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refactor irc.Socket

This commit is contained in:
Shivaram Lingamneni 2018-03-15 19:11:29 -04:00
parent e3e714059c
commit fa5d4be718

View File

@ -9,6 +9,7 @@ import (
"crypto/sha256"
"crypto/tls"
"encoding/hex"
"errors"
"io"
"net"
"strings"
@ -18,24 +19,25 @@ import (
var (
handshakeTimeout, _ = time.ParseDuration("5s")
errSendQExceeded = errors.New("SendQ exceeded")
)
// Socket represents an IRC socket.
type Socket struct {
sync.Mutex
conn net.Conn
reader *bufio.Reader
MaxSendQBytes uint64
closed bool
closedMutex sync.Mutex
finalData string // what to send when we die
finalDataMutex sync.Mutex
// coordination system for asynchronous writes
buffer []byte
lineToSendExists chan bool
linesToSend []string
linesToSendMutex sync.Mutex
closed bool
sendQExceeded bool
finalData string // what to send when we die
}
// NewSocket returns a new Socket.
@ -44,21 +46,24 @@ func NewSocket(conn net.Conn, maxSendQBytes uint64) Socket {
conn: conn,
reader: bufio.NewReader(conn),
MaxSendQBytes: maxSendQBytes,
lineToSendExists: make(chan bool),
lineToSendExists: make(chan bool, 1),
}
}
// Close stops a Socket from being able to send/receive any more data.
func (socket *Socket) Close() {
socket.closedMutex.Lock()
defer socket.closedMutex.Unlock()
if socket.closed {
return
}
socket.closed = true
alreadyClosed := func() bool {
socket.Lock()
defer socket.Unlock()
result := socket.closed
socket.closed = true
return result
}()
// force close loop to happen if it hasn't already
go socket.timedFillLineToSendExists(200 * time.Millisecond)
if !alreadyClosed {
// force close loop to happen if it hasn't already
socket.Write("")
}
}
// CertFP returns the fingerprint of the certificate provided by the client.
@ -114,124 +119,78 @@ func (socket *Socket) Read() (string, error) {
}
// Write sends the given string out of Socket.
func (socket *Socket) Write(data string) error {
if socket.IsClosed() {
return io.EOF
func (socket *Socket) Write(data string) (err error) {
socket.Lock()
defer socket.Unlock()
if socket.closed {
err = io.EOF
} else if uint64(len(data)+len(socket.buffer)) > socket.MaxSendQBytes {
socket.sendQExceeded = true
err = errSendQExceeded
} else {
socket.buffer = append(socket.buffer, data...)
}
socket.linesToSendMutex.Lock()
socket.linesToSend = append(socket.linesToSend, data)
socket.linesToSendMutex.Unlock()
go socket.timedFillLineToSendExists(15 * time.Second)
return nil
}
// timedFillLineToSendExists either sends the note or times out.
func (socket *Socket) timedFillLineToSendExists(duration time.Duration) {
lineToSendTimeout := time.NewTimer(duration)
defer lineToSendTimeout.Stop()
select {
case socket.lineToSendExists <- true:
// passed data successfully
case <-lineToSendTimeout.C:
// timed out send
// this can generate a spurious wakeup, since we are racing against the channel read,
// but since we are holding the mutex, we are not racing against the other writes
// and therefore we cannot miss a wakeup or block
if len(socket.lineToSendExists) == 0 {
socket.lineToSendExists <- true
}
return
}
// SetFinalData sets the final data to send when the SocketWriter closes.
func (socket *Socket) SetFinalData(data string) {
socket.finalDataMutex.Lock()
socket.Lock()
defer socket.Unlock()
socket.finalData = data
socket.finalDataMutex.Unlock()
}
// IsClosed returns whether the socket is closed.
func (socket *Socket) IsClosed() bool {
socket.closedMutex.Lock()
defer socket.closedMutex.Unlock()
socket.Lock()
defer socket.Unlock()
return socket.closed
}
// RunSocketWriter starts writing messages to the outgoing socket.
func (socket *Socket) RunSocketWriter() {
for {
localBuffer := make([]byte, 0)
shouldStop := false
for !shouldStop {
// wait for new lines
select {
case <-socket.lineToSendExists:
socket.linesToSendMutex.Lock()
// retrieve the buffered data, clear the buffer
socket.Lock()
localBuffer = append(localBuffer, socket.buffer...)
socket.buffer = socket.buffer[:0]
socket.Unlock()
// check if we're closed
if socket.IsClosed() {
socket.linesToSendMutex.Unlock()
break
}
_, err := socket.conn.Write(localBuffer)
localBuffer = localBuffer[:0]
// check whether new lines actually exist or not
if len(socket.linesToSend) < 1 {
socket.linesToSendMutex.Unlock()
continue
}
// check sendq
var sendQBytes uint64
for _, line := range socket.linesToSend {
sendQBytes += uint64(len(line))
if socket.MaxSendQBytes < sendQBytes {
// don't unlock mutex because this break is just to escape this for loop
break
}
}
if socket.MaxSendQBytes < sendQBytes {
socket.SetFinalData("\r\nERROR :SendQ Exceeded\r\n")
socket.linesToSendMutex.Unlock()
break
}
// get all existing data
data := strings.Join(socket.linesToSend, "")
socket.linesToSend = []string{}
socket.linesToSendMutex.Unlock()
// write data
if 0 < len(data) {
_, err := socket.conn.Write([]byte(data))
if err != nil {
break
}
}
}
if socket.IsClosed() {
// error out or we've been closed
break
socket.Lock()
shouldStop = (err != nil) || socket.closed || socket.sendQExceeded
socket.Unlock()
}
}
// force closure of socket
socket.closedMutex.Lock()
if !socket.closed {
socket.closed = true
}
socket.closedMutex.Unlock()
// write error lines
socket.finalDataMutex.Lock()
if 0 < len(socket.finalData) {
socket.conn.Write([]byte(socket.finalData))
// mark the socket closed (if someone hasn't already), then write error lines
socket.Lock()
socket.closed = true
finalData := socket.finalData
if socket.sendQExceeded {
finalData = "\r\nERROR :SendQ Exceeded\r\n"
}
socket.Unlock()
if finalData != "" {
socket.conn.Write([]byte(finalData))
}
socket.finalDataMutex.Unlock()
// close the connection
socket.conn.Close()
// empty the lineToSendExists channel
for 0 < len(socket.lineToSendExists) {
<-socket.lineToSendExists
}
}
// WriteLine writes the given line out of Socket.
func (socket *Socket) WriteLine(line string) error {
return socket.Write(line + "\r\n")
}