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Display umode; delete a bunch of data structures for features that won't be implemented.

This commit is contained in:
Jeremy Latt 2012-12-11 22:54:57 -08:00
parent 5acc36409a
commit c99bc6b453
3 changed files with 14 additions and 24 deletions

View File

@ -6,26 +6,12 @@ type Channel struct {
key string
topic string
members ClientSet
operators ClientSet
creators ClientSet
voiced ClientSet
invites map[string]bool
// modes
anonymous bool
inviteOnly bool
moderated bool
noOutside bool
quiet bool
private bool
secret bool
serverReop bool
operTopic bool
// modes with args
password string
userLimit int
banMask string
banExceptMask string
inviteMask string
}
type ChannelSet map[*Channel]bool

View File

@ -77,10 +77,14 @@ func (c *Client) Nick() string {
}
func (c *Client) UModeString() string {
mode := "+"
if c.invisible {
return "+i"
mode += "i"
}
return ""
if c.wallOps {
mode += "w"
}
return mode
}
func (c *Client) HasNick() bool {

View File

@ -77,7 +77,7 @@ func RplCreated(server *Server) Reply {
func RplMyInfo(server *Server) Reply {
return NewReply(server, RPL_MYINFO,
fmt.Sprintf("%s %s iwroO ik", server.name, VERSION))
fmt.Sprintf("%s %s w ikn", server.name, VERSION))
}
func RplUModeIs(server *Server, client *Client) Reply {