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deduplicate d-line and throttle code
This commit is contained in:
parent
8b1f722655
commit
a9e4ed237e
113
irc/server.go
113
irc/server.go
@ -273,44 +273,9 @@ func (server *Server) Run() {
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continue
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}
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// check DLINEs
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isBanned, info := server.dlines.CheckIP(ipaddr)
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isBanned, banMsg := server.checkBans(ipaddr)
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if isBanned {
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conn.Conn.Write([]byte(info.BanMessage(bannedFromServerMsg)))
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conn.Conn.Close()
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continue
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}
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// check connection limits
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server.connectionLimitsMutex.Lock()
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err := server.connectionLimits.AddClient(ipaddr, false)
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server.connectionLimitsMutex.Unlock()
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if err != nil {
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// too many connections from one client, tell the client and close the connection
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// this might not show up properly on some clients, but our objective here is just to close it out before it has a load impact on us
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conn.Conn.Write([]byte(tooManyClientsMsg))
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conn.Conn.Close()
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continue
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}
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// check connection throttle
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server.connectionThrottleMutex.Lock()
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err = server.connectionThrottle.AddClient(ipaddr)
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server.connectionThrottleMutex.Unlock()
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if err != nil {
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// too many connections too quickly from client, tell them and close the connection
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length := &IPRestrictTime{
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Duration: server.connectionThrottle.BanDuration,
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Expires: time.Now().Add(server.connectionThrottle.BanDuration),
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}
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server.dlines.AddIP(ipaddr, length, server.connectionThrottle.BanMessage, "Exceeded automated connection throttle")
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// they're DLINE'd for 15 minutes or whatever, so we can reset the connection throttle now,
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// and once their temporary DLINE is finished they can fill up the throttler again
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server.connectionThrottle.ResetFor(ipaddr)
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// this might not show up properly on some clients, but our objective here is just to close it out before it has a load impact on us
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conn.Conn.Write([]byte(server.connectionThrottle.BanMessageBytes))
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conn.Conn.Write(banMsg)
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conn.Conn.Close()
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continue
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}
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@ -324,6 +289,46 @@ func (server *Server) Run() {
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}
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}
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func (server *Server) checkBans(ipaddr net.IP) (banned bool, message []byte) {
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// check DLINEs
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isBanned, info := server.dlines.CheckIP(ipaddr)
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if isBanned {
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return true, []byte(info.BanMessage(bannedFromServerMsg))
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}
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// check connection limits
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server.connectionLimitsMutex.Lock()
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err := server.connectionLimits.AddClient(ipaddr, false)
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server.connectionLimitsMutex.Unlock()
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if err != nil {
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// too many connections from one client, tell the client and close the connection
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// this might not show up properly on some clients, but our objective here is just to close it out before it has a load impact on us
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return true, []byte(tooManyClientsMsg)
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}
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// check connection throttle
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server.connectionThrottleMutex.Lock()
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err = server.connectionThrottle.AddClient(ipaddr)
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server.connectionThrottleMutex.Unlock()
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if err != nil {
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// too many connections too quickly from client, tell them and close the connection
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length := &IPRestrictTime{
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Duration: server.connectionThrottle.BanDuration,
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Expires: time.Now().Add(server.connectionThrottle.BanDuration),
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}
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server.dlines.AddIP(ipaddr, length, server.connectionThrottle.BanMessage, "Exceeded automated connection throttle")
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// they're DLINE'd for 15 minutes or whatever, so we can reset the connection throttle now,
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// and once their temporary DLINE is finished they can fill up the throttler again
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server.connectionThrottle.ResetFor(ipaddr)
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// this might not show up properly on some clients, but our objective here is just to close it out before it has a load impact on us
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return true, []byte(server.connectionThrottle.BanMessageBytes)
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}
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return false, nil
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}
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//
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// IRC protocol listeners
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//
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@ -2189,39 +2194,9 @@ func proxyHandler(server *Server, client *Client, msg ircmsg.IrcMessage) bool {
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return true
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}
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// check DLINEs
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isBanned, info := server.dlines.CheckIP(parsedProxiedIP)
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isBanned, banMsg := server.checkBans(parsedProxiedIP)
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if isBanned {
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client.Quit(info.BanMessage("You are banned from this server (%s)"))
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return true
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}
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// check connection limits
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server.connectionLimitsMutex.Lock()
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err := server.connectionLimits.AddClient(parsedProxiedIP, false)
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server.connectionLimitsMutex.Unlock()
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if err != nil {
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client.Quit("Too many clients from your network")
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return true
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}
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// check connection throttle
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server.connectionThrottleMutex.Lock()
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err = server.connectionThrottle.AddClient(parsedProxiedIP)
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server.connectionThrottleMutex.Unlock()
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if err != nil {
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// too many connections too quickly from client, tell them and close the connection
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length := &IPRestrictTime{
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Duration: server.connectionThrottle.BanDuration,
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Expires: time.Now().Add(server.connectionThrottle.BanDuration),
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}
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server.dlines.AddIP(parsedProxiedIP, length, server.connectionThrottle.BanMessage, "Exceeded automated connection throttle")
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// they're DLINE'd for 15 minutes or whatever, so we can reset the connection throttle now,
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// and once their temporary DLINE is finished they can fill up the throttler again
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server.connectionThrottle.ResetFor(parsedProxiedIP)
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client.Quit(server.connectionThrottle.BanMessage)
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client.Quit(string(banMsg))
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return true
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}
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