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https://github.com/ergochat/ergo.git
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eliminate dedicated RunSocketWriter goroutine
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parent
73613679af
commit
b2f798cf03
@ -90,7 +90,6 @@ func NewClient(server *Server, conn net.Conn, isTLS bool) *Client {
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limits := server.Limits()
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fullLineLenLimit := limits.LineLen.Tags + limits.LineLen.Rest
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socket := NewSocket(conn, fullLineLenLimit*2, server.MaxSendQBytes())
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go socket.RunSocketWriter()
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client := &Client{
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atime: now,
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authorized: server.Password() == nil,
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@ -31,23 +31,26 @@ type Socket struct {
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maxSendQBytes int
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// coordination system for asynchronous writes
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buffer []byte
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lineToSendExists chan bool
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// this is a trylock enforcing that only one goroutine can write to `conn` at a time
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writerSlotOpen chan bool
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buffer []byte
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closed bool
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sendQExceeded bool
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finalData string // what to send when we die
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finalized bool
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}
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// NewSocket returns a new Socket.
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func NewSocket(conn net.Conn, maxReadQBytes int, maxSendQBytes int) Socket {
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return Socket{
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conn: conn,
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reader: bufio.NewReaderSize(conn, maxReadQBytes),
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maxSendQBytes: maxSendQBytes,
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lineToSendExists: make(chan bool, 1),
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result := Socket{
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conn: conn,
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reader: bufio.NewReaderSize(conn, maxReadQBytes),
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maxSendQBytes: maxSendQBytes,
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writerSlotOpen: make(chan bool, 1),
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}
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result.writerSlotOpen <- true
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return result
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}
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// Close stops a Socket from being able to send/receive any more data.
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@ -56,7 +59,7 @@ func (socket *Socket) Close() {
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socket.closed = true
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socket.Unlock()
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socket.wakeWriter()
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go socket.send()
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}
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// CertFP returns the fingerprint of the certificate provided by the client.
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@ -114,7 +117,11 @@ func (socket *Socket) Read() (string, error) {
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return line, nil
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}
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// Write sends the given string out of Socket.
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// Write sends the given string out of Socket. Requirements:
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// 1. MUST NOT block for macroscopic amounts of time
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// 2. MUST NOT reorder messages
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// 3. MUST provide mutual exclusion for socket.conn.Write
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// 4. SHOULD NOT tie up additional goroutines, beyond the one blocked on socket.conn.Write
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func (socket *Socket) Write(data string) (err error) {
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socket.Lock()
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if socket.closed {
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@ -127,19 +134,10 @@ func (socket *Socket) Write(data string) (err error) {
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}
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socket.Unlock()
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socket.wakeWriter()
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go socket.send()
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return
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}
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// wakeWriter wakes up the goroutine that actually performs the write, without blocking
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func (socket *Socket) wakeWriter() {
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// nonblocking send to the channel, no-op if it's full
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select {
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case socket.lineToSendExists <- true:
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default:
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}
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}
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// SetFinalData sets the final data to send when the SocketWriter closes.
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func (socket *Socket) SetFinalData(data string) {
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socket.Lock()
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@ -154,32 +152,53 @@ func (socket *Socket) IsClosed() bool {
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return socket.closed
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}
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// RunSocketWriter starts writing messages to the outgoing socket.
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func (socket *Socket) RunSocketWriter() {
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localBuffer := make([]byte, 0)
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shouldStop := false
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for !shouldStop {
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// wait for new lines
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// is there data to write?
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func (socket *Socket) readyToWrite() bool {
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socket.Lock()
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defer socket.Unlock()
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// on the first time observing socket.closed, we still have to write socket.finalData
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return !socket.finalized && (len(socket.buffer) > 0 || socket.closed || socket.sendQExceeded)
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}
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// send actually writes messages to socket.Conn; it may block
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func (socket *Socket) send() {
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// one of these checks happens-after every call to Write(), so we can't miss writes
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for socket.readyToWrite() {
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select {
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case <-socket.lineToSendExists:
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// retrieve the buffered data, clear the buffer
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socket.Lock()
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localBuffer = append(localBuffer, socket.buffer...)
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socket.buffer = socket.buffer[:0]
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socket.Unlock()
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_, err := socket.conn.Write(localBuffer)
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localBuffer = localBuffer[:0]
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socket.Lock()
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shouldStop = (err != nil) || socket.closed || socket.sendQExceeded
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socket.Unlock()
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case <-socket.writerSlotOpen:
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// got the trylock: actually do the write
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socket.performWrite()
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socket.writerSlotOpen <- true
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default:
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// another goroutine is in progress; exit and wait for them to loop back around
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// and observe readyToWrite() again
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return
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}
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}
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}
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// write the contents of the buffer, then see if we need to close
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func (socket *Socket) performWrite() {
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// retrieve the buffered data, clear the buffer
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socket.Lock()
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buffer := socket.buffer
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socket.buffer = nil
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socket.Unlock()
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_, err := socket.conn.Write(buffer)
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socket.Lock()
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shouldClose := (err != nil) || socket.closed || socket.sendQExceeded
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socket.Unlock()
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if !shouldClose {
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return
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}
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// mark the socket closed (if someone hasn't already), then write error lines
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socket.Lock()
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socket.closed = true
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socket.finalized = true
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finalData := socket.finalData
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if socket.sendQExceeded {
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finalData = "\r\nERROR :SendQ Exceeded\r\n"
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