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fix a bug in SetQuitMessage
Quit messages aren't supposed to clobber each other under any circumstances, but actually only the default "Connection closed" message was non-clobbering, all others would clobber.
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@ -121,15 +121,13 @@ type Session struct {
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// sets the session quit message, if there isn't one already
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func (sd *Session) SetQuitMessage(message string) (set bool) {
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if message == "" {
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if sd.quitMessage == "" {
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sd.quitMessage = "Connection closed"
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return true
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} else {
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return false
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}
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} else {
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message = "Connection closed"
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}
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if sd.quitMessage == "" {
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sd.quitMessage = message
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return true
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} else {
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return false
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}
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}
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