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socket: Move to a timing-out send method that reduces goroutines and ensures QUIT/ERROR are sent
This commit is contained in:
parent
067f982da4
commit
f7a4f5d956
@ -436,9 +436,13 @@ func (client *Client) ChangeNickname(nickname string) error {
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// Quit sends the given quit message to the client (but does not destroy them).
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// Quit sends the given quit message to the client (but does not destroy them).
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func (client *Client) Quit(message string) {
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func (client *Client) Quit(message string) {
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if !client.quitMessageSent {
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if !client.quitMessageSent {
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client.Send(nil, client.nickMaskString, "QUIT", message)
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quitMsg := ircmsg.MakeMessage(nil, client.nickMaskString, "QUIT", message)
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client.Send(nil, "", "ERROR", message)
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quitLine, _ := quitMsg.Line()
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client.socket.Write("\r\n")
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errorMsg := ircmsg.MakeMessage(nil, "", "ERROR", message)
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errorLine, _ := errorMsg.Line()
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client.socket.FinalData = quitLine + errorLine
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client.quitMessageSent = true
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client.quitMessageSent = true
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}
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}
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}
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}
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@ -31,6 +31,7 @@ type Socket struct {
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reader *bufio.Reader
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reader *bufio.Reader
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MaxSendQBytes uint64
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MaxSendQBytes uint64
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FinalData string // what to send when we die
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lineToSendExists chan bool
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lineToSendExists chan bool
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linesToSend []string
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linesToSend []string
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@ -54,8 +55,8 @@ func (socket *Socket) Close() {
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}
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}
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socket.Closed = true
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socket.Closed = true
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// force close loop to happen
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// force close loop to happen if it hasn't already
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go socket.fillLineToSendExists(true)
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go socket.timedFillLineToSendExists(200 * time.Millisecond)
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}
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}
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// CertFP returns the fingerprint of the certificate provided by the client.
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// CertFP returns the fingerprint of the certificate provided by the client.
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@ -119,15 +120,21 @@ func (socket *Socket) Write(data string) error {
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socket.linesToSendMutex.Lock()
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socket.linesToSendMutex.Lock()
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socket.linesToSend = append(socket.linesToSend, data)
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socket.linesToSend = append(socket.linesToSend, data)
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socket.linesToSendMutex.Unlock()
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socket.linesToSendMutex.Unlock()
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go socket.fillLineToSendExists(false)
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if !socket.Closed {
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go socket.timedFillLineToSendExists(15 * time.Second)
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}
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return nil
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return nil
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}
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}
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// fillLineToSendExists only exists because you can't goroutine single statements.
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// timedFillLineToSendExists either sends the note or times out.
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func (socket *Socket) fillLineToSendExists(force bool) {
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func (socket *Socket) timedFillLineToSendExists(duration time.Duration) {
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if force || !socket.Closed {
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select {
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socket.lineToSendExists <- true
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case socket.lineToSendExists <- true:
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// passed data successfully
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case <-time.After(duration):
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// timed out send
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}
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}
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}
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}
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@ -142,12 +149,13 @@ func (socket *Socket) RunSocketWriter() {
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// check if we're closed
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// check if we're closed
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if socket.Closed {
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if socket.Closed {
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socket.linesToSendMutex.Unlock()
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break
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break
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}
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}
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// check number of lines to send
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// check whether new lines actually exist or not
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if len(socket.linesToSend) < 1 {
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if len(socket.linesToSend) < 1 {
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fmt.Println("No line to send found on socket writer")
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socket.linesToSendMutex.Unlock()
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continue
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continue
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}
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}
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@ -156,22 +164,19 @@ func (socket *Socket) RunSocketWriter() {
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for _, line := range socket.linesToSend {
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for _, line := range socket.linesToSend {
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sendQBytes += uint64(len(line))
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sendQBytes += uint64(len(line))
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if socket.MaxSendQBytes < sendQBytes {
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if socket.MaxSendQBytes < sendQBytes {
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socket.linesToSendMutex.Unlock()
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break
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break
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}
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}
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}
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}
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if socket.MaxSendQBytes < sendQBytes {
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if socket.MaxSendQBytes < sendQBytes {
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socket.conn.Write([]byte("\r\nERROR :SendQ Exceeded\r\n"))
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socket.FinalData = "\r\nERROR :SendQ Exceeded\r\n"
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fmt.Println("SendQ exceeded, disconnected client")
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socket.linesToSendMutex.Unlock()
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break
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break
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}
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}
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// get data
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// get all existing data
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data := socket.linesToSend[0]
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data := strings.Join(socket.linesToSend, "")
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if len(socket.linesToSend) > 1 {
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socket.linesToSend = []string{}
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socket.linesToSend = socket.linesToSend[1:]
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} else {
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socket.linesToSend = []string{}
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}
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socket.linesToSendMutex.Unlock()
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socket.linesToSendMutex.Unlock()
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@ -190,10 +195,14 @@ func (socket *Socket) RunSocketWriter() {
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break
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break
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}
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}
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}
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}
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socket.conn.Close()
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if !socket.Closed {
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if !socket.Closed {
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socket.Closed = true
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socket.Closed = true
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}
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}
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// write error lines
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if 0 < len(socket.FinalData) {
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socket.conn.Write([]byte(socket.FinalData))
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}
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socket.conn.Close()
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// empty the lineToSendExists channel
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// empty the lineToSendExists channel
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for 0 < len(socket.lineToSendExists) {
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for 0 < len(socket.lineToSendExists) {
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