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Merge pull request #236 from slingamn/socket_again.1

eliminate dedicated RunSocketWriter goroutine
This commit is contained in:
Daniel Oaks 2018-04-23 02:07:43 +10:00 committed by GitHub
commit 8f22d5ffd8
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2 changed files with 70 additions and 34 deletions

View File

@ -90,7 +90,6 @@ func NewClient(server *Server, conn net.Conn, isTLS bool) *Client {
limits := server.Limits()
fullLineLenLimit := limits.LineLen.Tags + limits.LineLen.Rest
socket := NewSocket(conn, fullLineLenLimit*2, server.MaxSendQBytes())
go socket.RunSocketWriter()
client := &Client{
atime: now,
authorized: server.Password() == nil,
@ -101,7 +100,7 @@ func NewClient(server *Server, conn net.Conn, isTLS bool) *Client {
ctime: now,
flags: make(map[modes.Mode]bool),
server: server,
socket: &socket,
socket: socket,
nick: "*", // * is used until actual nick is given
nickCasefolded: "*",
nickMaskString: "*", // * is used until actual nick is given

View File

@ -31,23 +31,26 @@ type Socket struct {
maxSendQBytes int
// coordination system for asynchronous writes
buffer []byte
lineToSendExists chan bool
// this is a trylock enforcing that only one goroutine can write to `conn` at a time
writerSlotOpen chan bool
buffer []byte
closed bool
sendQExceeded bool
finalData string // what to send when we die
finalized bool
}
// NewSocket returns a new Socket.
func NewSocket(conn net.Conn, maxReadQBytes int, maxSendQBytes int) Socket {
return Socket{
conn: conn,
reader: bufio.NewReaderSize(conn, maxReadQBytes),
maxSendQBytes: maxSendQBytes,
lineToSendExists: make(chan bool, 1),
func NewSocket(conn net.Conn, maxReadQBytes int, maxSendQBytes int) *Socket {
result := Socket{
conn: conn,
reader: bufio.NewReaderSize(conn, maxReadQBytes),
maxSendQBytes: maxSendQBytes,
writerSlotOpen: make(chan bool, 1),
}
result.writerSlotOpen <- true
return &result
}
// Close stops a Socket from being able to send/receive any more data.
@ -114,7 +117,11 @@ func (socket *Socket) Read() (string, error) {
return line, nil
}
// Write sends the given string out of Socket.
// Write sends the given string out of Socket. Requirements:
// 1. MUST NOT block for macroscopic amounts of time
// 2. MUST NOT reorder messages
// 3. MUST provide mutual exclusion for socket.conn.Write
// 4. SHOULD NOT tie up additional goroutines, beyond the one blocked on socket.conn.Write
func (socket *Socket) Write(data string) (err error) {
socket.Lock()
if socket.closed {
@ -131,12 +138,15 @@ func (socket *Socket) Write(data string) (err error) {
return
}
// wakeWriter wakes up the goroutine that actually performs the write, without blocking
// wakeWriter starts the goroutine that actually performs the write, without blocking
func (socket *Socket) wakeWriter() {
// nonblocking send to the channel, no-op if it's full
// attempt to acquire the trylock
select {
case socket.lineToSendExists <- true:
case <-socket.writerSlotOpen:
// acquired the trylock; send() will release it
go socket.send()
default:
// failed to acquire; the holder will check for more data after releasing it
}
}
@ -154,32 +164,59 @@ func (socket *Socket) IsClosed() bool {
return socket.closed
}
// RunSocketWriter starts writing messages to the outgoing socket.
func (socket *Socket) RunSocketWriter() {
localBuffer := make([]byte, 0)
shouldStop := false
for !shouldStop {
// wait for new lines
select {
case <-socket.lineToSendExists:
// retrieve the buffered data, clear the buffer
socket.Lock()
localBuffer = append(localBuffer, socket.buffer...)
socket.buffer = socket.buffer[:0]
socket.Unlock()
// is there data to write?
func (socket *Socket) readyToWrite() bool {
socket.Lock()
defer socket.Unlock()
// on the first time observing socket.closed, we still have to write socket.finalData
return !socket.finalized && (len(socket.buffer) > 0 || socket.closed || socket.sendQExceeded)
}
_, err := socket.conn.Write(localBuffer)
localBuffer = localBuffer[:0]
socket.Lock()
shouldStop = (err != nil) || socket.closed || socket.sendQExceeded
socket.Unlock()
// send actually writes messages to socket.Conn; it may block
func (socket *Socket) send() {
for {
// we are holding the trylock: actually do the write
socket.performWrite()
// surrender the trylock, avoiding a race where a write comes in after we've
// checked readyToWrite() and it returned false, but while we still hold the trylock:
socket.writerSlotOpen <- true
// check if more data came in while we held the trylock:
if !socket.readyToWrite() {
return
}
select {
case <-socket.writerSlotOpen:
// got the trylock, loop back around and write
default:
// failed to acquire; exit and wait for the holder to observe readyToWrite()
// after releasing it
return
}
}
}
// write the contents of the buffer, then see if we need to close
func (socket *Socket) performWrite() {
// retrieve the buffered data, clear the buffer
socket.Lock()
buffer := socket.buffer
socket.buffer = nil
socket.Unlock()
_, err := socket.conn.Write(buffer)
socket.Lock()
shouldClose := (err != nil) || socket.closed || socket.sendQExceeded
socket.Unlock()
if !shouldClose {
return
}
// mark the socket closed (if someone hasn't already), then write error lines
socket.Lock()
socket.closed = true
socket.finalized = true
finalData := socket.finalData
if socket.sendQExceeded {
finalData = "\r\nERROR :SendQ Exceeded\r\n"