// Copyright (c) 2016-2017 Daniel Oaks // released under the MIT license package irc import ( "fmt" "github.com/goshuirc/irc-go/ircmsg" ) const ( npcNickMask = "*%s*!%s@npc.fakeuser.invalid" sceneNickMask = "=Scene=!%s@npc.fakeuser.invalid" ) // SCENE func sceneHandler(server *Server, client *Client, msg ircmsg.IrcMessage) bool { target := msg.Params[0] message := msg.Params[1] sourceString := fmt.Sprintf(sceneNickMask, client.nick) sendRoleplayMessage(server, client, sourceString, target, false, message) return false } // NPC func npcHandler(server *Server, client *Client, msg ircmsg.IrcMessage) bool { target := msg.Params[0] fakeSource := msg.Params[1] message := msg.Params[2] _, err := CasefoldName(fakeSource) if err != nil { client.Send(nil, client.server.name, ERR_CANNOTSENDRP, target, "Fake source must be a valid nickname") return false } sourceString := fmt.Sprintf(npcNickMask, fakeSource, client.nick) sendRoleplayMessage(server, client, sourceString, target, false, message) return false } // NPCA func npcaHandler(server *Server, client *Client, msg ircmsg.IrcMessage) bool { target := msg.Params[0] fakeSource := msg.Params[1] message := msg.Params[2] sourceString := fmt.Sprintf(npcNickMask, fakeSource, client.nick) _, err := CasefoldName(fakeSource) if err != nil { client.Send(nil, client.server.name, ERR_CANNOTSENDRP, target, "Fake source must be a valid nickname") return false } sendRoleplayMessage(server, client, sourceString, target, true, message) return false } func sendRoleplayMessage(server *Server, client *Client, source string, targetString string, isAction bool, message string) { if isAction { message = fmt.Sprintf("\x01ACTION %s (%s)\x01", message, client.nick) } else { message = fmt.Sprintf("%s (%s)", message, client.nick) } target, cerr := CasefoldChannel(targetString) if cerr == nil { channel := server.channels.Get(target) if channel == nil { client.Send(nil, server.name, ERR_NOSUCHCHANNEL, client.nick, targetString, "No such channel") return } if !channel.CanSpeak(client) { client.Send(nil, client.server.name, ERR_CANNOTSENDTOCHAN, channel.name, "Cannot send to channel") return } if !channel.flags[ChanRoleplaying] { client.Send(nil, client.server.name, ERR_CANNOTSENDRP, channel.name, "Channel doesn't have roleplaying mode available") return } channel.membersMutex.RLock() for member := range channel.members { if member == client && !client.capabilities[EchoMessage] { continue } member.Send(nil, source, "PRIVMSG", channel.name, message) } channel.membersMutex.RUnlock() } else { target, err := CasefoldName(targetString) user := server.clients.Get(target) if err != nil || user == nil { client.Send(nil, server.name, ERR_NOSUCHNICK, client.nick, target, "No such nick") return } if !user.flags[UserRoleplaying] { client.Send(nil, client.server.name, ERR_CANNOTSENDRP, user.nick, "User doesn't have roleplaying mode enabled") return } user.Send(nil, source, "PRIVMSG", user.nick, message) if client.capabilities[EchoMessage] { client.Send(nil, source, "PRIVMSG", user.nick, message) } if user.flags[Away] { //TODO(dan): possibly implement cooldown of away notifications to users client.Send(nil, server.name, RPL_AWAY, user.nick, user.awayMessage) } } }