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fix bad interaction between nickTimer.Stop() and accounts.Logout()
Sequence of events: 1. client.nickTimer.Stop() 2. client.server.accounts.Logout(client) 3. accounts sees that client is no longer logged in, does client.nickTimer.Touch() 4. 30 seconds later, RandomlyRename resurrects the zombie client
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@ -179,6 +179,7 @@ type NickTimer struct {
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client *Client
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client *Client
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// mutable
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// mutable
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stopped bool
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nick string
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nick string
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accountForNick string
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accountForNick string
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account string
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account string
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@ -213,6 +214,11 @@ func (nt *NickTimer) Touch() {
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func() {
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func() {
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nt.Lock()
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nt.Lock()
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defer nt.Unlock()
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defer nt.Unlock()
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if nt.stopped {
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return
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}
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// the timer will not reset as long as the squatter is targeting the same account
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// the timer will not reset as long as the squatter is targeting the same account
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accountChanged := accountForNick != nt.accountForNick
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accountChanged := accountForNick != nt.accountForNick
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// change state
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// change state
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@ -248,6 +254,7 @@ func (nt *NickTimer) Stop() {
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nt.timer.Stop()
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nt.timer.Stop()
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nt.timer = nil
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nt.timer = nil
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}
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}
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nt.stopped = true
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}
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}
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func (nt *NickTimer) sendWarning() {
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func (nt *NickTimer) sendWarning() {
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