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Display umode; delete a bunch of data structures for features that won't be implemented.
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@ -6,26 +6,12 @@ type Channel struct {
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key string
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topic string
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members ClientSet
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operators ClientSet
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creators ClientSet
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voiced ClientSet
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invites map[string]bool
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// modes
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anonymous bool
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inviteOnly bool
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moderated bool
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noOutside bool
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quiet bool
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private bool
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secret bool
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serverReop bool
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operTopic bool
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// modes with args
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password string
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userLimit int
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banMask string
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banExceptMask string
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inviteMask string
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}
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type ChannelSet map[*Channel]bool
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@ -77,10 +77,14 @@ func (c *Client) Nick() string {
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}
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func (c *Client) UModeString() string {
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mode := "+"
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if c.invisible {
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return "+i"
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mode += "i"
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}
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return ""
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if c.wallOps {
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mode += "w"
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}
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return mode
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}
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func (c *Client) HasNick() bool {
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@ -77,7 +77,7 @@ func RplCreated(server *Server) Reply {
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func RplMyInfo(server *Server) Reply {
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return NewReply(server, RPL_MYINFO,
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fmt.Sprintf("%s %s iwroO ik", server.name, VERSION))
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fmt.Sprintf("%s %s w ikn", server.name, VERSION))
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}
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func RplUModeIs(server *Server, client *Client) Reply {
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