// Copyright (c) 2012-2014 Jeremy Latt // Copyright (c) 2014-2015 Edmund Huber // Copyright (c) 2016-2017 Daniel Oaks // released under the MIT license package irc import ( "fmt" "log" "net" "runtime/debug" "strconv" "strings" "sync" "sync/atomic" "time" "github.com/goshuirc/irc-go/ircfmt" "github.com/goshuirc/irc-go/ircmsg" ident "github.com/oragono/go-ident" "github.com/oragono/oragono/irc/caps" "github.com/oragono/oragono/irc/modes" "github.com/oragono/oragono/irc/sno" "github.com/oragono/oragono/irc/utils" ) const ( // IdentTimeoutSeconds is how many seconds before our ident (username) check times out. IdentTimeoutSeconds = 1.5 ) var ( LoopbackIP = net.ParseIP("127.0.0.1") ) // Client is an IRC client. type Client struct { account string accountName string atime time.Time authorized bool awayMessage string capabilities *caps.Set capState caps.State capVersion caps.Version certfp string channels ChannelSet class *OperClass ctime time.Time exitedSnomaskSent bool fakelag *Fakelag flags map[modes.Mode]bool hasQuit bool hops int hostname string idletimer *IdleTimer isDestroyed bool isQuitting bool languages []string maxlenTags uint32 maxlenRest uint32 metadata *MetadataManager nick string nickCasefolded string nickMaskCasefolded string nickMaskString string // cache for nickmask string since it's used with lots of replies nickTimer *NickTimer operName string preregNick string proxiedIP net.IP // actual remote IP if using the PROXY protocol quitMessage string rawHostname string realname string registered bool resumeDetails *ResumeDetails saslInProgress bool saslMechanism string saslValue string server *Server socket *Socket stateMutex sync.RWMutex // tier 1 username string vhost string whoisLine string } // NewClient returns a client with all the appropriate info setup. func NewClient(server *Server, conn net.Conn, isTLS bool) *Client { now := time.Now() limits := server.Limits() fullLineLenLimit := limits.LineLen.Tags + limits.LineLen.Rest socket := NewSocket(conn, fullLineLenLimit*2, server.MaxSendQBytes()) go socket.RunSocketWriter() client := &Client{ atime: now, authorized: server.Password() == nil, capabilities: caps.NewSet(), capState: caps.NoneState, capVersion: caps.Cap301, channels: make(ChannelSet), ctime: now, flags: make(map[modes.Mode]bool), metadata: NewMetadataManager(), server: server, socket: &socket, nick: "*", // * is used until actual nick is given nickCasefolded: "*", nickMaskString: "*", // * is used until actual nick is given } client.languages = server.languages.Default() client.recomputeMaxlens() if isTLS { client.flags[modes.TLS] = true // error is not useful to us here anyways so we can ignore it client.certfp, _ = client.socket.CertFP() } if server.checkIdent && !utils.AddrIsUnix(conn.RemoteAddr()) { _, serverPortString, err := net.SplitHostPort(conn.LocalAddr().String()) serverPort, _ := strconv.Atoi(serverPortString) if err != nil { log.Fatal(err) } clientHost, clientPortString, err := net.SplitHostPort(conn.RemoteAddr().String()) clientPort, _ := strconv.Atoi(clientPortString) if err != nil { log.Fatal(err) } client.Notice(client.t("*** Looking up your username")) resp, err := ident.Query(clientHost, serverPort, clientPort, IdentTimeoutSeconds) if err == nil { username := resp.Identifier _, err := CasefoldName(username) // ensure it's a valid username if err == nil { client.Notice(client.t("*** Found your username")) client.username = username // we don't need to updateNickMask here since nickMask is not used for anything yet } else { client.Notice(client.t("*** Got a malformed username, ignoring")) } } else { client.Notice(client.t("*** Could not find your username")) } } go client.run() return client } func (client *Client) resetFakelag() { fakelag := func() *Fakelag { if client.HasRoleCapabs("nofakelag") { return nil } flc := client.server.FakelagConfig() if !flc.Enabled { return nil } return NewFakelag(flc.Window, flc.BurstLimit, flc.MessagesPerWindow, flc.Cooldown) }() client.stateMutex.Lock() defer client.stateMutex.Unlock() client.fakelag = fakelag } // IP returns the IP address of this client. func (client *Client) IP() net.IP { if client.proxiedIP != nil { return client.proxiedIP } if ip := utils.AddrToIP(client.socket.conn.RemoteAddr()); ip != nil { return ip } // unix domain socket that hasn't issued PROXY/WEBIRC yet. YOLO return LoopbackIP } // IPString returns the IP address of this client as a string. func (client *Client) IPString() string { ip := client.IP().String() if 0 < len(ip) && ip[0] == ':' { ip = "0" + ip } return ip } // // command goroutine // func (client *Client) recomputeMaxlens() (int, int) { maxlenTags := 512 maxlenRest := 512 if client.capabilities.Has(caps.MessageTags) { maxlenTags = 4096 } if client.capabilities.Has(caps.MaxLine) { limits := client.server.Limits() if limits.LineLen.Tags > maxlenTags { maxlenTags = limits.LineLen.Tags } maxlenRest = limits.LineLen.Rest } atomic.StoreUint32(&client.maxlenTags, uint32(maxlenTags)) atomic.StoreUint32(&client.maxlenRest, uint32(maxlenRest)) return maxlenTags, maxlenRest } // allow these negotiated length limits to be read without locks; this is a convenience // so that Client.Send doesn't have to acquire any Client locks func (client *Client) maxlens() (int, int) { return int(atomic.LoadUint32(&client.maxlenTags)), int(atomic.LoadUint32(&client.maxlenRest)) } func (client *Client) run() { var err error var isExiting bool var line string var msg ircmsg.IrcMessage defer func() { if r := recover(); r != nil { client.server.logger.Error("internal", fmt.Sprintf("Client caused panic: %v\n%s", r, debug.Stack())) if client.server.RecoverFromErrors() { client.server.logger.Error("internal", "Disconnecting client and attempting to recover") } else { panic(r) } } // ensure client connection gets closed client.destroy(false) }() client.idletimer = NewIdleTimer(client) client.idletimer.Start() client.nickTimer = NewNickTimer(client) client.resetFakelag() // Set the hostname for this client // (may be overridden by a later PROXY command from stunnel) client.rawHostname = utils.AddrLookupHostname(client.socket.conn.RemoteAddr()) for { maxlenTags, maxlenRest := client.recomputeMaxlens() line, err = client.socket.Read() if err != nil { quitMessage := "connection closed" if err == errReadQ { quitMessage = "readQ exceeded" } client.Quit(quitMessage) break } client.server.logger.Debug("userinput ", client.nick, "<- ", line) msg, err = ircmsg.ParseLineMaxLen(line, maxlenTags, maxlenRest) if err == ircmsg.ErrorLineIsEmpty { continue } else if err != nil { client.Quit(client.t("Received malformed line")) break } cmd, exists := Commands[msg.Command] if !exists { if len(msg.Command) > 0 { client.Send(nil, client.server.name, ERR_UNKNOWNCOMMAND, client.nick, msg.Command, client.t("Unknown command")) } else { client.Send(nil, client.server.name, ERR_UNKNOWNCOMMAND, client.nick, "lastcmd", client.t("No command given")) } continue } isExiting = cmd.Run(client.server, client, msg) if isExiting || client.isQuitting { break } } } // // idle, quit, timers and timeouts // // Active updates when the client was last 'active' (i.e. the user should be sitting in front of their client). func (client *Client) Active() { client.stateMutex.Lock() defer client.stateMutex.Unlock() client.atime = time.Now() } // Touch marks the client as alive (as it it has a connection to us and we // can receive messages from it). func (client *Client) Touch() { client.idletimer.Touch() } // Ping sends the client a PING message. func (client *Client) Ping() { client.Send(nil, "", "PING", client.nick) } // // server goroutine // // Register sets the client details as appropriate when entering the network. func (client *Client) Register() { client.stateMutex.Lock() alreadyRegistered := client.registered client.registered = true client.stateMutex.Unlock() if alreadyRegistered { return } // apply resume details if we're able to. client.TryResume() // finish registration client.updateNickMask("") client.server.monitorManager.AlertAbout(client, true) } // TryResume tries to resume if the client asked us to. func (client *Client) TryResume() { if client.resumeDetails == nil { return } server := client.server // just grab these mutexes for safety. later we can work out whether we can grab+release them earlier server.clients.Lock() defer server.clients.Unlock() server.channels.Lock() defer server.channels.Unlock() oldnick := client.resumeDetails.OldNick timestamp := client.resumeDetails.Timestamp var timestampString string if timestamp != nil { timestampString = timestamp.UTC().Format("2006-01-02T15:04:05.999Z") } // can't use server.clients.Get since we hold server.clients' tier 1 mutex casefoldedName, err := CasefoldName(oldnick) if err != nil { client.Send(nil, server.name, ERR_CANNOT_RESUME, oldnick, client.t("Cannot resume connection, old client not found")) return } oldClient := server.clients.byNick[casefoldedName] if oldClient == nil { client.Send(nil, server.name, ERR_CANNOT_RESUME, oldnick, client.t("Cannot resume connection, old client not found")) return } oldAccountName := oldClient.Account() newAccountName := client.Account() if oldAccountName == "" || newAccountName == "" || oldAccountName != newAccountName { client.Send(nil, server.name, ERR_CANNOT_RESUME, oldnick, client.t("Cannot resume connection, old and new clients must be logged into the same account")) return } if !oldClient.HasMode(modes.TLS) || !client.HasMode(modes.TLS) { client.Send(nil, server.name, ERR_CANNOT_RESUME, oldnick, client.t("Cannot resume connection, old and new clients must have TLS")) return } // unmark the new client's nick as being occupied server.clients.removeInternal(client) // send RESUMED to the reconnecting client if timestamp == nil { client.Send(nil, oldClient.NickMaskString(), "RESUMED", oldClient.nick, client.username, client.Hostname()) } else { client.Send(nil, oldClient.NickMaskString(), "RESUMED", oldClient.nick, client.username, client.Hostname(), timestampString) } // send QUIT/RESUMED to friends for friend := range oldClient.Friends() { if friend.capabilities.Has(caps.Resume) { if timestamp == nil { friend.Send(nil, oldClient.NickMaskString(), "RESUMED", oldClient.nick, client.username, client.Hostname()) } else { friend.Send(nil, oldClient.NickMaskString(), "RESUMED", oldClient.nick, client.username, client.Hostname(), timestampString) } } else { friend.Send(nil, oldClient.NickMaskString(), "QUIT", friend.t("Client reconnected")) } } // apply old client's details to new client client.nick = oldClient.nick client.updateNickMaskNoMutex() for channel := range oldClient.channels { channel.stateMutex.Lock() client.channels[channel] = true client.resumeDetails.SendFakeJoinsFor = append(client.resumeDetails.SendFakeJoinsFor, channel.name) oldModeSet := channel.members[oldClient] channel.members.Remove(oldClient) channel.members[client] = oldModeSet channel.regenerateMembersCache(true) // construct fake modestring if necessary oldModes := oldModeSet.String() var params []string if 0 < len(oldModes) { params = []string{channel.name, "+" + oldModes} for range oldModes { params = append(params, client.nick) } } // send join for old clients for member := range channel.members { if member.capabilities.Has(caps.Resume) { continue } if member.capabilities.Has(caps.ExtendedJoin) { member.Send(nil, client.nickMaskString, "JOIN", channel.name, client.AccountName(), client.realname) } else { member.Send(nil, client.nickMaskString, "JOIN", channel.name) } // send fake modestring if necessary if 0 < len(oldModes) { member.Send(nil, server.name, "MODE", params...) } } channel.stateMutex.Unlock() } server.clients.byNick[oldnick] = client oldClient.destroy(true) } // IdleTime returns how long this client's been idle. func (client *Client) IdleTime() time.Duration { client.stateMutex.RLock() defer client.stateMutex.RUnlock() return time.Since(client.atime) } // SignonTime returns this client's signon time as a unix timestamp. func (client *Client) SignonTime() int64 { return client.ctime.Unix() } // IdleSeconds returns the number of seconds this client's been idle. func (client *Client) IdleSeconds() uint64 { return uint64(client.IdleTime().Seconds()) } // HasNick returns true if the client's nickname is set (used in registration). func (client *Client) HasNick() bool { client.stateMutex.RLock() defer client.stateMutex.RUnlock() return client.nick != "" && client.nick != "*" } // HasUsername returns true if the client's username is set (used in registration). func (client *Client) HasUsername() bool { client.stateMutex.RLock() defer client.stateMutex.RUnlock() return client.username != "" && client.username != "*" } // HasRoleCapabs returns true if client has the given (role) capabilities. func (client *Client) HasRoleCapabs(capabs ...string) bool { if client.class == nil { return false } for _, capab := range capabs { if !client.class.Capabilities[capab] { return false } } return true } // ModeString returns the mode string for this client. func (client *Client) ModeString() (str string) { str = "+" for flag := range client.flags { str += flag.String() } return } // Friends refers to clients that share a channel with this client. func (client *Client) Friends(capabs ...caps.Capability) ClientSet { friends := make(ClientSet) // make sure that I have the right caps hasCaps := true for _, capab := range capabs { if !client.capabilities.Has(capab) { hasCaps = false break } } if hasCaps { friends.Add(client) } for _, channel := range client.Channels() { for _, member := range channel.Members() { // make sure they have all the required caps hasCaps = true for _, capab := range capabs { if !member.capabilities.Has(capab) { hasCaps = false break } } if hasCaps { friends.Add(member) } } } return friends } // updateNick updates `nick` and `nickCasefolded`. func (client *Client) updateNick(nick string) { casefoldedName, err := CasefoldName(nick) if err != nil { log.Println(fmt.Sprintf("ERROR: Nick [%s] couldn't be casefolded... this should never happen. Printing stacktrace.", client.nick)) debug.PrintStack() } client.stateMutex.Lock() client.nick = nick client.nickCasefolded = casefoldedName client.stateMutex.Unlock() } // updateNickMask updates the casefolded nickname and nickmask. func (client *Client) updateNickMask(nick string) { // on "", just regenerate the nickmask etc. // otherwise, update the actual nick if nick != "" { client.updateNick(nick) } client.stateMutex.Lock() defer client.stateMutex.Unlock() client.updateNickMaskNoMutex() } // updateNickMask updates the casefolded nickname and nickmask, not holding any mutexes. func (client *Client) updateNickMaskNoMutex() { if len(client.vhost) > 0 { client.hostname = client.vhost } else { client.hostname = client.rawHostname } nickMaskString := fmt.Sprintf("%s!%s@%s", client.nick, client.username, client.hostname) nickMaskCasefolded, err := Casefold(nickMaskString) if err != nil { log.Println(fmt.Sprintf("ERROR: Nickmask [%s] couldn't be casefolded... this should never happen. Printing stacktrace.", client.nickMaskString)) debug.PrintStack() } client.nickMaskString = nickMaskString client.nickMaskCasefolded = nickMaskCasefolded } // AllNickmasks returns all the possible nickmasks for the client. func (client *Client) AllNickmasks() []string { var masks []string var mask string var err error if len(client.vhost) > 0 { mask, err = Casefold(fmt.Sprintf("%s!%s@%s", client.nick, client.username, client.vhost)) if err == nil { masks = append(masks, mask) } } mask, err = Casefold(fmt.Sprintf("%s!%s@%s", client.nick, client.username, client.rawHostname)) if err == nil { masks = append(masks, mask) } mask2, err := Casefold(fmt.Sprintf("%s!%s@%s", client.nick, client.username, client.IPString())) if err == nil && mask2 != mask { masks = append(masks, mask2) } return masks } // LoggedIntoAccount returns true if this client is logged into an account. func (client *Client) LoggedIntoAccount() bool { return client.Account() != "" } // RplISupport outputs our ISUPPORT lines to the client. This is used on connection and in VERSION responses. func (client *Client) RplISupport(rb *ResponseBuffer) { translatedISupport := client.t("are supported by this server") for _, tokenline := range client.server.ISupport().CachedReply { // ugly trickery ahead tokenline = append(tokenline, translatedISupport) rb.Add(nil, client.server.name, RPL_ISUPPORT, append([]string{client.nick}, tokenline...)...) } } // Quit sets the given quit message for the client and tells the client to quit out. func (client *Client) Quit(message string) { client.stateMutex.Lock() alreadyQuit := client.isQuitting if !alreadyQuit { client.isQuitting = true client.quitMessage = message } client.stateMutex.Unlock() if alreadyQuit { return } quitMsg := ircmsg.MakeMessage(nil, client.nickMaskString, "QUIT", message) quitLine, _ := quitMsg.Line() errorMsg := ircmsg.MakeMessage(nil, "", "ERROR", message) errorLine, _ := errorMsg.Line() client.socket.SetFinalData(quitLine + errorLine) } // destroy gets rid of a client, removes them from server lists etc. func (client *Client) destroy(beingResumed bool) { // allow destroy() to execute at most once if !beingResumed { client.stateMutex.Lock() } isDestroyed := client.isDestroyed client.isDestroyed = true if !beingResumed { client.stateMutex.Unlock() } if isDestroyed { return } if beingResumed { client.server.logger.Debug("quit", fmt.Sprintf("%s is being resumed", client.nick)) } else { client.server.logger.Debug("quit", fmt.Sprintf("%s is no longer on the server", client.nick)) } // send quit/error message to client if they haven't been sent already client.Quit("Connection closed") friends := client.Friends() friends.Remove(client) if !beingResumed { client.server.whoWas.Append(client) } // remove from connection limits ipaddr := client.IP() // this check shouldn't be required but eh if ipaddr != nil { client.server.connectionLimiter.RemoveClient(ipaddr) } // alert monitors client.server.monitorManager.AlertAbout(client, false) // clean up monitor state client.server.monitorManager.RemoveAll(client) // clean up channels for _, channel := range client.Channels() { if !beingResumed { channel.Quit(client) } for _, member := range channel.Members() { friends.Add(member) } } // clean up server if !beingResumed { client.server.clients.Remove(client) } // clean up self client.idletimer.Stop() client.nickTimer.Stop() client.server.accounts.Logout(client) client.socket.Close() // send quit messages to friends if !beingResumed { for friend := range friends { if client.quitMessage == "" { client.quitMessage = "Exited" } friend.Send(nil, client.nickMaskString, "QUIT", client.quitMessage) } } if !client.exitedSnomaskSent { if beingResumed { client.server.snomasks.Send(sno.LocalQuits, fmt.Sprintf(ircfmt.Unescape("%s$r is resuming their connection, old client has been destroyed"), client.nick)) } else { client.server.snomasks.Send(sno.LocalQuits, fmt.Sprintf(ircfmt.Unescape("%s$r exited the network"), client.nick)) } } } // SendSplitMsgFromClient sends an IRC PRIVMSG/NOTICE coming from a specific client. // Adds account-tag to the line as well. func (client *Client) SendSplitMsgFromClient(msgid string, from *Client, tags *map[string]ircmsg.TagValue, command, target string, message SplitMessage) { if client.capabilities.Has(caps.MaxLine) { client.SendFromClient(msgid, from, tags, command, target, message.ForMaxLine) } else { for _, str := range message.For512 { client.SendFromClient(msgid, from, tags, command, target, str) } } } // SendFromClient sends an IRC line coming from a specific client. // Adds account-tag to the line as well. func (client *Client) SendFromClient(msgid string, from *Client, tags *map[string]ircmsg.TagValue, command string, params ...string) error { // attach account-tag if client.capabilities.Has(caps.AccountTag) && from.LoggedIntoAccount() { if tags == nil { tags = ircmsg.MakeTags("account", from.AccountName()) } else { (*tags)["account"] = ircmsg.MakeTagValue(from.AccountName()) } } // attach message-id if len(msgid) > 0 && client.capabilities.Has(caps.MessageTags) { if tags == nil { tags = ircmsg.MakeTags("draft/msgid", msgid) } else { (*tags)["draft/msgid"] = ircmsg.MakeTagValue(msgid) } } return client.Send(tags, from.nickMaskString, command, params...) } var ( // these are all the output commands that MUST have their last param be a trailing. // this is needed because dumb clients like to treat trailing params separately from the // other params in messages. commandsThatMustUseTrailing = map[string]bool{ "PRIVMSG": true, "NOTICE": true, RPL_WHOISCHANNELS: true, RPL_USERHOST: true, } ) // SendRawMessage sends a raw message to the client. func (client *Client) SendRawMessage(message ircmsg.IrcMessage) error { // use dumb hack to force the last param to be a trailing param if required var usedTrailingHack bool if commandsThatMustUseTrailing[strings.ToUpper(message.Command)] && len(message.Params) > 0 { lastParam := message.Params[len(message.Params)-1] // to force trailing, we ensure the final param contains a space if !strings.Contains(lastParam, " ") { message.Params[len(message.Params)-1] = lastParam + " " usedTrailingHack = true } } // assemble message maxlenTags, maxlenRest := client.maxlens() line, err := message.LineMaxLen(maxlenTags, maxlenRest) if err != nil { logline := fmt.Sprintf("Error assembling message for sending: %v\n%s", err, debug.Stack()) client.server.logger.Error("internal", logline) message = ircmsg.MakeMessage(nil, client.server.name, ERR_UNKNOWNERROR, "*", "Error assembling message for sending") line, _ := message.Line() // if we used the trailing hack, we need to strip the final space we appended earlier on if usedTrailingHack { line = line[:len(line)-3] + "\r\n" } client.socket.Write(line) return err } client.server.logger.Debug("useroutput", client.nick, " ->", strings.TrimRight(line, "\r\n")) client.socket.Write(line) return nil } // Send sends an IRC line to the client. func (client *Client) Send(tags *map[string]ircmsg.TagValue, prefix string, command string, params ...string) error { // attach server-time if client.capabilities.Has(caps.ServerTime) { t := time.Now().UTC().Format("2006-01-02T15:04:05.999Z") if tags == nil { tags = ircmsg.MakeTags("time", t) } else { (*tags)["time"] = ircmsg.MakeTagValue(t) } } // send out the message message := ircmsg.MakeMessage(tags, prefix, command, params...) client.SendRawMessage(message) return nil } // Notice sends the client a notice from the server. func (client *Client) Notice(text string) { limit := 400 if client.capabilities.Has(caps.MaxLine) { limit = client.server.Limits().LineLen.Rest - 110 } lines := wordWrap(text, limit) // force blank lines to be sent if we receive them if len(lines) == 0 { lines = []string{""} } for _, line := range lines { client.Send(nil, client.server.name, "NOTICE", client.nick, line) } } func (client *Client) addChannel(channel *Channel) { client.stateMutex.Lock() client.channels[channel] = true client.stateMutex.Unlock() } func (client *Client) removeChannel(channel *Channel) { client.stateMutex.Lock() delete(client.channels, channel) client.stateMutex.Unlock() }