// Copyright (c) 2012-2014 Jeremy Latt // Copyright (c) 2014-2015 Edmund Huber // Copyright (c) 2016-2017 Daniel Oaks // released under the MIT license package irc import ( "fmt" "net" "runtime/debug" "strconv" "strings" "sync" "sync/atomic" "time" "github.com/goshuirc/irc-go/ircfmt" "github.com/goshuirc/irc-go/ircmsg" ident "github.com/oragono/go-ident" "github.com/oragono/oragono/irc/caps" "github.com/oragono/oragono/irc/connection_limits" "github.com/oragono/oragono/irc/history" "github.com/oragono/oragono/irc/modes" "github.com/oragono/oragono/irc/sno" "github.com/oragono/oragono/irc/utils" ) const ( // IdentTimeoutSeconds is how many seconds before our ident (username) check times out. IdentTimeoutSeconds = 1.5 IRCv3TimestampFormat = "2006-01-02T15:04:05.000Z" ) // ResumeDetails is a place to stash data at various stages of // the resume process: when handling the RESUME command itself, // when completing the registration, and when rejoining channels. type ResumeDetails struct { PresentedToken string Timestamp time.Time HistoryIncomplete bool } // Client is an IRC client. type Client struct { account string accountName string // display name of the account: uncasefolded, '*' if not logged in accountSettings AccountSettings atime time.Time away bool awayMessage string brbTimer BrbTimer certfp string channels ChannelSet ctime time.Time destroyed bool exitedSnomaskSent bool flags modes.ModeSet hostname string invitedTo map[string]bool isSTSOnly bool isTor bool languages []string loginThrottle connection_limits.GenericThrottle nick string nickCasefolded string nickMaskCasefolded string nickMaskString string // cache for nickmask string since it's used with lots of replies nickTimer NickTimer oper *Oper preregNick string proxiedIP net.IP // actual remote IP if using the PROXY protocol rawHostname string cloakedHostname string realname string realIP net.IP registered bool resumeID string saslInProgress bool saslMechanism string saslValue string sentPassCommand bool server *Server skeleton string sessions []*Session stateMutex sync.RWMutex // tier 1 username string vhost string history history.Buffer } // Session is an individual client connection to the server (TCP connection // and associated per-connection data, such as capabilities). There is a // many-one relationship between sessions and clients. type Session struct { client *Client ctime time.Time atime time.Time socket *Socket realIP net.IP proxiedIP net.IP rawHostname string idletimer IdleTimer fakelag Fakelag destroyed uint32 quitMessage string capabilities caps.Set maxlenRest uint32 capState caps.State capVersion caps.Version registrationMessages int resumeID string resumeDetails *ResumeDetails zncPlaybackTimes *zncPlaybackTimes } // sets the session quit message, if there isn't one already func (sd *Session) SetQuitMessage(message string) (set bool) { if message == "" { message = "Connection closed" } if sd.quitMessage == "" { sd.quitMessage = message return true } else { return false } } // set the negotiated message length based on session capabilities func (session *Session) SetMaxlenRest() { maxlenRest := 512 if session.capabilities.Has(caps.MaxLine) { maxlenRest = session.client.server.Config().Limits.LineLen.Rest } atomic.StoreUint32(&session.maxlenRest, uint32(maxlenRest)) } // allow the negotiated message length limit to be read without locks; this is a convenience // so that Session.SendRawMessage doesn't have to acquire any Client locks func (session *Session) MaxlenRest() int { return int(atomic.LoadUint32(&session.maxlenRest)) } // returns whether the session was actively destroyed (for example, by ping // timeout or NS GHOST). // avoids a race condition between asynchronous idle-timing-out of sessions, // and a condition that allows implicit BRB on connection errors (since // destroy()'s socket.Close() appears to socket.Read() as a connection error) func (session *Session) Destroyed() bool { return atomic.LoadUint32(&session.destroyed) == 1 } // sets the timed-out flag func (session *Session) SetDestroyed() { atomic.StoreUint32(&session.destroyed, 1) } // returns whether the client supports a smart history replay cap, // and therefore autoreplay-on-join and similar should be suppressed func (session *Session) HasHistoryCaps() bool { // TODO the chathistory cap will go here as well return session.capabilities.Has(caps.ZNCPlayback) } // WhoWas is the subset of client details needed to answer a WHOWAS query type WhoWas struct { nick string nickCasefolded string username string hostname string realname string } // ClientDetails is a standard set of details about a client type ClientDetails struct { WhoWas nickMask string nickMaskCasefolded string account string accountName string } // RunClient sets up a new client and runs its goroutine. func (server *Server) RunClient(conn clientConn) { var isBanned bool var banMsg string var realIP net.IP if conn.Config.IsTor { realIP = utils.IPv4LoopbackAddress isBanned, banMsg = server.checkTorLimits() } else { realIP = utils.AddrToIP(conn.Conn.RemoteAddr()) isBanned, banMsg = server.checkBans(realIP) } if isBanned { // this might not show up properly on some clients, // but our objective here is just to close the connection out before it has a load impact on us conn.Conn.Write([]byte(fmt.Sprintf(errorMsg, banMsg))) conn.Conn.Close() return } server.logger.Info("localconnect-ip", fmt.Sprintf("Client connecting from %v", realIP)) now := time.Now().UTC() config := server.Config() fullLineLenLimit := ircmsg.MaxlenTagsFromClient + config.Limits.LineLen.Rest // give them 1k of grace over the limit: socket := NewSocket(conn.Conn, fullLineLenLimit+1024, config.Server.MaxSendQBytes) client := &Client{ atime: now, channels: make(ChannelSet), ctime: now, isSTSOnly: conn.Config.IsSTSOnly, isTor: conn.Config.IsTor, languages: server.Languages().Default(), loginThrottle: connection_limits.GenericThrottle{ Duration: config.Accounts.LoginThrottling.Duration, Limit: config.Accounts.LoginThrottling.MaxAttempts, }, server: server, accountName: "*", nick: "*", // * is used until actual nick is given nickCasefolded: "*", nickMaskString: "*", // * is used until actual nick is given } client.history.Initialize(config.History.ClientLength, config.History.AutoresizeWindow) client.brbTimer.Initialize(client) session := &Session{ client: client, socket: socket, capVersion: caps.Cap301, capState: caps.NoneState, ctime: now, atime: now, realIP: realIP, } session.SetMaxlenRest() client.sessions = []*Session{session} if conn.Config.TLSConfig != nil { client.SetMode(modes.TLS, true) // error is not useful to us here anyways so we can ignore it client.certfp, _ = socket.CertFP() } if conn.Config.IsTor { client.SetMode(modes.TLS, true) // cover up details of the tor proxying infrastructure (not a user privacy concern, // but a hardening measure): session.proxiedIP = utils.IPv4LoopbackAddress session.rawHostname = config.Server.TorListeners.Vhost } else { // set the hostname for this client (may be overridden later by PROXY or WEBIRC) session.rawHostname = utils.LookupHostname(session.realIP.String()) client.cloakedHostname = config.Server.Cloaks.ComputeCloak(session.realIP) remoteAddr := conn.Conn.RemoteAddr() if utils.AddrIsLocal(remoteAddr) { // treat local connections as secure (may be overridden later by WEBIRC) client.SetMode(modes.TLS, true) } if config.Server.CheckIdent && !utils.AddrIsUnix(remoteAddr) { client.doIdentLookup(conn.Conn) } } client.realIP = session.realIP client.rawHostname = session.rawHostname client.proxiedIP = session.proxiedIP server.stats.Add() client.run(session) } func (client *Client) doIdentLookup(conn net.Conn) { _, serverPortString, err := net.SplitHostPort(conn.LocalAddr().String()) if err != nil { client.server.logger.Error("internal", "bad server address", err.Error()) return } serverPort, _ := strconv.Atoi(serverPortString) clientHost, clientPortString, err := net.SplitHostPort(conn.RemoteAddr().String()) if err != nil { client.server.logger.Error("internal", "bad client address", err.Error()) return } clientPort, _ := strconv.Atoi(clientPortString) client.Notice(client.t("*** Looking up your username")) resp, err := ident.Query(clientHost, serverPort, clientPort, IdentTimeoutSeconds) if err == nil { err := client.SetNames(resp.Identifier, "", true) if err == nil { client.Notice(client.t("*** Found your username")) // we don't need to updateNickMask here since nickMask is not used for anything yet } else { client.Notice(client.t("*** Got a malformed username, ignoring")) } } else { client.Notice(client.t("*** Could not find your username")) } } type AuthOutcome uint const ( authSuccess AuthOutcome = iota authFailPass authFailTorSaslRequired authFailSaslRequired ) func (client *Client) isAuthorized(config *Config) AuthOutcome { saslSent := client.account != "" // PASS requirement if (config.Server.passwordBytes != nil) && !client.sentPassCommand && !(config.Accounts.SkipServerPassword && saslSent) { return authFailPass } // Tor connections may be required to authenticate with SASL if client.isTor && config.Server.TorListeners.RequireSasl && !saslSent { return authFailTorSaslRequired } // finally, enforce require-sasl if config.Accounts.RequireSasl.Enabled && !saslSent && !utils.IPInNets(client.IP(), config.Accounts.RequireSasl.exemptedNets) { return authFailSaslRequired } return authSuccess } func (session *Session) resetFakelag() { var flc FakelagConfig = session.client.server.Config().Fakelag flc.Enabled = flc.Enabled && !session.client.HasRoleCapabs("nofakelag") session.fakelag.Initialize(flc) } // IP returns the IP address of this client. func (client *Client) IP() net.IP { client.stateMutex.RLock() defer client.stateMutex.RUnlock() if client.proxiedIP != nil { return client.proxiedIP } return client.realIP } // IPString returns the IP address of this client as a string. func (client *Client) IPString() string { ip := client.IP().String() if 0 < len(ip) && ip[0] == ':' { ip = "0" + ip } return ip } // t returns the translated version of the given string, based on the languages configured by the client. func (client *Client) t(originalString string) string { languageManager := client.server.Config().languageManager if !languageManager.Enabled() { return originalString } return languageManager.Translate(client.Languages(), originalString) } // // command goroutine // func (client *Client) run(session *Session) { defer func() { if r := recover(); r != nil { client.server.logger.Error("internal", fmt.Sprintf("Client caused panic: %v\n%s", r, debug.Stack())) if client.server.Config().Debug.recoverFromErrors { client.server.logger.Error("internal", "Disconnecting client and attempting to recover") } else { panic(r) } } // ensure client connection gets closed client.destroy(session) }() session.idletimer.Initialize(session) session.resetFakelag() isReattach := client.Registered() if isReattach { if session.resumeDetails != nil { session.playResume() session.resumeDetails = nil client.brbTimer.Disable() client.SetAway(false, "") // clear BRB message if any } else { client.playReattachMessages(session) } } else { // don't reset the nick timer during a reattach client.nickTimer.Initialize(client) } firstLine := !isReattach for { maxlenRest := session.MaxlenRest() line, err := session.socket.Read() if err != nil { quitMessage := "connection closed" if err == errReadQ { quitMessage = "readQ exceeded" } client.Quit(quitMessage, session) // since the client did not actually send us a QUIT, // give them a chance to resume if applicable: if !session.Destroyed() { client.brbTimer.Enable() } break } if client.server.logger.IsLoggingRawIO() { client.server.logger.Debug("userinput", client.nick, "<- ", line) } // special-cased handling of PROXY protocol, see `handleProxyCommand` for details: if firstLine { firstLine = false if strings.HasPrefix(line, "PROXY") { err = handleProxyCommand(client.server, client, session, line) if err != nil { break } else { continue } } } if client.registered { session.fakelag.Touch() } else { // DoS hardening, #505 session.registrationMessages++ if client.server.Config().Limits.RegistrationMessages < session.registrationMessages { client.Send(nil, client.server.name, ERR_UNKNOWNERROR, "*", client.t("You have sent too many registration messages")) break } } msg, err := ircmsg.ParseLineStrict(line, true, maxlenRest) if err == ircmsg.ErrorLineIsEmpty { continue } else if err == ircmsg.ErrorLineTooLong { session.Send(nil, client.server.name, ERR_INPUTTOOLONG, client.Nick(), client.t("Input line too long")) continue } else if err != nil { client.Quit(client.t("Received malformed line"), session) break } cmd, exists := Commands[msg.Command] if !exists { if len(msg.Command) > 0 { session.Send(nil, client.server.name, ERR_UNKNOWNCOMMAND, client.Nick(), msg.Command, client.t("Unknown command")) } else { session.Send(nil, client.server.name, ERR_UNKNOWNCOMMAND, client.Nick(), "lastcmd", client.t("No command given")) } continue } isExiting := cmd.Run(client.server, client, session, msg) if isExiting { break } else if session.client != client { // bouncer reattach go session.client.run(session) break } } } func (client *Client) playReattachMessages(session *Session) { client.server.playRegistrationBurst(session) for _, channel := range session.client.Channels() { channel.playJoinForSession(session) // clients should receive autoreplay-on-join lines, if applicable; // if they negotiated znc.in/playback or chathistory, they will receive nothing, // because those caps disable autoreplay-on-join and they haven't sent the relevant // *playback PRIVMSG or CHATHISTORY command yet rb := NewResponseBuffer(session) channel.autoReplayHistory(client, rb, "") rb.Send(true) } } // // idle, quit, timers and timeouts // // Active updates when the client was last 'active' (i.e. the user should be sitting in front of their client). func (client *Client) Active(session *Session) { now := time.Now().UTC() client.stateMutex.Lock() defer client.stateMutex.Unlock() session.atime = now client.atime = now } // Ping sends the client a PING message. func (session *Session) Ping() { session.Send(nil, "", "PING", session.client.Nick()) } // tryResume tries to resume if the client asked us to. func (session *Session) tryResume() (success bool) { var oldResumeID string defer func() { if success { // "On a successful request, the server [...] terminates the old client's connection" oldSession := session.client.GetSessionByResumeID(oldResumeID) if oldSession != nil { session.client.destroy(oldSession) } } else { session.resumeDetails = nil } }() client := session.client server := client.server config := server.Config() oldClient, oldResumeID := server.resumeManager.VerifyToken(client, session.resumeDetails.PresentedToken) if oldClient == nil { session.Send(nil, server.name, "FAIL", "RESUME", "INVALID_TOKEN", client.t("Cannot resume connection, token is not valid")) return } resumeAllowed := config.Server.AllowPlaintextResume || (oldClient.HasMode(modes.TLS) && client.HasMode(modes.TLS)) if !resumeAllowed { session.Send(nil, server.name, "FAIL", "RESUME", "INSECURE_SESSION", client.t("Cannot resume connection, old and new clients must have TLS")) return } if oldClient.isTor != client.isTor { session.Send(nil, server.name, "FAIL", "RESUME", "INSECURE_SESSION", client.t("Cannot resume connection from Tor to non-Tor or vice versa")) return } err := server.clients.Resume(oldClient, session) if err != nil { session.Send(nil, server.name, "FAIL", "RESUME", "CANNOT_RESUME", client.t("Cannot resume connection")) return } success = true client.server.logger.Debug("quit", fmt.Sprintf("%s is being resumed", oldClient.Nick())) return } // playResume is called from the session's fresh goroutine after a resume; // it sends notifications to friends, then plays the registration burst and replays // stored history to the session func (session *Session) playResume() { client := session.client server := client.server friends := make(ClientSet) oldestLostMessage := time.Now().UTC() // work out how much time, if any, is not covered by history buffers for _, channel := range client.Channels() { for _, member := range channel.Members() { friends.Add(member) lastDiscarded := channel.history.LastDiscarded() if lastDiscarded.Before(oldestLostMessage) { oldestLostMessage = lastDiscarded } } } privmsgMatcher := func(item history.Item) bool { return item.Type == history.Privmsg || item.Type == history.Notice || item.Type == history.Tagmsg } privmsgHistory := client.history.Match(privmsgMatcher, false, 0) lastDiscarded := client.history.LastDiscarded() if lastDiscarded.Before(oldestLostMessage) { oldestLostMessage = lastDiscarded } for _, item := range privmsgHistory { sender := server.clients.Get(stripMaskFromNick(item.Nick)) if sender != nil { friends.Add(sender) } } timestamp := session.resumeDetails.Timestamp gap := lastDiscarded.Sub(timestamp) session.resumeDetails.HistoryIncomplete = gap > 0 || timestamp.IsZero() gapSeconds := int(gap.Seconds()) + 1 // round up to avoid confusion details := client.Details() oldNickmask := details.nickMask client.SetRawHostname(session.rawHostname) hostname := client.Hostname() // may be a vhost timestampString := timestamp.Format(IRCv3TimestampFormat) // send quit/resume messages to friends for friend := range friends { if friend == client { continue } for _, fSession := range friend.Sessions() { if fSession.capabilities.Has(caps.Resume) { if !session.resumeDetails.HistoryIncomplete { fSession.Send(nil, oldNickmask, "RESUMED", hostname, "ok") } else if session.resumeDetails.HistoryIncomplete && !timestamp.IsZero() { fSession.Send(nil, oldNickmask, "RESUMED", hostname, timestampString) } else { fSession.Send(nil, oldNickmask, "RESUMED", hostname) } } else { if !session.resumeDetails.HistoryIncomplete { fSession.Send(nil, oldNickmask, "QUIT", fmt.Sprintf(friend.t("Client reconnected"))) } else if session.resumeDetails.HistoryIncomplete && !timestamp.IsZero() { fSession.Send(nil, oldNickmask, "QUIT", fmt.Sprintf(friend.t("Client reconnected (up to %d seconds of message history lost)"), gapSeconds)) } else { fSession.Send(nil, oldNickmask, "QUIT", fmt.Sprintf(friend.t("Client reconnected (message history may have been lost)"))) } } } } if session.resumeDetails.HistoryIncomplete && !timestamp.IsZero() { session.Send(nil, client.server.name, "WARN", "RESUME", "HISTORY_LOST", fmt.Sprintf(client.t("Resume may have lost up to %d seconds of history"), gapSeconds)) } else { session.Send(nil, client.server.name, "WARN", "RESUME", "HISTORY_LOST", client.t("Resume may have lost some message history")) } session.Send(nil, client.server.name, "RESUME", "SUCCESS", details.nick) server.playRegistrationBurst(session) for _, channel := range client.Channels() { channel.Resume(session, timestamp) } // replay direct PRIVSMG history if !timestamp.IsZero() { now := time.Now().UTC() items, complete := client.history.Between(timestamp, now, false, 0) rb := NewResponseBuffer(client.Sessions()[0]) client.replayPrivmsgHistory(rb, items, complete) rb.Send(true) } session.resumeDetails = nil } func (client *Client) replayPrivmsgHistory(rb *ResponseBuffer, items []history.Item, complete bool) { var batchID string details := client.Details() nick := details.nick if 0 < len(items) { batchID = rb.StartNestedHistoryBatch(nick) } allowTags := rb.session.capabilities.Has(caps.MessageTags) for _, item := range items { var command string switch item.Type { case history.Privmsg: command = "PRIVMSG" case history.Notice: command = "NOTICE" case history.Tagmsg: if allowTags { command = "TAGMSG" } else { continue } default: continue } var tags map[string]string if allowTags { tags = item.Tags } if item.Params[0] == "" { // this message was sent *to* the client from another nick rb.AddSplitMessageFromClient(item.Nick, item.AccountName, tags, command, nick, item.Message) } else { // this message was sent *from* the client to another nick; the target is item.Params[0] // substitute the client's current nickmask in case they changed nick rb.AddSplitMessageFromClient(details.nickMask, item.AccountName, tags, command, item.Params[0], item.Message) } } rb.EndNestedBatch(batchID) if !complete { rb.Add(nil, "HistServ", "NOTICE", nick, client.t("Some additional message history may have been lost")) } } // IdleTime returns how long this client's been idle. func (client *Client) IdleTime() time.Duration { client.stateMutex.RLock() defer client.stateMutex.RUnlock() return time.Since(client.atime) } // SignonTime returns this client's signon time as a unix timestamp. func (client *Client) SignonTime() int64 { return client.ctime.Unix() } // IdleSeconds returns the number of seconds this client's been idle. func (client *Client) IdleSeconds() uint64 { return uint64(client.IdleTime().Seconds()) } // HasNick returns true if the client's nickname is set (used in registration). func (client *Client) HasNick() bool { client.stateMutex.RLock() defer client.stateMutex.RUnlock() return client.nick != "" && client.nick != "*" } // HasUsername returns true if the client's username is set (used in registration). func (client *Client) HasUsername() bool { client.stateMutex.RLock() defer client.stateMutex.RUnlock() return client.username != "" && client.username != "*" } // SetNames sets the client's ident and realname. func (client *Client) SetNames(username, realname string, fromIdent bool) error { limit := client.server.Config().Limits.IdentLen if !fromIdent { limit -= 1 // leave room for the prepended ~ } if limit < len(username) { username = username[:limit] } if !isIdent(username) { return errInvalidUsername } if !fromIdent { username = "~" + username } client.stateMutex.Lock() defer client.stateMutex.Unlock() if client.username == "" { client.username = username } if client.realname == "" { client.realname = realname } return nil } // HasRoleCapabs returns true if client has the given (role) capabilities. func (client *Client) HasRoleCapabs(capabs ...string) bool { oper := client.Oper() if oper == nil { return false } for _, capab := range capabs { if !oper.Class.Capabilities[capab] { return false } } return true } // ModeString returns the mode string for this client. func (client *Client) ModeString() (str string) { return "+" + client.flags.String() } // Friends refers to clients that share a channel with this client. func (client *Client) Friends(capabs ...caps.Capability) (result map[*Session]bool) { result = make(map[*Session]bool) // look at the client's own sessions for _, session := range client.Sessions() { if session.capabilities.HasAll(capabs...) { result[session] = true } } for _, channel := range client.Channels() { for _, member := range channel.Members() { for _, session := range member.Sessions() { if session.capabilities.HasAll(capabs...) { result[session] = true } } } } return } func (client *Client) SetOper(oper *Oper) { client.stateMutex.Lock() defer client.stateMutex.Unlock() client.oper = oper // operators typically get a vhost, update the nickmask client.updateNickMaskNoMutex() } // XXX: CHGHOST requires prefix nickmask to have original hostname, // this is annoying to do correctly func (client *Client) sendChghost(oldNickMask string, vhost string) { username := client.Username() for fClient := range client.Friends(caps.ChgHost) { fClient.sendFromClientInternal(false, time.Time{}, "", oldNickMask, client.AccountName(), nil, "CHGHOST", username, vhost) } } // choose the correct vhost to display func (client *Client) getVHostNoMutex() string { // hostserv vhost OR operclass vhost OR nothing (i.e., normal rdns hostmask) if client.vhost != "" { return client.vhost } else if client.oper != nil { return client.oper.Vhost } else { return "" } } // SetVHost updates the client's hostserv-based vhost func (client *Client) SetVHost(vhost string) (updated bool) { client.stateMutex.Lock() defer client.stateMutex.Unlock() updated = (client.vhost != vhost) client.vhost = vhost if updated { client.updateNickMaskNoMutex() } return } // updateNick updates `nick` and `nickCasefolded`. func (client *Client) updateNick(nick, nickCasefolded, skeleton string) { client.stateMutex.Lock() defer client.stateMutex.Unlock() client.nick = nick client.nickCasefolded = nickCasefolded client.skeleton = skeleton client.updateNickMaskNoMutex() } // updateNickMaskNoMutex updates the casefolded nickname and nickmask, not acquiring any mutexes. func (client *Client) updateNickMaskNoMutex() { client.hostname = client.getVHostNoMutex() if client.hostname == "" { client.hostname = client.cloakedHostname if client.hostname == "" { client.hostname = client.rawHostname } } cfhostname, err := Casefold(client.hostname) if err != nil { client.server.logger.Error("internal", "hostname couldn't be casefolded", client.hostname, err.Error()) cfhostname = client.hostname // YOLO } client.nickMaskString = fmt.Sprintf("%s!%s@%s", client.nick, client.username, client.hostname) client.nickMaskCasefolded = fmt.Sprintf("%s!%s@%s", client.nickCasefolded, strings.ToLower(client.username), cfhostname) } // AllNickmasks returns all the possible nickmasks for the client. func (client *Client) AllNickmasks() (masks []string) { client.stateMutex.RLock() nick := client.nickCasefolded username := client.username rawHostname := client.rawHostname cloakedHostname := client.cloakedHostname vhost := client.getVHostNoMutex() client.stateMutex.RUnlock() username = strings.ToLower(username) if len(vhost) > 0 { cfvhost, err := Casefold(vhost) if err == nil { masks = append(masks, fmt.Sprintf("%s!%s@%s", nick, username, cfvhost)) } } var rawhostmask string cfrawhost, err := Casefold(rawHostname) if err == nil { rawhostmask = fmt.Sprintf("%s!%s@%s", nick, username, cfrawhost) masks = append(masks, rawhostmask) } if cloakedHostname != "" { masks = append(masks, fmt.Sprintf("%s!%s@%s", nick, username, cloakedHostname)) } ipmask := fmt.Sprintf("%s!%s@%s", nick, username, client.IPString()) if ipmask != rawhostmask { masks = append(masks, ipmask) } return } // LoggedIntoAccount returns true if this client is logged into an account. func (client *Client) LoggedIntoAccount() bool { return client.Account() != "" } // Quit sets the given quit message for the client. // (You must ensure separately that destroy() is called, e.g., by returning `true` from // the command handler or calling it yourself.) func (client *Client) Quit(message string, session *Session) { setFinalData := func(sess *Session) { message := sess.quitMessage var finalData []byte // #364: don't send QUIT lines to unregistered clients if client.registered { quitMsg := ircmsg.MakeMessage(nil, client.nickMaskString, "QUIT", message) finalData, _ = quitMsg.LineBytesStrict(false, 512) } errorMsg := ircmsg.MakeMessage(nil, "", "ERROR", message) errorMsgBytes, _ := errorMsg.LineBytesStrict(false, 512) finalData = append(finalData, errorMsgBytes...) sess.socket.SetFinalData(finalData) } client.stateMutex.Lock() defer client.stateMutex.Unlock() var sessions []*Session if session != nil { sessions = []*Session{session} } else { sessions = client.sessions } for _, session := range sessions { if session.SetQuitMessage(message) { setFinalData(session) } } } // destroy gets rid of a client, removes them from server lists etc. // if `session` is nil, destroys the client unconditionally, removing all sessions; // otherwise, destroys one specific session, only destroying the client if it // has no more sessions. func (client *Client) destroy(session *Session) { var sessionsToDestroy []*Session client.stateMutex.Lock() details := client.detailsNoMutex() brbState := client.brbTimer.state brbAt := client.brbTimer.brbAt wasReattach := session != nil && session.client != client sessionRemoved := false var remainingSessions int if session == nil { sessionsToDestroy = client.sessions client.sessions = nil remainingSessions = 0 } else { sessionRemoved, remainingSessions = client.removeSession(session) if sessionRemoved { sessionsToDestroy = []*Session{session} } } // should we destroy the whole client this time? // BRB is not respected if this is a destroy of the whole client (i.e., session == nil) brbEligible := session != nil && (brbState == BrbEnabled || brbState == BrbSticky) shouldDestroy := !client.destroyed && remainingSessions == 0 && !brbEligible if shouldDestroy { // if it's our job to destroy it, don't let anyone else try client.destroyed = true } exitedSnomaskSent := client.exitedSnomaskSent client.stateMutex.Unlock() // destroy all applicable sessions: var quitMessage string for _, session := range sessionsToDestroy { if session.client != client { // session has been attached to a new client; do not destroy it continue } session.idletimer.Stop() // send quit/error message to client if they haven't been sent already client.Quit("", session) quitMessage = session.quitMessage session.SetDestroyed() session.socket.Close() // remove from connection limits var source string if client.isTor { client.server.torLimiter.RemoveClient() source = "tor" } else { ip := session.realIP if session.proxiedIP != nil { ip = session.proxiedIP } client.server.connectionLimiter.RemoveClient(ip) source = ip.String() } client.server.logger.Info("localconnect-ip", fmt.Sprintf("disconnecting session of %s from %s", details.nick, source)) } // do not destroy the client if it has either remaining sessions, or is BRB'ed if !shouldDestroy { return } // see #235: deduplicating the list of PART recipients uses (comparatively speaking) // a lot of RAM, so limit concurrency to avoid thrashing client.server.semaphores.ClientDestroy.Acquire() defer client.server.semaphores.ClientDestroy.Release() if !wasReattach { client.server.logger.Debug("quit", fmt.Sprintf("%s is no longer on the server", details.nick)) } registered := client.Registered() if registered { client.server.whoWas.Append(client.WhoWas()) } client.server.resumeManager.Delete(client) // alert monitors if registered { client.server.monitorManager.AlertAbout(client, false) } // clean up monitor state client.server.monitorManager.RemoveAll(client) splitQuitMessage := utils.MakeSplitMessage(quitMessage, true) // clean up channels // (note that if this is a reattach, client has no channels and therefore no friends) friends := make(ClientSet) for _, channel := range client.Channels() { channel.Quit(client) channel.history.Add(history.Item{ Type: history.Quit, Nick: details.nickMask, AccountName: details.accountName, Message: splitQuitMessage, }) for _, member := range channel.Members() { friends.Add(member) } } friends.Remove(client) // clean up server client.server.clients.Remove(client) // clean up self client.nickTimer.Stop() client.brbTimer.Disable() client.server.accounts.Logout(client) client.server.stats.Remove(registered, client.HasMode(modes.Invisible), client.HasMode(modes.Operator) || client.HasMode(modes.LocalOperator)) // this happens under failure to return from BRB if quitMessage == "" { if brbState == BrbDead && !brbAt.IsZero() { awayMessage := client.AwayMessage() if awayMessage == "" { awayMessage = "Disconnected" // auto-BRB } quitMessage = fmt.Sprintf("%s [%s ago]", awayMessage, time.Since(brbAt).Truncate(time.Second).String()) } } if quitMessage == "" { quitMessage = "Exited" } for friend := range friends { friend.sendFromClientInternal(false, splitQuitMessage.Time, splitQuitMessage.Msgid, details.nickMask, details.accountName, nil, "QUIT", quitMessage) } if !exitedSnomaskSent && registered { client.server.snomasks.Send(sno.LocalQuits, fmt.Sprintf(ircfmt.Unescape("%s$r exited the network"), details.nick)) } } // SendSplitMsgFromClient sends an IRC PRIVMSG/NOTICE coming from a specific client. // Adds account-tag to the line as well. func (session *Session) sendSplitMsgFromClientInternal(blocking bool, nickmask, accountName string, tags map[string]string, command, target string, message utils.SplitMessage) { if session.capabilities.Has(caps.MaxLine) || message.Wrapped == nil { session.sendFromClientInternal(blocking, message.Time, message.Msgid, nickmask, accountName, tags, command, target, message.Message) } else { for _, messagePair := range message.Wrapped { session.sendFromClientInternal(blocking, message.Time, messagePair.Msgid, nickmask, accountName, tags, command, target, messagePair.Message) } } } // Sends a line with `nickmask` as the prefix, adding `time` and `account` tags if supported func (client *Client) sendFromClientInternal(blocking bool, serverTime time.Time, msgid string, nickmask, accountName string, tags map[string]string, command string, params ...string) (err error) { for _, session := range client.Sessions() { err_ := session.sendFromClientInternal(blocking, serverTime, msgid, nickmask, accountName, tags, command, params...) if err_ != nil { err = err_ } } return } func (session *Session) sendFromClientInternal(blocking bool, serverTime time.Time, msgid string, nickmask, accountName string, tags map[string]string, command string, params ...string) (err error) { msg := ircmsg.MakeMessage(tags, nickmask, command, params...) // attach account-tag if session.capabilities.Has(caps.AccountTag) && accountName != "*" { msg.SetTag("account", accountName) } // attach message-id if msgid != "" && session.capabilities.Has(caps.MessageTags) { msg.SetTag("msgid", msgid) } // attach server-time session.setTimeTag(&msg, serverTime) return session.SendRawMessage(msg, blocking) } var ( // these are all the output commands that MUST have their last param be a trailing. // this is needed because dumb clients like to treat trailing params separately from the // other params in messages. commandsThatMustUseTrailing = map[string]bool{ "PRIVMSG": true, "NOTICE": true, RPL_WHOISCHANNELS: true, RPL_USERHOST: true, } ) // SendRawMessage sends a raw message to the client. func (session *Session) SendRawMessage(message ircmsg.IrcMessage, blocking bool) error { // use dumb hack to force the last param to be a trailing param if required var usedTrailingHack bool config := session.client.server.Config() if config.Server.Compatibility.forceTrailing && commandsThatMustUseTrailing[message.Command] && len(message.Params) > 0 { lastParam := message.Params[len(message.Params)-1] // to force trailing, we ensure the final param contains a space if strings.IndexByte(lastParam, ' ') == -1 { message.Params[len(message.Params)-1] = lastParam + " " usedTrailingHack = true } } // assemble message maxlenRest := session.MaxlenRest() line, err := message.LineBytesStrict(false, maxlenRest) if err != nil { logline := fmt.Sprintf("Error assembling message for sending: %v\n%s", err, debug.Stack()) session.client.server.logger.Error("internal", logline) message = ircmsg.MakeMessage(nil, session.client.server.name, ERR_UNKNOWNERROR, "*", "Error assembling message for sending") line, _ := message.LineBytesStrict(false, 0) if blocking { session.socket.BlockingWrite(line) } else { session.socket.Write(line) } return err } // if we used the trailing hack, we need to strip the final space we appended earlier on if usedTrailingHack { copy(line[len(line)-3:], "\r\n") line = line[:len(line)-1] } if session.client.server.logger.IsLoggingRawIO() { logline := string(line[:len(line)-2]) // strip "\r\n" session.client.server.logger.Debug("useroutput", session.client.Nick(), " ->", logline) } if blocking { return session.socket.BlockingWrite(line) } else { return session.socket.Write(line) } } // Send sends an IRC line to the client. func (client *Client) Send(tags map[string]string, prefix string, command string, params ...string) (err error) { for _, session := range client.Sessions() { err_ := session.Send(tags, prefix, command, params...) if err_ != nil { err = err_ } } return } func (session *Session) Send(tags map[string]string, prefix string, command string, params ...string) (err error) { msg := ircmsg.MakeMessage(tags, prefix, command, params...) session.setTimeTag(&msg, time.Time{}) return session.SendRawMessage(msg, false) } func (session *Session) setTimeTag(msg *ircmsg.IrcMessage, serverTime time.Time) { if session.capabilities.Has(caps.ServerTime) && !msg.HasTag("time") { if serverTime.IsZero() { serverTime = time.Now() } msg.SetTag("time", serverTime.UTC().Format(IRCv3TimestampFormat)) } } // Notice sends the client a notice from the server. func (client *Client) Notice(text string) { client.Send(nil, client.server.name, "NOTICE", client.Nick(), text) } func (client *Client) addChannel(channel *Channel) { client.stateMutex.Lock() client.channels[channel] = true client.stateMutex.Unlock() } func (client *Client) removeChannel(channel *Channel) { client.stateMutex.Lock() delete(client.channels, channel) client.stateMutex.Unlock() } // Records that the client has been invited to join an invite-only channel func (client *Client) Invite(casefoldedChannel string) { client.stateMutex.Lock() defer client.stateMutex.Unlock() if client.invitedTo == nil { client.invitedTo = make(map[string]bool) } client.invitedTo[casefoldedChannel] = true } // Checks that the client was invited to join a given channel func (client *Client) CheckInvited(casefoldedChannel string) (invited bool) { client.stateMutex.Lock() defer client.stateMutex.Unlock() invited = client.invitedTo[casefoldedChannel] // joining an invited channel "uses up" your invite, so you can't rejoin on kick delete(client.invitedTo, casefoldedChannel) return }