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nickname: Preserve case when setting NICK
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parent
9ccd6037a6
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@ -17,15 +17,16 @@ func nickHandler(server *Server, client *Client, msg ircmsg.IrcMessage) bool {
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return true
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return true
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}
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}
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nickname, err := CasefoldName(msg.Params[0])
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nicknameRaw := strings.TrimSpace(msg.Params[0])
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nickname, err := CasefoldName(nicknameRaw)
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if len(strings.TrimSpace(msg.Params[0])) < 1 {
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if len(nicknameRaw) < 1 {
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client.Send(nil, server.name, ERR_NONICKNAMEGIVEN, client.nick, "No nickname given")
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client.Send(nil, server.name, ERR_NONICKNAMEGIVEN, client.nick, "No nickname given")
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return false
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return false
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}
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}
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if err != nil || len(strings.TrimSpace(msg.Params[0])) > server.limits.NickLen {
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if err != nil || len(nicknameRaw) > server.limits.NickLen {
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client.Send(nil, server.name, ERR_ERRONEUSNICKNAME, client.nick, msg.Params[0], "Erroneous nickname")
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client.Send(nil, server.name, ERR_ERRONEUSNICKNAME, client.nick, nicknameRaw, "Erroneous nickname")
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return false
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return false
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}
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}
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@ -36,14 +37,14 @@ func nickHandler(server *Server, client *Client, msg ircmsg.IrcMessage) bool {
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//TODO(dan): There's probably some races here, we should be changing this in the primary server thread
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//TODO(dan): There's probably some races here, we should be changing this in the primary server thread
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target := server.clients.Get(nickname)
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target := server.clients.Get(nickname)
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if target != nil && target != client {
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if target != nil && target != client {
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client.Send(nil, server.name, ERR_NICKNAMEINUSE, client.nick, msg.Params[0], "Nickname is already in use")
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client.Send(nil, server.name, ERR_NICKNAMEINUSE, client.nick, nicknameRaw, "Nickname is already in use")
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return false
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return false
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}
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}
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if client.registered {
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if client.registered {
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client.ChangeNickname(nickname)
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client.ChangeNickname(nicknameRaw)
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} else {
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} else {
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client.SetNickname(nickname)
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client.SetNickname(nicknameRaw)
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}
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}
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server.tryRegister(client)
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server.tryRegister(client)
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return false
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return false
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