package irc import ( "fmt" "strings" ) // // simple types // // add, remove, list modes type ModeOp rune func (op ModeOp) String() string { return string(op) } // user mode flags type UserMode rune func (mode UserMode) String() string { return string(mode) } type Phase uint type ReplyCode interface { String() string } type StringCode string func (code StringCode) String() string { return string(code) } type NumericCode uint func (code NumericCode) String() string { return fmt.Sprintf("%03d", code) } // channel mode flags type ChannelMode rune func (mode ChannelMode) String() string { return string(mode) } type ChannelNameMap map[string]*Channel func (channels ChannelNameMap) Get(name string) *Channel { return channels[strings.ToLower(name)] } func (channels ChannelNameMap) Add(channel *Channel) error { if channels[channel.name] != nil { return fmt.Errorf("%s: already set", channel.name) } channels[channel.name] = channel return nil } func (channels ChannelNameMap) Remove(channel *Channel) error { if channel != channels[channel.name] { return fmt.Errorf("%s: mismatch", channel.name) } delete(channels, channel.name) return nil } type ChannelModeSet map[ChannelMode]bool func (set ChannelModeSet) String() string { if len(set) == 0 { return "" } strs := make([]string, len(set)) index := 0 for mode := range set { strs[index] = mode.String() index += 1 } return strings.Join(strs, "") } type ClientSet map[*Client]bool func (clients ClientSet) Add(client *Client) { clients[client] = true } func (clients ClientSet) Remove(client *Client) { delete(clients, client) } func (clients ClientSet) Has(client *Client) bool { return clients[client] } type MemberSet map[*Client]ChannelModeSet func (members MemberSet) Add(member *Client) { members[member] = make(ChannelModeSet) } func (members MemberSet) Remove(member *Client) { delete(members, member) } func (members MemberSet) Has(member *Client) bool { _, ok := members[member] return ok } func (members MemberSet) HasMode(member *Client, mode ChannelMode) bool { modes, ok := members[member] if !ok { return false } return modes[mode] } type ChannelSet map[*Channel]bool func (channels ChannelSet) Add(channel *Channel) { channels[channel] = true } func (channels ChannelSet) Remove(channel *Channel) { delete(channels, channel) } func (channels ChannelSet) First() *Channel { for channel := range channels { return channel } return nil } // // interfaces // type Identifier interface { Id() string Nick() string } type Replier interface { Reply(...string) } type Command interface { Code() StringCode Client() *Client SetCode(StringCode) SetClient(*Client) } type ServerCommand interface { Command HandleServer(*Server) } type AuthServerCommand interface { Command HandleAuthServer(*Server) } type RegServerCommand interface { Command HandleRegServer(*Server) }