// Copyright (c) 2012-2014 Jeremy Latt // Copyright (c) 2014-2015 Edmund Huber // Copyright (c) 2016- Daniel Oaks // released under the MIT license package irc import ( "fmt" "log" "net" "runtime/debug" "strconv" "time" "github.com/DanielOaks/girc-go/ircmsg" "github.com/DanielOaks/go-ident" ) const ( IDLE_TIMEOUT = time.Minute + time.Second*30 // how long before a client is considered idle QUIT_TIMEOUT = time.Minute // how long after idle before a client is kicked IdentTimeoutSeconds = 8 ) var ( TIMEOUT_STATED_SECONDS = strconv.Itoa(int((IDLE_TIMEOUT + QUIT_TIMEOUT).Seconds())) ) // Client is an IRC client. type Client struct { account *ClientAccount atime time.Time authorized bool awayMessage string capabilities CapabilitySet capState CapState capVersion CapVersion certfp string channels ChannelSet class *OperClass ctime time.Time flags map[UserMode]bool isDestroyed bool isQuitting bool hasQuit bool hops int hostname string rawHostname string vhost string idleTimer *time.Timer monitoring map[string]bool nick string nickCasefolded string nickMaskString string // cache for nickmask string since it's used with lots of replies nickMaskCasefolded string operName string quitTimer *time.Timer realname string registered bool saslInProgress bool saslMechanism string saslValue string server *Server socket *Socket username string whoisLine string } // NewClient returns a client with all the appropriate info setup. func NewClient(server *Server, conn net.Conn, isTLS bool) *Client { now := time.Now() socket := NewSocket(conn) client := &Client{ atime: now, authorized: server.password == nil, capabilities: make(CapabilitySet), capState: CapNone, capVersion: Cap301, channels: make(ChannelSet), ctime: now, flags: make(map[UserMode]bool), monitoring: make(map[string]bool), server: server, socket: &socket, account: &NoAccount, nick: "*", // * is used until actual nick is given nickCasefolded: "*", nickMaskString: "*", // * is used until actual nick is given } if isTLS { client.flags[TLS] = true // error is not useful to us here anyways so we can ignore it client.certfp, _ = client.socket.CertFP() } if server.checkIdent { _, serverPortString, err := net.SplitHostPort(conn.LocalAddr().String()) serverPort, _ := strconv.Atoi(serverPortString) if err != nil { log.Fatal(err) } clientHost, clientPortString, err := net.SplitHostPort(conn.RemoteAddr().String()) clientPort, _ := strconv.Atoi(clientPortString) if err != nil { log.Fatal(err) } client.Notice("*** Looking up your username") resp, err := ident.Query(clientHost, serverPort, clientPort, IdentTimeoutSeconds) if err == nil { username := resp.Identifier _, err := CasefoldName(username) // ensure it's a valid username if err == nil { client.Notice("*** Found your username") client.username = username // we don't need to updateNickMask here since nickMask is not used for anything yet } else { client.Notice("*** Got a malformed username, ignoring") } } else { client.Notice("*** Could not find your username") } } client.Touch() go client.run() return client } // // command goroutine // func (client *Client) run() { var err error var isExiting bool var line string var msg ircmsg.IrcMessage // Set the hostname for this client client.rawHostname = AddrLookupHostname(client.socket.conn.RemoteAddr()) //TODO(dan): Make this a socketreactor from ircbnc for { line, err = client.socket.Read() if err != nil { client.Quit("connection closed") break } msg, err = ircmsg.ParseLine(line) if err != nil { client.Quit("received malformed line") break } cmd, exists := Commands[msg.Command] if !exists { client.Send(nil, client.server.name, ERR_UNKNOWNCOMMAND, client.nick, msg.Command, "Unknown command") continue } isExiting = cmd.Run(client.server, client, msg) if isExiting || client.isQuitting { break } } // ensure client connection gets closed client.destroy() } // // quit timer goroutine // func (client *Client) connectionTimeout() { client.Quit(fmt.Sprintf("Ping timeout: %s seconds", TIMEOUT_STATED_SECONDS)) client.isQuitting = true } // // idle timer goroutine // func (client *Client) connectionIdle() { client.server.idle <- client } // // server goroutine // // Active marks the client as 'active' (i.e. the user should be there). func (client *Client) Active() { client.atime = time.Now() } // Touch marks the client as alive. func (client *Client) Touch() { if client.quitTimer != nil { client.quitTimer.Stop() } if client.idleTimer == nil { client.idleTimer = time.AfterFunc(IDLE_TIMEOUT, client.connectionIdle) } else { client.idleTimer.Reset(IDLE_TIMEOUT) } } // Idle resets the timeout handlers and sends the client a PING. func (client *Client) Idle() { client.Send(nil, "", "PING", client.nick) if client.quitTimer == nil { client.quitTimer = time.AfterFunc(QUIT_TIMEOUT, client.connectionTimeout) } else { client.quitTimer.Reset(QUIT_TIMEOUT) } } // Register sets the client details as appropriate when entering the network. func (client *Client) Register() { if client.registered { return } client.registered = true client.Touch() client.updateNickMask() client.alertMonitors() } // IdleTime returns how long this client's been idle. func (client *Client) IdleTime() time.Duration { return time.Since(client.atime) } // SignonTime returns this client's signon time as a unix timestamp. func (client *Client) SignonTime() int64 { return client.ctime.Unix() } // IdleSeconds returns the number of seconds this client's been idle. func (client *Client) IdleSeconds() uint64 { return uint64(client.IdleTime().Seconds()) } // HasNick returns true if the client's nickname is set (used in registration). func (client *Client) HasNick() bool { return client.nick != "" && client.nick != "*" } // HasNick returns true if the client's username is set (used in registration). func (client *Client) HasUsername() bool { return client.username != "" && client.username != "*" } // HasCapabs returns true if client has the given (role) capabilities. func (client *Client) HasCapabs(capabs ...string) bool { if client.class == nil { return false } for _, capab := range capabs { if !client.class.Capabilities[capab] { return false } } return true } // func (c *Client) ModeString() (str string) { str = "+" for flag := range c.flags { str += flag.String() } return } // Friends refers to clients that share a channel with this client. func (client *Client) Friends(Capabilities ...Capability) ClientSet { friends := make(ClientSet) // make sure that I have the right caps hasCaps := true for _, Cap := range Capabilities { if !client.capabilities[Cap] { hasCaps = false break } } if hasCaps { friends.Add(client) } for channel := range client.channels { for member := range channel.members { // make sure they have all the required caps for _, Cap := range Capabilities { if !member.capabilities[Cap] { continue } } friends.Add(member) } } return friends } // updateNick updates the casefolded nickname. func (client *Client) updateNick() { casefoldedName, err := CasefoldName(client.nick) if err != nil { log.Println(fmt.Sprintf("ERROR: Nick [%s] couldn't be casefolded... this should never happen. Printing stacktrace.", client.nick)) debug.PrintStack() } client.nickCasefolded = casefoldedName } // updateNickMask updates the casefolded nickname and nickmask. func (client *Client) updateNickMask() { client.updateNick() if len(client.vhost) > 0 { client.hostname = client.vhost } else { client.hostname = client.rawHostname } client.nickMaskString = fmt.Sprintf("%s!%s@%s", client.nick, client.username, client.hostname) nickMaskCasefolded, err := Casefold(client.nickMaskString) if err != nil { log.Println(fmt.Sprintf("ERROR: Nickmask [%s] couldn't be casefolded... this should never happen. Printing stacktrace.", client.nickMaskString)) debug.PrintStack() } client.nickMaskCasefolded = nickMaskCasefolded } // SetNickname sets the very first nickname for the client. func (client *Client) SetNickname(nickname string) { if client.HasNick() { Log.error.Printf("%s nickname already set!", client.nickMaskString) return } client.nick = nickname client.updateNick() client.server.clients.Add(client) } // ChangeNickname changes the existing nickname of the client. func (client *Client) ChangeNickname(nickname string) { origNickMask := client.nickMaskString client.server.clients.Remove(client) client.server.whoWas.Append(client) client.nick = nickname client.updateNickMask() client.server.clients.Add(client) for friend := range client.Friends() { friend.Send(nil, origNickMask, "NICK", nickname) } } func (client *Client) Quit(message string) { client.Send(nil, client.nickMaskString, "QUIT", message) client.Send(nil, client.nickMaskString, "ERROR", message) } // destroy gets rid of a client, removes them from server lists etc. func (client *Client) destroy() { if client.isDestroyed { return } client.isDestroyed = true client.server.whoWas.Append(client) friends := client.Friends() friends.Remove(client) // remove from connection limits ipaddr := net.ParseIP(IPString(client.socket.conn.RemoteAddr())) // this check shouldn't be required but eh if ipaddr != nil { client.server.connectionLimitsMutex.Lock() client.server.connectionLimits.RemoveClient(ipaddr) client.server.connectionLimitsMutex.Unlock() } // remove from opers list _, exists := client.server.currentOpers[client] if exists { delete(client.server.currentOpers, client) } // alert monitors for _, mClient := range client.server.monitoring[client.nickCasefolded] { mClient.Send(nil, client.server.name, RPL_MONOFFLINE, mClient.nick, client.nick) } // remove my monitors client.clearMonitorList() // clean up channels for channel := range client.channels { channel.Quit(client) } // clean up server client.server.clients.Remove(client) // clean up self if client.idleTimer != nil { client.idleTimer.Stop() } if client.quitTimer != nil { client.quitTimer.Stop() } client.socket.Close() for friend := range client.Friends() { //TODO(dan): store quit message in user, if exists use that instead here friend.Send(nil, client.nickMaskString, "QUIT", "Exited") } } // SendFromClient sends an IRC line coming from a specific client. // Adds account-tag to the line as well. func (client *Client) SendFromClient(from *Client, tags *map[string]ircmsg.TagValue, prefix string, command string, params ...string) error { // attach account-tag if client.capabilities[AccountTag] && from.account != &NoAccount { if tags == nil { tags = ircmsg.MakeTags("account", from.account.Name) } else { (*tags)["account"] = ircmsg.MakeTagValue(from.account.Name) } } return client.Send(tags, prefix, command, params...) } // Send sends an IRC line to the client. func (client *Client) Send(tags *map[string]ircmsg.TagValue, prefix string, command string, params ...string) error { // attach server-time if client.capabilities[ServerTime] { if tags == nil { tags = ircmsg.MakeTags("time", time.Now().Format("2006-01-02T15:04:05.999Z")) } else { (*tags)["time"] = ircmsg.MakeTagValue(time.Now().Format("2006-01-02T15:04:05.999Z")) } } // send out the message message := ircmsg.MakeMessage(tags, prefix, command, params...) line, err := message.Line() if err != nil { // try not to fail quietly - especially useful when running tests, as a note to dig deeper // log.Println("Error assembling message:") // spew.Dump(message) message = ircmsg.MakeMessage(nil, client.server.name, ERR_UNKNOWNERROR, "*", "Error assembling message for sending") line, _ := message.Line() client.socket.Write(line) return err } client.socket.Write(line) return nil } // Notice sends the client a notice from the server. func (client *Client) Notice(text string) { client.Send(nil, client.server.name, "NOTICE", client.nick, text) }