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refactor irc.Socket
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parent
e3e714059c
commit
fa5d4be718
169
irc/socket.go
169
irc/socket.go
@ -9,6 +9,7 @@ import (
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"crypto/sha256"
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"crypto/tls"
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"encoding/hex"
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"errors"
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"io"
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"net"
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"strings"
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@ -18,24 +19,25 @@ import (
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var (
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handshakeTimeout, _ = time.ParseDuration("5s")
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errSendQExceeded = errors.New("SendQ exceeded")
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)
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// Socket represents an IRC socket.
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type Socket struct {
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sync.Mutex
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conn net.Conn
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reader *bufio.Reader
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MaxSendQBytes uint64
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closed bool
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closedMutex sync.Mutex
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finalData string // what to send when we die
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finalDataMutex sync.Mutex
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// coordination system for asynchronous writes
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buffer []byte
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lineToSendExists chan bool
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linesToSend []string
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linesToSendMutex sync.Mutex
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closed bool
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sendQExceeded bool
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finalData string // what to send when we die
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}
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// NewSocket returns a new Socket.
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@ -44,21 +46,24 @@ func NewSocket(conn net.Conn, maxSendQBytes uint64) Socket {
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conn: conn,
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reader: bufio.NewReader(conn),
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MaxSendQBytes: maxSendQBytes,
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lineToSendExists: make(chan bool),
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lineToSendExists: make(chan bool, 1),
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}
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}
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// Close stops a Socket from being able to send/receive any more data.
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func (socket *Socket) Close() {
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socket.closedMutex.Lock()
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defer socket.closedMutex.Unlock()
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if socket.closed {
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return
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}
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alreadyClosed := func() bool {
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socket.Lock()
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defer socket.Unlock()
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result := socket.closed
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socket.closed = true
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return result
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}()
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if !alreadyClosed {
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// force close loop to happen if it hasn't already
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go socket.timedFillLineToSendExists(200 * time.Millisecond)
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socket.Write("")
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}
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}
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// CertFP returns the fingerprint of the certificate provided by the client.
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@ -114,124 +119,78 @@ func (socket *Socket) Read() (string, error) {
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}
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// Write sends the given string out of Socket.
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func (socket *Socket) Write(data string) error {
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if socket.IsClosed() {
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return io.EOF
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func (socket *Socket) Write(data string) (err error) {
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socket.Lock()
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defer socket.Unlock()
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if socket.closed {
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err = io.EOF
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} else if uint64(len(data)+len(socket.buffer)) > socket.MaxSendQBytes {
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socket.sendQExceeded = true
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err = errSendQExceeded
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} else {
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socket.buffer = append(socket.buffer, data...)
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}
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socket.linesToSendMutex.Lock()
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socket.linesToSend = append(socket.linesToSend, data)
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socket.linesToSendMutex.Unlock()
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go socket.timedFillLineToSendExists(15 * time.Second)
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return nil
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// this can generate a spurious wakeup, since we are racing against the channel read,
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// but since we are holding the mutex, we are not racing against the other writes
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// and therefore we cannot miss a wakeup or block
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if len(socket.lineToSendExists) == 0 {
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socket.lineToSendExists <- true
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}
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// timedFillLineToSendExists either sends the note or times out.
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func (socket *Socket) timedFillLineToSendExists(duration time.Duration) {
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lineToSendTimeout := time.NewTimer(duration)
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defer lineToSendTimeout.Stop()
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select {
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case socket.lineToSendExists <- true:
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// passed data successfully
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case <-lineToSendTimeout.C:
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// timed out send
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}
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return
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}
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// SetFinalData sets the final data to send when the SocketWriter closes.
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func (socket *Socket) SetFinalData(data string) {
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socket.finalDataMutex.Lock()
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socket.Lock()
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defer socket.Unlock()
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socket.finalData = data
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socket.finalDataMutex.Unlock()
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}
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// IsClosed returns whether the socket is closed.
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func (socket *Socket) IsClosed() bool {
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socket.closedMutex.Lock()
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defer socket.closedMutex.Unlock()
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socket.Lock()
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defer socket.Unlock()
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return socket.closed
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}
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// RunSocketWriter starts writing messages to the outgoing socket.
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func (socket *Socket) RunSocketWriter() {
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for {
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localBuffer := make([]byte, 0)
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shouldStop := false
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for !shouldStop {
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// wait for new lines
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select {
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case <-socket.lineToSendExists:
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socket.linesToSendMutex.Lock()
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// retrieve the buffered data, clear the buffer
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socket.Lock()
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localBuffer = append(localBuffer, socket.buffer...)
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socket.buffer = socket.buffer[:0]
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socket.Unlock()
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// check if we're closed
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if socket.IsClosed() {
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socket.linesToSendMutex.Unlock()
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break
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_, err := socket.conn.Write(localBuffer)
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localBuffer = localBuffer[:0]
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socket.Lock()
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shouldStop = (err != nil) || socket.closed || socket.sendQExceeded
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socket.Unlock()
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}
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}
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// check whether new lines actually exist or not
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if len(socket.linesToSend) < 1 {
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socket.linesToSendMutex.Unlock()
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continue
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}
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// check sendq
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var sendQBytes uint64
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for _, line := range socket.linesToSend {
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sendQBytes += uint64(len(line))
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if socket.MaxSendQBytes < sendQBytes {
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// don't unlock mutex because this break is just to escape this for loop
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break
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}
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}
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if socket.MaxSendQBytes < sendQBytes {
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socket.SetFinalData("\r\nERROR :SendQ Exceeded\r\n")
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socket.linesToSendMutex.Unlock()
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break
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}
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// get all existing data
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data := strings.Join(socket.linesToSend, "")
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socket.linesToSend = []string{}
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socket.linesToSendMutex.Unlock()
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// write data
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if 0 < len(data) {
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_, err := socket.conn.Write([]byte(data))
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if err != nil {
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break
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}
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}
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}
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if socket.IsClosed() {
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// error out or we've been closed
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break
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}
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}
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// force closure of socket
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socket.closedMutex.Lock()
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if !socket.closed {
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// mark the socket closed (if someone hasn't already), then write error lines
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socket.Lock()
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socket.closed = true
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finalData := socket.finalData
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if socket.sendQExceeded {
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finalData = "\r\nERROR :SendQ Exceeded\r\n"
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}
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socket.closedMutex.Unlock()
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// write error lines
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socket.finalDataMutex.Lock()
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if 0 < len(socket.finalData) {
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socket.conn.Write([]byte(socket.finalData))
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socket.Unlock()
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if finalData != "" {
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socket.conn.Write([]byte(finalData))
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}
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socket.finalDataMutex.Unlock()
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// close the connection
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socket.conn.Close()
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// empty the lineToSendExists channel
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for 0 < len(socket.lineToSendExists) {
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<-socket.lineToSendExists
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}
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}
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// WriteLine writes the given line out of Socket.
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func (socket *Socket) WriteLine(line string) error {
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return socket.Write(line + "\r\n")
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}
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