// Copyright (c) 2017 Shivaram Lingamneni // released under the MIT license package irc import ( "github.com/oragono/oragono/irc/isupport" "github.com/oragono/oragono/irc/modes" "sync/atomic" ) func (server *Server) MaxSendQBytes() int { return int(atomic.LoadUint32(&server.maxSendQBytes)) } func (server *Server) SetMaxSendQBytes(m int) { atomic.StoreUint32(&server.maxSendQBytes, uint32(m)) } func (server *Server) ISupport() *isupport.List { server.configurableStateMutex.RLock() defer server.configurableStateMutex.RUnlock() return server.isupport } func (server *Server) Limits() Limits { server.configurableStateMutex.RLock() defer server.configurableStateMutex.RUnlock() return server.limits } func (server *Server) Password() []byte { server.configurableStateMutex.RLock() defer server.configurableStateMutex.RUnlock() return server.password } func (server *Server) RecoverFromErrors() bool { server.configurableStateMutex.RLock() defer server.configurableStateMutex.RUnlock() return server.recoverFromErrors } func (server *Server) ProxyAllowedFrom() []string { server.configurableStateMutex.RLock() defer server.configurableStateMutex.RUnlock() return server.proxyAllowedFrom } func (server *Server) WebIRCConfig() []webircConfig { server.configurableStateMutex.RLock() defer server.configurableStateMutex.RUnlock() return server.webirc } func (server *Server) DefaultChannelModes() modes.Modes { server.configurableStateMutex.RLock() defer server.configurableStateMutex.RUnlock() return server.defaultChannelModes } func (server *Server) ChannelRegistrationEnabled() bool { server.configurableStateMutex.RLock() defer server.configurableStateMutex.RUnlock() return server.channelRegistrationEnabled } func (server *Server) AccountConfig() *AccountConfig { server.configurableStateMutex.RLock() defer server.configurableStateMutex.RUnlock() if server.config == nil { return nil } return &server.config.Accounts } func (server *Server) FakelagConfig() *FakelagConfig { server.configurableStateMutex.RLock() defer server.configurableStateMutex.RUnlock() if server.config == nil { return nil } return &server.config.Fakelag } func (client *Client) Nick() string { client.stateMutex.RLock() defer client.stateMutex.RUnlock() return client.nick } func (client *Client) NickMaskString() string { client.stateMutex.RLock() defer client.stateMutex.RUnlock() return client.nickMaskString } func (client *Client) NickCasefolded() string { client.stateMutex.RLock() defer client.stateMutex.RUnlock() return client.nickCasefolded } func (client *Client) Username() string { client.stateMutex.RLock() defer client.stateMutex.RUnlock() return client.username } func (client *Client) Hostname() string { client.stateMutex.RLock() defer client.stateMutex.RUnlock() return client.hostname } func (client *Client) Realname() string { client.stateMutex.RLock() defer client.stateMutex.RUnlock() return client.realname } func (client *Client) Registered() bool { client.stateMutex.RLock() defer client.stateMutex.RUnlock() return client.registered } func (client *Client) Destroyed() bool { client.stateMutex.RLock() defer client.stateMutex.RUnlock() return client.isDestroyed } func (client *Client) Account() string { client.stateMutex.RLock() defer client.stateMutex.RUnlock() return client.account } func (client *Client) AccountName() string { client.stateMutex.RLock() defer client.stateMutex.RUnlock() if client.accountName == "" { return "*" } return client.accountName } func (client *Client) SetAccountName(account string) (changed bool) { var casefoldedAccount string var err error if account != "" { if casefoldedAccount, err = CasefoldName(account); err != nil { return } } client.stateMutex.Lock() defer client.stateMutex.Unlock() changed = client.account != casefoldedAccount client.account = casefoldedAccount client.accountName = account return } func (client *Client) Authorized() bool { client.stateMutex.RLock() defer client.stateMutex.RUnlock() return client.authorized } func (client *Client) SetAuthorized(authorized bool) { client.stateMutex.Lock() defer client.stateMutex.Unlock() client.authorized = authorized } func (client *Client) PreregNick() string { client.stateMutex.RLock() defer client.stateMutex.RUnlock() return client.preregNick } func (client *Client) SetPreregNick(preregNick string) { client.stateMutex.Lock() defer client.stateMutex.Unlock() client.preregNick = preregNick } func (client *Client) HasMode(mode modes.Mode) bool { client.stateMutex.RLock() defer client.stateMutex.RUnlock() return client.flags[mode] } func (client *Client) Channels() (result []*Channel) { client.stateMutex.RLock() defer client.stateMutex.RUnlock() length := len(client.channels) result = make([]*Channel, length) i := 0 for channel := range client.channels { result[i] = channel i++ } return } func (channel *Channel) Name() string { channel.stateMutex.RLock() defer channel.stateMutex.RUnlock() return channel.name } func (channel *Channel) setName(name string) { channel.stateMutex.Lock() defer channel.stateMutex.Unlock() channel.name = name } func (channel *Channel) NameCasefolded() string { channel.stateMutex.RLock() defer channel.stateMutex.RUnlock() return channel.nameCasefolded } func (channel *Channel) setNameCasefolded(nameCasefolded string) { channel.stateMutex.Lock() defer channel.stateMutex.Unlock() channel.nameCasefolded = nameCasefolded } func (channel *Channel) Members() (result []*Client) { channel.stateMutex.RLock() defer channel.stateMutex.RUnlock() return channel.membersCache } func (channel *Channel) UserLimit() uint64 { channel.stateMutex.RLock() defer channel.stateMutex.RUnlock() return channel.userLimit } func (channel *Channel) setUserLimit(limit uint64) { channel.stateMutex.Lock() channel.userLimit = limit channel.stateMutex.Unlock() } func (channel *Channel) Key() string { channel.stateMutex.RLock() defer channel.stateMutex.RUnlock() return channel.key } func (channel *Channel) setKey(key string) { channel.stateMutex.Lock() defer channel.stateMutex.Unlock() channel.key = key } func (channel *Channel) HasMode(mode modes.Mode) bool { channel.stateMutex.RLock() defer channel.stateMutex.RUnlock() return channel.flags[mode] } func (channel *Channel) Founder() string { channel.stateMutex.RLock() defer channel.stateMutex.RUnlock() return channel.registeredFounder } // set a channel mode, return whether it was already set func (channel *Channel) setMode(mode modes.Mode, enable bool) (already bool) { channel.stateMutex.Lock() already = (channel.flags[mode] == enable) if !already { if enable { channel.flags[mode] = true } else { delete(channel.flags, mode) } } channel.stateMutex.Unlock() return }