mirror of
https://github.com/ergochat/ergo.git
synced 2024-11-22 11:59:40 +01:00
fix #1229
This commit is contained in:
parent
12bcba01cd
commit
a3e5c9e98c
109
irc/client.go
109
irc/client.go
@ -40,6 +40,22 @@ const (
|
||||
lastSeenWriteInterval = time.Hour
|
||||
)
|
||||
|
||||
const (
|
||||
// RegisterTimeout is how long clients have to register before we disconnect them
|
||||
RegisterTimeout = time.Minute
|
||||
// DefaultIdleTimeout is how long without traffic before we send the client a PING
|
||||
DefaultIdleTimeout = time.Minute + 30*time.Second
|
||||
// For Tor clients, we send a PING at least every 30 seconds, as a workaround for this bug
|
||||
// (single-onion circuits will close unless the client sends data once every 60 seconds):
|
||||
// https://bugs.torproject.org/29665
|
||||
TorIdleTimeout = time.Second * 30
|
||||
// This is how long a client gets without sending any message, including the PONG to our
|
||||
// PING, before we disconnect them:
|
||||
DefaultTotalTimeout = 2*time.Minute + 30*time.Second
|
||||
// Resumeable clients (clients who have negotiated caps.Resume) get longer:
|
||||
ResumeableTotalTimeout = 3*time.Minute + 30*time.Second
|
||||
)
|
||||
|
||||
// ResumeDetails is a place to stash data at various stages of
|
||||
// the resume process: when handling the RESUME command itself,
|
||||
// when completing the registration, and when rejoining channels.
|
||||
@ -83,6 +99,7 @@ type Client struct {
|
||||
realname string
|
||||
realIP net.IP
|
||||
registered bool
|
||||
registrationTimer *time.Timer
|
||||
resumeID string
|
||||
server *Server
|
||||
skeleton string
|
||||
@ -123,7 +140,10 @@ type Session struct {
|
||||
deviceID string
|
||||
|
||||
ctime time.Time
|
||||
lastActive time.Time
|
||||
lastActive time.Time // last non-CTCP PRIVMSG sent; updates publicly visible idle time
|
||||
lastTouch time.Time // last line sent; updates timer for idle timeouts
|
||||
idleTimer *time.Timer
|
||||
pingSent bool // we sent PING to a putatively idle connection and we're waiting for PONG
|
||||
|
||||
socket *Socket
|
||||
realIP net.IP
|
||||
@ -131,7 +151,6 @@ type Session struct {
|
||||
rawHostname string
|
||||
isTor bool
|
||||
|
||||
idletimer IdleTimer
|
||||
fakelag Fakelag
|
||||
deferredFakelagCount int
|
||||
destroyed uint32
|
||||
@ -342,7 +361,6 @@ func (server *Server) RunClient(conn IRCConn) {
|
||||
}
|
||||
client.sessions = []*Session{session}
|
||||
|
||||
session.idletimer.Initialize(session)
|
||||
session.resetFakelag()
|
||||
|
||||
if wConn.Secure {
|
||||
@ -363,6 +381,7 @@ func (server *Server) RunClient(conn IRCConn) {
|
||||
}
|
||||
}
|
||||
|
||||
client.registrationTimer = time.AfterFunc(RegisterTimeout, client.handleRegisterTimeout)
|
||||
server.stats.Add()
|
||||
client.run(session)
|
||||
}
|
||||
@ -605,7 +624,7 @@ func (client *Client) run(session *Session) {
|
||||
|
||||
isReattach := client.Registered()
|
||||
if isReattach {
|
||||
session.idletimer.Touch()
|
||||
client.Touch(session)
|
||||
if session.resumeDetails != nil {
|
||||
session.playResume()
|
||||
session.resumeDetails = nil
|
||||
@ -739,6 +758,7 @@ func (client *Client) Touch(session *Session) {
|
||||
client.lastSeenLastWrite = now
|
||||
}
|
||||
}
|
||||
client.updateIdleTimer(session, now)
|
||||
client.stateMutex.Unlock()
|
||||
if markDirty {
|
||||
client.markDirty(IncludeLastSeen)
|
||||
@ -763,6 +783,71 @@ func (client *Client) setLastSeen(now time.Time, deviceID string) {
|
||||
}
|
||||
}
|
||||
|
||||
func (client *Client) updateIdleTimer(session *Session, now time.Time) {
|
||||
session.lastTouch = now
|
||||
session.pingSent = false
|
||||
|
||||
if session.idleTimer == nil {
|
||||
pingTimeout := DefaultIdleTimeout
|
||||
if session.isTor {
|
||||
pingTimeout = TorIdleTimeout
|
||||
}
|
||||
session.idleTimer = time.AfterFunc(pingTimeout, session.handleIdleTimeout)
|
||||
}
|
||||
}
|
||||
|
||||
func (session *Session) handleIdleTimeout() {
|
||||
totalTimeout := DefaultTotalTimeout
|
||||
if session.capabilities.Has(caps.Resume) {
|
||||
totalTimeout = ResumeableTotalTimeout
|
||||
}
|
||||
pingTimeout := DefaultIdleTimeout
|
||||
if session.isTor {
|
||||
pingTimeout = TorIdleTimeout
|
||||
}
|
||||
|
||||
session.client.stateMutex.Lock()
|
||||
now := time.Now()
|
||||
timeUntilDestroy := session.lastTouch.Add(totalTimeout).Sub(now)
|
||||
timeUntilPing := session.lastTouch.Add(pingTimeout).Sub(now)
|
||||
shouldDestroy := session.pingSent && timeUntilDestroy <= 0
|
||||
shouldSendPing := !session.pingSent && timeUntilPing <= 0
|
||||
if !shouldDestroy {
|
||||
if shouldSendPing {
|
||||
session.pingSent = true
|
||||
}
|
||||
// check in again at the minimum of these 3 possible intervals:
|
||||
// 1. the ping timeout (assuming we PING and they reply immediately with PONG)
|
||||
// 2. the next time we would send PING (if they don't send any more lines)
|
||||
// 3. the next time we would destroy (if they don't send any more lines)
|
||||
nextTimeout := pingTimeout
|
||||
if 0 < timeUntilPing && timeUntilPing < nextTimeout {
|
||||
nextTimeout = timeUntilPing
|
||||
}
|
||||
if 0 < timeUntilDestroy && timeUntilDestroy < nextTimeout {
|
||||
nextTimeout = timeUntilDestroy
|
||||
}
|
||||
session.idleTimer.Stop()
|
||||
session.idleTimer.Reset(nextTimeout)
|
||||
}
|
||||
session.client.stateMutex.Unlock()
|
||||
|
||||
if shouldDestroy {
|
||||
session.client.Quit(fmt.Sprintf("Ping timeout: %v", totalTimeout), session)
|
||||
session.client.destroy(session)
|
||||
} else if shouldSendPing {
|
||||
session.Ping()
|
||||
}
|
||||
}
|
||||
|
||||
func (session *Session) stopIdleTimer() {
|
||||
session.client.stateMutex.Lock()
|
||||
defer session.client.stateMutex.Unlock()
|
||||
if session.idleTimer != nil {
|
||||
session.idleTimer.Stop()
|
||||
}
|
||||
}
|
||||
|
||||
// Ping sends the client a PING message.
|
||||
func (session *Session) Ping() {
|
||||
session.Send(nil, "", "PING", session.client.Nick())
|
||||
@ -1119,6 +1204,10 @@ func (client *Client) SetNick(nick, nickCasefolded, skeleton string) (success bo
|
||||
} else if !client.registered {
|
||||
// XXX test this before setting it to avoid annoying the race detector
|
||||
client.registered = true
|
||||
if client.registrationTimer != nil {
|
||||
client.registrationTimer.Stop()
|
||||
client.registrationTimer = nil
|
||||
}
|
||||
}
|
||||
client.nick = nick
|
||||
client.nickCasefolded = nickCasefolded
|
||||
@ -1294,6 +1383,11 @@ func (client *Client) destroy(session *Session) {
|
||||
client.awayMessage = awayMessage
|
||||
}
|
||||
|
||||
if client.registrationTimer != nil {
|
||||
// unconditionally stop; if the client is still unregistered it must be destroyed
|
||||
client.registrationTimer.Stop()
|
||||
}
|
||||
|
||||
client.stateMutex.Unlock()
|
||||
|
||||
// XXX there is no particular reason to persist this state here rather than
|
||||
@ -1311,7 +1405,7 @@ func (client *Client) destroy(session *Session) {
|
||||
// session has been attached to a new client; do not destroy it
|
||||
continue
|
||||
}
|
||||
session.idletimer.Stop()
|
||||
session.stopIdleTimer()
|
||||
// send quit/error message to client if they haven't been sent already
|
||||
client.Quit("", session)
|
||||
quitMessage = session.quitMessage
|
||||
@ -1693,6 +1787,11 @@ func (client *Client) historyStatus(config *Config) (status HistoryStatus, targe
|
||||
return
|
||||
}
|
||||
|
||||
func (client *Client) handleRegisterTimeout() {
|
||||
client.Quit(fmt.Sprintf("Registration timeout: %v", RegisterTimeout), nil)
|
||||
client.destroy(nil)
|
||||
}
|
||||
|
||||
func (client *Client) copyLastSeen() (result map[string]time.Time) {
|
||||
client.stateMutex.RLock()
|
||||
defer client.stateMutex.RUnlock()
|
||||
|
@ -58,13 +58,6 @@ func (cmd *Command) Run(server *Server, client *Client, session *Session, msg ir
|
||||
exiting = server.tryRegister(client, session)
|
||||
}
|
||||
|
||||
// most servers do this only for PING/PONG, but we'll do it for any command:
|
||||
if client.registered {
|
||||
// touch even if `exiting`, so we record the time of a QUIT accurately
|
||||
session.idletimer.Touch()
|
||||
}
|
||||
|
||||
// TODO: eliminate idletimer entirely in favor of this measurement
|
||||
if client.registered {
|
||||
client.Touch(session)
|
||||
}
|
||||
|
170
irc/idletimer.go
170
irc/idletimer.go
@ -4,179 +4,9 @@
|
||||
package irc
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"sync"
|
||||
"time"
|
||||
|
||||
"github.com/oragono/oragono/irc/caps"
|
||||
)
|
||||
|
||||
const (
|
||||
// RegisterTimeout is how long clients have to register before we disconnect them
|
||||
RegisterTimeout = time.Minute
|
||||
// DefaultIdleTimeout is how long without traffic before we send the client a PING
|
||||
DefaultIdleTimeout = time.Minute + 30*time.Second
|
||||
// For Tor clients, we send a PING at least every 30 seconds, as a workaround for this bug
|
||||
// (single-onion circuits will close unless the client sends data once every 60 seconds):
|
||||
// https://bugs.torproject.org/29665
|
||||
TorIdleTimeout = time.Second * 30
|
||||
// This is how long a client gets without sending any message, including the PONG to our
|
||||
// PING, before we disconnect them:
|
||||
DefaultTotalTimeout = 2*time.Minute + 30*time.Second
|
||||
// Resumeable clients (clients who have negotiated caps.Resume) get longer:
|
||||
ResumeableTotalTimeout = 3*time.Minute + 30*time.Second
|
||||
)
|
||||
|
||||
// client idleness state machine
|
||||
|
||||
type TimerState uint
|
||||
|
||||
const (
|
||||
TimerUnregistered TimerState = iota // client is unregistered
|
||||
TimerActive // client is actively sending commands
|
||||
TimerIdle // client is idle, we sent PING and are waiting for PONG
|
||||
TimerDead // client was terminated
|
||||
)
|
||||
|
||||
type IdleTimer struct {
|
||||
sync.Mutex // tier 1
|
||||
|
||||
// immutable after construction
|
||||
registerTimeout time.Duration
|
||||
session *Session
|
||||
|
||||
// mutable
|
||||
idleTimeout time.Duration
|
||||
quitTimeout time.Duration
|
||||
state TimerState
|
||||
timer *time.Timer
|
||||
}
|
||||
|
||||
// Initialize sets up an IdleTimer and starts counting idle time;
|
||||
// if there is no activity from the client, it will eventually be stopped.
|
||||
func (it *IdleTimer) Initialize(session *Session) {
|
||||
it.session = session
|
||||
it.registerTimeout = RegisterTimeout
|
||||
it.idleTimeout, it.quitTimeout = it.recomputeDurations()
|
||||
registered := session.client.Registered()
|
||||
|
||||
it.Lock()
|
||||
defer it.Unlock()
|
||||
if registered {
|
||||
it.state = TimerActive
|
||||
} else {
|
||||
it.state = TimerUnregistered
|
||||
}
|
||||
it.resetTimeout()
|
||||
}
|
||||
|
||||
// recomputeDurations recomputes the idle and quit durations, given the client's caps.
|
||||
func (it *IdleTimer) recomputeDurations() (idleTimeout, quitTimeout time.Duration) {
|
||||
totalTimeout := DefaultTotalTimeout
|
||||
// if they have the resume cap, wait longer before pinging them out
|
||||
// to give them a chance to resume their connection
|
||||
if it.session.capabilities.Has(caps.Resume) {
|
||||
totalTimeout = ResumeableTotalTimeout
|
||||
}
|
||||
|
||||
idleTimeout = DefaultIdleTimeout
|
||||
if it.session.isTor {
|
||||
idleTimeout = TorIdleTimeout
|
||||
}
|
||||
|
||||
quitTimeout = totalTimeout - idleTimeout
|
||||
return
|
||||
}
|
||||
|
||||
func (it *IdleTimer) Touch() {
|
||||
idleTimeout, quitTimeout := it.recomputeDurations()
|
||||
|
||||
it.Lock()
|
||||
defer it.Unlock()
|
||||
it.idleTimeout, it.quitTimeout = idleTimeout, quitTimeout
|
||||
// a touch transitions TimerUnregistered or TimerIdle into TimerActive
|
||||
if it.state != TimerDead {
|
||||
it.state = TimerActive
|
||||
it.resetTimeout()
|
||||
}
|
||||
}
|
||||
|
||||
func (it *IdleTimer) processTimeout() {
|
||||
idleTimeout, quitTimeout := it.recomputeDurations()
|
||||
|
||||
var previousState TimerState
|
||||
func() {
|
||||
it.Lock()
|
||||
defer it.Unlock()
|
||||
it.idleTimeout, it.quitTimeout = idleTimeout, quitTimeout
|
||||
previousState = it.state
|
||||
// TimerActive transitions to TimerIdle, all others to TimerDead
|
||||
if it.state == TimerActive {
|
||||
// send them a ping, give them time to respond
|
||||
it.state = TimerIdle
|
||||
it.resetTimeout()
|
||||
} else {
|
||||
it.state = TimerDead
|
||||
}
|
||||
}()
|
||||
|
||||
if previousState == TimerActive {
|
||||
it.session.Ping()
|
||||
} else {
|
||||
it.session.client.Quit(it.quitMessage(previousState), it.session)
|
||||
it.session.client.destroy(it.session)
|
||||
}
|
||||
}
|
||||
|
||||
// Stop stops counting idle time.
|
||||
func (it *IdleTimer) Stop() {
|
||||
if it == nil {
|
||||
return
|
||||
}
|
||||
|
||||
it.Lock()
|
||||
defer it.Unlock()
|
||||
it.state = TimerDead
|
||||
it.resetTimeout()
|
||||
}
|
||||
|
||||
func (it *IdleTimer) resetTimeout() {
|
||||
if it.timer != nil {
|
||||
it.timer.Stop()
|
||||
}
|
||||
var nextTimeout time.Duration
|
||||
switch it.state {
|
||||
case TimerUnregistered:
|
||||
nextTimeout = it.registerTimeout
|
||||
case TimerActive:
|
||||
nextTimeout = it.idleTimeout
|
||||
case TimerIdle:
|
||||
nextTimeout = it.quitTimeout
|
||||
case TimerDead:
|
||||
return
|
||||
}
|
||||
if it.timer != nil {
|
||||
it.timer.Reset(nextTimeout)
|
||||
} else {
|
||||
it.timer = time.AfterFunc(nextTimeout, it.processTimeout)
|
||||
}
|
||||
}
|
||||
|
||||
func (it *IdleTimer) quitMessage(state TimerState) string {
|
||||
switch state {
|
||||
case TimerUnregistered:
|
||||
return fmt.Sprintf("Registration timeout: %v", it.registerTimeout)
|
||||
case TimerIdle:
|
||||
// how many seconds before registered clients are timed out (IdleTimeout plus QuitTimeout).
|
||||
it.Lock()
|
||||
defer it.Unlock()
|
||||
return fmt.Sprintf("Ping timeout: %v", (it.idleTimeout + it.quitTimeout))
|
||||
default:
|
||||
// shouldn't happen
|
||||
return ""
|
||||
}
|
||||
}
|
||||
|
||||
// BrbTimer is a timer on the client as a whole (not an individual session) for implementing
|
||||
// the BRB command and related functionality (where a client can remain online without
|
||||
// having any connected sessions).
|
||||
|
Loading…
Reference in New Issue
Block a user