eliminate dedicated RunSocketWriter goroutine

This commit is contained in:
Shivaram Lingamneni 2018-04-13 15:47:57 -04:00
parent 73613679af
commit b2f798cf03
2 changed files with 58 additions and 40 deletions

View File

@ -90,7 +90,6 @@ func NewClient(server *Server, conn net.Conn, isTLS bool) *Client {
limits := server.Limits()
fullLineLenLimit := limits.LineLen.Tags + limits.LineLen.Rest
socket := NewSocket(conn, fullLineLenLimit*2, server.MaxSendQBytes())
go socket.RunSocketWriter()
client := &Client{
atime: now,
authorized: server.Password() == nil,

View File

@ -31,23 +31,26 @@ type Socket struct {
maxSendQBytes int
// coordination system for asynchronous writes
buffer []byte
lineToSendExists chan bool
// this is a trylock enforcing that only one goroutine can write to `conn` at a time
writerSlotOpen chan bool
buffer []byte
closed bool
sendQExceeded bool
finalData string // what to send when we die
finalized bool
}
// NewSocket returns a new Socket.
func NewSocket(conn net.Conn, maxReadQBytes int, maxSendQBytes int) Socket {
return Socket{
conn: conn,
reader: bufio.NewReaderSize(conn, maxReadQBytes),
maxSendQBytes: maxSendQBytes,
lineToSendExists: make(chan bool, 1),
result := Socket{
conn: conn,
reader: bufio.NewReaderSize(conn, maxReadQBytes),
maxSendQBytes: maxSendQBytes,
writerSlotOpen: make(chan bool, 1),
}
result.writerSlotOpen <- true
return result
}
// Close stops a Socket from being able to send/receive any more data.
@ -56,7 +59,7 @@ func (socket *Socket) Close() {
socket.closed = true
socket.Unlock()
socket.wakeWriter()
go socket.send()
}
// CertFP returns the fingerprint of the certificate provided by the client.
@ -114,7 +117,11 @@ func (socket *Socket) Read() (string, error) {
return line, nil
}
// Write sends the given string out of Socket.
// Write sends the given string out of Socket. Requirements:
// 1. MUST NOT block for macroscopic amounts of time
// 2. MUST NOT reorder messages
// 3. MUST provide mutual exclusion for socket.conn.Write
// 4. SHOULD NOT tie up additional goroutines, beyond the one blocked on socket.conn.Write
func (socket *Socket) Write(data string) (err error) {
socket.Lock()
if socket.closed {
@ -127,19 +134,10 @@ func (socket *Socket) Write(data string) (err error) {
}
socket.Unlock()
socket.wakeWriter()
go socket.send()
return
}
// wakeWriter wakes up the goroutine that actually performs the write, without blocking
func (socket *Socket) wakeWriter() {
// nonblocking send to the channel, no-op if it's full
select {
case socket.lineToSendExists <- true:
default:
}
}
// SetFinalData sets the final data to send when the SocketWriter closes.
func (socket *Socket) SetFinalData(data string) {
socket.Lock()
@ -154,32 +152,53 @@ func (socket *Socket) IsClosed() bool {
return socket.closed
}
// RunSocketWriter starts writing messages to the outgoing socket.
func (socket *Socket) RunSocketWriter() {
localBuffer := make([]byte, 0)
shouldStop := false
for !shouldStop {
// wait for new lines
// is there data to write?
func (socket *Socket) readyToWrite() bool {
socket.Lock()
defer socket.Unlock()
// on the first time observing socket.closed, we still have to write socket.finalData
return !socket.finalized && (len(socket.buffer) > 0 || socket.closed || socket.sendQExceeded)
}
// send actually writes messages to socket.Conn; it may block
func (socket *Socket) send() {
// one of these checks happens-after every call to Write(), so we can't miss writes
for socket.readyToWrite() {
select {
case <-socket.lineToSendExists:
// retrieve the buffered data, clear the buffer
socket.Lock()
localBuffer = append(localBuffer, socket.buffer...)
socket.buffer = socket.buffer[:0]
socket.Unlock()
_, err := socket.conn.Write(localBuffer)
localBuffer = localBuffer[:0]
socket.Lock()
shouldStop = (err != nil) || socket.closed || socket.sendQExceeded
socket.Unlock()
case <-socket.writerSlotOpen:
// got the trylock: actually do the write
socket.performWrite()
socket.writerSlotOpen <- true
default:
// another goroutine is in progress; exit and wait for them to loop back around
// and observe readyToWrite() again
return
}
}
}
// write the contents of the buffer, then see if we need to close
func (socket *Socket) performWrite() {
// retrieve the buffered data, clear the buffer
socket.Lock()
buffer := socket.buffer
socket.buffer = nil
socket.Unlock()
_, err := socket.conn.Write(buffer)
socket.Lock()
shouldClose := (err != nil) || socket.closed || socket.sendQExceeded
socket.Unlock()
if !shouldClose {
return
}
// mark the socket closed (if someone hasn't already), then write error lines
socket.Lock()
socket.closed = true
socket.finalized = true
finalData := socket.finalData
if socket.sendQExceeded {
finalData = "\r\nERROR :SendQ Exceeded\r\n"