers MUST be writing to the client's socket from the client's own goroutine;
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// other callers must use the nonblocking Write call instead. Otherwise, a client
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// with a slow/unreliable connection risks stalling the progress of the system as a whole.
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func (socket *Socket) BlockingWrite(data []byte) (err error) {
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if len(data) == 0 {
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return
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}
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// after releasing the semaphore, we must check for fresh data, same as `send`
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defer func() {
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if socket.readyToWrite() {
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socket.wakeWriter()
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}
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}()
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// blocking acquire of the trylock
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socket.writerSemaphore.Acquire()
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defer socket.writerSemaphore.Release()
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// first, flush any buffered data, to preserve the ordering guarantees
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closed := socket.performWrite()
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if closed {
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return io.EOF
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}
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err = socket.conn.WriteLine(data)
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if err != nil {
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socket.finalize()
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}
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return
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}
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// wakeWriter starts the goroutine that actually performs the write, without blocking
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func (socket *Socket) wakeWriter() {
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if socket.writerSemaphore.TryAcquire() {
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// acquired the trylock; send() will release it
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go socket.send()
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}
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// else: do nothing, the holder will check for more data after releasing it
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}
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// SetFinalData sets the final data to send when the SocketWriter closes.
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func (socket *Socket) SetFinalData(data []byte) {
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socket.Lock()
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defer socket.Unlock()
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socket.finalData = data
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}
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// IsClosed returns whether the socket is closed.
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func (socket *Socket) IsClosed() bool {
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socket.Lock()
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defer socket.Unlock()
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return socket.closed
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}
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// is there data to write?
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func (socket *Socket) readyToWrite() bool {
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socket.Lock()
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defer socket.Unlock()
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// on the first time observing socket.closed, we still have to write socket.finalData
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return !socket.finalized && (socket.totalLength > 0 || socket.closed)
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}
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// send actually writes messages to socket.Conn; it may block
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func (socket *Socket) send() {
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for {
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// we are holding the trylock: actually do the write
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socket.performWrite()
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// surrender the trylock, avoiding a race where a write comes in after we've
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// checked readyToWrite() and it returned false, but while we still hold the trylock:
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socket.writerSemaphore.Release()
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// check if more data came in while we held the trylock:
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if !socket.readyToWrite() {
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return
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}
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if !socket.writerSemaphore.TryAcquire() {
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// failed to acquire; exit and wait for the holder to observe readyToWrite()
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// after releasing it
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return
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}
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// got the lock again, loop back around and write
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}
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}
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// write the contents of the buffer, then see if we need to close
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// returns whether we closed
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func (socket *Socket) performWrite() (closed bool) {
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// retrieve the buffered data, clear the buffer
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socket.Lock()
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buffers := socket.buffers
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socket.buffers = nil
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socket.totalLength = 0
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closed = socket.closed
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socket.Unlock()
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var err error
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if 0 < len(buffers) {
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err = socket.conn.WriteLines(buffers)
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}
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closed = closed || err != nil
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if closed {
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socket.finalize()
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}
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return
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}
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// mark closed and send final data. you must be holding the semaphore to call this:
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func (socket *Socket) finalize() {
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// mark the socket closed (if someone hasn't already), then write error lines
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socket.Lock()
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socket.closed = true
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finalized := socket.finalized
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socket.finalized = true
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finalData := socket.finalData
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if socket.sendQExceeded {
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finalData = sendQExceededMessage
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}
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socket.Unlock()
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if finalized {
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return
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}
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if len(finalData) != 0 {
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socket.conn.WriteLine(finalData)
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}
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// close the connection
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socket.conn.Close()
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}
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