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Add very initial RESUME cap and command
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commit
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@ -14,7 +14,7 @@ import (
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var (
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// SupportedCapabilities are the caps we advertise.
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// MaxLine, SASL and STS are set during server startup.
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SupportedCapabilities = caps.NewSet(caps.AccountTag, caps.AccountNotify, caps.AwayNotify, caps.CapNotify, caps.ChgHost, caps.EchoMessage, caps.ExtendedJoin, caps.InviteNotify, caps.Languages, caps.MessageTags, caps.MultiPrefix, caps.Rename, caps.ServerTime, caps.UserhostInNames)
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SupportedCapabilities = caps.NewSet(caps.AccountTag, caps.AccountNotify, caps.AwayNotify, caps.CapNotify, caps.ChgHost, caps.EchoMessage, caps.ExtendedJoin, caps.InviteNotify, caps.Languages, caps.MessageTags, caps.MultiPrefix, caps.Rename, caps.Resume, caps.ServerTime, caps.UserhostInNames)
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// CapValues are the actual values we advertise to v3.2 clients.
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// actual values are set during server startup.
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@ -37,6 +37,8 @@ const (
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MultiPrefix Capability = "multi-prefix"
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// Rename is this proposed capability: https://github.com/SaberUK/ircv3-specifications/blob/rename/extensions/rename.md
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Rename Capability = "draft/rename"
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// Resume is this proposed capability: https://github.com/DanielOaks/ircv3-specifications/blob/master+resume/extensions/resume.md
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Resume Capability = "draft/resume"
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// SASL is this IRCv3 capability: http://ircv3.net/specs/extensions/sasl-3.2.html
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SASL Capability = "sasl"
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// ServerTime is this IRCv3 capability: http://ircv3.net/specs/extensions/server-time-3.2.html
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119
irc/client.go
119
irc/client.go
@ -69,6 +69,7 @@ type Client struct {
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rawHostname string
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realname string
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registered bool
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resumeDetails *ResumeDetails
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saslInProgress bool
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saslMechanism string
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saslValue string
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@ -294,11 +295,109 @@ func (client *Client) Register() {
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return
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}
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// apply resume details if we're able to.
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client.TryResume()
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// finish registration
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client.Touch()
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client.updateNickMask("")
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client.server.monitorManager.AlertAbout(client, true)
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}
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// TryResume tries to resume if the client asked us to.
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func (client *Client) TryResume() {
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if client.resumeDetails == nil {
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return
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}
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server := client.server
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// just grab these mutexes for safety. later we can work out whether we can grab+release them earlier
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server.clients.Lock()
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defer server.clients.Unlock()
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server.channels.Lock()
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defer server.channels.Unlock()
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oldnick := client.resumeDetails.OldNick
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timestamp := client.resumeDetails.Timestamp
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var timestampString string
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if timestamp != nil {
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timestampString := timestamp.UTC().Format("2006-01-02T15:04:05.999Z")
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}
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oldClient := server.clients.Get(oldnick)
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if oldClient == nil {
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client.Send(nil, server.name, ERR_CANNOT_RESUME, oldnick, "Cannot resume connection, old client not found")
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return
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}
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oldAccountName := oldClient.AccountName()
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newAccountName := client.AccountName()
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if oldAccountName == "" || newAccountName == "" || oldAccountName != newAccountName {
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client.Send(nil, server.name, ERR_CANNOT_RESUME, oldnick, "Cannot resume connection, old and new clients must be logged into the same account")
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return
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}
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if !oldClient.HasMode(TLS) || !client.HasMode(TLS) {
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client.Send(nil, server.name, ERR_CANNOT_RESUME, oldnick, "Cannot resume connection, old and new clients must have TLS")
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return
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}
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// send RESUMED to the reconnecting client
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if timestamp == nil {
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client.Send(nil, oldClient.NickMaskString(), "RESUMED", oldClient.nick, client.username, client.Hostname())
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} else {
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client.Send(nil, oldClient.NickMaskString(), "RESUMED", oldClient.nick, client.username, client.Hostname(), timestampString)
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}
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// send QUIT/RESUMED to friends
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for friend := range oldClient.Friends() {
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if friend.capabilities.Has(caps.Resume) {
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if timestamp == nil {
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friend.Send(nil, oldClient.NickMaskString(), "RESUMED", oldClient.nick, client.username, client.Hostname())
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} else {
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friend.Send(nil, oldClient.NickMaskString(), "RESUMED", oldClient.nick, client.username, client.Hostname(), timestampString)
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}
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} else {
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friend.Send(nil, oldClient.NickMaskString(), "QUIT", "Client reconnected")
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}
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}
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// apply old client's details to new client
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client.nick = oldClient.nick
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for channel := range oldClient.channels {
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channel.stateMutex.Lock()
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oldModeSet := channel.members[oldClient]
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channel.members.Remove(oldClient)
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channel.members[client] = oldModeSet
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channel.regenerateMembersCache()
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// send join for old clients
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for member := range channel.members {
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if member.capabilities.Has(caps.Resume) {
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continue
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}
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if member.capabilities.Has(caps.ExtendedJoin) {
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member.Send(nil, client.nickMaskString, "JOIN", channel.name, client.account.Name, client.realname)
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} else {
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member.Send(nil, client.nickMaskString, "JOIN", channel.name)
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}
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//TODO(dan): send priv modes
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}
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channel.stateMutex.Unlock()
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}
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server.clients.byNick[oldnick] = client
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oldClient.destroy()
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}
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// IdleTime returns how long this client's been idle.
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func (client *Client) IdleTime() time.Duration {
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client.stateMutex.RLock()
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@ -494,7 +593,7 @@ func (client *Client) Quit(message string) {
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}
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// destroy gets rid of a client, removes them from server lists etc.
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func (client *Client) destroy() {
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func (client *Client) destroy(beingResumed bool) {
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// allow destroy() to execute at most once
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client.stateMutex.Lock()
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isDestroyed := client.isDestroyed
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@ -504,14 +603,20 @@ func (client *Client) destroy() {
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return
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}
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if beingResumed {
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client.server.logger.Debug("quit", fmt.Sprintf("%s is being resumed", client.nick))
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} else {
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client.server.logger.Debug("quit", fmt.Sprintf("%s is no longer on the server", client.nick))
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}
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// send quit/error message to client if they haven't been sent already
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client.Quit("Connection closed")
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client.server.whoWas.Append(client)
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friends := client.Friends()
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friends.Remove(client)
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if !beingResumed {
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client.server.whoWas.Append(client)
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}
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// remove from connection limits
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ipaddr := client.IP()
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@ -527,14 +632,18 @@ func (client *Client) destroy() {
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// clean up channels
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for _, channel := range client.Channels() {
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if !beingResumed {
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channel.Quit(client)
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}
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for _, member := range channel.Members() {
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friends.Add(member)
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}
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}
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// clean up server
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if !beingResumed {
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client.server.clients.Remove(client)
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}
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// clean up self
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if client.idletimer != nil {
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@ -544,15 +653,21 @@ func (client *Client) destroy() {
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client.socket.Close()
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// send quit messages to friends
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if !beingResumed {
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for friend := range friends {
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if client.quitMessage == "" {
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client.quitMessage = "Exited"
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}
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friend.Send(nil, client.nickMaskString, "QUIT", client.quitMessage)
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}
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}
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if !client.exitedSnomaskSent {
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if beingResumed {
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client.server.snomasks.Send(sno.LocalQuits, fmt.Sprintf(ircfmt.Unescape("%s$r is resuming their connection, old client has been destroyed"), client.nick))
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} else {
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client.server.snomasks.Send(sno.LocalQuits, fmt.Sprintf(ircfmt.Unescape("%s$r exited the network"), client.nick))
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}
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}
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}
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// SendSplitMsgFromClient sends an IRC PRIVMSG/NOTICE coming from a specific client.
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@ -223,6 +223,11 @@ var Commands = map[string]Command{
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handler: renameHandler,
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minParams: 2,
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},
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"RESUME": {
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handler: resumeHandler,
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usablePreReg: true,
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minParams: 1,
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},
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"SANICK": {
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handler: sanickHandler,
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minParams: 2,
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@ -423,6 +423,12 @@ Indicates that you're leaving the server, and shows everyone the given reason.`,
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text: `REHASH
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Reloads the config file and updates TLS certificates on listeners`,
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},
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"resume": {
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text: `RESUME <oldnick> [timestamp]
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Sent before registration has completed, this indicates that the client wants to
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resume their old connection <oldnick>.`,
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},
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"time": {
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text: `TIME [server]
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@ -7,6 +7,8 @@ import (
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"fmt"
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"sync"
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"time"
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"github.com/oragono/oragono/irc/caps"
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)
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const (
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@ -14,6 +16,8 @@ const (
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RegisterTimeout = time.Minute
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// IdleTimeout is how long without traffic before a registered client is considered idle.
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IdleTimeout = time.Minute + time.Second*30
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// IdleTimeoutWithResumeCap is how long without traffic before a registered client is considered idle, when they have the resume capability.
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IdleTimeoutWithResumeCap = time.Minute*2 + time.Second*30
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// QuitTimeout is how long without traffic before an idle client is disconnected
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QuitTimeout = time.Minute
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)
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@ -35,6 +39,7 @@ type IdleTimer struct {
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// immutable after construction
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registerTimeout time.Duration
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idleTimeout time.Duration
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idleTimeoutWithResume time.Duration
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quitTimeout time.Duration
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client *Client
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@ -48,6 +53,7 @@ func NewIdleTimer(client *Client) *IdleTimer {
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it := IdleTimer{
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registerTimeout: RegisterTimeout,
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idleTimeout: IdleTimeout,
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idleTimeoutWithResume: IdleTimeoutWithResumeCap,
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quitTimeout: QuitTimeout,
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client: client,
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}
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@ -119,7 +125,13 @@ func (it *IdleTimer) resetTimeout() {
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case TimerUnregistered:
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nextTimeout = it.registerTimeout
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case TimerActive:
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// if they have the resume cap, wait longer before pinging them out
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// to give them a chance to resume their connection
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if it.client.capabilities.Has(caps.Resume) {
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nextTimeout = it.idleTimeoutWithResume
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} else {
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nextTimeout = it.idleTimeout
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}
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case TimerIdle:
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nextTimeout = it.quitTimeout
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case TimerDead:
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@ -192,4 +192,7 @@ const (
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ERR_REG_INVALID_CALLBACK = "929"
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ERR_TOOMANYLANGUAGES = "981"
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ERR_NOLANGUAGE = "982"
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// draft numerics
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ERR_CANNOT_RESUME = "999"
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)
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@ -2071,6 +2071,42 @@ func lusersHandler(server *Server, client *Client, msg ircmsg.IrcMessage) bool {
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return false
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}
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// ResumeDetails are the details that we use to resume connections.
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type ResumeDetails struct {
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OldNick string
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Timestamp *time.Time
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}
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// RESUME <oldnick> [timestamp]
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func resumeHandler(server *Server, client *Client, msg ircmsg.IrcMessage) bool {
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oldnick := msg.Params[0]
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if strings.Contains(oldnick, " ") {
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client.Send(nil, server.name, ERR_CANNOT_RESUME, "*", "Cannot resume connection, old nickname contains spaces")
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return false
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}
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if client.Registered() {
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client.Send(nil, server.name, ERR_CANNOT_RESUME, oldnick, "Cannot resume connection, connection registration has already been completed")
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return false
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}
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var timestamp *time.Time
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if 1 < len(msg.Params) {
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timestamp, err := time.Parse("2006-01-02T15:04:05.999Z", msg.Params[1])
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if err != nil {
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client.Send(nil, server.name, ERR_CANNOT_RESUME, oldnick, "Timestamp is not in 2006-01-02T15:04:05.999Z format, ignoring it")
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}
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}
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client.resumeDetails = ResumeDetails{
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OldNick: oldnick,
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Timestamp: timestamp,
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}
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return true
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}
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// USERHOST <nickname> [<nickname> <nickname> ...]
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func userhostHandler(server *Server, client *Client, msg ircmsg.IrcMessage) bool {
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returnedNicks := make(map[string]bool)
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