3
0
mirror of https://github.com/ergochat/ergo.git synced 2024-11-29 23:49:25 +01:00
ergo/vendor/github.com/tidwall/btree/btree.go
2020-11-08 17:55:22 -05:00

606 lines
13 KiB
Go

// Copyright 2020 Joshua J Baker. All rights reserved.
// Use of this source code is governed by an MIT-style
// license that can be found in the LICENSE file.
package btree
const maxItems = 255
const minItems = maxItems * 40 / 100
type node struct {
leaf bool
numItems int16
items [maxItems]interface{}
children *[maxItems + 1]*node
}
type justaLeaf struct {
leaf bool
numItems int16
items [maxItems]interface{}
}
// BTree is an ordered set items
type BTree struct {
root *node
length int
less func(a, b interface{}) bool
lnode *node
}
func newNode(leaf bool) *node {
n := &node{leaf: leaf}
if !leaf {
n.children = new([maxItems + 1]*node)
}
return n
}
// PathHint is a utility type used with the *Hint() functions. Hints provide
// faster operations for clustered keys.
type PathHint struct {
path [8]uint8
}
// New returns a new BTree
func New(less func(a, b interface{}) bool) *BTree {
if less == nil {
panic("nil less")
}
tr := new(BTree)
tr.less = less
return tr
}
// Less is a convenience function that performs a comparison of two items
// using the same "less" function provided to New.
func (tr *BTree) Less(a, b interface{}) bool {
return tr.less(a, b)
}
func (n *node) find(key interface{}, less func(a, b interface{}) bool,
hint *PathHint, depth int,
) (index int16, found bool) {
low := int16(0)
high := n.numItems - 1
if hint != nil && depth < 8 {
index = int16(hint.path[depth])
if index > n.numItems-1 {
index = n.numItems - 1
}
if less(key, n.items[index]) {
high = index - 1
} else if less(n.items[index], key) {
low = index + 1
} else {
found = true
goto done
}
}
for low <= high {
mid := low + ((high+1)-low)/2
if !less(key, n.items[mid]) {
low = mid + 1
} else {
high = mid - 1
}
}
if low > 0 && !less(n.items[low-1], key) &&
!less(key, n.items[low-1]) {
index = low - 1
found = true
} else {
index = low
found = false
}
done:
if hint != nil && depth < 8 {
if n.leaf && found {
hint.path[depth] = byte(index + 1)
} else {
hint.path[depth] = byte(index)
}
}
return index, found
}
// SetHint sets or replace a value for a key using a path hint
func (tr *BTree) SetHint(item interface{}, hint *PathHint) (prev interface{}) {
if item == nil {
panic("nil item")
}
if tr.root == nil {
tr.root = newNode(true)
tr.root.items[0] = item
tr.root.numItems = 1
tr.length = 1
return
}
prev = tr.root.set(item, tr.less, hint, 0)
if prev != nil {
return prev
}
tr.lnode = nil
if tr.root.numItems == maxItems {
n := tr.root
right, median := n.split()
tr.root = newNode(false)
tr.root.children[0] = n
tr.root.items[0] = median
tr.root.children[1] = right
tr.root.numItems = 1
}
tr.length++
return prev
}
// Set or replace a value for a key
func (tr *BTree) Set(item interface{}) (prev interface{}) {
return tr.SetHint(item, nil)
}
func (n *node) split() (right *node, median interface{}) {
right = newNode(n.leaf)
median = n.items[maxItems/2]
copy(right.items[:maxItems/2], n.items[maxItems/2+1:])
if !n.leaf {
copy(right.children[:maxItems/2+1], n.children[maxItems/2+1:])
}
right.numItems = maxItems / 2
if !n.leaf {
for i := maxItems/2 + 1; i < maxItems+1; i++ {
n.children[i] = nil
}
}
for i := maxItems / 2; i < maxItems; i++ {
n.items[i] = nil
}
n.numItems = maxItems / 2
return right, median
}
func (n *node) set(item interface{}, less func(a, b interface{}) bool,
hint *PathHint, depth int,
) (prev interface{}) {
i, found := n.find(item, less, hint, depth)
if found {
prev = n.items[i]
n.items[i] = item
return prev
}
if n.leaf {
copy(n.items[i+1:n.numItems+1], n.items[i:n.numItems])
n.items[i] = item
n.numItems++
return nil
}
prev = n.children[i].set(item, less, hint, depth+1)
if prev != nil {
return prev
}
if n.children[i].numItems == maxItems {
right, median := n.children[i].split()
copy(n.children[i+1:], n.children[i:])
copy(n.items[i+1:], n.items[i:])
n.items[i] = median
n.children[i+1] = right
n.numItems++
}
return prev
}
func (n *node) scan(iter func(item interface{}) bool) bool {
if n.leaf {
for i := int16(0); i < n.numItems; i++ {
if !iter(n.items[i]) {
return false
}
}
return true
}
for i := int16(0); i < n.numItems; i++ {
if !n.children[i].scan(iter) {
return false
}
if !iter(n.items[i]) {
return false
}
}
return n.children[n.numItems].scan(iter)
}
// Get a value for key
func (tr *BTree) Get(key interface{}) interface{} {
return tr.GetHint(key, nil)
}
// GetHint gets a value for key using a path hint
func (tr *BTree) GetHint(key interface{}, hint *PathHint) interface{} {
if tr.root == nil || key == nil {
return nil
}
depth := 0
n := tr.root
for {
i, found := n.find(key, tr.less, hint, depth)
if found {
return n.items[i]
}
if n.leaf {
return nil
}
n = n.children[i]
depth++
}
}
// Len returns the number of items in the tree
func (tr *BTree) Len() int {
return tr.length
}
// Delete a value for a key
func (tr *BTree) Delete(key interface{}) interface{} {
return tr.DeleteHint(key, nil)
}
// DeleteHint deletes a value for a key using a path hint
func (tr *BTree) DeleteHint(key interface{}, hint *PathHint) interface{} {
if tr.root == nil || key == nil {
return nil
}
prev := tr.root.delete(false, key, tr.less, hint, 0)
if prev == nil {
return nil
}
tr.lnode = nil
if tr.root.numItems == 0 && !tr.root.leaf {
tr.root = tr.root.children[0]
}
tr.length--
if tr.length == 0 {
tr.root = nil
}
return prev
}
func (n *node) delete(max bool, key interface{},
less func(a, b interface{}) bool, hint *PathHint, depth int,
) interface{} {
var i int16
var found bool
if max {
i, found = n.numItems-1, true
} else {
i, found = n.find(key, less, hint, depth)
}
if n.leaf {
if found {
prev := n.items[i]
// found the items at the leaf, remove it and return.
copy(n.items[i:], n.items[i+1:n.numItems])
n.items[n.numItems-1] = nil
n.numItems--
return prev
}
return nil
}
var prev interface{}
if found {
if max {
i++
prev = n.children[i].delete(true, "", less, nil, 0)
} else {
prev = n.items[i]
maxItem := n.children[i].delete(true, "", less, nil, 0)
n.items[i] = maxItem
}
} else {
prev = n.children[i].delete(max, key, less, hint, depth+1)
}
if prev == nil {
return nil
}
if n.children[i].numItems < minItems {
if i == n.numItems {
i--
}
if n.children[i].numItems+n.children[i+1].numItems+1 < maxItems {
// merge left + item + right
n.children[i].items[n.children[i].numItems] = n.items[i]
copy(n.children[i].items[n.children[i].numItems+1:],
n.children[i+1].items[:n.children[i+1].numItems])
if !n.children[0].leaf {
copy(n.children[i].children[n.children[i].numItems+1:],
n.children[i+1].children[:n.children[i+1].numItems+1])
}
n.children[i].numItems += n.children[i+1].numItems + 1
copy(n.items[i:], n.items[i+1:n.numItems])
copy(n.children[i+1:], n.children[i+2:n.numItems+1])
n.items[n.numItems] = nil
n.children[n.numItems+1] = nil
n.numItems--
} else if n.children[i].numItems > n.children[i+1].numItems {
// move left -> right
copy(n.children[i+1].items[1:],
n.children[i+1].items[:n.children[i+1].numItems])
if !n.children[0].leaf {
copy(n.children[i+1].children[1:],
n.children[i+1].children[:n.children[i+1].numItems+1])
}
n.children[i+1].items[0] = n.items[i]
if !n.children[0].leaf {
n.children[i+1].children[0] =
n.children[i].children[n.children[i].numItems]
}
n.children[i+1].numItems++
n.items[i] = n.children[i].items[n.children[i].numItems-1]
n.children[i].items[n.children[i].numItems-1] = nil
if !n.children[0].leaf {
n.children[i].children[n.children[i].numItems] = nil
}
n.children[i].numItems--
} else {
// move right -> left
n.children[i].items[n.children[i].numItems] = n.items[i]
if !n.children[0].leaf {
n.children[i].children[n.children[i].numItems+1] =
n.children[i+1].children[0]
}
n.children[i].numItems++
n.items[i] = n.children[i+1].items[0]
copy(n.children[i+1].items[:],
n.children[i+1].items[1:n.children[i+1].numItems])
if !n.children[0].leaf {
copy(n.children[i+1].children[:],
n.children[i+1].children[1:n.children[i+1].numItems+1])
}
n.children[i+1].numItems--
}
}
return prev
}
// Ascend the tree within the range [pivot, last]
// Pass nil for pivot to scan all item in ascending order
// Return false to stop iterating
func (tr *BTree) Ascend(pivot interface{}, iter func(item interface{}) bool) {
if tr.root == nil {
return
}
if pivot == nil {
tr.root.scan(iter)
} else if tr.root != nil {
tr.root.ascend(pivot, tr.less, nil, 0, iter)
}
}
func (n *node) ascend(pivot interface{}, less func(a, b interface{}) bool,
hint *PathHint, depth int, iter func(item interface{}) bool,
) bool {
i, found := n.find(pivot, less, hint, depth)
if !found {
if !n.leaf {
if !n.children[i].ascend(pivot, less, hint, depth+1, iter) {
return false
}
}
}
for ; i < n.numItems; i++ {
if !iter(n.items[i]) {
return false
}
if !n.leaf {
if !n.children[i+1].scan(iter) {
return false
}
}
}
return true
}
func (n *node) reverse(iter func(item interface{}) bool) bool {
if n.leaf {
for i := n.numItems - 1; i >= 0; i-- {
if !iter(n.items[i]) {
return false
}
}
return true
}
if !n.children[n.numItems].reverse(iter) {
return false
}
for i := n.numItems - 1; i >= 0; i-- {
if !iter(n.items[i]) {
return false
}
if !n.children[i].reverse(iter) {
return false
}
}
return true
}
// Descend the tree within the range [pivot, first]
// Pass nil for pivot to scan all item in descending order
// Return false to stop iterating
func (tr *BTree) Descend(pivot interface{}, iter func(item interface{}) bool) {
if tr.root == nil {
return
}
if pivot == nil {
tr.root.reverse(iter)
} else if tr.root != nil {
tr.root.descend(pivot, tr.less, nil, 0, iter)
}
}
func (n *node) descend(pivot interface{}, less func(a, b interface{}) bool,
hint *PathHint, depth int, iter func(item interface{}) bool,
) bool {
i, found := n.find(pivot, less, hint, depth)
if !found {
if !n.leaf {
if !n.children[i].descend(pivot, less, hint, depth+1, iter) {
return false
}
}
i--
}
for ; i >= 0; i-- {
if !iter(n.items[i]) {
return false
}
if !n.leaf {
if !n.children[i].reverse(iter) {
return false
}
}
}
return true
}
// Load is for bulk loading pre-sorted items
func (tr *BTree) Load(item interface{}) interface{} {
if item == nil {
panic("nil item")
}
if tr.lnode != nil && tr.lnode.numItems < maxItems-2 {
if tr.less(tr.lnode.items[tr.lnode.numItems-1], item) {
tr.lnode.items[tr.lnode.numItems] = item
tr.lnode.numItems++
tr.length++
return nil
}
}
prev := tr.Set(item)
if prev != nil {
return prev
}
n := tr.root
for {
if n.leaf {
tr.lnode = n
break
}
n = n.children[n.numItems]
}
return nil
}
// Min returns the minimum item in tree.
// Returns nil if the tree has no items.
func (tr *BTree) Min() interface{} {
if tr.root == nil {
return nil
}
n := tr.root
for {
if n.leaf {
return n.items[0]
}
n = n.children[0]
}
}
// Max returns the maximum item in tree.
// Returns nil if the tree has no items.
func (tr *BTree) Max() interface{} {
if tr.root == nil {
return nil
}
n := tr.root
for {
if n.leaf {
return n.items[n.numItems-1]
}
n = n.children[n.numItems]
}
}
// PopMin removes the minimum item in tree and returns it.
// Returns nil if the tree has no items.
func (tr *BTree) PopMin() interface{} {
if tr.root == nil {
return nil
}
tr.lnode = nil
n := tr.root
for {
if n.leaf {
item := n.items[0]
if n.numItems == minItems {
return tr.Delete(item)
}
copy(n.items[:], n.items[1:])
n.items[n.numItems-1] = nil
n.numItems--
tr.length--
return item
}
n = n.children[0]
}
}
// PopMax removes the minimum item in tree and returns it.
// Returns nil if the tree has no items.
func (tr *BTree) PopMax() interface{} {
if tr.root == nil {
return nil
}
tr.lnode = nil
n := tr.root
for {
if n.leaf {
item := n.items[n.numItems-1]
if n.numItems == minItems {
return tr.Delete(item)
}
n.items[n.numItems-1] = nil
n.numItems--
tr.length--
return item
}
n = n.children[n.numItems]
}
}
// Height returns the height of the tree.
// Returns zero if tree has no items.
func (tr *BTree) Height() int {
var height int
if tr.root != nil {
n := tr.root
for {
height++
if n.leaf {
break
}
n = n.children[n.numItems]
}
}
return height
}
// Walk iterates over all items in tree, in order.
// The items param will contain one or more items.
func (tr *BTree) Walk(iter func(item []interface{})) {
if tr.root != nil {
tr.root.walk(iter)
}
}
func (n *node) walk(iter func(item []interface{})) {
if n.leaf {
iter(n.items[:n.numItems])
} else {
for i := int16(0); i < n.numItems; i++ {
n.children[i].walk(iter)
iter(n.items[i : i+1])
}
n.children[n.numItems].walk(iter)
}
}