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320 lines
7.0 KiB
Go
320 lines
7.0 KiB
Go
// Copyright (c) 2012-2014 Jeremy Latt
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// Copyright (c) 2014-2015 Edmund Huber
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// Copyright (c) 2016- Daniel Oaks <daniel@danieloaks.net>
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// released under the MIT license
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package irc
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import (
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"fmt"
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"net"
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"time"
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"github.com/DanielOaks/girc-go/ircmsg"
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)
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const (
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IDLE_TIMEOUT = time.Minute // how long before a client is considered idle
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QUIT_TIMEOUT = time.Minute // how long after idle before a client is kicked
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)
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type Client struct {
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atime time.Time
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authorized bool
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awayMessage string
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capabilities CapabilitySet
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capState CapState
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channels ChannelSet
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ctime time.Time
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flags map[UserMode]bool
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isQuitting bool
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hasQuit bool
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hops uint
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hostname Name
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idleTimer *time.Timer
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nick Name
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nickString string // cache for nick string since it's used with most numerics
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nickMaskString string // cache for nickmask string since it's used with lots of replies
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quitTimer *time.Timer
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realname string
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registered bool
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server *Server
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socket *Socket
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username Name
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isDestroyed bool
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}
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func NewClient(server *Server, conn net.Conn) *Client {
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now := time.Now()
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socket := NewSocket(conn)
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client := &Client{
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atime: now,
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authorized: server.password == nil,
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capState: CapNone,
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capabilities: make(CapabilitySet),
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channels: make(ChannelSet),
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ctime: now,
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flags: make(map[UserMode]bool),
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server: server,
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socket: &socket,
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nickString: "*", // * is used until actual nick is given
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}
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client.Touch()
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go client.run()
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return client
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}
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//
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// command goroutine
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//
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func (client *Client) run() {
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var err error
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var isExiting bool
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var line string
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var msg ircmsg.IrcMessage
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// Set the hostname for this client. The client may later send a PROXY
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// command from stunnel that sets the hostname to something more accurate.
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client.hostname = AddrLookupHostname(client.socket.conn.RemoteAddr())
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//TODO(dan): Make this a socketreactor from ircbnc
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for {
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line, err = client.socket.Read()
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if err != nil {
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client.Quit("connection closed")
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break
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}
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msg, err = ircmsg.ParseLine(line)
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if err != nil {
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client.Quit("received malformed line")
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break
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}
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cmd, exists := Commands[msg.Command]
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if !exists {
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client.Send(nil, client.server.nameString, ERR_UNKNOWNCOMMAND, client.nickString, msg.Command, "Unknown command")
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continue
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}
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isExiting = cmd.Run(client.server, client, msg)
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if isExiting || client.isQuitting {
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break
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}
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}
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// ensure client connection gets closed
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client.destroy()
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}
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//
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// quit timer goroutine
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//
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func (client *Client) connectionTimeout() {
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client.Quit("connection timeout")
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client.isQuitting = true
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}
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//
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// idle timer goroutine
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//
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func (client *Client) connectionIdle() {
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client.server.idle <- client
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}
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//
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// server goroutine
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//
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func (client *Client) Active() {
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client.atime = time.Now()
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}
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func (client *Client) Touch() {
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if client.quitTimer != nil {
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client.quitTimer.Stop()
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}
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if client.idleTimer == nil {
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client.idleTimer = time.AfterFunc(IDLE_TIMEOUT, client.connectionIdle)
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} else {
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client.idleTimer.Reset(IDLE_TIMEOUT)
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}
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}
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func (client *Client) Idle() {
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client.Send(nil, "", "PING", client.nickString)
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if client.quitTimer == nil {
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client.quitTimer = time.AfterFunc(QUIT_TIMEOUT, client.connectionTimeout)
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} else {
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client.quitTimer.Reset(QUIT_TIMEOUT)
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}
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}
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func (client *Client) Register() {
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if client.registered {
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return
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}
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client.registered = true
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client.Touch()
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}
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func (client *Client) IdleTime() time.Duration {
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return time.Since(client.atime)
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}
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func (client *Client) SignonTime() int64 {
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return client.ctime.Unix()
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}
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func (client *Client) IdleSeconds() uint64 {
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return uint64(client.IdleTime().Seconds())
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}
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func (client *Client) HasNick() bool {
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return client.nick != ""
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}
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func (client *Client) HasUsername() bool {
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return client.username != ""
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}
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// <mode>
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func (c *Client) ModeString() (str string) {
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for flag := range c.flags {
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str += flag.String()
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}
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if len(str) > 0 {
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str = "+" + str
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}
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return
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}
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func (c *Client) UserHost() Name {
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username := "*"
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if c.HasUsername() {
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username = c.username.String()
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}
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return Name(fmt.Sprintf("%s!%s@%s", c.Nick(), username, c.hostname))
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}
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func (c *Client) Nick() Name {
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if c.HasNick() {
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return c.nick
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}
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return Name("*")
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}
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func (c *Client) Id() Name {
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return c.UserHost()
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}
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func (c *Client) String() string {
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return c.Id().String()
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}
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// Friends refers to clients that share a channel with this client.
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func (client *Client) Friends() ClientSet {
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friends := make(ClientSet)
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friends.Add(client)
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for channel := range client.channels {
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for member := range channel.members {
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friends.Add(member)
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}
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}
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return friends
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}
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func (client *Client) updateNickMask() {
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client.nickString = client.nick.String()
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client.nickMaskString = fmt.Sprintf("%s!%s@%s", client.nickString, client.username, client.hostname)
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}
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func (client *Client) SetNickname(nickname Name) {
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if client.HasNick() {
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Log.error.Printf("%s nickname already set!", client)
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return
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}
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client.nick = nickname
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client.updateNickMask()
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client.server.clients.Add(client)
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}
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func (client *Client) ChangeNickname(nickname Name) {
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origNickMask := client.nickMaskString
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client.server.clients.Remove(client)
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client.server.whoWas.Append(client)
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client.nick = nickname
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client.updateNickMask()
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client.server.clients.Add(client)
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client.Send(nil, origNickMask, "NICK", nickname.String())
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for friend := range client.Friends() {
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friend.Send(nil, origNickMask, "NICK", nickname.String())
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}
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}
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func (client *Client) Reply(reply string) error {
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//TODO(dan): We'll be passing around real message objects instead of raw strings
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return client.socket.WriteLine(reply)
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}
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func (client *Client) Quit(message string) {
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client.Send(nil, client.nickMaskString, "QUIT", message)
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client.Send(nil, client.nickMaskString, "ERROR", message)
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}
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func (client *Client) destroy() {
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if client.isDestroyed {
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return
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}
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client.isDestroyed = true
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client.server.whoWas.Append(client)
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friends := client.Friends()
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friends.Remove(client)
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// clean up channels
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for channel := range client.channels {
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channel.Quit(client)
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}
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// clean up server
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client.server.clients.Remove(client)
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// clean up self
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if client.idleTimer != nil {
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client.idleTimer.Stop()
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}
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if client.quitTimer != nil {
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client.quitTimer.Stop()
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}
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client.socket.Close()
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for friend := range client.Friends() {
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//TODO(dan): store quit message in user, if exists use that instead here
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friend.Send(nil, client.nickMaskString, "QUIT", "Exited")
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}
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}
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// Send sends an IRC line to the client.
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func (client *Client) Send(tags *map[string]ircmsg.TagValue, prefix string, command string, params ...string) error {
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ircmsg := ircmsg.MakeMessage(tags, prefix, command, params...)
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line, err := ircmsg.Line()
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if err != nil {
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return err
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}
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client.socket.Write(line)
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return nil
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}
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// Notice sends the client a notice from the server.
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func (client *Client) Notice(text string) {
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client.Send(nil, client.server.nameString, "NOTICE", client.nickString, text)
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}
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