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socket: Fixup sending code so we can support more connections
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parent
f29a5f0e70
commit
c3be2d0d46
@ -50,7 +50,12 @@ func NewSocket(conn net.Conn, maxSendQBytes uint64) Socket {
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// Close stops a Socket from being able to send/receive any more data.
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// Close stops a Socket from being able to send/receive any more data.
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func (socket *Socket) Close() {
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func (socket *Socket) Close() {
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socket.Closed = true
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socket.Closed = true
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// socket will close once all data has been sent
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// 'send data' to force close loop to happen
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socket.linesToSendMutex.Lock()
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socket.linesToSend = append(socket.linesToSend, "")
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socket.linesToSendMutex.Unlock()
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go socket.fillLineToSendExists()
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}
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}
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// CertFP returns the fingerprint of the certificate provided by the client.
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// CertFP returns the fingerprint of the certificate provided by the client.
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@ -155,12 +160,21 @@ func (socket *Socket) RunSocketWriter() {
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}
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}
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// write data
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// write data
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if 0 < len(data) {
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_, err := socket.conn.Write([]byte(data))
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_, err := socket.conn.Write([]byte(data))
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if err != nil {
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if err != nil {
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errOut = true
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errOut = true
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fmt.Println(err.Error())
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fmt.Println(err.Error())
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break
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break
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}
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}
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}
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// check if we're closed
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if socket.Closed {
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socket.linesToSendMutex.Unlock()
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break
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}
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socket.linesToSendMutex.Unlock()
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socket.linesToSendMutex.Unlock()
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}
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}
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if errOut {
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if errOut {
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