From c026cc5ab6b7d443f7e48d404857f1fc73381ce8 Mon Sep 17 00:00:00 2001 From: Shivaram Lingamneni Date: Sun, 15 Oct 2017 22:37:36 -0400 Subject: [PATCH] review fixes * move constant definitions * always give the client at least quitTimeout to respond to ping, even if registerTimeout or quitTimeout are longer than idleTimeout --- irc/client.go | 6 ----- irc/idletimer.go | 67 ++++++++++++++++++++++++++---------------------- 2 files changed, 37 insertions(+), 36 deletions(-) diff --git a/irc/client.go b/irc/client.go index d8f1db6d..f78ed23e 100644 --- a/irc/client.go +++ b/irc/client.go @@ -25,12 +25,6 @@ import ( ) const ( - // RegisterTimeout is how long clients have to register before we disconnect them - RegisterTimeout = time.Minute - // IdleTimeout is how long without traffic before a registered client is considered idle. - IdleTimeout = time.Minute + time.Second*30 - // QuitTimeout is how long without traffic before an idle client is disconnected - QuitTimeout = time.Minute // IdentTimeoutSeconds is how many seconds before our ident (username) check times out. IdentTimeoutSeconds = 1.5 ) diff --git a/irc/idletimer.go b/irc/idletimer.go index 95a7c72e..07f624f9 100644 --- a/irc/idletimer.go +++ b/irc/idletimer.go @@ -9,6 +9,15 @@ import ( "time" ) +const ( + // RegisterTimeout is how long clients have to register before we disconnect them + RegisterTimeout = time.Minute + // IdleTimeout is how long without traffic before a registered client is considered idle. + IdleTimeout = time.Minute + time.Second*30 + // QuitTimeout is how long without traffic before an idle client is disconnected + QuitTimeout = time.Minute +) + // client idleness state machine type TimerState uint @@ -49,6 +58,7 @@ func NewIdleTimer(client *Client) *IdleTimer { // it will eventually be stopped. func (it *IdleTimer) Start() { it.Lock() + it.state = TimerUnregistered it.lastSeen = time.Now() it.Unlock() go it.mainLoop() @@ -66,50 +76,47 @@ func (it *IdleTimer) mainLoop() { return } - registered := client.Registered() - now := time.Now() - idleTime := now.Sub(lastSeen) - newState := state + idleTime := time.Now().Sub(lastSeen) + var nextSleep time.Duration - switch state { - case TimerUnregistered: - if registered { - // transition to TimerActive state - newState = TimerActive + if state == TimerUnregistered { + if client.Registered() { + // transition to active, process new deadlines below + state = TimerActive + } else { + nextSleep = it.registerTimeout - idleTime } - case TimerActive: - if idleTime >= IdleTimeout { - newState = TimerIdle - client.Ping() - } - case TimerIdle: - if idleTime < IdleTimeout { - // new ping came in after we transitioned to TimerIdle - newState = TimerActive + } else if state == TimerIdle { + if idleTime < it.quitTimeout { + // new ping came in after we transitioned to TimerIdle, + // transition back to active and process deadlines below + state = TimerActive + } else { + nextSleep = 0 } } - it.Lock() - it.state = newState - it.Unlock() - - var nextSleep time.Duration - switch newState { - case TimerUnregistered: - nextSleep = it.registerTimeout - idleTime - case TimerActive: + if state == TimerActive { nextSleep = it.idleTimeout - idleTime - case TimerIdle: - nextSleep = (it.idleTimeout + it.quitTimeout) - idleTime + if nextSleep <= 0 { + state = TimerIdle + client.Ping() + // grant the client at least quitTimeout to respond + nextSleep = it.quitTimeout + } } if nextSleep <= 0 { // ran out of time, hang them up - client.Quit(it.quitMessage(newState)) + client.Quit(it.quitMessage(state)) client.destroy() return } + it.Lock() + it.state = state + it.Unlock() + time.Sleep(nextSleep) } }