// Copyright (c) 2012-2014 Jeremy Latt // Copyright (c) 2016-2017 Daniel Oaks // released under the MIT license package irc import ( "bufio" "crypto/sha256" "crypto/tls" "encoding/hex" "errors" "io" "net" "strings" "sync" "time" ) var ( handshakeTimeout, _ = time.ParseDuration("5s") errSendQExceeded = errors.New("SendQ exceeded") ) // Socket represents an IRC socket. type Socket struct { sync.Mutex conn net.Conn reader *bufio.Reader maxSendQBytes int // this is a trylock enforcing that only one goroutine can write to `conn` at a time writerSemaphore Semaphore buffers [][]byte totalLength int closed bool sendQExceeded bool finalData string // what to send when we die finalized bool } // NewSocket returns a new Socket. func NewSocket(conn net.Conn, maxReadQBytes int, maxSendQBytes int) *Socket { result := Socket{ conn: conn, reader: bufio.NewReaderSize(conn, maxReadQBytes), maxSendQBytes: maxSendQBytes, } result.writerSemaphore.Initialize(1) return &result } // Close stops a Socket from being able to send/receive any more data. func (socket *Socket) Close() { socket.Lock() socket.closed = true socket.Unlock() socket.wakeWriter() } // CertFP returns the fingerprint of the certificate provided by the client. func (socket *Socket) CertFP() (string, error) { var tlsConn, isTLS = socket.conn.(*tls.Conn) if !isTLS { return "", errNotTLS } // ensure handehake is performed, and timeout after a few seconds tlsConn.SetDeadline(time.Now().Add(handshakeTimeout)) err := tlsConn.Handshake() tlsConn.SetDeadline(time.Time{}) if err != nil { return "", err } peerCerts := tlsConn.ConnectionState().PeerCertificates if len(peerCerts) < 1 { return "", errNoPeerCerts } rawCert := sha256.Sum256(peerCerts[0].Raw) fingerprint := hex.EncodeToString(rawCert[:]) return fingerprint, nil } // Read returns a single IRC line from a Socket. func (socket *Socket) Read() (string, error) { if socket.IsClosed() { return "", io.EOF } lineBytes, isPrefix, err := socket.reader.ReadLine() if isPrefix { return "", errReadQ } // convert bytes to string line := string(lineBytes) // read last message properly (such as ERROR/QUIT/etc), just fail next reads/writes if err == io.EOF { socket.Close() } if err == io.EOF && strings.TrimSpace(line) != "" { // don't do anything } else if err != nil { return "", err } return line, nil } // Write sends the given string out of Socket. Requirements: // 1. MUST NOT block for macroscopic amounts of time // 2. MUST NOT reorder messages // 3. MUST provide mutual exclusion for socket.conn.Write // 4. SHOULD NOT tie up additional goroutines, beyond the one blocked on socket.conn.Write func (socket *Socket) Write(data []byte) (err error) { if len(data) == 0 { return } socket.Lock() if socket.closed { err = io.EOF } else { prospectiveLen := socket.totalLength + len(data) if prospectiveLen > socket.maxSendQBytes { socket.sendQExceeded = true err = errSendQExceeded } else { socket.buffers = append(socket.buffers, data) socket.totalLength = prospectiveLen } } socket.Unlock() socket.wakeWriter() return } // BlockingWrite sends the given string out of Socket. Requirements: // 1. MUST block until the message is sent // 2. MUST bypass sendq (calls to BlockingWrite cannot, on their own, cause a sendq overflow) // 3. MUST provide mutual exclusion for socket.conn.Write // 4. MUST respect the same ordering guarantees as Write (i.e., if a call to Write that sends // message m1 happens-before a call to BlockingWrite that sends message m2, // m1 must be sent on the wire before m2 // Callers MUST be writing to the client's socket from the client's own goroutine; // other callers must use the nonblocking Write call instead. Otherwise, a client // with a slow/unreliable connection risks stalling the progress of the system as a whole. func (socket *Socket) BlockingWrite(data []byte) (err error) { if len(data) == 0 { return } // blocking acquire of the trylock socket.writerSemaphore.Acquire() defer socket.writerSemaphore.Release() // first, flush any buffered data, to preserve the ordering guarantees closed := socket.performWrite() if closed { return io.EOF } _, err = socket.conn.Write(data) if err != nil { socket.finalize() } return } // wakeWriter starts the goroutine that actually performs the write, without blocking func (socket *Socket) wakeWriter() { if socket.writerSemaphore.TryAcquire() { // acquired the trylock; send() will release it go socket.send() } // else: do nothing, the holder will check for more data after releasing it } // SetFinalData sets the final data to send when the SocketWriter closes. func (socket *Socket) SetFinalData(data string) { socket.Lock() defer socket.Unlock() socket.finalData = data } // IsClosed returns whether the socket is closed. func (socket *Socket) IsClosed() bool { socket.Lock() defer socket.Unlock() return socket.closed } // is there data to write? func (socket *Socket) readyToWrite() bool { socket.Lock() defer socket.Unlock() // on the first time observing socket.closed, we still have to write socket.finalData return !socket.finalized && (socket.totalLength > 0 || socket.closed || socket.sendQExceeded) } // send actually writes messages to socket.Conn; it may block func (socket *Socket) send() { for { // we are holding the trylock: actually do the write socket.performWrite() // surrender the trylock, avoiding a race where a write comes in after we've // checked readyToWrite() and it returned false, but while we still hold the trylock: socket.writerSemaphore.Release() // check if more data came in while we held the trylock: if !socket.readyToWrite() { return } if !socket.writerSemaphore.TryAcquire() { // failed to acquire; exit and wait for the holder to observe readyToWrite() // after releasing it return } // got the lock again, loop back around and write } } // write the contents of the buffer, then see if we need to close // returns whether we closed func (socket *Socket) performWrite() (closed bool) { // retrieve the buffered data, clear the buffer socket.Lock() buffers := socket.buffers socket.buffers = nil socket.totalLength = 0 socket.Unlock() // on Linux, the runtime will optimize this into a single writev(2) call: _, err := (*net.Buffers)(&buffers).WriteTo(socket.conn) socket.Lock() shouldClose := (err != nil) || socket.closed || socket.sendQExceeded socket.Unlock() if shouldClose { socket.finalize() } return shouldClose } // mark closed and send final data. you must be holding the semaphore to call this: func (socket *Socket) finalize() { // mark the socket closed (if someone hasn't already), then write error lines socket.Lock() socket.closed = true socket.finalized = true finalData := socket.finalData if socket.sendQExceeded { finalData = "\r\nERROR :SendQ Exceeded\r\n" } socket.Unlock() if finalData != "" { socket.conn.Write([]byte(finalData)) } // close the connection socket.conn.Close() }