package irc import ( "fmt" "log" "net" "strings" "time" ) func IsNickname(nick string) bool { return NicknameExpr.MatchString(nick) } type Client struct { atime time.Time awayMessage string channels ChannelSet ctime time.Time flags map[UserMode]bool friends map[*Client]uint hostname string idleTimer *time.Timer loginTimer *time.Timer nick string phase Phase quitTimer *time.Timer realname string replies chan Reply server *Server socket *Socket username string } func NewClient(server *Server, conn net.Conn) *Client { now := time.Now() client := &Client{ atime: now, channels: make(ChannelSet), ctime: now, flags: make(map[UserMode]bool), friends: make(map[*Client]uint), hostname: AddrLookupHostname(conn.RemoteAddr()), phase: server.InitPhase(), replies: make(chan Reply), server: server, socket: NewSocket(conn), } client.loginTimer = time.AfterFunc(LOGIN_TIMEOUT, client.connectionClosed) go client.readCommands() go client.writeReplies() return client } func (client *Client) readCommands() { for line := range client.socket.Read() { msg, err := ParseCommand(line) if err != nil { switch err { case NotEnoughArgsError: parts := strings.SplitN(line, " ", 2) client.Reply(ErrNeedMoreParams(client.server, parts[0])) } continue } msg.SetClient(client) client.server.commands <- msg } } func (client *Client) writeReplies() { for reply := range client.replies { if DEBUG_CLIENT { log.Printf("%s ← %s", client, reply) } client.socket.Write(reply.Format(client)) } } func (client *Client) Touch() { client.atime = time.Now() if client.quitTimer != nil { client.quitTimer.Stop() } if client.idleTimer == nil { client.idleTimer = time.AfterFunc(IDLE_TIMEOUT, client.Idle) } else { client.idleTimer.Reset(IDLE_TIMEOUT) } } type ClientIdle struct { BaseCommand } func (client *Client) Idle() { if client.quitTimer == nil { client.quitTimer = time.AfterFunc(QUIT_TIMEOUT, client.connectionTimeout) } else { client.quitTimer.Reset(QUIT_TIMEOUT) } cmd := &ClientIdle{} cmd.SetClient(client) client.server.commands <- cmd } func (client *Client) connectionTimeout() { msg := &QuitCommand{ message: "connection timeout", } msg.SetClient(client) client.server.commands <- msg } func (client *Client) connectionClosed() { msg := &QuitCommand{ message: "connection closed", } msg.SetClient(client) client.server.commands <- msg } func (client *Client) Destroy() { if DEBUG_CLIENT { log.Printf("%s destroy", client) } client.socket.Close() client.loginTimer.Stop() if client.idleTimer != nil { client.idleTimer.Stop() } if client.quitTimer != nil { client.quitTimer.Stop() } client.server.clients.Remove(client) if DEBUG_CLIENT { log.Printf("%s destroyed", client) } } func (client *Client) Reply(reply Reply) { if client.replies == nil { if DEBUG_CLIENT { log.Printf("%s dropped %s", client, reply) } return } client.replies <- reply } func (client *Client) IdleTime() time.Duration { return time.Since(client.atime) } func (client *Client) HasNick() bool { return client.nick != "" } func (client *Client) HasUsername() bool { return client.username != "" } // func (c *Client) ModeString() (str string) { for flag := range c.flags { str += flag.String() } if len(str) > 0 { str = "+" + str } return } func (c *Client) UserHost() string { username := "*" if c.HasUsername() { username = c.username } return fmt.Sprintf("%s!%s@%s", c.Nick(), username, c.hostname) } func (c *Client) Nick() string { if c.HasNick() { return c.nick } return "*" } func (c *Client) Id() string { return c.UserHost() } func (c *Client) String() string { return c.UserHost() } func (client *Client) AddFriend(friend *Client) { client.friends[friend] += 1 } func (client *Client) RemoveFriend(friend *Client) { client.friends[friend] -= 1 if client.friends[friend] <= 0 { delete(client.friends, friend) } } func (client *Client) ChangeNickname(nickname string) { // Make reply before changing nick. reply := RplNick(client, nickname) client.nick = nickname for friend := range client.friends { friend.Reply(reply) } } func (client *Client) Quit(message string) { if len(client.friends) > 0 { reply := RplQuit(client, message) for friend := range client.friends { if friend == client { continue } friend.Reply(reply) } } for channel := range client.channels { channel.Quit(client) } client.Destroy() }