package irc import ( "log" "net" "time" ) type ChannelNameMap map[string]*Channel type ClientNameMap map[string]*Client type Server struct { channels ChannelNameMap commands chan<- Command ctime time.Time hostname string name string password string clients ClientNameMap } func NewServer(name string) *Server { commands := make(chan Command) server := &Server{ ctime: time.Now(), name: name, commands: commands, clients: make(ClientNameMap), channels: make(ChannelNameMap), } go server.receiveCommands(commands) return server } func (server *Server) receiveCommands(commands <-chan Command) { for command := range commands { if DEBUG_SERVER { log.Printf("%s → %s : %s", command.Client(), server, command) } command.Client().atime = time.Now() command.HandleServer(server) } } func (s *Server) Listen(addr string) { listener, err := net.Listen("tcp", addr) if err != nil { log.Fatal("Server.Listen: ", err) } s.hostname = LookupHostname(listener.Addr()) if DEBUG_SERVER { log.Print("Server.Listen: listening on ", addr) } for { conn, err := listener.Accept() if err != nil { log.Print("Server.Listen: ", err) continue } if DEBUG_SERVER { log.Print("Server.Listen: accepted ", conn.RemoteAddr()) } NewClient(s, conn) } } func (s *Server) GetOrMakeChannel(name string) *Channel { channel := s.channels[name] if channel == nil { channel = NewChannel(s, name) s.channels[name] = channel } return channel } // Send a message to clients of channels fromClient is a member. func (s *Server) interestedClients(fromClient *Client) ClientSet { clients := make(ClientSet) clients[fromClient] = true for channel := range fromClient.channels { for client := range channel.members { clients[client] = true } } return clients } // server functionality func (s *Server) tryRegister(c *Client) { if !c.registered && c.HasNick() && c.HasUsername() && c.serverPass { c.registered = true replies := []Reply{ RplWelcome(s, c), RplYourHost(s), RplCreated(s), RplMyInfo(s), } for _, reply := range replies { c.Replies() <- reply } } } func (s *Server) Id() string { return s.name } func (s *Server) String() string { return s.Id() } func (s *Server) PublicId() string { return s.Id() } func (s *Server) Nick() string { return s.name } func (s *Server) DeleteChannel(channel *Channel) { delete(s.channels, channel.name) } // // commands // func (m *UnknownCommand) HandleServer(s *Server) { m.Client().Replies() <- ErrUnknownCommand(s, m.command) } func (m *PingCommand) HandleServer(s *Server) { m.Client().Replies() <- RplPong(s) } func (m *PongCommand) HandleServer(s *Server) { // no-op } func (m *PassCommand) HandleServer(s *Server) { if s.password != m.password { m.Client().Replies() <- ErrPasswdMismatch(s) // TODO disconnect return } m.Client().serverPass = true // no reply? } func (m *NickCommand) HandleServer(s *Server) { c := m.Client() if s.clients[m.nickname] != nil { c.replies <- ErrNickNameInUse(s, m.nickname) return } reply := RplNick(c, m.nickname) for iclient := range s.interestedClients(c) { iclient.replies <- reply } if c.HasNick() { delete(s.clients, c.nick) } s.clients[m.nickname] = c c.nick = m.nickname s.tryRegister(c) } func (m *UserMsgCommand) HandleServer(s *Server) { c := m.Client() if c.registered { c.replies <- ErrAlreadyRegistered(s) return } c.username, c.realname = m.user, m.realname s.tryRegister(c) } func (m *QuitCommand) HandleServer(s *Server) { c := m.Client() reply := RplQuit(c, m.message) for client := range s.interestedClients(c) { client.replies <- reply } cmd := &PartCommand{ BaseCommand: BaseCommand{c}, } for channel := range c.channels { channel.commands <- cmd } c.conn.Close() delete(s.clients, c.nick) } func (m *JoinCommand) HandleServer(s *Server) { c := m.Client() if m.zero { cmd := &PartCommand{ BaseCommand: BaseCommand{c}, } for channel := range c.channels { channel.commands <- cmd } return } for name := range m.channels { s.GetOrMakeChannel(name).commands <- m } } func (m *PartCommand) HandleServer(s *Server) { for _, chname := range m.channels { channel := s.channels[chname] if channel == nil { m.Client().replies <- ErrNoSuchChannel(s, channel.name) continue } channel.commands <- m } } func (m *TopicCommand) HandleServer(s *Server) { channel := s.channels[m.channel] if channel == nil { m.Client().replies <- ErrNoSuchChannel(s, m.channel) return } channel.commands <- m } func (m *PrivMsgCommand) HandleServer(s *Server) { if m.TargetIsChannel() { channel := s.channels[m.target] if channel == nil { m.Client().replies <- ErrNoSuchChannel(s, m.target) return } channel.commands <- m return } target := s.clients[m.target] if target == nil { m.Client().replies <- ErrNoSuchNick(s, m.target) return } target.replies <- RplPrivMsg(m.Client(), target, m.message) } func (m *ModeCommand) HandleServer(s *Server) { m.Client().replies <- RplUModeIs(s, m.Client()) }